Warluster
05-04-2007, 11:23
Hi all,
I have attempted several of these PBM's before, all closed and deleted because of oter PBM's happening. Well I have decided to start a new one, as I think I've waited a bit.
Anyway, here are the rules:
*This FAQ is borrowed from the KotR's game, and if any objections please PM me.*
Eye of the Eagle: A english M2TW PBeM.
Introduction
The general idea of the Eye of the Eagle(EotE) game is to allow a large group of players to determine the fate and development of the English Kingdom in M2TW.
All players are “Electors” and will belong to one of the four Ducal Houses, York (north), Wellington (west), Nottingham (east) or Canterbury (south). Eventually all players will be represented by an in-game character known as an “avatar.” This will typically be a general, but agents such as spies, priests or diplomats can be used as well upon request. It is not advisable to use an assassin as an avatar, as they have short life expectancies. If a player’s avatar gets into a battle, the player is expected to download the savegame and fight the battle.
Collectively, the Electors form the Parliment. This has two functions - to elect a Chancellor and to create Edicts. The Chancellor will be the “reigning player” and control the game during his term in office. He will move all the generals, authorize any buildings from the build queues and train any units/agents. “Edicts” are laws that require the Chancellor to take specific actions. These can be very wide ranging in scope, but typically include such things as declaring war against another nation, seeking an alliance with a neutral country, or making peace with an enemy nation.
If you wish to join the game...
Then post here what house you want to be in, and I will put you down!
Electors
All players, except the King, are Electors, even if they hold another rank. It is the lowest rank in the game and all new players begin at this level. As an Elector, you may speak in the Parliment, propose one Edict per session, vote on Edicts, and vote for Chancellor. All Electors belong to one of the Ducal Houses. You are not required to follow the orders or suggestions of your Duke, but he has the ability to bestow and remove ranks and privileges. If you have ambitions to rise to a higher rank, carefully consider whether your Duke will approve of your actions or not.
It is important to remember that you can only freely propose one personal Edict per Diet session. Choose an issue that is important to you and think very carefully about how you word it. A poorly worded or unimportant Edict can easily be ignored and forgotten. The only way you can propose more than one Edict per Diet session is through the approval of your Duke.
Electors will be provided with avatars on the basis of seniority; first come, first served. Generals are the most popular avatars and there may be a waiting period to obtain one. Agent avatars can usually be obtained quickly, but are not as complex and are not really suited for players who wish to rise to a higher rank. If you take a general as an avatar, you will be expected to fight any battles the avatar gets into, assuming he commands the army. You will have 48 hours in which to fight the battle after you are notified about it. When that time expires, the battle will be autoresolved, which could result in the death of your avatar. If you do not want to fight battles and there is a shortage of generals for avatars, please do not accept one. If you want an avatar but do not wish to fight, please consider using an agent.
Electors also have some special options. As you don't have a representive on the campaign map, they pick one of the avabile unit.
E.g.: You are a Elector with no Avatar, so you like Longbows, so you ask teh Chancellor to train a Longbow Unit and that represents YOU! it can join a army of a avatar, but if involved in a battle they have to get rights of you to take part in the battle (though the avatar commands it)
Also with Elector Units they can break off from a army, and if attacked they're to fight.
Counts
Counts are prominent nobles within their Houses. The title of Count can be bestowed upon an Elector by his Duke. The role of Count is identical to that of an Elector with a general avatar, with a few exceptions.
A Count rules over one of the settlements (city or castle) in his Ducal House. The Count may, at his discretion, determine the order in which buildings are created in that settlement (build queue). The Chancellor is not required to build anything in the settlement, but if something is built, it must be in the order determined by the Count. The Count can also set the tax rate in his settlement, if it is a city. Counts gain a small influence bonus during votes on Edicts and in elections for Chancellor. Counts can name an heir to take over their lands when they die. For practical purposes, this should only be an Elector from your Ducal House with a general avatar who is not already a Count.
There are two kinds of Counts: Freehold Counts and Bonded Counts. The difference is simple. Freehold Counts are the natural born sons of a Duke. They cannot be removed from control of their settlement, though the Duke can still name another as his heir if a Freehold Count displeases him. Bonded Counts are non-blood sons of a Duke, such as adoptees, sons-in-law, or anyone else who is not a natural born son. Bonded Counts can be stripped of their titles and lands at any time and for any reason by the Duke.
Dukes
Dukes are the heads of the Houses. They are figures of authority and they wield a great deal of power. There is only one Duke per House and a player can only become Duke by being the Duke’s heir at the time of his death. The role of Duke has many more powers than that of Count and Dukes gain a significant influence bonus during votes on Edicts and in elections for Chancellor.
The Duke rules over the capital of his House and all provinces which do not have a Count. Just like with a Count, the Duke can determine the build queue and tax rate for these settlements, but he can give orders for as many of them as he wishes. Dukes are also responsible for promoting and demoting Bonded Counts. A Duke may give any Elector with a general avatar the rank of Count, making them a Bonded Count. He may take away their lands at any time or switch their lands as he sees fit. The Duke can name an heir to take over as head of his House when he dies. For practical purposes, this should only be an Elector from your Ducal House with a general avatar, and it is recommended (though not necessary) that the person already be a Count.
The Duke is responsible for managing the affairs of his House and will often be dealing directly with the Chancellor and the Kaiser in high-level political discussions. Dukes may propose one personal Edict per Diet session, but also control three additional House Edict proposals per Diet session. These proposals are no different than any other Edicts, but they must have the pre-secured backing of at least two seconders from inside the Duke’s House. These can be the Duke’s own Edicts, but it is recommended that the Duke pick at least some of them from amongst the ‘extras’ his Electors want to put forward. It would be entirely appropriate for the Duke to use incentives and threats to ensure that the policies he wants get put forward. However, remember that even these extra Edict proposals must come pre-seconded by two members of his House. Don’t anger too many of your Electors or they could prevent you from using your extra Edict proposals!
Finally, the Duke controls the Household Army. The Household Army is the House’s personal military force and it is largely independent of outside control. The Duke is responsible for determining where it is garrisoned, who commands it, and what orders it is given. For more details, read the Game Rule on Household Armies.
Stewards
Stewards are Electors who are temporarily acting as Dukes. KOTR originally started with two Stewards, but for the most part, the title of Steward is a temporary one bestowed on a House Elector for a short time when a Duke is unavailable to fulfill his duties. In reality, this happens when a player who is a Duke is going on vacation or is otherwise going to be out-of-touch with the game for a short period of time.
Stewards have all of the powers of Dukes for the duration of their term, except that they cannot name an heir.
King
The King is the supreme head of the Kingdom. It is a hereditary position. (Note: This is not historical, but there’s no way to change this in-game.) While the King is theoretically the most powerful man in the entire Kingdom, in the EotE game he plays a more subtle role. The King gains an influence bonus equal to his authority during votes on Edicts and in elections for Chancellor.
First, the King presides over the Parliment. It is his job to maintain order in the Parliment and ensure that it runs smoothly. If there is a dispute about the Game Rules, the King will make the final decision about the proper manner to follow the Rules.
Second, the King does not belong to any of the Ducal Houses. Upon inheriting the throne, they leave their old House for good and lose any other titles (Elector, Count, Duke) that they might have. The King is expected to act for the good of the kingdom, rather than an individual House. While Kings are expected to be impartial, they will certainly have strong opinions about what is best for the Kingdom. This may in turn result in them siding with Houses that support their decisions and working against Houses that they believe are hurting the Kingdom.
Third, Kings allocate newly captured provinces to the Ducal Houses. When a province is captured, it comes under the direct control of the king, who can control them in the same manner that the Dukes and the Counts can control their own lands. The King may allocate any of his lands to any of the Ducal Houses. Once allocated, they cannot ever be returned to the King. House provinces where are re-taken after being occupied by an enemy do not count as being “captured.”
Fourth, Kings decide which player-controlled avatar, if any, a Princess should marry.
Finally, kings can automatically assume the position of Chancellor for the first term after they are crowned. This power is not subject to parliment vote and no one can run against them. However, the King still has the limitations of Chancellor while in office, which means he can be impeached by the parliment in exceptional circumstances. Any further attempts by the King to be Chancellor must go through the normal election process.
Prince
The Prince is a largely unimportant role, significant mainly because he is the heir to the throne and will become the next King. Unlike the title of Emperor, the title of Prince is added in addition to any other titles the player holds. This gives the player a small influence bonus during votes on Edicts and in elections for Chancellor. The Prince’s only duty is to preside over the parliment when the King is absent.
There is no control over who becomes the new Prince once the current one assumes the throne. Like with the king, this is a limitation imposed on us by the game itself. With luck, the role will only fall on players who seek to be active in the game. (*cross your fingers!*)
In practical terms, players must always remember that the Prince will inherit the throne, thus gaining power over the Houses through his ability to allocate newly conquered provinces. If you make an enemy of the Prince, your House might find itself smaller than the others when he becomes Emperor.
Chancellor
The position of Chancellor is without a doubt the most important and powerful one in EOTE. In game terms, the Chancellor is the person who actually plays the M2TW game. Unlike the other positions, you shouldn’t think of the Chancellor in the sense of what he can do, but rather what he cannot do. He is essentially playing the single player M2TW campaign with the following restrictions:
The Chancellor must obey the Game Rules and Edicts that have been passed by the Diet. Failure to do so can lead to impeachment by the Diet.
The Chancellor decides whether buildings are to be constructed in all settlements. If a settlement has a build queue from a Count, Duke, or King, then he must build the items on that list in the order listed. However, he does not have to build anything at all if he does not want to, he only has to follow the build queue if he does decide to build something. If a settlement has no build queue for whatever reason, the Chancellor can build whatever he likes.
The Chancellor moves the armies and hands out saved games to be played by the appropriate generals. He can fight battles that his avatar is commanding whenever he wants without pause, but must give other players 48 hours to fight their battles. If a player exceeds the time limit or if the battle is lead by a Captain or a general that is not represented by a player, the battle must be autoresolved. The only exception to the Chancellor’s control over the armies are the Household Armies. For more details, read the Game Rule on Household Armies.
Essentially everything else is free game. If there isn’t a Rule or Edict about it, the Chancellor can do whatever he wants. The Chancellor’s term last for 10 game turns (20 game years), but he can run for re-election if he wishes. In recognition for his contributions, the Chancellor gets a small influence bonus during votes on Edicts and in elections for Chancellor, even after he leaves
Signed Up:
Pharnakes - King William , King of England
Duchy of Canterbury
Duchy of York
nara shikamaru - First Elector of York
Ichigo - Second Elector of York
Duchy of Nottingham
sirnoob - Prince Rufus , 1st Elector of Nottingham
Duchy of Wellington
Warluster - Robert ,First Elector of Wellington.
gibsonsg91921 -Laurence Blidell,Diplomat of England/Second Elector of Wellington
El Diablo - Third Elector of Wellington
Cities Under Control:
York - Capital of the Duchy of York
Nottingham - Capital of the Duchy of Nottingham.
London - Capital of the Duchy of Canterbury.
Caen - Capital of the Duchy of Wellington.
I will post more later.
I have attempted several of these PBM's before, all closed and deleted because of oter PBM's happening. Well I have decided to start a new one, as I think I've waited a bit.
Anyway, here are the rules:
*This FAQ is borrowed from the KotR's game, and if any objections please PM me.*
Eye of the Eagle: A english M2TW PBeM.
Introduction
The general idea of the Eye of the Eagle(EotE) game is to allow a large group of players to determine the fate and development of the English Kingdom in M2TW.
All players are “Electors” and will belong to one of the four Ducal Houses, York (north), Wellington (west), Nottingham (east) or Canterbury (south). Eventually all players will be represented by an in-game character known as an “avatar.” This will typically be a general, but agents such as spies, priests or diplomats can be used as well upon request. It is not advisable to use an assassin as an avatar, as they have short life expectancies. If a player’s avatar gets into a battle, the player is expected to download the savegame and fight the battle.
Collectively, the Electors form the Parliment. This has two functions - to elect a Chancellor and to create Edicts. The Chancellor will be the “reigning player” and control the game during his term in office. He will move all the generals, authorize any buildings from the build queues and train any units/agents. “Edicts” are laws that require the Chancellor to take specific actions. These can be very wide ranging in scope, but typically include such things as declaring war against another nation, seeking an alliance with a neutral country, or making peace with an enemy nation.
If you wish to join the game...
Then post here what house you want to be in, and I will put you down!
Electors
All players, except the King, are Electors, even if they hold another rank. It is the lowest rank in the game and all new players begin at this level. As an Elector, you may speak in the Parliment, propose one Edict per session, vote on Edicts, and vote for Chancellor. All Electors belong to one of the Ducal Houses. You are not required to follow the orders or suggestions of your Duke, but he has the ability to bestow and remove ranks and privileges. If you have ambitions to rise to a higher rank, carefully consider whether your Duke will approve of your actions or not.
It is important to remember that you can only freely propose one personal Edict per Diet session. Choose an issue that is important to you and think very carefully about how you word it. A poorly worded or unimportant Edict can easily be ignored and forgotten. The only way you can propose more than one Edict per Diet session is through the approval of your Duke.
Electors will be provided with avatars on the basis of seniority; first come, first served. Generals are the most popular avatars and there may be a waiting period to obtain one. Agent avatars can usually be obtained quickly, but are not as complex and are not really suited for players who wish to rise to a higher rank. If you take a general as an avatar, you will be expected to fight any battles the avatar gets into, assuming he commands the army. You will have 48 hours in which to fight the battle after you are notified about it. When that time expires, the battle will be autoresolved, which could result in the death of your avatar. If you do not want to fight battles and there is a shortage of generals for avatars, please do not accept one. If you want an avatar but do not wish to fight, please consider using an agent.
Electors also have some special options. As you don't have a representive on the campaign map, they pick one of the avabile unit.
E.g.: You are a Elector with no Avatar, so you like Longbows, so you ask teh Chancellor to train a Longbow Unit and that represents YOU! it can join a army of a avatar, but if involved in a battle they have to get rights of you to take part in the battle (though the avatar commands it)
Also with Elector Units they can break off from a army, and if attacked they're to fight.
Counts
Counts are prominent nobles within their Houses. The title of Count can be bestowed upon an Elector by his Duke. The role of Count is identical to that of an Elector with a general avatar, with a few exceptions.
A Count rules over one of the settlements (city or castle) in his Ducal House. The Count may, at his discretion, determine the order in which buildings are created in that settlement (build queue). The Chancellor is not required to build anything in the settlement, but if something is built, it must be in the order determined by the Count. The Count can also set the tax rate in his settlement, if it is a city. Counts gain a small influence bonus during votes on Edicts and in elections for Chancellor. Counts can name an heir to take over their lands when they die. For practical purposes, this should only be an Elector from your Ducal House with a general avatar who is not already a Count.
There are two kinds of Counts: Freehold Counts and Bonded Counts. The difference is simple. Freehold Counts are the natural born sons of a Duke. They cannot be removed from control of their settlement, though the Duke can still name another as his heir if a Freehold Count displeases him. Bonded Counts are non-blood sons of a Duke, such as adoptees, sons-in-law, or anyone else who is not a natural born son. Bonded Counts can be stripped of their titles and lands at any time and for any reason by the Duke.
Dukes
Dukes are the heads of the Houses. They are figures of authority and they wield a great deal of power. There is only one Duke per House and a player can only become Duke by being the Duke’s heir at the time of his death. The role of Duke has many more powers than that of Count and Dukes gain a significant influence bonus during votes on Edicts and in elections for Chancellor.
The Duke rules over the capital of his House and all provinces which do not have a Count. Just like with a Count, the Duke can determine the build queue and tax rate for these settlements, but he can give orders for as many of them as he wishes. Dukes are also responsible for promoting and demoting Bonded Counts. A Duke may give any Elector with a general avatar the rank of Count, making them a Bonded Count. He may take away their lands at any time or switch their lands as he sees fit. The Duke can name an heir to take over as head of his House when he dies. For practical purposes, this should only be an Elector from your Ducal House with a general avatar, and it is recommended (though not necessary) that the person already be a Count.
The Duke is responsible for managing the affairs of his House and will often be dealing directly with the Chancellor and the Kaiser in high-level political discussions. Dukes may propose one personal Edict per Diet session, but also control three additional House Edict proposals per Diet session. These proposals are no different than any other Edicts, but they must have the pre-secured backing of at least two seconders from inside the Duke’s House. These can be the Duke’s own Edicts, but it is recommended that the Duke pick at least some of them from amongst the ‘extras’ his Electors want to put forward. It would be entirely appropriate for the Duke to use incentives and threats to ensure that the policies he wants get put forward. However, remember that even these extra Edict proposals must come pre-seconded by two members of his House. Don’t anger too many of your Electors or they could prevent you from using your extra Edict proposals!
Finally, the Duke controls the Household Army. The Household Army is the House’s personal military force and it is largely independent of outside control. The Duke is responsible for determining where it is garrisoned, who commands it, and what orders it is given. For more details, read the Game Rule on Household Armies.
Stewards
Stewards are Electors who are temporarily acting as Dukes. KOTR originally started with two Stewards, but for the most part, the title of Steward is a temporary one bestowed on a House Elector for a short time when a Duke is unavailable to fulfill his duties. In reality, this happens when a player who is a Duke is going on vacation or is otherwise going to be out-of-touch with the game for a short period of time.
Stewards have all of the powers of Dukes for the duration of their term, except that they cannot name an heir.
King
The King is the supreme head of the Kingdom. It is a hereditary position. (Note: This is not historical, but there’s no way to change this in-game.) While the King is theoretically the most powerful man in the entire Kingdom, in the EotE game he plays a more subtle role. The King gains an influence bonus equal to his authority during votes on Edicts and in elections for Chancellor.
First, the King presides over the Parliment. It is his job to maintain order in the Parliment and ensure that it runs smoothly. If there is a dispute about the Game Rules, the King will make the final decision about the proper manner to follow the Rules.
Second, the King does not belong to any of the Ducal Houses. Upon inheriting the throne, they leave their old House for good and lose any other titles (Elector, Count, Duke) that they might have. The King is expected to act for the good of the kingdom, rather than an individual House. While Kings are expected to be impartial, they will certainly have strong opinions about what is best for the Kingdom. This may in turn result in them siding with Houses that support their decisions and working against Houses that they believe are hurting the Kingdom.
Third, Kings allocate newly captured provinces to the Ducal Houses. When a province is captured, it comes under the direct control of the king, who can control them in the same manner that the Dukes and the Counts can control their own lands. The King may allocate any of his lands to any of the Ducal Houses. Once allocated, they cannot ever be returned to the King. House provinces where are re-taken after being occupied by an enemy do not count as being “captured.”
Fourth, Kings decide which player-controlled avatar, if any, a Princess should marry.
Finally, kings can automatically assume the position of Chancellor for the first term after they are crowned. This power is not subject to parliment vote and no one can run against them. However, the King still has the limitations of Chancellor while in office, which means he can be impeached by the parliment in exceptional circumstances. Any further attempts by the King to be Chancellor must go through the normal election process.
Prince
The Prince is a largely unimportant role, significant mainly because he is the heir to the throne and will become the next King. Unlike the title of Emperor, the title of Prince is added in addition to any other titles the player holds. This gives the player a small influence bonus during votes on Edicts and in elections for Chancellor. The Prince’s only duty is to preside over the parliment when the King is absent.
There is no control over who becomes the new Prince once the current one assumes the throne. Like with the king, this is a limitation imposed on us by the game itself. With luck, the role will only fall on players who seek to be active in the game. (*cross your fingers!*)
In practical terms, players must always remember that the Prince will inherit the throne, thus gaining power over the Houses through his ability to allocate newly conquered provinces. If you make an enemy of the Prince, your House might find itself smaller than the others when he becomes Emperor.
Chancellor
The position of Chancellor is without a doubt the most important and powerful one in EOTE. In game terms, the Chancellor is the person who actually plays the M2TW game. Unlike the other positions, you shouldn’t think of the Chancellor in the sense of what he can do, but rather what he cannot do. He is essentially playing the single player M2TW campaign with the following restrictions:
The Chancellor must obey the Game Rules and Edicts that have been passed by the Diet. Failure to do so can lead to impeachment by the Diet.
The Chancellor decides whether buildings are to be constructed in all settlements. If a settlement has a build queue from a Count, Duke, or King, then he must build the items on that list in the order listed. However, he does not have to build anything at all if he does not want to, he only has to follow the build queue if he does decide to build something. If a settlement has no build queue for whatever reason, the Chancellor can build whatever he likes.
The Chancellor moves the armies and hands out saved games to be played by the appropriate generals. He can fight battles that his avatar is commanding whenever he wants without pause, but must give other players 48 hours to fight their battles. If a player exceeds the time limit or if the battle is lead by a Captain or a general that is not represented by a player, the battle must be autoresolved. The only exception to the Chancellor’s control over the armies are the Household Armies. For more details, read the Game Rule on Household Armies.
Essentially everything else is free game. If there isn’t a Rule or Edict about it, the Chancellor can do whatever he wants. The Chancellor’s term last for 10 game turns (20 game years), but he can run for re-election if he wishes. In recognition for his contributions, the Chancellor gets a small influence bonus during votes on Edicts and in elections for Chancellor, even after he leaves
Signed Up:
Pharnakes - King William , King of England
Duchy of Canterbury
Duchy of York
nara shikamaru - First Elector of York
Ichigo - Second Elector of York
Duchy of Nottingham
sirnoob - Prince Rufus , 1st Elector of Nottingham
Duchy of Wellington
Warluster - Robert ,First Elector of Wellington.
gibsonsg91921 -Laurence Blidell,Diplomat of England/Second Elector of Wellington
El Diablo - Third Elector of Wellington
Cities Under Control:
York - Capital of the Duchy of York
Nottingham - Capital of the Duchy of Nottingham.
London - Capital of the Duchy of Canterbury.
Caen - Capital of the Duchy of Wellington.
I will post more later.