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uanime5
04-21-2007, 20:36
The purpose of this mod is to combine all the various non-fantasy mods into a single mod. The main benefit of this is that it eliminates the risk of several mods conflicting with each other.

I will only be accepting mods from the people who have made them because it is up to the creator of each mod to decide how their mod is used.

Since I am not a programer I cannot merge mods that span large geographical areas or times (so I could not combine the vanillia M2TW with a mod set in China or a mod set in the 19th century). Though I may be able to make a mod that is compatable with them.

I can begin as soon as I recieve two mods to combine.

uanime5
03-30-2008, 15:50
Despite recieving no mods to combine I have inadvertantly made this mod by combining almost any mod I could find with my Total War Eras mod.

Currently my Total War Eras mod (http://www.twcenter.net/forums/downloads.php?do=file&id=1820) has the following mods:

Armoured Generals Mod, Vanilla Style Skins 1.0, Teutonic Campaign Skinpack (Tyre) :
http://www.twcenter.net/forums/showthread.php?t=106633

Banner & Symbol MOD (joedreck) :
http://www.twcenter.net/forums/showthread.php?t=93253

Big Map 1.06 (Big Map): increases the number of provinces to 166 and increases the number of resources to 436.
http://www.totalwarmods.com/BigMap%20Download%20Page.html

Blood, Broads, & Bastards v2.1 (dearmad) : gives factions generals and leader more traits
http://www.twcenter.net/forums/downloads.php?do=file&id=955

Bringing Justice to the Horde! (Kalos) : reskins Mongols
http://www.twcenter.net/forums/downloads.php?do=file&id=1651

burrek's Unique Europeans, Early Period v0.91 (burrek): reskins most European factions' early units
http://www.twcenter.net/forums/downloads.php?do=file&id=1025

burrek's Unique Europeans, High Period v0.3 (burrek): reskins most European factions' late units
http://www.twcenter.net/forums/downloads.php?do=file&id=1048

Byg's Grim Reality 2.0 (Byg): character and supply traits (soldiers may munity if you spend too long in enemy terriory). http://twcenter.net/forums/showthread.php?t=106060

Byzantium Armor Progression Mod V 0.7 (WhiteWolf) :
http://www.twcenter.net/forums/downloads.php?do=file&id=1134

Highways mod (selenius4tsd): add highways http://www.twcenter.net/forums/downloads.php?do=file&id=1125

New Garrison Script (GrnEyedDvl): an AI settlement with a Governor will now recruit mercenaries when it's being sieged. http://www.twcenter.net/forums/downloads.php?do=file&id=1522

Ornamentum 1.32 (GubZol and DaNova) : reskins England, Scotland, and Denmark
http://www.twcenter.net/forums/showthread.php?t=136437

Realistic Walls and Siege Engines for UAI 1.6 (Raptor_341):
http://www.twcenter.net/forums/downloads.php?do=file&id=1728

Teutonic Campaign Skinpack (Tyre) : changes the appearence of Teutonic, Lithuanian, and HRE units http://www.twcenter.net/forums/showthread.php?t=106633

The Real People Mod (Matz) : gives all agents more traits
http://www.twcenter.net/forums/downloads.php?do=file&id=1809

Turk Reskin 1.1 (Eternal Cocoon): reskins Turks
http://www.twcenter.net/forums/downloads.php?do=file&id=1044

Ultimate Battle AI 1.2 (GrandViZ): improves AI's fighting ability, conduct during sieges, and unit formation. http://www.twcenter.net/forums/downloads.php?do=file&id=1602

Ultimate AI Mod 1.6 (GrandViZ): improves AI's behaviour in campaign mod, diplomacy, and unit's attack. http://www.twcenter.net/forums/downloads.php?do=file&id=1643

Vanilla Style Skins 1.0 (Tyre) : changes the appreance of English, Scottish, and HRE units
http://www.twcenter.net/forums/showthread.php?t=106633

I plan to add more in the 2.2 version.