PDA

View Full Version : Conditions/Commands/Events - Things to know



alpaca
05-05-2007, 21:37
Well I thought it's a good idea to collect which of the things described in the docudemons don't work as they should or not at all.

If you stumble across anything, please post it here or add it directly to my post.


Commands
terminate_battle appears to crash the script engine. After using it, no monitors worked for me.



Events
The loading order for the TurnStart and TurnEnd events is: CharacterTurn[Start/End], SettlementTurn[Start/End], FactionTurn[Start/End]




Conditions
MissionSucceeded doesn't seem to work properly. That is, it appears only to trigger on slightly_successful. A possible workaround is to use
MissionSuccessLevel > not_successful

BozosLiveHere
01-20-2008, 16:24
PreBattle triggers don't fire in EDCT.