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View Full Version : Reign of Ares (tbs, city mod, new units, fixes and more) to eb with bi



Thorlof
05-02-2007, 11:05
https://img139.imageshack.us/img139/223/reignofareskw4.jpg

https://img105.imageshack.us/img105/9704/bannerroasmallbo5.jpg

https://img402.imageshack.us/img402/4011/bannerbactriasmallmj2.jpg
https://img209.imageshack.us/img209/8536/bannerromesmalllv1.jpg
https://img105.imageshack.us/img105/8162/bannerselukidsmallol6.jpg
https://img253.imageshack.us/img253/9360/bannergreecesmalldl9.jpg
https://img514.imageshack.us/img514/2972/banneregyptsmallrg4.jpg
https://img253.imageshack.us/img253/7348/bannerepirsmallvi9.jpg
https://img105.imageshack.us/img105/7900/bannermakedoniasmalldy0.jpg
https://img105.imageshack.us/img105/5793/bannercarthagesmallrg2.jpg
download
http://www.twcenter.net/forums/downloads.php?do=file&id=1480
1. Install a fresh copy of RTW and BI, patch it to 1.6.
2. Install EB
3. EB with BI:
- Make a shortcut with a targetline:
"your install folder\RomeTW-BI.exe" -mod:eb -nm -show_err
- make a copy of
your install folder\eb\data\world\maps\campaign\imperial_campaiagn
and rename that copy to barbarian_invasion (you should now have two folders in that location)
-delete
your install folder\eb\data\world\maps\base\map.rwm and from Bi\data\world\maps\base
4.Unzip the file
5. Copy from RoA EB folder and copy into your Rome directory, overwrite all files.
6.Delete map.rwm from RTW\Data\world\maps\base and from BI\Data\world\maps\base and from EB\Data\maps\base
8. Play from Provincial Campaign or EB Campaign or CB

What is Reign of Ares
New units - (CB)-only in CB
Syracusian Hoplitai, Athenaioi Hoplitai(CB),Korinthos Hoplitai(CB),Tarentine Hoplitai, Euboieis Hoplitai(CB), Barus Hoplitai, Tachys Hoplitai, Thebai Hoplitai, Etruria Hoplitai, Spartiatai Hoplitai(300)(CB), Bann Mawgan, Makednikoi Sarissphoroi, Seleukeia Sarissphoroi, Hypaspistai, Chaonion Hypaspistai, Numidian Light Infantry, Numidian Regulars, Thrakioi Psilai, Numidian Heavy Spearman, Desert Spearmen, Bedouin Warriors, Arab Infantry, Dorkim Poeni, Agema Peltastoi(macedon), Agema Peltastoi(epir), Pontik Agema, Celt-Iberian Spearman, Argyraspides Peltastoi(seleucid), Euzonoi, Spartiatai Sarissophori(Cleomenes III reform), Argyraspides Legeonarioi, Legeonarioi( seleucid), Lonchophoroi Scutari, Legeonarioi(pont), Kartadis Legeonarioi(ptol), Prima Cohors Reformata, Prima Cohors Imperatoria Dorkim Leebi Edamin (Liby Heavy Infantry(late)), African Pikemen,Chiliarchiai Pontik Thorakitai, Hipparchia Prodromoi (Successor Medium Cavalry),Aitolia Prodromoi ,Etruria Hastati,Lucan Hastati,Lucan Spearmen,Umbrian Hastati,Umbrian Spearmen,Picenian Principes ,Dorkim Aloopim Mesoorianim(Elite African Spearman)?,Chiliarchiai Agema Pontik Thorakitai and some change in skins
This is some units from RoA 1.0

http://images21.fotosik.pl/361/e7fe74b9b3cb48b8.jpg (www.fotosik.pl)
http://images20.fotosik.pl/368/a9e1de09a93945cc.jpg (www.fotosik.pl)

http://images21.fotosik.pl/313/896ee08999c435e0.jpg (www.fotosik.pl)

http://images20.fotosik.pl/368/11a2737992990275.jpg (www.fotosik.pl)
http://images20.fotosik.pl/368/d33bed48d03cfc27.jpg (www.fotosik.pl)

http://images21.fotosik.pl/313/c6c586d0d35d3155.jpg (www.fotosik.pl)
http://images22.fotosik.pl/129/052c7616284b0c11.jpg (www.fotosik.pl)

-full city mod 2.1 with my change
-some fixes to stability with new ctd rebel fix (rtr style)
-night batles
-TBS 0.4 new battle system , Sinuhet with Darth an Thorlof formation Ai in one with adjust(my) to EB with Bi, Shield wall, schiltrom , units can swim, warcry adds, realistic troop numbers 1:10 (in huge)1 strategiai(or another name) sarissoforoi (1500-1600men)-160, 1 Chiliarchiai hoplits,psiloi,and other hellenistic infantry -(1000) 100. Ile (300-500)-48 horsmen. Romans hastati, princeps-120(1200 in early legion) triari - 60(600) cohort postmarian- 48(480) first cohort-80(800), alae- 48(400-500) horsmen, ala miliariae-100(1000) socii, auxiliare. )Others 100-200 in infantry, 48-100 horse this is link to TBS 0.4 to clean EB with bi -only battle system[http://files.filefront.com/TBS041rar/;7520689;/fileinfo.html and fix http://files.filefront.com/testdescr_formations_airar/;7541278;/fileinfo.html
-new cost of units - now army states is more realistic
-new price in trade
-new building to Seleucid, Ptolemaioi, Pontus- Legionarioi but huge cost an time
-new light file (4 version)
-new mercenary modyfications
-new battlefield by Beleg
-new win condition
-money script
-alternative EDU with EB number of troops
-lots of small change in others files
Thanx
King Luis Assurbanipal,Limes, LAca, Titus Andronicus,Sinuhet, Darth, MarcusAureliusAntoninus, Goth, Saniol, Beleg, Sacred Legionary, Southern Hunter, JMRC, mlp071, Sheep, Redmeth
And EB Team - yours mod is the best
PS Sorry for my english
PS

TBS 0.41 http://files.filefront.com/TBS041rar/;7520689;/fileinfo.html
and fix http://files.filefront.com/testdescr_formations_airar/;7541278;/fileinfo.html

von_neurath
05-02-2007, 13:19
Congratulations for your new release. It is a good submod for the EB.
My question for you would be if you fixed the rebel CTD problem, when using BI.exe. I played your 3.0 mod but once in a while, when there was a rebellion in AI faction, during AI turn, there followed a nasty CTD. When using RTW.exe the CTD almost disapaired.

Basileus Seleukeia
05-02-2007, 15:26
Oh, looks very nice. 've been looking forward to that for a long time :laugh4:

Edit: Omg, what did you do? I just installed your mod and found out that every unit has 2 hitpoints and an incredible defence! That's madness! An average battle in EB already lasts long enough. But I like the new units, especially because they have existed and add a lot of realism to the game.

Xhin_Akuma
05-02-2007, 16:03
Question before I download...

I have these submods on the game right now:

1st Cohort Mod
Watchman's EB with BI
Changed Money Scripts
Elephants fix

Will this submod work fine? And does this add more realism, besides the 300? That is the reason I love EB. Thanks in advance.

Xhin_Akuma
05-02-2007, 16:12
Sorry for this post again but what is this download for?




-TBS 0.4 new battle system , Sinuhet with Darth an Thorlof formation Ai in one with adjust(my) to EB with Bi, Shield wall, schiltrom , units can swim, warcry adds, realistic troop numbers 1:10 (in huge)1 strategiai(or another name) sarissoforoi (1500-1600men)-160, 1 Chiliarchiai hoplits,psiloi,and other hellenistic infantry -(1000) 100. Ile (300-500)-48 horsmen. Romans hastati, princeps-120(1200 in early legion) triari - 60(600) cohort postmarian- 48(480) first cohort-80(800), alae- 48(400-500) horsmen, ala miliariae-100(1000) socii, auxiliare. )Others 100-200 in infantry, 48-100 horse this is link to TBS 0.4 to clean EB with bi http://files.filefront.com/TBS04rar/;7406391;/fileinfo.html but compatable with City mod- you must delete ; in 2 units Prima Cohors Reformata and Prima Cohors Imperatoria in EDU




Oh I clicked on the download and it's the TBS 0.4, but doesn't the 1st download link have it already? How come we are given a sepeate link for the TBS?

Sorry for so many questions it's just this sounds soo cool.

Basileus Seleukeia
05-02-2007, 16:12
Started a Seleucid Campaign now and saw that the Seleucids now have 6 Heavy Assault units to guard the flanks. It's really sad that you can only have 20 units in one army, because so we can never use them all.
Thorlof, do you know how an standard Seleucid Army was built? Perhaps can include all of these units in my army this way, by using historical armys.

Thorlof
05-02-2007, 16:52
1. added rebel city CTD fix, oasis ctd fix, Tuat Celtiberian alliance script fix
2.

Edit: Omg, what did you do? I just installed your mod and found out that every unit has 2 hitpoints and an incredible defence! That's madness! not this not madness. If play you understad- attack from flank not front.
3.Xhin_Akuma no problem.RoA overwite this file. Some nonhistoric units its only in CB
4.http://files.filefront.com/TBS04rar/;7406391;/fileinfo.html this link to TBS 0.4- only 4 files to clean Eb with bi . First link http://files.filefront.com/Reign_of_Ares1arar/;7405840;/fileinfo.html this is full RoA
5.not only guards flank . historic army hm 25000 sarissafori,21000 heavy and light inf,10000 cav. and some elef and char.

Basileus Seleukeia
05-02-2007, 17:08
Ah thanks Thorlof, I've played a few battles and now understand that this isn't madness. This is Sparta:laugh4:
Thanks for the info on the historical army, but I meant something like Thoraktai, but I think this is beyond natural knowledge. I'll better see if I can lay hands on "The Seleucid Army" by Bar-Kochva.

MindLich
05-02-2007, 20:17
Good lord. Thorlof, I want to say I liked your mini-mod, and appreciate your hard work. I love the units, but what really put me off was the prolonged battle time, the 2hp for EVERY unit, the exagerated amount of mnai necessary to recruit cavalry, and the 0 turn recruit time. I mean, come on, the enemy will swarm those pesky levies every turn! In my Romani campaign I can build a super army in one season! I really don't like this one, but keep going and thank you.

Xhin_Akuma
05-03-2007, 01:55
This is awesome minimod. I know it's going to be popular.

Thorlof
05-03-2007, 07:30
MindLich- Yes this is real in history-Hannibal or Pyrrus destroy one roman army SPQR build another , but if you play hellenistic state uuu this is hard. 1-8 turn recruit time and very high cost of units.

MindLich
05-03-2007, 12:06
I think it's just very very exagerated. Maybe you will realize. Anyway I would really like to play this mod if it wouldn't for those things so I will be checking on it. In the meantime I will play Watchman's take on units.

Xhin_Akuma
05-03-2007, 12:35
hmm..im having problems now...whenever I get into a campaign (loading or new game), there is no fog of war on the map like I did that toggle_fow console command cheat and I see everything like cities and what's built in them. And whenever I exit the campaign I keep getting CTDs. Are these suppose to happen?

Thorlof
05-03-2007, 15:07
hmm..im having problems now...whenever I get into a campaign (loading or new game), there is no fog of war on the map like I did that toggle_fow console command cheat and I see everything like cities and what's built in them. And whenever I exit the campaign I keep getting CTDs. Are these suppose to happen? In me game fog of war is happen. I dont now why in your game this not fog of war. In exit, yes ctd but i dont now why :wall: i working for this but simple I dont now :oops:

Basileus Seleukeia
05-03-2007, 15:31
2 tings I noticed: Sab'yns can recruit the new Arabian units only through native MIC. Kinda strange.
Seleucids can't build Indian elephants nor use them in custom battle.
I like the prices of the hellenistic cavalry, but the infantry prices, especially those of the elites are much too high. Roman legionarys cost less than legionaroi and are better. Don't know, but I also think the roman version needs a lower level of MIC.
@Mindlich: I have played some custom battles now to test this mod and I have come to the conclusion that it is not exaggerated. I had a battle against an full Ptolemaic stack and it didn't last much more than half an hour. Those Hellenikoi Kataphraktoi rock now :2thumbsup:

Thorlof
05-03-2007, 15:58
Basileus Seleukeia this is first version .Sab'yans mayby i change this "tings". but Roman legionars is the best killing machin, seleucyd,egypt and Pont legionaroi is only a copy(hm not legal ???)
Mindlich this is not exaggerated, defend always better that attack but if you play in my mod you understand what happen if Ai attack with flank.

Basileus Seleukeia
05-03-2007, 16:04
Yeah.... If I could read your post without my eyes hurting I would be able to say this more politely, but what the heck is that:
-new building to Seleucid, Ptolemaioi, Pontus- Legionarioi but huge cost an time
What is this bunch of words supposed to tell me?
Well, I think first verions are made for being criticised so that you can make things better, right?:laugh4:

Thorlof
05-03-2007, 16:33
Right :yes: Buildings Legionaroi is high cost(reform) and time -This units not happen after battle of Magnesia (190 bc)

Basileus Seleukeia
05-03-2007, 16:37
Ah, thank you.
In order to add Indian elephants to seleucids I opened the EDU and saw that everything was alright... They Seleucids (romans_julii) were in the list of nations which can recruit them. Seleucids can build them also in the EDB. But for some strange reason they are not available in-game...
Oh, and please xcuse me for being a bit harsh because of your English. I just read the sentence in your first post that said you're not so fluent in English. But I didn't realy realize it in that post, except for the legionaroi-line.

Edit: Moved the word "romans_julii" back and forth with space and restarted the campaign and cheated my wy until I conquered Baktria: It now works, I can recruit them.

Thorlof
05-03-2007, 17:07
You understand my english ?:dizzy2: not understand "except for the legionaroi-line." What line ? This with Buildings ? mhh cost and 200 turn building time- dont build legionaroi after 200 bc( i must mayby go to help to friends from Poland, mayby one or two writing in english :help: )

MindLich
05-03-2007, 17:27
Well, maybe the 2hp and defense is not exaggerated. But the 0 round build time and the soo high upkeep for cavalry really prevent me from enjoying the game.

Basileus Seleukeia
05-03-2007, 17:28
Now I'm totally confused. Do I have to build a special building with 200 Turns buidl time in order to recruit legionaroi? I thought they are just tied to RTW Vanilla Marian reforms.
And, by the way: What is your evidence that says the copy legionarys didn't use pilum-like throwing spears? I'm just curios, because I can't really imagine someone copys those guys and just "forgets" the legendary pilum...

@Mindlich: The 0-turn recruitment-thing can easily be fixed, as Gaias wrote in the old TBS Thread:
Why would changing this yourself be hard? All you have to do is open the EDU up in notepad and use the replace command. Just copy the line "stat_cost 0" (include the spaces)and put it in the 'Find what:' box and put the text "stat_cost 1" in the 'Replace with:' box and press the 'Replace all' button. This should revert all units with the zero recruit time bact to the one turn (you have to use "quote" on my text, otherwise you wont see the many spaces that have to be inbeetween stat_cost and the number)

Thorlof
05-03-2007, 17:32
hm 0 time only for SPQR and some barbarian units-this is real. Cavalry is high this is real.In Kynoskefalaj Philip V -only 3000 cavalry. High cost for small "to koinon Makedonon" to more cavalry.
Yes 200 turn ."Orient" legionaroi dont have pilum .Only sword(I thing)

Basileus Seleukeia
05-03-2007, 17:35
Thorlof, did you understand my question? Is there evidence that "oriental" legionarys didn't use pilas? Where is this evidence? If you don#t understand, perhaps one of your Polish friends can help you.

Thorlof
05-03-2007, 18:50
Thorlof, did you understand my question? Is there evidence that "oriental" legionarys didn't use pilas? Where is this evidence? If you don#t understand, perhaps one of your Polish friends can help you. Yes I understand. My writing is badly not reading :beam: This is foggy matter(affair?) some writing :book: - legionaroi use pilum or jevlins some :book: dont use only sword or spear(or both).But this units(KLA) dont have pilum only sword and i must build units without pilum :embarassed: .

Basileus Seleukeia
05-03-2007, 18:55
Perhaps you can ask KLA to add those animations, I think he would not refuse this tiny gift for a big mod :laugh4:

Thorlof
05-03-2007, 19:03
Mayby if I ask KLA for this , but why ?

Basileus Seleukeia
05-03-2007, 19:07
Erm... It adds realism? Well, if you don't want to bother him, I cant take amiss. It was just an idea...

Thorlof
05-03-2007, 19:18
What is realism if one writing- use pilum another dont use. in picture dont have pilum , only sword or spear. But this "romanized army reform" is only theory, some(chief EB - Urnamma) against for this theory.

Watchman
05-03-2007, 19:22
The EB paradigm is that the "copy legionaires" were actually homegrown assault infantry types which the Romans, in due egocentric form, duly took to be copies of their so very excellent pattern (nevermind now that *they* had originally copied it from someone too...) right ? Certainly the only ones known for certain to be "copies" are the Numidian ones, which were originally trained by allied Roman officers, and those are a tad off the EB timeframe aren't they...?

Thorlof
05-03-2007, 19:30
Yes , you are right . Only Numidians and mayby Pont and Dacia (but another time) units trained by Romans(some is deserter) but this is "roman style "tactic and units but equipment is not this same as romans legionist

Basileus Seleukeia
05-03-2007, 19:42
Sorry Thorlof, but could you please confirm me that your post is supposed to say that:
Only Numidians, Pontics and Dacia (later) had units trained by Romans. Some of these Romans were deserters.
But those "units with Roman influence" use Roman tactics but not exactly the same equipment as the Roman legionarys.
But what has this to do with those "Legionaroi" being mis-interpreted Thorakitai and therefore being historical inaccurate? I'm confused again :dizzy2:

Thorlof
05-03-2007, 19:57
Thorakitai is only one type this units -another look to stelle from sidon or figures from this times or...look Montvert. This legionaroi is only one type romanized units.

Basileus Seleukeia
05-03-2007, 20:02
Ah, now I understand. there is some evidence for roman-influenced units, and it is debeatable whether the Thorakitai are these or if they are just one type of them. So I can continue playing with the feeling of an historical accurate campaign:sweatdrop: :2thumbsup:

G3N3RAL GR13V0US
05-03-2007, 21:46
OK then how about the number of units I know its qiute realistic in scale but I wanted battles that can cover the whole map..can Thorlof pls make another version with maximizing the number of men in the battlefield

Watchman
05-03-2007, 21:46
Say, I've been looking through the formation files and and started wondering about one thing, namely the unit_type parameters "light_pilum_infantry" and "heavy_pilum_infantry". Any idea what exactly counts as those ? Infantry with precursors, infantry with pilums for their ranged attack, or infantry identified as "light" or "heavy" "pilum" infantry by the relevant EDU lines (which none currently are)?

MButcher
05-04-2007, 00:34
I'm really enjoying the mod so far, the only thing I would change is the high cost of cavalry.

Xhin_Akuma
05-04-2007, 01:03
I know whats causing the toggle_fow thing now, it was the other minimods. I had to do a clean install.

So the CTD When exiting is one of the problems right? I hope it will get fixed in a next release.

Thorlof
05-04-2007, 07:25
G3N3RAL GR13V0US -mayby in next relase 2 version with 1/10 scale and 1/1 scale with low cost ? But this is mayby crazy idea.
Watchman-this is working with pilum infantry. In others precursors- i dont now , but this is good idea to testing. But if You use only formation ai , you must change line unit_density loose, close
to unit_density close, loose
this is simple in edit -change all. In RoA (and TBS) some barbarian units with warcry attributes use pseudo shield wall in defence.
MButcher- cavalry cost is high only in hellenistic states and some cartaginian units.
Xhin_Akuma- only 1 ctd- in quit from campaign. I testing now 189 bc and dont have another ctd.

Watchman
05-04-2007, 07:45
Watchman-this is working with pilum infantry. In others precursors- i dont now , but this is good idea to testing. But if You use only formation ai , you must change line unit_density loose, close
to unit_density close, loose
this is simple in edit -change all. In RoA (and TBS) some barbarian units with warcry attributes use pseudo shield wall in defence.Good point. Will do.

von_neurath
05-04-2007, 13:19
Thorloff, I asked you about CTD in case of a rebel city. I read you have the fix. But after only 4 turns I let Rhegion rebel and the consequence was a CTD. Therefore I still believe that playing with BI, especially your mod can be very tedious and frustrating. I hate CTD when cities rebel. This is a fact that the player cannot control all the time and it can lead to a turn that you just can not pass over. and then endgame.

Thorlof
05-04-2007, 13:35
I, addded rebel fix but not 100% working.Sometime is ctd.This is not my work.My minimod can be very tedious and frustrating ???

G3N3RAL GR13V0US
05-05-2007, 00:20
I meant having the same number of trrops as vannila one ie Legionares with eagle has 260 men...etc.or change the scale to 1:4 or 1:6 I have no idea if thats posible or what

Pharnakes
05-05-2007, 12:21
:help: I can't download this, when I tried it would get to anything from 3% to 30%, then stop downloading. When I clicked off the downloader and onto it again, it would no longer say % complete, but "file download". I tried several times and the registered for file front incase that would make any difference, but now I can't even get onto the file info screen from the link, as the page dosen't load. I have tried saving the target of the link and then oppening the page from the desktopbut that dosen't work either. I have also tried logging out of fileshack but that doesen't seem to help either. Any help would be appricated.

Thanks guys.

Lysander13
05-05-2007, 15:30
But if You use only formation ai , you must change line unit_density loose, close to unit_density close, loose
this is simple in edit -change all.

I'm interested in using only the Sinuhet/Darth formations aspect of your mod with the 81a build. I wasn't exactly clear on what you wrote as far as editing the formation files if one is only going to use the formations aspect of your mod. Is this what you mean? In the text file this line needs to be changed for all....

unit_density close

changed to

unit_density loose

Is that what your saying?
Also, does this change need to be done for both descr_formations.txt as well as descr_formations_ai.txt??

Basileus Seleukeia
05-05-2007, 16:47
I had my first CTD with this mod. I was playing as Lusitanians. It seems to be the Hayasdan-turn CTD, but i can't bypass it by trying it several times. Sadly have to quit that campaign. I started to like it...

Thorlof
05-05-2007, 17:05
I'm interested in using only the Sinuhet/Darth formations aspect of your mod with the 81a build. I wasn't exactly clear on what you wrote as far as editing the formation files if one is only going to use the formations aspect of your mod. Is this what you mean? In the text file this line needs to be changed for all....

unit_density close

changed to

unit_density loose

Is that what your saying?
Also, does this change need to be done for both descr_formations.txt as well as descr_formations_ai.txt??

No :no: only change loose, close to close,loose or close but this is only for eb with bi (schield_wall , schiltrom) only in descr_formations_ai
descr_formations is clear darth i dont have change this file.
Hayasadan ctd this is big problem in eb .Mayby next relase or new fix change this bug.

Lysander13
05-05-2007, 18:29
Got it...Thanks Thorloff..It appears i managed to mangle what you were saying the first time around.

Basileus Seleukeia
05-06-2007, 16:03
I'm playing a Hayasdan campaign at the moment I saw that I can't build Armenian Noble Cataphracts, in no region at all. That's strange because in the EDU and EDB everything seems right.

G3N3RAL GR13V0US
05-06-2007, 21:37
I CTD evrytime after I press quit

Thorlof
05-07-2007, 06:09
I CTD evrytime after I press quit Unfortunately yes this is problem.

I'm playing a Hayasdan campaign at the moment I saw that I can't build Armenian Noble Cataphracts, in no region at all. That's strange because in the EDU and EDB everything seems right. yes this is strange. I play now Hayasdan and check this.

G3N3RAL GR13V0US
05-07-2007, 08:52
Well can I request for a larger (bit) than vannila amount of figures(men) on the battlefield eg 260-300 men each???. I just love the new formation + phalanxes omg the best +all the new units.

Southern Hunter
05-07-2007, 10:09
Well can I request for a larger (bit) than vannila amount of figures(men) on the battlefield eg 260-300 men each???. I just love the new formation + phalanxes omg the best +all the new units.

240 is a hardcoded maximum. I find the 1:6 scale provides the best balance of large units, with a consistent scaling.

Basileus Seleukeia
05-07-2007, 13:58
yes this is strange. I play now Hayasdan and check this.

It's the same with the armoured horse archers. they are only available in Armavir (the starting city). But I can't imagine how this can happen, in the EDB and EDU everything is right.... or does it just seem to be right?:idea2:

Watchman
05-07-2007, 15:23
I know that with the vanilla EB EDB the Hai catas aren't recruitable in Armavir. I fixed the matter by adapting the recruitement line of the royal guard infantry (who are recruitable in exactly two locales from the top-level faction MIC, one of these being just Armavir), but I don't know if Thorlof's done something similar.

The cata archers worked properly IIRC though.

Thorlof
05-07-2007, 16:16
eastern cavalry nakhararakan aspet,eastern missile cavalry zrahakir netadzik this units ?

Basileus Seleukeia
05-07-2007, 16:40
Yes, these units. I just found out that in Ani-Kamah, I can also build Armoured Horse Archers, but still no Cataphracts.

Thorlof
05-07-2007, 17:18
eastern missile cavalry zrahakir netadzik this units is
recruit "eastern missile cavalry zrahakir netadzik" 0 requires factions { romans_scipii, } and hidden_resource EA and hidden_resource C and hidden_resource y1 and hidden_resource n2 and hidden_resource n4 and hidden_resource n8
recruit "eastern missile cavalry zrahakir netadzik" 0 requires factions { romans_scipii, } and hidden_resource SW and hidden_resource D and hidden_resource n1 and hidden_resource n2 and hidden_resource y4 and hidden_resource y8
eastern cavalry nakhararakan aspet is
recruit "eastern cavalry nakhararakan aspet" 0 requires factions { romans_scipii, } and hidden_resource SW and hidden_resource B and hidden_resource n1 and hidden_resource n2 and hidden_resource y4 and hidden_resource n8
recruit "eastern cavalry nakhararakan aspet" 0 requires factions { romans_scipii, } and hidden_resource NW and hidden_resource A and hidden_resource n1 and hidden_resource n2 and hidden_resource y4 and hidden_resource n8
recruit "eastern cavalry nakhararakan aspet" 0 requires factions { romans_scipii, } and hidden_resource NW and hidden_resource B and hidden_resource y1 and hidden_resource y2 and hidden_resource n4 and hidden_resource y8
recruit "eastern cavalry nakhararakan aspet" 0 requires factions { romans_scipii, } and hidden_resource NW and hidden_resource A and hidden_resource y1 and hidden_resource n2 and hidden_resource n4 and hidden_resource n8
recruit "eastern cavalry nakhararakan aspet" 0 requires factions { romans_scipii, } and hidden_resource NW and hidden_resource B and hidden_resource y1 and hidden_resource n2 and hidden_resource y4 and hidden_resource y8
recruit "eastern cavalry nakhararakan aspet" 0 requires factions { romans_scipii, } and hidden_resource SW and hidden_resource D and hidden_resource n1 and hidden_resource n2 and hidden_resource n4 and hidden_resource n8
recruit "eastern cavalry nakhararakan aspet" 0 requires factions { romans_scipii, } and hidden_resource NW and hidden_resource A and hidden_resource n1 and hidden_resource y2 and hidden_resource n4 and hidden_resource n8
recruit "eastern cavalry nakhararakan aspet" 0 requires factions { romans_scipii, } and hidden_resource SW and hidden_resource B and hidden_resource y1 and hidden_resource n2 and hidden_resource n4 and hidden_resource n8
recruit "eastern cavalry nakhararakan aspet" 0 requires factions { romans_scipii, } and hidden_resource NW and hidden_resource B and hidden_resource n1 and hidden_resource n2 and hidden_resource y4 and hidden_resource y8
recruit "eastern cavalry nakhararakan aspet" 0 requires factions { romans_scipii, } and hidden_resource SW and hidden_resource B and hidden_resource y1 and hidden_resource y2 and hidden_resource n4 and hidden_resource n8
recruit "eastern cavalry nakhararakan aspet" 0 requires factions { romans_scipii, } and hidden_resource NW and hidden_resource B and hidden_resource n1 and hidden_resource n2 and hidden_resource n4 and hidden_resource n8
recruit "eastern cavalry nakhararakan aspet" 0 requires factions { romans_scipii, } and hidden_resource NW and hidden_resource B and hidden_resource n1 and hidden_resource y2 and hidden_resource y4 and hidden_resource y8
recruit "eastern cavalry nakhararakan aspet" 0 requires factions { romans_scipii, } and hidden_resource NW and hidden_resource B and hidden_resource n1 and hidden_resource y2 and hidden_resource n4 and hidden_resource y8
recruit "eastern cavalry nakhararakan aspet" 0 requires factions { romans_scipii, } and hidden_resource NW and hidden_resource C and hidden_resource y1 and hidden_resource y2 and hidden_resource y4 and hidden_resource n8
recruit "eastern cavalry nakhararakan aspet" 0 requires factions { romans_scipii, } and hidden_resource SW and hidden_resource C and hidden_resource n1 and hidden_resource y2 and hidden_resource y4 and hidden_resource n8
recruit "eastern cavalry nakhararakan aspet" 0 requires factions { romans_scipii, } and hidden_resource NW and hidden_resource B and hidden_resource y1 and hidden_resource y2 and hidden_resource y4 and hidden_resource y8
recruit "eastern cavalry nakhararakan aspet" 0 requires factions { romans_scipii, } and hidden_resource SW and hidden_resource B and hidden_resource n1 and hidden_resource y2 and hidden_resource n4 and hidden_resource n8
recruit "eastern cavalry nakhararakan aspet" 0 requires factions { romans_scipii, } and hidden_resource NW and hidden_resource C and hidden_resource n1 and hidden_resource y2 and hidden_resource n4 and hidden_resource n8
recruit "eastern cavalry nakhararakan aspet" 0 requires factions { romans_scipii, } and hidden_resource NW and hidden_resource A and hidden_resource y1 and hidden_resource y2 and hidden_resource n4 and hidden_resource n8
this is from EDB in royal barrack- and dont recruit ? Strange, i play as Hai and if i build rb look this bug

Basileus Seleukeia
05-07-2007, 17:26
Sorry, I don't quite understand what you're saying. Are you able to recruit Armenian Cataphracts and Armoured Horse Archers?

Watchman
05-07-2007, 17:32
recruit "eastern cavalry nakhararakan aspet" 0 requires factions { romans_scipii, } and hidden_resource NW and hidden_resource C and hidden_resource n1 and hidden_resource y2 and hidden_resource n4 and hidden_resource n8
recruit "eastern cavalry nakhararakan aspet" 0 requires factions { romans_scipii, } and hidden_resource NW and hidden_resource A and hidden_resource y1 and hidden_resource y2 and hidden_resource n4 and hidden_resource n8
recruit "eastern cavalry nakhararakan aspet" 0 requires factions { romans_scipii, } and hidden_resource EA and hidden_resource C and hidden_resource y1 and hidden_resource n2 and hidden_resource n4 and hidden_resource n8
recruit "eastern cavalry nakhararakan aspet" 0 requires factions { romans_scipii, } and hidden_resource EA and hidden_resource C and hidden_resource y1 and hidden_resource y2 and hidden_resource n4 and hidden_resource n8
recruit "eastern infantry nakhararakan tiknapah" 0 requires factions { romans_scipii, } and hidden_resource EA and hidden_resource C and hidden_resource y1 and hidden_resource n2 and hidden_resource n4 and hidden_resource n8
recruit "eastern infantry nakhararakan tiknapah" 0 requires factions { romans_scipii, } and hidden_resource EA and hidden_resource C and hidden_resource y1 and hidden_resource y2 and hidden_resource n4 and hidden_resource n8In my experience you'll need the two bolded and italicized lines to be able to recruit the Aspets in Armavir at least (I'm guessing the other settlement is Ani-Kamah).

Basileus Seleukeia
05-07-2007, 18:16
It's weird, I cant even recruit Armenian Cataphracts in Ani-Kamah. But thanks for the help!

Pharnakes
05-07-2007, 19:00
:help: I can't download this, when I tried it would get to anything from 3% to 30%, then stop downloading. When I clicked off the downloader and onto it again, it would no longer say % complete, but "file download". I tried several times and the registered for file front incase that would make any difference, but now I can't even get onto the file info screen from the link, as the page dosen't load. I have tried saving the target of the link and then oppening the page from the desktopbut that dosen't work either. I have also tried logging out of fileshack but that doesen't seem to help either. Any help would be appricated.

Thanks guys.


I realy want to play this mod, please, please has anybody got any suggestions how to sucesefuly download this mod?




Edit: Sorry no need to bother, I just downloaded it at a friends house

Pharnakes
05-07-2007, 23:59
Does this mod include fixed money scripts?

Basileus Seleukeia
05-08-2007, 15:30
As far as I can see, it doesn't. Just use Redmeth's ore The_Errant's, they're far better than the standard EB-MoneyforendlessAIhordes-Script.

Lysander13
05-08-2007, 19:48
Question for Thorloff...

I've been looking thru the formations_ai.txt files for both your TBS.31 version and now your current RoA version of this file. The current RoA version is pretty much completely altered from your .31 version. Rather, i should say, certain values were completely changed. To be more specific i'll use 2 of the most changed lines.

default_melee_state

block_relative_pos

These 2 values you've changed significantly from your .31 version to your current RoA version of the _ai.txt file. I'm assuming you've tested these changes along with the others you made in this file as it relates to AI behavior on the battlefield. Would you be kind enough to share your findings??
I'm very interested in attempting to improve AI battlefield behavior in my version of EB and i'm using your .31 version as a base for experimenting and testing. Unfortunately, my recreational time is somewhat limited so i don't get to test as often as i'd like. So any insights on your findings as it relates to the changes you've made would be appreciated.

G3N3RAL GR13V0US
05-09-2007, 07:30
Well can i request a unit file where the scale is max already to the hardcoded 240* limit of figures??? I just wanna see the deep phalanxes or the big romani legion marching forward

Thorlof
05-10-2007, 07:13
Sorry Lysander , my english is very bad to explanation You .But this is excuse from Darth https://forums.totalwar.org/vb/showthread.php?t=53604. But I working with Sinuhet 2 orders in default_melee_state (3 sometime dont work) and myself testing others commend. Ai in battlefield this is not only formation ai but very importance is stat_fire_delay in EDU.
G3N3RAL GR13V0US hardcoded is 240 .

G3N3RAL GR13V0US
05-10-2007, 07:19
I know that its hardcoded to 240...atm the riegn of ares unit figures are (the highest atm are the gallic units up to 202)..Im just requesting if you thorlof can put it to 240 please.....

Thorlof
05-10-2007, 11:12
Barbarian units in fix and next units -240-200 units in infantry( 200 to 240, 150-200)

Lysander13
05-10-2007, 16:53
Sorry Lysander , my english is very bad to explanation You .But this is excuse from Darth https://forums.totalwar.org/vb/showthread.php?t=53604. But I working with Sinuhet 2 orders in default_melee_state (3 sometime dont work) and myself testing others commend. Ai in battlefield this is not only formation ai but very importance is stat_fire_delay in EDU.
G3N3RAL GR13V0US hardcoded is 240 .

No problem Thorloff...I wasn't really looking for an explanation as for what the default_melee_state & block_relative_position lines do anyway. I've read both DV guides inside and out several times so i'm pretty clear as to what does what according to DV. I was more interested in what you found in your tests as a result of changing those values significantly from one version to the next in your ai formation file in your mod. I was just hoping to save time is all...No biggie...I'll just test the differences myself and compare those differences to what the original Sinuhet code in his 7.0 version was trying to accomplish. All i need is actual time to do this....:wall:

Marku
05-10-2007, 21:14
just installed mod and i got some really strange/insanely huge upkeep prices; elephants are now 6000 and most of the units were mostly all around 1000 upkeep. did i install it wrong?

Basileus Seleukeia
05-10-2007, 21:17
No, you didn't. Some of the prices are realy too high at the moment, but it is very much playable. And it is only the case with hellenic heavy cavalry. and Elephants are supposed to be expensive:laugh4:

Basileus Seleukeia
05-14-2007, 19:22
Thorlof, I've found another bug: It is one of the sauromatean starting citys, Uspe. There are two royal herds buildings, and if I try to destroy one, the game crashes. It must be related to your mod because in vanilla EB that town only starts with a trader.

Thorlof
05-15-2007, 06:17
Thanx Basileus. I must see this bug.

Thorlof
05-16-2007, 06:34
This is fix to Roa 1.0 http://files.filefront.com/RoA10fixrar/;7520601;/fileinfo.html - some change in EDU and mount, elephantfix, rebuild formation with new.This is small fix-save working.
And TBS 0.41 (only battle system to clean EB) http://files.filefront.com/TBS041rar/;7520689;/fileinfo.html
In folders alternative EDU - number troops from clean eB

Basileus Seleukeia
05-16-2007, 18:29
Looks nice, I'll test it out:2thumbsup:

Watchman
05-16-2007, 20:32
New formation files ? Neat ! :yes:
*proceeds to 'elevate' them*

Basileus Seleukeia
05-16-2007, 20:38
Another bug: I was playing as the Sabaens and the forces of Tamane (I think this is the name, I mean that town right under Maryab) sallied and when I tried to fight that battle, I had a CTD. It never occured to me in vanilla, so I think it is somehow related to your mod. Or it could be one of those "once and never" bugs that sometimes pop up in EB.... But, Thorlof, you should really do somethinga about the sizes of Barbaric Cavalry, especially Galatikoi Lavotuxri. Theystill have 100 men which quite imbalances them against the other cavalry units which roughly have 50 riders.
In your description of the Dorkim Poeni it says that they used the Sarissa, but in your mod they use shieldwall.
Small Elephants have an archer floating 10 cm above their back, this seems to be a bug in that "elephant fix".
Just my 2 Cent.

Thorlof
05-17-2007, 06:02
Thanx Basileus, i myself dont have check all . I see this bug. In barbarian cavakry is 80 riders if Galatikoi Lavotuxri -100 this my mistake.
Description - yes this is problem for my.

G3N3RAL GR13V0US
05-17-2007, 07:50
Umm.I get a ctd trying to do a qiuck battle using ure ROa 1. fix....oh and does it work with the new patch?

Thorlof
05-17-2007, 13:21
Yes ,i now quick battles for now dont work, I working for this.

oh and does it work with the new patch? dont(mayby yes-I dont now for now), but in Roa new patch ... is added. I writing redame and this same(and more) is in RoA.
Mayby in few day I relase next 1.5 version with new ctd fix(rtr style) this fix working(for now i testing this)and without some bugs from RoA1.0.but no new units -this is 2.0 version

Basileus Seleukeia
05-17-2007, 13:42
And you should please do something for the armenian cataphracts. I did what Watchman did in his mod and now I can recruit them in Armavir, but the EDB says they can be recruited in a whole bunch of provinces, it's the same with the armoured horse archers...

Thorlof
05-17-2007, 14:49
In 1.5 (and now in my comp) armenian cataphracts is recruit.

Basileus Seleukeia
05-17-2007, 15:07
Good to hear:2thumbsup:
But there's something more to be said:
Why do seleucid Sarrisophoroi have blue helmets? Is that historical? Because these helmets look rather... well, strange.
And I think that all Sarrisophoroi should have greaves. Just a minor skin issue as the upper one, but it would add a lot of realism.
And you should lower the numbers of the Carthaginian African Elite Infantry (the sword/shield ones) because they still have 100, which is too much in comparison to 50 Thorakitai Argyraspidai or 50 Marian Legionarys.
I will now return to finding bugs and issues! To the Bugseeker-mobile!
*Batmanthememusic*

Thorlof
05-17-2007, 16:07
blue helmets - i don't now .But this is units from KLA and he somewhere find this blue helmets - this real. History not only grey but colourful :) .
Carthage Elite-yes my mistake.
Basileus Seleukeia - thanx , You are my best bugseeker .

Basileus Seleukeia
05-17-2007, 18:26
Perhaps you can ask KLA why he gave blue helmets to them, and if it is not too much effort, he could perhaps correct it. But, this is not so important, this can wait. But it would be nice:2thumbsup:

Thorlof
05-17-2007, 18:55
For now this is not possible- comp KLA colapse. If repair computer and ending working with new units mayby ask for this. But KLA very attachment for this blue helmets :) And I too - is another for others phalangites

Basileus Seleukeia
05-17-2007, 19:39
Oh, that's a pity. But it shouldn't be too hard for me to ignore the blue helmets. But those greaves are important I think. I hope KLA can repair his pc soon, so that he can supply us again with his skins:laugh4:

a_b_danner
05-17-2007, 21:24
A question I'd like to ask before starting this mod....
With the high recuitment cost of Horse units, and the O turn recruitment, what kind of armies is the AI purchasing? Will i be fighting good quality mixed armies, or armies of slingers and peltasts?

I'm not doubting the mods interest - i played a couple of custom battles and found the unit stats to give some very good results. I have noticed in some mods that try unusual things that the Computer can't deal with the changes.

Thanks in advance.

Basileus Seleukeia
05-17-2007, 21:29
As what I've seen slingers need 2 turns to be recruited. I've never really played an Campaign very long but in combination with the_errant's moneyscript the AI used balanced armys, but it may have been luck. But I highly recommend to use one of the moneyscripts as the AI will spam you to death with the old one.

Thorlof
05-18-2007, 07:38
Money script is added in 1.5 version. Yes this is very good result
and fixet formation ai http://files.filefront.com/testdescr_formations_airar/;7541278;/fileinfo.html

Basileus Seleukeia
05-18-2007, 14:46
It's me again!:laugh4:
Hypaspistai have spears, but swirl them around as if they were swords.
In your mod Illyrioi Thureophoroi and Thorakitai are weaker than normal ones, but I think that in vanilla EB the Illyrian versions were stronger, statwise.
The Chaonion Agema have 160 men, but all other elite phalangites have 100. Is this intended to be so?
And I saw that all of KLA's skins lack greaves, so they are perhaps hard to skin. That would be a reason why he did not include them.
Edit: Everything is screwed up. Every battle I try to fight on the campaign map causes a ctd, but custom battles are working for some reason. No idea what causes this.

KLAssurbanipal
05-20-2007, 15:20
Mini-preview of units:

https://img237.imageshack.us/img237/4199/greekstrategosux5.jpg (https://imageshack.us)

https://img237.imageshack.us/img237/4199/greekstrategosux5.th.jpg (https://img237.imageshack.us/my.php?image=greekstrategosux5.jpg)

https://img134.imageshack.us/img134/5076/armouredhopliteqd9.jpg (https://imageshack.us)

https://img179.imageshack.us/img179/2018/poeniinfantryco8.jpg (https://imageshack.us)

https://img300.imageshack.us/img300/6991/sacredbandbf2.jpg (https://imageshack.us)

https://img301.imageshack.us/img301/6514/corinthianhoplitevb5.jpg (https://imageshack.us)

https://img249.imageshack.us/img249/9374/boeotianhoplitetq0.jpg (https://imageshack.us)

https://img412.imageshack.us/img412/934/tarentinehoplitecn3.jpg (https://imageshack.us)

https://img267.imageshack.us/img267/6640/etruscanhoplitejc5.jpg (https://imageshack.us)

https://img244.imageshack.us/img244/1977/thebanhoplitehx4.jpg (https://imageshack.us)

https://img214.imageshack.us/img214/2101/macedonianhypaspistoh0.jpg (https://imageshack.us)

https://img412.imageshack.us/img412/9382/epirhypaspistwy8.jpg (https://imageshack.us)

https://img408.imageshack.us/img408/2803/seleucidargyraspidaiqt3.jpg (https://imageshack.us)

https://img412.imageshack.us/img412/3348/macedonianpezhetairoikf9.jpg (https://imageshack.us)

https://img159.imageshack.us/img159/5305/iberianassaultinfantry1bb4.jpg (https://imageshack.us)

https://img159.imageshack.us/img159/3678/celtiberianspearmanhv9.jpg (https://imageshack.us)

https://img386.imageshack.us/img386/5458/iberianlanceariimj8.jpg (https://imageshack.us)

https://img481.imageshack.us/img481/6840/iberianscutariiii5.jpg (https://imageshack.us)

Bonny
05-20-2007, 16:51
Every battle I try to fight on the campaign map causes a ctd, but custom battles are working for some reason. No idea what causes this.

sounds like a sprite issue

Basileus Seleukeia
05-20-2007, 17:10
Well, I'm doing a total refresh at the moment so this will be fixed.
@KLA: Very nice skins, but as I stated above, would it be hard to add greaves to your Pezhetairoi? It's not that I don't like the current skin, but the greaves would give them the last touch and they are historical, by the way.
And I heard you really like the blue helmets of seleucid phalanx:laugh4:
How did this somewhat... strange idea develop in your head? (not meant to be offensive, but I really think something strange must have happened that someone designs blue helmets :laugh4:)

Thorlof
05-20-2007, 19:14
Every battle I try to fight on the campaign map causes a ctd, but custom battles are working for some reason. No idea what causes this.
You must adds 2 fix. Sorry for trouble. You play in RoA or TBS ?

Basileus Seleukeia
05-20-2007, 19:48
I use RoA and I've done a total refresh of my EB installation. It took me several hours to do that, because the EB installer hung up 95% of the trys. I hated it. Couldn't test whether the problem is still there, but perhaps I'll try now. It's a bit late after all:laugh4:
Edit: Wait a moment. What do you mean with "You must add 2 fix". Did you release a second fix?

Thorlof
05-20-2007, 20:11
Yes - http://files.filefront.com/testdescr_formations_airar/;7541278;/fileinfo.html this is formation ai (test) , in previous formation is bug -ctd if attack the city.

Basileus Seleukeia
05-20-2007, 20:23
Oh, that's hard:oops: I should have expected that...
Well, by the way, when do you think version 1.5 will be ready? I'm dieing for those new units of KLA. And, of course you'll include some other gadgets, won't you:laugh4: *goingbacktosensiblemode* I'm really looking forward to 1.5

Thorlof
05-21-2007, 06:05
Next-1.5 version in this week. But no new units in this version. New units to be in 2.0 version.

Thorlof
05-24-2007, 08:57
New Pyrrus formation vs roman manipules
http://images20.fotosik.pl/380/0dc59c1d6cc15e57m.jpg (http://www.fotosik.pl/showFullSize.php?id=0dc59c1d6cc15e57)

Sorry but next 1.5 version just next week . My job

Basileus Seleukeia
05-24-2007, 13:07
Is that formation historical? I can't really imagine this being better against romans than the standard phalanx line. The gaps look weird. If this formation did exist, could you please give a short description on how to use it?

Thorlof
05-24-2007, 16:45
In english ? this is hard. Pyrrus using formation -some copy of roman manipulare formation . Mixed phalngites with light and heavy infantry from italian allies. But this formation is Pyrrus formation - i dont now this is only proposal from unclear note.

abou
05-24-2007, 19:06
Could you post a source for that formation, Thorlof? Literary or academic journal?

Dan_Grr
05-30-2007, 15:30
I just want to congratulate King for his great units.

Thorlof
05-31-2007, 08:07
Could you post a source for that formation, Thorlof? Literary or academic journal?

Eh, this is hard. Mayby from Kęcik or Razin, I dont remember. I read this books months ago and write in my notebook this one sentence for this formation. :sweatdrop:

Basileus Seleukeia
05-31-2007, 19:54
Ah! How dare you post without RoA 1.5! Begone, slave!:whip:
:laugh4:

Principe Alessandro
06-01-2007, 12:58
Hi I am a new user of the forum, anyone can say me if this mod is compatible with mercenaries script
Thank you and this mod it's very good

Basileus Seleukeia
06-01-2007, 13:10
Yes, it is compatible, but I don't know if the mercenary file does change the cost of the mercenarys, as the mod does change the prices a lot.

Principe Alessandro
06-01-2007, 18:32
Hi
I have another question
in the next version you will implement the Watchman's mod? And if yes fully or only some features of this.
Thank you

Principe Alessandro
06-02-2007, 08:43
Please anyone can answer to me?

Thorlof
06-02-2007, 08:52
Sorry , im very busy. Watchman's mod is not implement to my ,but some things is similary.

Principe Alessandro
06-02-2007, 09:00
Ok I understand thank you thorlof
it compliments for the mod it's cool

Darth Stalin
06-02-2007, 12:26
And it also seems, that though there ae the latest versions of First Cohort Mod (1.3) and MAA City Mod (2.1), upgraded to fit the latest EB 0.81a v2, Watchman has still not released his mod updated to v2 patch.

Basileus Seleukeia
06-02-2007, 12:42
Thorrlof, the Download links for the RoA 1.0 fix are corrupted. Found this out as I tried to re-install your mod because I de-installed it in order to play EB-Multiplayer.

Thorlof
06-02-2007, 17:32
In monday I relase 1.5 version. now I testing this version.

Basileus Seleukeia
06-02-2007, 19:27
Shegadelic Baby!:laugh4:

abou
06-03-2007, 19:14
Eh, this is hard. Mayby from Kęcik or Razin, I dont remember. I read this books months ago and write in my notebook this one sentence for this formation. :sweatdrop:
This is my take on it, Thorlof: I would remove the formation. It doesn't make sense tactically and Pyrrhos would have used it (if he did ever use it) once, see that it failed, and never use it again.

Those are just my thoughts, but feel free to disregard them.

G3N3RAL GR13V0US
06-03-2007, 21:37
Thorlof ...can u post all the requirement need for the next version of ROA

Bonny
06-03-2007, 22:01
This is my take on it, Thorlof: I would remove the formation. It doesn't make sense tactically and Pyrrhos would have used it (if he did ever use it) once, see that it failed, and never use it again.

Those are just my thoughts, but feel free to disregard them.

I would test if the AI can handle it. Imho formation mods should always aim for better AI rather than historical correctness. If it's an improvement to the vannilla formations use it.

Thorlof
06-04-2007, 12:51
I relase 1.5 version http://files.filefront.com/Reign_of_Ares1arar/;7405840;/fileinfo.html
https://forums.totalwar.org/vb/showthread.php?t=84489
PS I change Pyrrhos formation to more rational phalanx and spearmen line.

Redmeth
06-04-2007, 13:00
Hello and my congratulations Thorlof.
Could you please release a version of your mod with only the units for CB (and the EDU modified to add the new units not other changes from the original EB edu).
That way I can continue my campaign and play some CB with the new ones in your mod (great skins).
Is this possible?

Basileus Seleukeia
06-04-2007, 15:10
At Last! The new version is completed! Muhahahaha *cough* *cough*
I already tried it out and saw that some things are not fixed already, but that's no offense, I know that you're busy and perhaps did not read the post in which I stated them.
Galatikoi Lavotuxri still have 100 men.
Dorkim Poeni still uses the shieldwall.
Elephants still have that archer floating on their back. I know that it is very difficult to move that archer,so perhaps you should change the skelleton of the archer to the one Horse-Archers use, that would work I think.
And Illyrioi Thureophoroi and Thorakitai are still weaker than their hellenic cousins.
Otherwise, great mod, now we finally have a fully fleshed out set of roman allies!
Edit: Epeirotean Hypaspistai still wave their long spears around as if they were swords.
Both of the Pontik Thorakitai versions have no sprites, when zooming out they turn into a fuzzy mix of coulours.
Euozonoi have no UI. They still use the "black peasant" icon.

Thorlof
06-04-2007, 15:53
Galatikoi Lavotuxri still have 100 men.
Dorkim Poeni still uses the shieldwall.
Elephants still have that archer floating on their back. I know that it is very difficult to move that archer,so perhaps you should change the skelleton of the archer to the one Horse-Archers use, that would work I think.
And Illyrioi Thureophoroi and Thorakitai are still weaker than their hellenic cousins.Epeirotean Hypaspistai still wave their long spears around as if they were swords.
Both of the Pontik Thorakitai versions have no sprites, when zooming out they turn into a fuzzy mix of coulours.
Euozonoi have no UI. They still use the "black peasant" icon. I now, this my oblivion from hurry. I must down my comp in few days mayby week.After this i relase fix to this version. Mayby another bug is discovered.
Redmeth -no problem new units to clean EB (only in CB) and some change skins in older units from EB- this is surpise
http://files.filefront.com/new_units_in_CB_to_clean_Brar/;7689944;/fileinfo.html

Redmeth
06-04-2007, 16:38
Thank you but after an install I got an error about descr_mount I copied it from RoA 1.5 but now it still gives me an error when trying to start EB

Thorlof
06-04-2007, 17:31
What error - mounts ? Mayby this f.. elephants . Copy please this error to post.

Redmeth
06-04-2007, 17:41
After installing I get "error loading mount database" and after i click ok then "script error in descr_mount line 390 col 1 elephant indian cataphract".
After i copy descr_mount from RoA 1.51 I get this error export_descr_unit at line 1287 col 1 stat_pri_armour statistic missing from unit type "numidian light infantry"

Thorlof
06-04-2007, 18:54
1. Change numidian light infantry in EDU to this. My mystake from hurry
;roa16
type numidian light infantry
dictionary numidian_linf ; Numidian Light Infantry
category infantry
class light
voice_type General_1
soldier numidian_linf, 40, 0, 0.99
mount_effect elephant +6, chariot +6, horse -8
attributes sea_faring, hide_forest, can_sap
formation 1.2, 1.2, 1.2, 1.2, 4, square
stat_health 1, 0
stat_pri 5, 0, javelin, 50, 4, thrown, archery, piercing, spear, 25 ,1
stat_pri_attr prec, thrown
stat_sec 8, 4, no, 0, 0, melee, simple, piercing, sword, 0 ,0.225
stat_sec_attr no
stat_pri_armour 5, 9, 5, flesh
stat_sec_armour 0, 0, flesh
stat_heat 0
stat_ground 1, 10, -2, -10
stat_mental 10, normal, trained
stat_charge_dist 40
stat_fire_delay -55000
stat_food 60, 300
stat_cost 1, 1650, 790, 30, 50, 250
ownership egypt, slave

2. Hm i dont now . Add to clean EB mount this line
type iberian horse
class horse
model iberian_horse
radius 1.5
x_radius 0.5
height 2.5
mass 4.5
banner_height 0
bouyancy_offset 1.4
water_trail_effect horse_water_trail
root_node_height 1.6
rider_offset 0.0, 0.3, 0.0

;and change or adds
type camel ; DO NOT REMOVE
class camel
model camel
radius 1.5
x_radius 0.57 ;changed from 0.5 29/4/05
height 2.5
mass 3.5
banner_height 0
bouyancy_offset 1.8
water_trail_effect camel_water_trail
root_node_height 1.52
rider_offset 0, 0.43, -0.2

mayby working.

Redmeth
06-04-2007, 19:02
Now i get a carthaginian infantry dhorkim khosim error in the edu.
Using the descr_mount from RoA because even after doing the changes i still got an error expecting unit name.
Don't bother yourself too much with this if you can make it work it would be nice but if not no problem

Thorlof
06-04-2007, 19:53
I forget - dhorkim khosim this is secret band
change this line in edu in
;97
type carthaginian infantry dorkim kdoshim
dictionary carthaginian_infantry_dorkim_kdoshim ; Dorkim Kdosim
category infantry
class spearmen
voice_type General_1
soldier carthaginian_infantry_sacredbandphalanx, 40, 0, 1.33
mount_effect horse +2, camel +2, elephant -1
attributes sea_faring, hide_forest, can_sap, hardy
formation 1, 1.2, 2, 2.4, 4, square, phalanx
stat_health 1, 0
stat_pri 15, 0, no, 0, 0, melee, simple, piercing, spear, 0 ,0.15
stat_pri_attr spear
stat_sec 12, 2, no, 0, 0, melee, simple, piercing, sword, 0 ,0.13
stat_sec_attr no
stat_pri_armour 14, 8, 5, metal
stat_sec_armour 0, 0, flesh
stat_heat 2
stat_ground 0, 0, -4, -3
stat_mental 18, disciplined, highly_trained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 2695, 674, 80, 110, 2695
ownership egypt, slave

to
;97
type carthaginian infantry dorkim kdoshim
dictionary carthaginian_infantry_dorkim_kdoshim ; Dorkim Kdosim
category infantry
class spearmen
voice_type General_1
soldier Carthaginian_Sacred_Band, 40, 0, 1.33
mount_effect horse +2, camel +2, elephant -1
attributes sea_faring, hide_forest, can_sap, hardy
formation 1, 1.2, 2, 2.4, 4, square, phalanx
stat_health 1, 0
stat_pri 15, 0, no, 0, 0, melee, simple, piercing, spear, 0 ,0.15
stat_pri_attr spear
stat_sec 12, 2, no, 0, 0, melee, simple, piercing, sword, 0 ,0.13
stat_sec_attr no
stat_pri_armour 14, 8, 5, metal
stat_sec_armour 0, 0, flesh
stat_heat 2
stat_ground 0, 0, -4, -3
stat_mental 18, disciplined, highly_trained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 2695, 674, 80, 110, 2695
ownership egypt, slave

sorry for trouble

Principe Alessandro
06-04-2007, 20:15
I click to the link, but in filefront there is the rar version 1a as I read, and I saw that there are some bugs, are bugs light or are bugs that they cause CTD? making unplayable the game, and for the fix how time need for the release?
Thank you thorlof for the time that you dedicate to this nice mod

Basileus Seleukeia
06-04-2007, 20:18
You have to use the link in the first post of this thread.

Redmeth
06-04-2007, 20:24
Ok after doing the 2 changes in the edu (dorkim dhosim and the numidian infantry) and adding to the clean EB descr_mount the 2 lines I still get an error in descr_mount about could not find battle model for indian elephant cataphracts...

Redmeth
06-04-2007, 23:11
I gave up on trying to make it work and reinstalled EB because many things changed like the names and stuff.
The one thing I used from your battle system (TBS) was descr_formations_AI great job on it. And it worked well until 0.40 I think.
But this last one in 0.41 gives me crashes in battles it's the only file I changed in my new clean EB 0.81av2 install.
Using descr_formations and descr_formations_AI I get a crash when I click Start Deployment.
Is the last descr_formations_AI tied to your EDU?
Can you post a descr_formations_AI that can work on its own only with a clean EB with or without BI?
I appreciate all your work but for me the thing I like most is your formations.

Thorlof
06-05-2007, 06:17
formation working in EB with BI only (sorry) In 0.41 is bug in formation and must use fix or formation from RoA 1.5.
elephant hm mayby descr_mount with data folder from RoA (not from EB folder in RoA) with elephant helpful.

CrownOfSwords
06-05-2007, 17:37
Hey I love the extra units thorlof but im completely confused, Im currently playing a campaign as the Greeks and I have built my cities up but I dont see the extra hoplite units to recruit!? Am i waiting for a reform or something??

Basileus Seleukeia
06-05-2007, 18:12
A lot of the new Hoplite units are for custom battles only. Look at the first post, there is a unit list, and the units which have a (CB) after their name are only for custom battles.

CrownOfSwords
06-05-2007, 19:53
Well i had seen that, but there are still a lot of new hoplite units that are for campaign and I havent figured out how to recruit them?? And if the Athenian hoplites arent available why start them in the campaign??? I want to be able to retrain them!

intensewarrior
06-05-2007, 19:56
your ideas of the inca civilization interest me.
i believe that one day we will be able to live like they once did
thats like saying king arthur was a king:oops:

i want to be an inca ruler:whip:
it is so pationately amazing
i would love to rule you all
and be the intense warrior that i am:egypt:

Principe Alessandro
06-05-2007, 20:15
Why is not possible to recruit the spartiates and athenaioi hoplite? they are very good especially against some elite seleucids and Macedonians but in fact the skins for the spartiates is not very historic

intensewarrior
06-05-2007, 20:19
You ood-for-nothin empiror.
Ho do you feel insultin hat I deeply believin.
Your ords were deep . . . . in h***!!!!!!

intensewarrior
06-05-2007, 20:24
Mod Edit:Please do not copy (plagiarize) material from websites without giving mention of credit to the source. This seems unrelated to the thread, anyways.

CrownOfSwords
06-05-2007, 22:26
Ok well I played as Epeirus now and I found that i could recruit taratine and syracusin hoplites. I think you should change some of the old numbers back and I think you should take away the 2HP it makes some battles go for a rediculously long time. But as far as unit numbers I think all the phalanx units should go back from 150 to 240. The elite units with only 100 is good though and I think the non elite cavalry units should go back to their original size as well.

Thorlof
06-06-2007, 06:40
And if the Athenian hoplites arent available why start them in the campaign??? I want to be able to retrain them!
recruit "athenian_hoplite" 0 requires factions { greek_cities, } and hidden_resource SW and hidden_resource C and hidden_resource y1 and hidden_resource y2 and hidden_resource n4 and hidden_resource y8
You mus copy this line to EDB to the barracks greek_city faction - city_barracks_I1, army_barracks_I1, royal_barracks_I1. but this is units from IVcentury not III.

I think you should take away the 2HP it makes some battles go for a rediculously long time. But as far as unit numbers I think all the phalanx units should go back from 150 to 240. The elite units with only 100 is good though and I think the non elite cavalry units should go back to their original size as well.
I working with 1hp but this is long way to end. Unit numbers - this is 2 EDU. 1 with historical number (1/10) and more power to barbarians. Standard civilized -100inf, 50cav., barbarian-200inf, 80cav. But, barbarians is good in attack but defend is very poor.
2. file in -2hp with eb number soldiers- this is orginal numbers of troops from EB

Principe Alessandro
06-06-2007, 16:57
Hi Thorlof
can you give also the line for Korinthos Hoplitai and Euboieis Hoplitai to paste?
and txt where I must paste is the desc_unit?

Thank you

Thorlof
06-06-2007, 19:16
recruit "Euboean_Hoplite" 0 requires factions { greek_cities, thrace, } and hidden_resource SW and hidden_resource C and hidden_resource n1 and hidden_resource y2 and hidden_resource n4 and hidden_resource y8
this line to this building so Athenoi
or if macedon to city_barracks_K1, army_barracks_K1, royal_barracks_K1 this line
recruit "Euboean_Hoplite" 0 requires factions { macedon, } and hidden_resource SW and hidden_resource C and hidden_resource n1 and hidden_resource y2 and hidden_resource n4 and hidden_resource y8

to korinthos
recruit "corinthian_hoplite" 0 requires factions { greek_cities, thrace, } and hidden_resource SW and hidden_resource C and hidden_resource y1 and hidden_resource n2 and hidden_resource y4 and hidden_resource y8
to this same buidings
and
recruit "corinthian_hoplite" 0 requires factions { macedon, } and hidden_resource SW and hidden_resource C and hidden_resource n1 and hidden_resource y2 and hidden_resource n4 and hidden_resource y8
to this same macedon barracks

Darth Stalin
06-06-2007, 19:37
OK, so if I want both Macedon and Greek cities to recruit Corinthian and Euboean hoplites, should the line look like:
(...) requires factions { greek_cities, thrace, macedon, } (...)?

Principe Alessandro
06-06-2007, 19:39
thank you very much Thorlof

Principe Alessandro
06-06-2007, 20:26
OK, so if I want both Macedon and Greek cities to recruit Corinthian and Euboean hoplites, should the line look like:
(...) requires factions { greek_cities, thrace, macedon, } (...)?
I think no because the barracs of macedon and the barracs of greeks and epirotes are different, greek_cities, thrace I think that can do but macedon must stay a part from greek thrace

Darth Stalin
06-07-2007, 11:13
OK, so it seems that I have to add the appropriate lines to both greek_cities and macedon barracks separately - then both Greeks and Macedons could recruits these hoplites (if only willing to do so).

Thorlof
06-08-2007, 11:04
Thisa is small fix to RoA 1.5 http://files.filefront.com/RoA15fixrar/;7724209;;/fileinfo.html

vitamin7b
06-13-2007, 01:58
Will this be compatible with EB 8.1?

Tito Pullo
06-13-2007, 03:50
I've installed roa1.5 on top of 0.81 v2 and everything goes well for now.

@thorlof:
If I use the eb unit numbers file, the relation between units numbers and stats is the same? or does unbalance your battlesystem?


btw Thanks thorlof!!!

Thorlof
06-13-2007, 15:53
Yes this is unbalance. Barbarian is weaker.

KLAssurbanipal
06-19-2007, 12:55
Banners for Reign of Ares (Unofficial modding project to Europa Barbarorum) with my units for RoA (by Zgredd)

http://www.zgredd.user.icpnet.pl/jpg/bannerroa.jpg

Factions:
http://www.zgredd.user.icpnet.pl/jpg/bannerbactria.jpg
http://www.zgredd.user.icpnet.pl/jpg/bannerrome.jpg
http://www.zgredd.user.icpnet.pl/jpg/bannerselukid.jpg
http://www.zgredd.user.icpnet.pl/jpg/bannergreece.jpg
http://www.zgredd.user.icpnet.pl/jpg/banneregypt.jpg
https://img413.imageshack.us/img413/7484/bannerepirey8.jpg (https://imageshack.us)
http://www.zgredd.user.icpnet.pl/jpg/bannermakedonia.jpg
http://www.zgredd.user.icpnet.pl/jpg/bannercarthage.jpg

Basileus Seleukeia
06-19-2007, 14:23
Hey, these are sweet! If I only knew how to put them in my sig. Can someone tell me please?

KLAssurbanipal
06-23-2007, 19:48
U need to go to provate messages and there is a control panel. U chose edit signature. Sometimes signatures r to big than u have to resize it using some graphic program.

Basileus Seleukeia
06-24-2007, 13:39
Erm.... Could you please give me a step-by-step instruction on how to resize it and then add it to my sig? I'm not familiar with this.

KLAssurbanipal
06-30-2007, 12:27
Banners:
https://img105.imageshack.us/img105/9704/bannerroasmallbo5.jpg (https://imageshack.us)

Factions:
https://img402.imageshack.us/img402/4011/bannerbactriasmallmj2.jpg (https://imageshack.us)
https://img209.imageshack.us/img209/8536/bannerromesmalllv1.jpg (https://imageshack.us)
https://img105.imageshack.us/img105/8162/bannerselukidsmallol6.jpg (https://imageshack.us)
https://img253.imageshack.us/img253/9360/bannergreecesmalldl9.jpg (https://imageshack.us)
https://img514.imageshack.us/img514/2972/banneregyptsmallrg4.jpg (https://imageshack.us)
https://img253.imageshack.us/img253/7348/bannerepirsmallvi9.jpg (https://imageshack.us)
https://img105.imageshack.us/img105/7900/bannermakedoniasmalldy0.jpg (https://imageshack.us)
https://img105.imageshack.us/img105/5793/bannercarthagesmallrg2.jpg (https://imageshack.us)

KLAssurbanipal
06-30-2007, 12:37
1.
https://img525.imageshack.us/img525/3813/krok1tp2.th.jpg (https://img525.imageshack.us/my.php?image=krok1tp2.jpg)
2.
https://img406.imageshack.us/img406/732/krok2ff5.th.jpg (https://img406.imageshack.us/my.php?image=krok2ff5.jpg)
3.
https://img140.imageshack.us/img140/4884/krok3rp3.th.jpg (https://img140.imageshack.us/my.php?image=krok3rp3.jpg)
4.
https://img505.imageshack.us/img505/3791/krok4yi3.th.jpg (https://img505.imageshack.us/my.php?image=krok4yi3.jpg)
5.
https://img505.imageshack.us/img505/2484/krok5zy7.th.jpg (https://img505.imageshack.us/my.php?image=krok5zy7.jpg)
6.
https://img402.imageshack.us/img402/9990/krok6gp1.th.jpg (https://img402.imageshack.us/my.php?image=krok6gp1.jpg)
7.
https://img105.imageshack.us/img105/20/krok7ld5.th.jpg (https://img105.imageshack.us/my.php?image=krok7ld5.jpg)

Darth Stalin
06-30-2007, 14:59
Well, King, these images are still too large...

Basileus Seleukeia
06-30-2007, 15:46
Ah, thank you, it works!

KLAssurbanipal
06-30-2007, 17:42
Well, King, these images are still too large...

I posted small imafes, too.

:egypt:

New units:

new camillan triarii:
https://img263.imageshack.us/img263/4734/camillantriariixv4.jpg (https://imageshack.us)

old model from EB:
https://img402.imageshack.us/img402/8851/eeeefegt6.jpg (https://imageshack.us)

and new general:
https://img485.imageshack.us/img485/1992/hannibalbarkasao8.jpg (https://imageshack.us)

KLAssurbanipal
07-01-2007, 00:17
REIGN OF ARES ver. 1.5

Unofficial modding project to Europa Barbarorum

DOWNLOAD: http://www.twcenter.net/forums/downloads.php?do=file&id=1480

https://img139.imageshack.us/img139/223/reignofareskw4.jpg (https://imageshack.us)


INSTALL:

1. Install a fresh copy of RTW and BI, patch it to 1.6.
2. Install EB
3. EB with BI:
- Make a shortcut with a targetline:
"your install folder\RomeTW-BI.exe" -mod:eb -nm -show_err
- make a copy of
your install folder\eb\data\world\maps\campaign\imperial_campaiagn
and rename that copy to barbarian_invasion (you should now have two folders in that location)
-delete
your install folder\eb\data\world\maps\base\map.rwm and from Bi\data\world\maps\base
4.Unzip the file
5. Copy from RoA EB folder and copy into your Rome directory, overwrite all files.
6.Delete map.rwm from RTW\Data\world\maps\base and from BI\Data\world\maps\base and from EB\Data\maps\base
8. Play from Provincial Campaign or EB Campaign or CB

RoA 1.5

New units - (CB)-only in CB
Syracusian Hoplitai, Athenaioi Hoplitai(CB),Korinthos Hoplitai(CB),Tarentine Hoplitai, Euboieis Hoplitai(CB), Barus Hoplitai, Tachys Hoplitai, Thebai Hoplitai, Etruria Hoplitai, Spartiatai Hoplitai(300)(CB), Bann Mawgan, Makednikoi Sarissphoroi, Seleukeia Sarissphoroi, Hypaspistai, Chaonion Hypaspistai, Numidian Light Infantry, Numidian Regulars, Thrakioi Psilai, Numidian Heavy Spearman, Desert Spearmen, Bedouin Warriors, Arab Infantry, Dorkim Poeni, Agema Peltastoi(macedon), Agema Peltastoi(epir), Pontik Agema, Celt-Iberian Spearman, Argyraspides Peltastoi(seleucid), Euzonoi, Spartiatai Sarissophori(Cleomenes III reform), Argyraspides Legeonarioi, Legeonarioi( seleucid), Lonchophoroi Scutari, Legeonarioi(pont), Kartadis Legeonarioi(ptol), Prima Cohors Reformata, Prima Cohors Imperatoria Dorkim Leebi Edamin (Liby Heavy Infantry(late)), African Pikemen,Chiliarchiai Pontik Thorakitai, Hipparchia Prodromoi (Successor Medium Cavalry),Aitolia Prodromoi ,Etruria Hastati,Lucan Hastati,Lucan Spearmen,Umbrian Hastati,Umbrian Spearmen,Picenian Principes ,Dorkim Aloopim Mesoorianim(Elite African Spearman),Chiliarchiai Agema Pontik Thorakitai and some change in skins


-full city mod 2.1 with my change
-some fixes to stability with new ctd rebel fix (rtr style)
-night batles
-TBS 0.4 new battle system
-new cost of units - now army states is more realistic
-new price in trade
-new building to Seleucid, Ptolemaioi, Pontus- Legionarioi but huge cost an time
-new light file (4 version)
-new mercenary modyfications
-new battlefield by Beleg
-new win condition
-alternative EDU with EB number of troops
-lots of small change in others files

Credits:

Thorlof
and
King Louise Assurbanipal, Limes, LAca, Titus Andronicus, Sinuhet, MG, Zgredd, Darth, MarcusAureliusAntoninus, Goth, Saniol, Beleg, Sacred Legionary, Southern Hunter, JMRC, mlp071, Sheep, Redmeth

Sarcasm
07-01-2007, 02:40
Seeing as I'm keeping my opinion for myself on just how realistic and good-looking this mini-mod is, it'd be good not to post stuff like this...


-new cost of units - now army states is more realistic

...if it's a bug, we're bound to fix it, if it's not then it's our take on the subject and you've got no real reason to to call it so.

Basileus Seleukeia
07-01-2007, 09:49
Is this a new version? As there is already a 1.5.

Darth Stalin
07-01-2007, 11:04
No, I don't think so.
After seeing (and taking part in) the discussion on Polish TW forum about RoA I may say that the latest issue is 1.5 published by Thorlof and uploaded by KLA (the above mentioned version), but this may have some changes as compared to 1.5b [beta] version released previously. There have been some latest KLA's skins added (like Camillan triarii), some changes to units' stats IIRC, some other minor changes as well.

I personally must add to RoA 1.5 some minor changes I wanted to be, most important for me being: adding some "CB-only" units to campaign (Greek specific holpites, like Athenian or Corinthian etc.) which means changes to EDB and EDU, as well as I decided to activate higher levels of smiths (armourer and foundry) - being rather simple changes to EDB_Enums and EDB files, with foundry requiring either high-level of market => Curia I think or resource Iron) - I just loved these silver and gold weapons' symbols on my units :)

Thorlof
07-13-2007, 18:43
http://www.twcenter.net/forums/downloads.php?do=file&id=1480

Some fixes and units in version 1.5c .
Now I working to RoA 2.0 with huge change and more new units.

Basileus Seleukeia
07-14-2007, 15:02
Ah, I'm greatly looking forward to 2.0! Take your time, so it may be good:2thumbsup:

Blingerman
07-20-2007, 11:09
I have problems of CTD in last release due to the descr_models_battle.txt
Late centurion is assigned to centurion.cas and textures which are not in the mod and EB, those lines in EB are for a EB_unit... I think it happens with more roman units.

KLAssurbanipal
07-21-2007, 23:48
don't worry. Soon Thorlof will release 2.0 :egypt:

Units from this skinpack will be in RoA 2.0

https://img207.imageshack.us/img207/2736/logo1kq2.jpg (https://imageshack.us)


This is a skinpack containing 30 units to be used in Rome: Total War. These are various hoplites from 6th to 3rd century BC. Besides the Greeks there are also Macedonian, Seleucid and Etruscan hoplites. In this skinpack there are also the Spartans modelled according to the new and quite popular movie „300”. There are many various types of helmets (including Corinthian , Thracian, Attic, Phrygian, Chalcidian and the „pylos” type), armor, shields, clothes and ornaments. The „Hoplites 2.0” skinpack contains all together the models, textures and Unit Cards.


DOWNLOAD: http://www.twcenter.net/forums/downloads.php?do=file&id=1525


SOME OF 30 UNITS

TARENTINE LEUKASPIDES:

https://img201.imageshack.us/img201/7348/tarentineleukaspideset6.jpg (https://imageshack.us)

CLASSICAL HOPLITE:

https://img440.imageshack.us/img440/1645/classicalgreekhoplitewd8.jpg (https://imageshack.us)

MACEDONIAN HYPASPIST:

https://img227.imageshack.us/img227/8614/macedonianhypaspistym3.jpg (https://imageshack.us)

ATHENIAN HOPLITE:

https://img300.imageshack.us/img300/2588/athenianhopliteeu2.jpg (https://imageshack.us)

BACTRIAN HOPLITE:

https://img179.imageshack.us/img179/1865/bactrianhopliteux7.jpg (https://imageshack.us)

ARCADIAN HOPLITE:

https://img54.imageshack.us/img54/2205/arcadianhoplitevx1.jpg (https://imageshack.us)

ARGIVE HOPLITE:

https://img53.imageshack.us/img53/8905/argivehoplitela0.jpg (https://imageshack.us)

BOEOTIAN HOPLITE:

https://img412.imageshack.us/img412/203/boeotianhoplitely5.jpg (https://imageshack.us)

SILVER SHIELD HYPASPIST:

https://img167.imageshack.us/img167/9026/seleucidhypaspistek4.jpg (https://imageshack.us)

STRATEGOS (5 factions):

https://img167.imageshack.us/img167/5777/strategosbo2.jpg (https://imageshack.us)

RHODIAN HOPLITE:

https://img73.imageshack.us/img73/4433/rhodianhoplitefn8.jpg (https://imageshack.us)

LATE SPARTAN HOPLITE:

https://img227.imageshack.us/img227/2685/spartanlatehoplitexw0.jpg (https://imageshack.us)

HELMET STYLES:

https://img65.imageshack.us/img65/3383/helmetstylesrx0.jpg (https://imageshack.us)


:smile:

Basileus Seleukeia
07-22-2007, 12:25
Astonishing. Marvelous. Can't find any new words in my vocabulary to describe this masterpiece of mankind. KLA, you are a genius. But you should try not to mess with the XGM-Team:laugh4:
@Thorrlof: Don't you worry you'll hit the maximum-model-number? All those new units.....

Treverer
07-30-2007, 02:39
Hello there,

I'm afraid, but either I'm totally stupid :oops: , totally inapt :help: or the link is "broken" :furious3: . Did someone else experience this problem during the last few hours?

Augustus Ceasar
09-03-2007, 05:12
Hello
I am wondering when does the new Reign of Ares 2.0 for EB will be there?

thank you for all that archéologic work:egypt: :clickme3:

Augustus Ceasar
09-08-2007, 17:58
Hey
King of the Kings
How wanted to know if they is a Reign of Ares 2.0 ???
With all your new units ????

Marcus Publius
11-03-2007, 11:45
Is this mod compatible with EB 1.0?

Malik of Sindh
11-03-2007, 12:23
Im sure it isn't

KLAssurbanipal
11-08-2007, 00:54
Hi my friends. :)

Thorlof is the mod director.
I only create new units for him.

RoA 1.5 is not compatible with EB 1.0.
I think that Thorlof will make RoA 2.0 (with my Hoplites 2.0 skinpack) compatible with EB 1.0.
but I don't know where is Thorlof...

KLAssurbanipal
12-01-2007, 00:24
Anybody konw whre is Thorlof? :help: :dizzy2:

Pharnakes
12-01-2007, 02:06
Inactive?

cultist
12-02-2007, 00:41
Just love them,go hoplites
And i hope this mod won`t die on eb 1.0


What is CB?

Pharnakes
12-02-2007, 01:05
Where do you see it?

Shadowwalker
12-02-2007, 01:15
@cultist:

I'm pretty sure it means "custom battles".

cultist
12-02-2007, 02:05
What is Reign of Ares
New units - (CB)-only in CB 000000000 THIS is it :balloon2: :balloon2: :balloon2:
Syracusian Hoplitai, Athenaioi Hoplitai(CB),Korinthos Hoplitai(CB),Tarentine Hoplitai, Euboieis Hoplitai(CB), Barus Hoplitai, Tachys Hoplitai, Thebai Hoplitai, Etruria Hoplitai, Spartiatai Hoplitai(300)(CB), Bann Mawgan, Makednikoi Sarissphoroi, Seleukeia Sarissphoroi, Hypaspistai, Chaonion Hypaspistai, Numidian Light Infantry, Numidian Regulars, Thrakioi Psilai, Numidian Heavy Spearman, Desert Spearmen, Bedouin Warriors, Arab Infantry, Dorkim Poeni, Agema Peltastoi(macedon), Agema Peltastoi(epir), Pontik Agema, Celt-Iberian Spearman, Argyraspides Peltastoi(seleucid), Euzonoi, Spartiatai Sarissophori(Cleomenes III reform), Argyraspides Legeonarioi, Legeonarioi( seleucid), Lonchophoroi Scutari, Legeonarioi(pont), Kartadis Legeonarioi(ptol), Prima Cohors Reformata, Prima Cohors Imperatoria Dorkim Leebi Edamin (Liby Heavy Infantry(late)), African Pikemen,Chiliarchiai Pontik Thorakitai, Hipparchia Prodromoi (Successor Medium Cavalry),Aitolia Prodromoi ,Etruria Hastati,Lucan Hastati,Lucan Spearmen,Umbrian Hastati,Umbrian Spearmen,Picenian Principes ,Dorkim Aloopim Mesoorianim(Elite African Spearman)?,Chiliarchiai Agema Pontik Thorakitai and some change in skins
This is some units from RoA 1.0



Now thats a shame :no: :thumbsdown:

Ryoga84
06-07-2014, 15:30
Ok, Total War Necromancy
topic, revive!



ok, jokes aside, I'd like to download this mod, but apparently all the download link are dead.
There's a kind soul out there who can supply me the installer?

b0Gia
01-10-2015, 18:37
Links dead since 2009. Members inactive since end of 2007.
Well if someone has the files post a link.