uanime5
06-03-2007, 11:18
The purpose of this thread is to determine what buildings each faction should have and how their tech tree should be structured.
There are three main types of buildings: military, guilds, and economic (anything that isn't the other 2); while the tech tree can be centralised (need certain buildings to build other types of buildings) or decentralised (can build buildings in any order).
What buildings a settlement can have is not hardcoded, so castles can have markets and cities can have stables.
Here is my view on the Tomb Kings:
Military: since they don't train their soldiers they do not need any military buildings. The number of soldiers they have should be limited to the level of their settlement (with the exception of Bone Giants and Ushabti, which need some buildings to construct them).
Guilds: possible guilds include a Theologens guild for the Liche Priests, and possibly one that will allow the recruitment of Ushabti (Mason guild?).
Economic: not much of an economy, since they are not taxer, traders, or farmers most of their income should be from mining. The only other buildings they'd require would be to train their agents (spies, assassins, and priests), and provide armour and weapon upgrades.
Tomb King's can recruit the same units in castles and cities (they don't distinguish between them because they're not traders and don't need homes for their population).
Due to the small number of buildings available it would be pointless to give the Tomb Kings a centralised structure for military and economic buildings.
There are three main types of buildings: military, guilds, and economic (anything that isn't the other 2); while the tech tree can be centralised (need certain buildings to build other types of buildings) or decentralised (can build buildings in any order).
What buildings a settlement can have is not hardcoded, so castles can have markets and cities can have stables.
Here is my view on the Tomb Kings:
Military: since they don't train their soldiers they do not need any military buildings. The number of soldiers they have should be limited to the level of their settlement (with the exception of Bone Giants and Ushabti, which need some buildings to construct them).
Guilds: possible guilds include a Theologens guild for the Liche Priests, and possibly one that will allow the recruitment of Ushabti (Mason guild?).
Economic: not much of an economy, since they are not taxer, traders, or farmers most of their income should be from mining. The only other buildings they'd require would be to train their agents (spies, assassins, and priests), and provide armour and weapon upgrades.
Tomb King's can recruit the same units in castles and cities (they don't distinguish between them because they're not traders and don't need homes for their population).
Due to the small number of buildings available it would be pointless to give the Tomb Kings a centralised structure for military and economic buildings.