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Rath
12-31-2001, 13:43
Have an option for more than 2 teams (teams as in the current attackers/defenders).

It would be wicked in a 6 player game to have 3 teams of 2 players each...imo it would a new level of excitement and challenge to the game.

What does everyone else think ?

Shoko
12-31-2001, 18:24
Yeah,but then u maybe have 2 teams ganging up on 1...But could be fun http://www.totalwar.org/ubb/smile.gif
Sleep on this one i think http://www.totalwar.org/ubb/wink.gif

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Clan Kenchikuka (http://pub14.ezboard.com/fclankenchikukakenchikukacouncilchamber)

LordTed
12-31-2001, 20:04
Another good idea!

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"What did he say"

"Play LordTed"

"Oh its that fool"

Toda Nebuchadnezzar
12-31-2001, 20:55
This would be a good idea i think. So the 3rd possibility wuld be neutrl.

EG. Battle of Sekigahra, te cavalry on Ishida's army did nothing until they knew who was gonna win and charged Ishida's back line. So they swopped sides yet they didnt until things were sure.

I like this idea, they had it in shogun a few times when you attacked a ronin province, and another Daimyo did so to (u werent previously allied/at war) then they were neutral

Hope this helps

Kraellin
12-31-2001, 22:50
i've always wondered where the FFA (free for all) mode was in this game and was always disappointed that it didnt have one. nothing like a good old deathmatch to liven things up :)

but taking this one step further, i'll relate a conversation tosa and i had once about all this. it is possible to have a max of 128 units on a battlefield in the current TW game. 8 player with 16 units each. what if we kept the 128 but allowed for a max of 128 players with only 1 unit each. and teams could either be assigned or not.

now, getting 128 players to all sync at one time in an online battle may be too difficult but the idea is a good one in theory. and, even if you couldnt get 128 player in, i think you get the idea of the possibilities. if you only had 64 players in a game, you simply give them 2 units each. the host would set how many teams are involved, anywhere from 2 to 128, 128 being an ffa. the difficulty then becomes not in managing your 16 units, but in coordinating with fellow team members to provide some sort of coherent attack or defense.

now again, 128 might be too difficult to coordinate. 128 screaming players all trying to communicate at the same time could get very nasty, but with 32 players with 4 units each or 16 players with 8 units each, might be managable, albeit a bit confusing at times. but hey, war is the ultimate confusion, so why not :)

now, if you did have, say 16 players with 8 units each, you would also have an option to set 2 to 16 teams or perhaps even an option that if someone wanted to be 'ronin' and play as a single member team, they could.

options, options, options...that's been my warcry in computer games for a very long time. this is another area that that applies to.

K.


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The only absolute is that there are no absolutes.

Rath
01-01-2002, 09:32
Heh it would be a bitch waiting for 128 peeps to join Kraellin http://www.totalwar.org/ubb/tongue.gif its hard enough getting a 2v2 sometimes.

Back to the topic however, adding another team (or teams http://www.totalwar.org/ubb/biggrin.gif ) would add so many tactical dimensions and i can't see how it would be hard to implement.

MagyarKhans Cham
01-01-2002, 13:50
it would be a bit more super if we get rid of the silly deployment grain circles

ShadesWolf
01-01-2002, 17:10
I like the idea of a death match game - everybody for them selves

I seem to remembers when I was a member of CHAOS we used to play everybody for them selfs quite regularly, and It was really fun.

This would be a good idea.

Satake
01-01-2002, 18:31
K's idea is great...

imagine having 2 armies of 16 units , but each unit controlled by a player. The taisho player would give the orders and would be protected by the other guys... you'd carry out the orders to your ability. You wouldn't want to go kamikaze to hold some1 up (most anyway) and would be very alert about flanking etc cuz u only have to look after your one unit. To me this sounds very cool and addicitive http://www.totalwar.org/ubb/smile.gif An army broken down into subcommands.. cool http://www.totalwar.org/ubb/biggrin.gif

MagyarKhans Cham
01-01-2002, 18:39
yeah look how Chaos ended Shade http://www.totalwar.org/ubb/smile.gif

ShadesWolf
01-01-2002, 19:21
Very funny magy my old friend

Every man for himself is a really good fun game......

MagyarKhans Cham
01-01-2002, 23:59
sorry shade.... i went for your heart

Kraellin
01-02-2002, 04:22
satake,

yup. i thought so too. most of the credit goes to tosa for that one, though. it was one of those brainstorming conversations and we both loved the idea and both tended to credit the other fellow for having it ;)

but yes, it would actually play more like a real army with all the vagaries of issuing orders and personalities involved and so on. it would also make game clans more important, as you would tend to want to play with folks who are familiar with each other's style and with the daimyo's commands. i know also of one clan in existence that always uses roger wilco when playing. such a third party feature would give quite an advantage in the style i proposed here, even more than it already does. who knows, maybe CA will eventually even include a voice feature of their own for the game ;)

K.


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The only absolute is that there are no absolutes.

Toda Nebuchadnezzar
01-02-2002, 04:37
I do like K's idea here. It makes it a proper battle. The only problem about doing that is connection speeds. Can you imagine if everyone had a 56k modem? Would it even start?
But i'll stop being pessimistic, the possibilities here are endless battle formations and the will to rely on others would be fantastic.

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Grand Master of
The Knights Templar
"non nobis Domine non nobis sed Nomine tuo da gloriam"

Vanya
01-02-2002, 22:06
GAH! FFAs promote one sap camping while the others gut each other so he can clean up after they are all beaten and cleaved. What fun is that? You'd need polygonal maps or somebody would end up starting in the middle and be at a serious disadvantage.

Square map - 2 sides
Hexagonal map - 3 sides
Octagonal map - 4 sides

http://www.totalwar.org/ubb/confused.gif


[This message has been edited by Vanya (edited 01-02-2002).]

evilc
01-02-2002, 22:08
true - in a game full of newbies it would be a case of no-one moves untill 2 people ahve fought....boring..

Toda Nebuchadnezzar
01-03-2002, 02:30
yeah but Kraellin's idea is not a FFA (i dont think) its more 2 armies with 16 units on each. Each unit is commanded by a different human player. Like a chain of command. Therefore its not so much a FFA (unless someone goes AWOL) but a 'real' battle.

You would need 32 people connected to the same game. Which would be quite a challenge in itself but still if you got a game like that going it would be amazing.

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Grand Master of
The Knights Templar
"non nobis Domine non nobis sed Nomine tuo da gloriam"

BakaGaijin
01-03-2002, 05:56
To help the lag bit, it would still be cool if the units could be divided between fewer players. Like one player controls missiles, one controls spears, one controls shock, one controls cav, etc...

Except that this is possible under the current system of alliances, provided that the players actually talk to one another. Now, if you're saying allied players should start closer together, or even share the same deployment zone, then I'll agree to that. I might even agree to limit players to 16 units per side instead of 16 per player.

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"If your soul is imperfect, living will be difficult." -- Ryo Hayabusa, DOA2

theforce
01-03-2002, 18:48
I would like to see 5 guys attack 1 poor little player. The player would be stunned when he would see 5 the times of men he has charging at the same time. http://www.totalwar.org/ubb/smile.gif
Would be fun unless if you are poor guy being attacked.

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Don't use only honour, use theforce, too.
http://lod.nipogames.com/default.html

Katasaki Hirojima
01-06-2002, 03:57
I REALLY Like K's idea too. I don't know if lag whould be a issue or not..it might run good as long as no one person is lagging to much.

We can organize something like this right now. Make a EXTREMLY low koku game and have it as 8 players.

That way each player gets 2 units each, forming a 16 man army. http://www.totalwar.org/ubb/smile.gif Or more if the guy goes for an Ashi horde..

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"I maintain none the less that Yin-Yang Dualism can be overcome. With sufficent enlightment, we can give substance to any distinction: Mind without body, north without south, pleasure without pain. Renember, enlightment is a function of will power, not of physical strength."- Shang-ji Yang, essays on mind and matter.

theforce
01-06-2002, 04:33
I hope they get a good programmer to make multiplayer code and also l hope they have learnt their lesson and they will have more and better servers for STW2.

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Don't use only honour, use theforce, too.
http://lod.nipogames.com/default.html

Kraellin
01-06-2002, 19:55
the force,

there is a common misconception that 'the servers suck'. i say misconception not because they dont 'suck', but because one has to take into account one's entire route to get to the servers and because when playing a multi game, you arent even playing on the game servers; you are playing on the host's machine. all the game servers do is provide a common ground for setting up a game and for returning to after a game. they do NOT host the game itself. your game of stw or we/mi is NOT played on the EA servers. it is played on player-host's machine. thus, if you have someone hosting from great britain and others joining it from new zealand, the u.s., cyprus, malta, germany, argentina, and hawaii, you can begin to understand some of the problems of lag. each of those players must have a route to the host's machine. each of those routes can comprise a dozen or more paths just to get to the host machine. each of those players may have various bandwidths like 56k, cable, T1's, dsl, and so on limiting or not their throughput. the host machine may or may not be a 'beefy' machine for handling this load. the various paths used to get to the host may or may not be able to handle YOUR bandwidth, thus making a T3 nothing more than 33.6 connection.

when someone hosts a multiplayer game, the servers simply 'hand off' the process to the host machine. at the end, the game signals the servers that the game is over and the servers essentially bring you back to the foyer. saying that 'the servers suck' puts all responsibility on something out of your control and doesnt allow much of a handling of such things on your part. if on the other hand, one says, 'my connection sucks', one can take steps to improve one's own lot and connection.

over the years i've changed isp's many times because a particular isp 'sucked'. i've upgraded my machine many times. i use diagnostic routines to check 'the last mile' and total throughput to given areas. i've tweaked various windows settings, upgraded modems and done whatever i can to improve my throughput. the servers may or may not suck, but in actual fact, it doesnt matter a lick if they do or dont.

now, as for the original topic, we already know that the new game is boasting 'over 100 units'. that's great. we also know it's boasting a period of 400 years. also interesting. we also have a pretty good idea about the regions involved, western europe, primarily. now, this begs the question, how the hell are they going to do multi with all this? with just the addition of the mongols to stw we saw some major problems in balance and choices. multiply that by however many countries are NOW going to be involved and adding 4 or 5 times more units and creating all this over a period of 400 years when things were changing at a fairly rapid clip.... to me, i'd almost say that my idea of 16 or 32 players per game isnt going to be just a novelty idea, but almost a necessity. i may have to go out and buy a T1 just to play this thing online ;)

K.


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The only absolute is that there are no absolutes.

theforce
01-06-2002, 21:54
Hmmm then good multiplayer code. I know Neocron is a huge game based online. Everyone that does not know it better check it out http://www.neocron.com
Anyway we would need a better multi code which reduces lag also reconnection features that would save some games.

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Don't use only honour, use theforce, too.
http://lod.nipogames.com/default.html

1master1Boromir
01-10-2002, 00:14
The idea of having 15 units/players controlled by the taisho/daimyo unit sounds awesome. There would be a real need for trust and understanding to be an awesome fighting unit!
As someone said we often use Roger Wilco when playing which makes life so much easier at times. It's difficult to explain things when typing, and even when you do, by the time you have pressed return to send the message you can guarantee that what you were trying to stop has happened while you were typing.
Looking forward to a great battling future.

Boromir...

theforce
01-10-2002, 01:50
I type really fast mate but the RW would be a nice idea. But doesn't it increase lag cause to tranfer the audio it will require bandwidth!?

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Don't use only honour, use theforce, too.
http://lod.nipogames.com/default.html

1master1Boromir
01-11-2002, 19:34
Quote Originally posted by theforce:
I type really fast mate but the RW would be a nice idea. But doesn't it increase lag cause to tranfer the audio it will require bandwidth!?

[/QUOTE]

We have used Roger Wilco for a year now. Only occasionally does it make it lag. If you have a good host there is no problem.
We also have a good laugh aswell which builds the clan members comeradery and spirit. (occasional row of course)
All good fun

Boromir...