View Full Version : Adding Templars Guild to start file
Hi
I was trying to add the templars guild to England in the descr_strat.txt file so that England can recruit templars at the start of the campaign.
This code:
building
{
type guild_knights_templar templars_minor_chapter_house
}
Does not work.
Can anyone give me some pointers?
Thanks:clown:
SilentResident
01-28-2007, 22:23
No, this is not correct.
There is the correct list.
Copy/paste one of the following levels and add it to the descr_strat.txt.
The level 1 is (basic - not upgraded) :
building
{
type guild_templars_chapter_house templars_minor_ch
}
The level 2 is (medium upgrade) :
building
{
type guild_templars_chapter_house templars_major_ch (level 2)
}
And the level 3 (max upgraded) is:
building
{
type guild_templars_chapter_house templars_hq (level 3)
}
SilentResident
01-28-2007, 22:28
No, this is not correct.
There is the list for Templars guild.
Copy/paste one of the following levels and add it to the descr_strat.txt.
The level 1 is (basic - not upgraded) :
building
{
type guild_templars_chapter_house templars_minor_ch
}
The level 2 is (medium upgrade) :
building
{
type guild_templars_chapter_house templars_major_ch
}
And the level 3 (max upgraded) is:
building
{
type guild_templars_chapter_house templars_hq
}
SilentResident
01-28-2007, 22:46
IS THERE AN WAY TO EDIT OR DELETE DOUBLICATED POSTS, BECAUSE OF SERVER'S ERROR???
I want to delete my first post in this Thread (not the second).
I read in a post that if we, where are registered users in those forums, will have the permission for editing/deleting posts!
But why, for me, the Edit Button is disabled in all those modding forums?
Thanks for your help- very much appreciated.
God Bless you:idea2:
You wouldnt happen to have similar code for the hashishim and woodsmens guild would you?
P.S even the Knights Hospitaller and the teutonic knights/santiago too if you have them?
Thanks a Million
Or can you point me where I could fine these codes?
Thanks!
SilentResident
01-29-2007, 22:32
Yes. All these codes are in export_descr_buildings.txt. Look it.
Here, I will help you how to add them to descr_strat.txt:
ALWAYS add these lines before each guild:
building
{
type guild_*type* *level*
}
(And replace the *type* with the guild's type, and *level* with the Guild's level. )
;;;;;;;;;;;;;;;;EXAMPLE;;;;;;;;;;;;;;;;;;;
In export_descr_buildings.txt we can found the lines for Explorer's Guild's type and levels:
building guild_explorers_guild
{
levels explorers_guild m_explorers_guild gm_explorers_guild
{
explorers_guild city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, }
So, we have to select for *type* the: guild_explorers_guild:
and for *level* the one of the 3: explorers_guild, m_explorers_guild, gm_explorers_guild.
So, we have:
building
{
type guild_explorers_guild gm_explorers_guild
}
:book:
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