abou
02-21-2007, 05:30
The Seleucid Empire may be one of the coolest factions in the game - let alone history. Unfortunately, even on H/M they are not just incredibly difficult, but may be too difficult. Here are some quick tips and tricks for starting out and keeping your empire together.
- Your first step is to move the capital to Seleukeia in Babylonia, which is the heart of your empire. Historically, at the time the game starts the Seleucids had a policy wherein the faction leader would manage the west and faction heir the east. Due to engine limits you can't have two capitals and so consider this a compromise solution to aide in distance penalties in the east.
- Disband your two fleets. One is in the Aegean near the port of Sardis and the other (which I frequently miss) is in the Persian gulf near the port of Persepolis. With these disbanded, you will get an extra 1,000 mnai each turn.
- Build roads as fast as you can. Within two or three turns all settlements should have dirt roads. After that, try to focus on temples that provide tax or trade bonuses.
- Avoid raising taxes. Populations don't grow amazingly fast anymore and it is the best you can do to avoid brigands.
- Disband unnecessary troops like the Peltastai in Mazaka and the interior of you empire. Pontus shouldn't attack anytime soon so that means a few hundred more mnai.
- Try building local levy buildings. At only 900 mnai for 3 turns you will be able to train local levy troops that are cheaper and have lower maintenance than Pantodopoi for garrisons - all about economics.
- Take the war to the Ptolemies as soon as possible. Try taking the Phoenician cost instead of the south of Anatolia. It seems to have a bigger effect on them, but be careful about mercenaries which they will recruit en masse because of the money the AI gets through scripts. Due to this you might want to keep some mnai around to pick up any mercenaries in the area before the AI does.
- Take warning with regards to Seleukeia. If Damaskos falls you will find Seleukeia besieged and possibly with not enough troops to defend it.
- Some of your eastern cities just want to be unhappy. If you just can't figure out what the deal is, it is possible that it is your government building. Cities like Hekatompylos and Apameia start with Type III governments, but can support Type II. Although you lose the chance for cheaper local troops and the +1 experience, you will gain order and happiness bonuses of a difference of 15%.
Any more tips from other players?
- Your first step is to move the capital to Seleukeia in Babylonia, which is the heart of your empire. Historically, at the time the game starts the Seleucids had a policy wherein the faction leader would manage the west and faction heir the east. Due to engine limits you can't have two capitals and so consider this a compromise solution to aide in distance penalties in the east.
- Disband your two fleets. One is in the Aegean near the port of Sardis and the other (which I frequently miss) is in the Persian gulf near the port of Persepolis. With these disbanded, you will get an extra 1,000 mnai each turn.
- Build roads as fast as you can. Within two or three turns all settlements should have dirt roads. After that, try to focus on temples that provide tax or trade bonuses.
- Avoid raising taxes. Populations don't grow amazingly fast anymore and it is the best you can do to avoid brigands.
- Disband unnecessary troops like the Peltastai in Mazaka and the interior of you empire. Pontus shouldn't attack anytime soon so that means a few hundred more mnai.
- Try building local levy buildings. At only 900 mnai for 3 turns you will be able to train local levy troops that are cheaper and have lower maintenance than Pantodopoi for garrisons - all about economics.
- Take the war to the Ptolemies as soon as possible. Try taking the Phoenician cost instead of the south of Anatolia. It seems to have a bigger effect on them, but be careful about mercenaries which they will recruit en masse because of the money the AI gets through scripts. Due to this you might want to keep some mnai around to pick up any mercenaries in the area before the AI does.
- Take warning with regards to Seleukeia. If Damaskos falls you will find Seleukeia besieged and possibly with not enough troops to defend it.
- Some of your eastern cities just want to be unhappy. If you just can't figure out what the deal is, it is possible that it is your government building. Cities like Hekatompylos and Apameia start with Type III governments, but can support Type II. Although you lose the chance for cheaper local troops and the +1 experience, you will gain order and happiness bonuses of a difference of 15%.
Any more tips from other players?