PDA

View Full Version : Nisa mine fix



Watchman
04-28-2007, 23:57
This is a quick and easy fix (the hardest part was actually figuring out the map coordinates) for the issue with the mines in the Dahyu Daha province - the mine building is there from the start, it just doesn't produce anything. This sorta crimps the Pahlavas' style in the early game, but fear ye not - help is here.

Anyway, do the following:
1) delete "map.rwm" from the "\EB\Data\world\maps\base" folder.

2) backup "\EB\Data\world\maps\base\DESCR_REGIONS.TXT" and "\EB\Data\world\maps\campaign\imperial_campaign\descr_strat.txt".

3) open "DESCR_REGIONS.TXT" and search for the Dahyu_Daha entry - it should look like this:
Dahyu_Daha
Nisa
parthia
Parni
192 137 84
hides, textiles, camels, nomad, pahlavahome, EA, A, n1, y2, n4, y8
5
1...and add "gold," to the list of resources, so it looks something like this:
Dahyu_Daha
Nisa
parthia
Parni
192 137 84
gold, hides, textiles, camels, nomad, pahlavahome, EA, A, n1, y2, n4, y8
5
1Save the file, we're done here.

4) open "descr_strat.txt" and search for the word "gold" - you should now be at a long list, part of which looks like this:
resource incense, 199, 93
resource incense, 180, 75
resource gold, 20, 140
resource gold, 140, 120
Now add to the list the line "resource gold, 283, 158", so you get something like this:
resource incense, 199, 93
resource incense, 180, 75
resource gold, 20, 140
resource gold, 283, 158
resource gold, 140, 120
Save the file.

The next time you start a new campaign, there should be a pretty little mine churning out money at the tip of that mountain ridge to the west of the settlement of Nisa, and the Pahlava are a that much happier bunch of bowlegged nomadic conquerors with silly moustaches. :2thumbsup:

Alas, like AFAIK all modifications to the "\world\maps\" folders, this doesn't do a thing to ongoing campaigns. Can't have everything. :sweatdrop:

Redmeth
04-29-2007, 00:36
So if I edit these entries will I be able to continue my ongoing campaign?
I understood that the changes only take effect when starting a new one but does it break anything in ongoing campaigns?

Watchman
04-29-2007, 01:55
In my experience there should be no problems - existing savegames will be entirely unaffected by the alterations. I suspect a campaign's "world data" is stored in the save file, and is thus rather immune to the changes made to the \maps folder files.

Wolfman
04-29-2007, 01:56
Thank You Watchman. You are a Saint:saint:

Watchman
04-29-2007, 02:21
"St. Watchman, patron of pedantic geeks" ?
:shifty:
...I think I'll pass. :sweatdrop:

pezhetairoi
04-29-2007, 02:31
...ouch. XD

Sheep
04-29-2007, 03:07
If you are using BI.exe, don't forget your descr_strat.txt is in the barbarian_invasion folder, not the imperial_campaign folder.

Wolfman
04-29-2007, 05:17
"St. Watchman, patron of pedantic geeks" ?
:shifty:
...I think I'll pass. :sweatdrop:
:laugh4: :laugh4: :laugh4:. I was thanking you because I had officially stopped playing the pahlava. I never could get their economy off the ground.

Ludens
04-29-2007, 10:41
Thanks, Watchman.

temenid
04-30-2007, 16:30
Cheers, Watchman.