Varg1204
04-14-2007, 15:04
hello Total Realism-Team,
I wondered if u gonna corret that big vanilla mistake in ur mod, that srategic units like spies, assassins can't be used on ur own generals, too. In M1TW this was possible and gave the player the opportunity to intrigue within the nobles and royal family, which is historic proofed and therefore would be a good idea to include it again.
Something else is that the faction heir can't be choosed any more by the player, which is extremely bad, too. It wasn't always the oldest son of the king or kaiser, who followed on the throne, often the ruler made the most promising son to their heir. But even then there was intrigue and attempts to kill each other within the royals and nobles. so if it isn't possible to get rid off the automatic choosing of the successor, then it should be at least possible to assassinate or intrigue through strategic units. It would make the whole gameplay a lot more realistic again
The names issue: In M2TW often Generals have some kind of stupid names (I've heard from a Russian guy, that the russian faction names for example are completely ridiculous and pure fantasy names, I only can tell u about the German name issue, that they are displayed in their English version and not in the correct German one: f.e. Henry instead of Heinrich, Frederick instead of Friedrich, Charles instead of Karl, Louis/Lewis instead of Ludwig, and so on....) I hope that u'll have a solution for this in the Total Realismn mod.
Something else that troubles me in vanilla M2TW is, that I never had some kings with the same names: f.e. like Henry I, Henry II. and so on. Perhaps the engine prevents this, but hopefully u will fix this, because it is completely silly to prevent a faction from having or developing a special dynasty first-name, which is absolutely historic.
I wondered if u gonna corret that big vanilla mistake in ur mod, that srategic units like spies, assassins can't be used on ur own generals, too. In M1TW this was possible and gave the player the opportunity to intrigue within the nobles and royal family, which is historic proofed and therefore would be a good idea to include it again.
Something else is that the faction heir can't be choosed any more by the player, which is extremely bad, too. It wasn't always the oldest son of the king or kaiser, who followed on the throne, often the ruler made the most promising son to their heir. But even then there was intrigue and attempts to kill each other within the royals and nobles. so if it isn't possible to get rid off the automatic choosing of the successor, then it should be at least possible to assassinate or intrigue through strategic units. It would make the whole gameplay a lot more realistic again
The names issue: In M2TW often Generals have some kind of stupid names (I've heard from a Russian guy, that the russian faction names for example are completely ridiculous and pure fantasy names, I only can tell u about the German name issue, that they are displayed in their English version and not in the correct German one: f.e. Henry instead of Heinrich, Frederick instead of Friedrich, Charles instead of Karl, Louis/Lewis instead of Ludwig, and so on....) I hope that u'll have a solution for this in the Total Realismn mod.
Something else that troubles me in vanilla M2TW is, that I never had some kings with the same names: f.e. like Henry I, Henry II. and so on. Perhaps the engine prevents this, but hopefully u will fix this, because it is completely silly to prevent a faction from having or developing a special dynasty first-name, which is absolutely historic.