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Jochi Khan
06-04-2007, 19:15
Thought I should bring this to everyone's attention.

I have Three installs of VI on my PC. All have been installed 'clean' (from the discs not copy/paste). VI...Samurai Wars..and now Samurai Warlords Beta 8.

I have never ever had a problem with hosting games in any of the Total War series. Shogun, Medieval, Rome and Medieval2.

Since installing Samurai Warlords Beta 8 I am now unable to host any games in any of the VI installs. That is, I host a game but other players cannot see it. I am able to join a game that is hosted by another.
This has been play tested with three different players and all are getting the same result. Cannot see the game.
Two of the three have tried hosting and they also have the same problem as me. I can see other beta 8 games that are being hosted with the game info, and the 'version conflict etc' for games that are not beta 8.

CBR suggested that I host a LAN game and then try hosting in the multiplayer game lobby. Apparently others have had this same problem and hosting a LAN game has corrected the problem for them. This I have done but the problem still remains.

It is NOT a firewall issue. I have shut down firewalls, disabled firewalls and even (silly thing to do online) have disabled both firewalls so that there was no protection at all and, incase someone suggests it, I have even disabled AVG (anti virus) which showed a virus when Beta 8 was first installed.(posted in my Warning thread) here (https://forums.totalwar.org/vb/showthread.php?t=85991)

There is definately a problem with Beta 8. A possible bug with the auto installer??? I have never been a fan of auto installers preferring to manualy instal the files myself. That way I know where the files have been installed to.

RTW/BI and M2TW I can still host with no problems.

Does this mean that the only time I would be able to play Samurai Warlords would be if any of the 'team' are online and Sundays only???

I want to be able to host a game when/that is convenient for me to play.

Puzz3D
06-04-2007, 21:41
Well I don't see how the problem can be the beta 8 because it only installed to one of your three MTW/VI installs. When was the last time you hosted an MTW/VI game? Maybe something else has changed in the interim.

I've been told that the Zone Alarm firewall stops the hosting of MTW/VI games even if you turn the firewall off.

Orda Khan
06-04-2007, 23:43
I've been told that the Zone Alarm firewall stops the hosting of MTW/VI games even if you turn the firewall off.
I don't know where you got that information but it is incorrect. I did all my hosting in STW/MI, MTW and VI this way.
Out of interest, how was the 'host a LAN' solution discovered? It would imply to me that there has been a problem for others

........Orda

TosaInu
06-04-2007, 23:44
Hello Jochi,

ZoneAlarm can be odd indeed. It suffices right now (for me) to just disable it. But in the past I was often forced to deinstall it completely.

Here's a zip version.
http://www.mizus.com/files/files/MTW/Stats/SamWars-beta8.zip

Jochi Khan
06-04-2007, 23:57
Well I don't see how the problem can be the beta 8 because it only installed to one of your three MTW/VI installs. When was the last time you hosted an MTW/VI game? Maybe something else has changed in the interim.

Nothing at all has changed or been installed except the beta 8 since last hosting VI


I've been told that the Zone Alarm firewall stops the hosting of MTW/VI games even if you turn the firewall off.

That is untrue. Did you not read my explanation of how I have always hosted games with no problems with Zone Alarm on my PC just set to Medium in the Firewall section.

It is only since installing beta 8 that this problem has arisen.

barocca
06-05-2007, 00:01
i have to agree with Puzz,

installing beta 8 to One copy of VI will not and can not have an impact on the other copies.
files do Not get installed outside the VI directory tree.

something else is causing the problems, a firewall or anti-spy-ware program blocking the port,
or even malware hijacking the port

You may not even know it is there, drive-by malware is becomming more and more common, i had a run in with some myself.
The nastiest stuff like to make use of XP's "superhidden" feature to tuck itself away in plain site...

barocca
06-05-2007, 00:14
FOR EXAMPLE
if you have seen a popup like this

then it is quite possible you have malware on your sytem

https://img370.imageshack.us/img370/5619/malware2qv7.jpg (https://imageshack.us)

B.

barocca
06-05-2007, 00:19
if you see ads like that one open TASKMANAGER
and kill ALL instances of explorer immediately from taskmanager

anything you do, click the red-x, hit cancel, close from the taskbar,
anything, will start the install process.
kill ALL instances of explorer immediately from taskmanager

B.

Jochi Khan
06-05-2007, 00:23
1. Please answer Orda's question if there is no problem.

2. Who discovered the LAN work around and why if there is no problem.

We enjoyed playing Samurai Wars (the 20Nov version) so,

if this cannot be resolved you have lost four potential players for this game.

Jochi Khan
06-05-2007, 00:33
Hello Tosa,


Hello Jochi,

ZoneAlarm can be odd indeed. It suffices right now (for me) to just disable it. But in the past I was often forced to deinstall it completely.

I have never had any problems with Zone Alarm.


Here's a zip version.
http://www.mizus.com/files/files/MTW/Stats/SamWars-beta8.zip

Is there anything different about this version compared with the one I downloaded from Yuuki's Signature?

TosaInu
06-05-2007, 00:48
Hello Jochi Khan,

Had it a few times with STW, maybe some versions. Red Orchestra had a problem with ZoneAlarm too (only a year ago). A complete uninstall was the only solution.

The one in Puzz3D's signature is the exe installer. I unpacked that and just zipped the mod files, ran another virusscan and uploaded that. When you unzip you'll get a folder called modfiles. Just copy the content of that to a VI install. So, same version.

Jochi Khan
06-05-2007, 11:16
hello Tosa,

Thank you for your help.

I will uninstall the Beta 8 game, make a new clean VI install and then copy the content of the modfiles to it.

Tomisama
06-05-2007, 12:20
1. Please answer Orda's question if there is no problem.

2. Who discovered the LAN work around and why if there is no problem.

We enjoyed playing Samurai Wars (the 20Nov version) so,

if this cannot be resolved you have lost four potential players for this game.

I first heard of the LAN work around years ago, and having nothing to do with Samurai Wars. I was only reminded of it recently when having a problem hosting a SW game, but it is not new.

I believe it is like the problem caused by playing a single player game and then trying to play multiplayer without rebooting, or loosing sync with the host's game when you do not have strictserver imployed. That is, it is a short comming of the game, and not having to do with anyones mod.

Puzz3D
06-05-2007, 17:24
I will uninstall the Beta 8 game, make a new clean VI install and then copy the content of the modfiles to it.
Delete all the maps in \Battle\Maps before unzipping beta 8. Also, if you use the unzip built into Windows, unzip beta 8 to a temp folder because it will create an extra subfolder above the files being unzipped. Then copy and paste the files under that subfolder to your MTW/VI install.

The zip version of beta 8 is not going to fix the hosting problem. Something else is causing your hosted games to be invisible because even your unmodified MTW/VI doesn't work.

Orda Khan
06-05-2007, 21:49
Well I've read all the posts. I don't even have Z/A and I can't host either. My PC is brand new so either I'm the unluckiest guy in the world to pick up the same malware as a bunch of other guys or there is definitely something up with this mod

........Orda

TosaInu
06-05-2007, 22:14
Hello Orda Khan,

The game MTW has some features. You recall mismatch in projectile stats when you played campaign first and then MP? Tomisama says that this lan thing was an issue years ago, this mod didn't even exist back then.

It's software, the weirdest things happen. Maybe there is a part in MTW that locks another part (MP hosting module) as a side-effect?

I wouldn't iron out the firewall. ZoneAlarm is not the only program that can block ports and when a port is blocked, hosting is not possible. Just configuring a firewall (if that is the problem) doesn't need to solve the problem. Even disabling from startup doesn't do the trick at times. In those cases the firewall has to be removed and all traces of it.

Then there also is the delay in popping up. When I host (either MTW or a mod), it can take up to a minute before the game shows up.

Have you tried the lan reset?

Apart from the firewall, is there a router?

If you have a clean install of MTW VI, try hosting there and install the mod after success?

My current install is made using the same installer, I'm not aware of having done anything special, I can join and host.

Orda Khan
06-05-2007, 23:07
Tosa
As you know I used to run on ME and the only problem I ever encountered on MTW or VI was that I needed a restart before going MP or I'd crash to a black screen with green dots along the top ( I recall you were aware of/had seen the situation)
I am on Vista now with a brand new PC and I read posts about Z/A and malware and I have more than doubts. I think it is a little bit more than pure coincidence that at least four seperate players are experiencing problems. Don't you think it a bit strange?
The attitude has been very blunt; it's not the mod it's you or your PC. Poor Warman can't even get the thing to install.
I played a 1v1 of this mod and it was just like going back a few years. I thoroughly enjoyed it and I would probably drag my weary carcasss onto my trusty steed again to experience those bygone days but with the terrible downward trend in TW MP, I've not played for so long that I am having trouble even remembering what MP play was.
I believe you play on Sundays. That's fine I could join you but unfortunately I can't choose for myself and neither can I host and neither can other players but yet the mod is OK and there are other problems on different OS's and different machines?
Well I made an effort but there you go. Pity the Warlords Beta was made because I could host Samwars

.......Orda

Puzz3D
06-06-2007, 01:07
I don't see how the Sam Wars mod could be affecting hosted game visibility. All the mod does is change graphics and stats. It doesn't change any system files, and it doesn't change the main executable which is what contains the network code. At worst, people can't join your hosted game due to a stat conflict or missing map.

Quite often many players cannot see mtw/vi hosted games until they relog. That is they have to relog after the game has been hosted, and then they can see it. That's a known problem in mtw/vi.

Another issue is that mtw/vi multiplayer doesn't work with some of the new video cards. Eventually, new hardware will completely kill mtw/vi multiplayer.

You could also get software conflicts as well that prevent mtw/vi from working properly. I'm unclear about how much time elapsed between the last successful hosting of an mtw/vi battle and the installation of beta 8. If any other programs were installed between those two times, it could cause problems.

Warman's computer can't run the installer which is a Visual Basic program. It's possible his Visual Basic run time library is out of date. In any case, Tosa made the zip install which can be used to bypass the Visual Basic installer, and that should work for him.

Jochi Khan
06-06-2007, 11:29
I'm unclear about how much time elapsed between the last successful hosting of an mtw/vi battle and the installation of beta 8. If any other programs were installed between those two times, it could cause problems.

Approximately two weeks and no new programs have been installed before or after beta 8.
Yes I do have a new ISP, but that account was set up on the 4th Dec 2006, Broadband ADSL 8MB, so you can rule out the 'different ISP' arguement.

Repeating myself, I do not have any problems with hosting M2TW and on a regular basis. It is only with MTW/VI and only since I have installed the Beta 8

R'as al Ghul
06-06-2007, 11:34
Jochi Khan,

are you running Windows Vista?

R'as

R'as al Ghul
06-06-2007, 12:17
Hey everybody,

I can sense some latent aggravation in this thread. I understand that the problem can be frustrating but let's remember that we're all friends here, even clanmates, and we all want the same: play the game.

The new installer we're using is a python script my brother did for us. We need it because it would be too tedious to instruct everybody to clean out the map folders, etc. So far, we had more than 800 downloads in April alone. Tosa, CBR, Yuuki, barocca and I have not experienced any problems with the installation or the use of the mod. We don' have any word from the masses but no news is most probably good news in this respect.



I am on Vista now with a brand new PC and I read posts about Z/A and malware and I have more than doubts. I think it is a little bit more than pure coincidence that at least four seperate players are experiencing problems. Don't you think it a bit strange?
The attitude has been very blunt; it's not the mod it's you or your PC. Poor Warman can't even get the thing to install.
.......Orda

Orda,
Tomisama has the problem that he cannot even start the game on Vista. It's most probably because of his graphics driver. I don't have experience with Vista but I noticed a lot of threads here and at .net about compatibility problems with Vista. One could try to run the game in a compatibility mode, maybe that helps. Apart from that I can't offer any support for Vista users. If all of the four mentioned players run Vista it can well be that you all suffer from the same problem.
Concerning the "blunt" attitude I think you may've misinterpreted the one or other post. Keep in mind that communication is difficult in a text-based medium. Warman has had problems with all the mod releases, iirc. And the fact is that we run the mod without problems on XP.
Also, the mod doesn't do much that other mods don't. We only change graphics and stats, the network code in the .exe is the same, no mod touches that. The installer also doesn't change any Windows files.

At the moment I'd blame it on Vista. If Jochi runs XP and we can't sort it out I still wouldn't be convincend that it's the installer because I don't see how it could cause such problems.

Please tell me if the four players mentioned by you are running XP or Vista.

:bow:

R'as

Noir
06-06-2007, 12:53
Just for the sake of adding to cases reported and in hope that any problems will be resolved, i will say that i run the mod and play it in SP and online as a participant and host for the past 2 months without any problems on Windows XP.

Many Thanks

Noir

Orda Khan
06-06-2007, 17:17
R'as,
Yes I am on Vista and I am the only one. I answered Tomi's query about running VI on Vista, as I understand it to be an eight series Nvidia card problem. My GPU is 7600GT and this mod runs perfectly well in all ways except hosting.
No news from 800 players may well be good news, it may also mean there are 800 SP players enjoying Japanese campaigns. How many actually play online?

I seem to remember a bugged installer with a previous beta on SamWars

.....Orda

R'as al Ghul
06-07-2007, 10:41
R'as,
Yes I am on Vista and I am the only one. I answered Tomi's query about running VI on Vista, as I understand it to be an eight series Nvidia card problem. My GPU is 7600GT and this mod runs perfectly well in all ways except hosting.
I was afraid you'd say that. Ok, this is serious then. 3 or more players on XP who can't host.


No news from 800 players may well be good news, it may also mean there are 800 SP players enjoying Japanese campaigns. How many actually play online?

Okay, you've a point there. Most do play SP.

We have to find out what you lot do differently or what's the difference between yours and our XP.
To be absolutely sure that it's the mod we'd need to know if you can host games in MTW/VI with the current setup. Don't know how much time you have but it would be best to uninstall the mod and to try MP with a vanilla version. If that works, make a copy of the working version and install beta_8 over it, then try again.
I agree that it's tedious but I've no idea how else to get more information on the situation.
I'd also like to know if Jochi has made progress with Tosa's zip version.

R'as

Jochi Khan
06-07-2007, 13:57
Hi R'as


I was afraid you'd say that. Ok, this is serious then. 3 or more players on XP who can't host.

My graphics card is the same version as Ordas, The GeForce XFX 7600GT and as Orda said, we can play the mod with no problems, the only difference being, I am using XP and Orda has Vista. CBR hosted some games for us and they all played ok. So there is no problem with our setups, we can play the mod.



Okay, you've a point there. Most do play SP.

This is what I was thinking. Highest number I have seen in foyer is 21 (and not all of them on Beta 8) so not many MP'ers amongst the 800.
I have downloaded it 3 times incase of a 'bad' download causing the problem. Trying to rule out all possible options.



Don't know how much time you have but it would be best to uninstall the mod and to try MP with a vanilla version. If that works, make a copy of the working version and install beta_8 over it, then try again.
I agree that it's tedious but I've no idea how else to get more information on the situation.

I had 2 VI installs, Samurai Wars installed and the other with other mods installed. I did a new fresh install for the Samurai Warlords Beta 8. The reason is, I like to keep these games I enjoy on their own install and not have multiple mod installs on one. Hope you understand what I am saying.

As it is now........ I have Samurai Wars installed and MTW/VI with other mods installed.
The MTW/VI/Beta 8 I have uninstalled.



I'd also like to know if Jochi has made progress with Tosa's zip version.

Tosa and I run some tests the other night with me trying to host. I could host but Tosa couldn't see my game. We both kept relogging and waiting for a few minutes in the hope it would work but no luck.

I will try your suggestion of installing a new MTW/VI vanilla and check if I can host successfully with that. Will post the result.

To recap in answer to some of the above posts.....

1. Yes I do have a new ISP but that was December last year and I have hosted since then
2. I was on adsl broadband 1MB connection before changing but now on 8MB connection.
3. I can and still do host in M2TW with no problems. So can see no reason why MTW/VI Beta 8 should be a problem. It is the same PC with the same connection.
4 After installing Beta 8 on this PC I was unable to host any of the MTW/VI installs.
Barocca posted that files do not get installed outside the directory and affect others but it seems to have on this occasion. (I am not doubting your word Barocca :o))

ELITEofWARMANGINGERYBREADMEN88
06-07-2007, 15:48
if you see ads like that one open TASKMANAGER
and kill ALL instances of explorer immediately from taskmanager

anything you do, click the red-x, hit cancel, close from the taskbar,
anything, will start the install process.
kill ALL instances of explorer immediately from taskmanager

B.


What you mean? Like the stuff under SYSTEM and that?


Well if so, to late for me since I didn't know what to end task out of extacly:sweatdrop:

Puzz3D
06-07-2007, 17:37
3. I can and still do host in M2TW with no problems. So can see no reason why MTW/VI Beta 8 should be a problem. It is the same PC with the same connection.
M2TW communicates over a different port than does MTW. The port is a number that's included in each data packet, and it's used to direct incoming packets to the appropriate program. Firewalls block data packets that originate a request from outside the firewall unless the firewall has been configured to pass the included port number. As I recall, MTW uses port 18321 and MTW/VI uses port 18322, and these ports have to be open for both UDP and TCP. GameSpy also requires about 10 additional ports to be opened, but I don't know if they affect visibility of hosted games. I don't know what port or ports M2TW uses or if it requires both UDP and TCP. So, it's possible that a firewall could block MTW/VI hosting and not M2TW hosting, and that would be consistent with all the MTW/VI installs not working.


4 After installing Beta 8 on this PC I was unable to host any of the MTW/VI installs.[/B]
But, two weeks elapsed between the last successful hosting of MTW/VI and the inability to host. Something could have changed in those two weeks.

I run WinXP Pro + SP2, and have 6 installs of MTW/VI. I installed beta 8 to two of them; one for SP which I modify and one for MP which I don't change. I can host by enabling DMZ on my hardware router which forwards all ports to the local LAN ipaddress of my machine. I have Windows firewall running, but don't have to turn that off to host.

Right now we only have 6 people playing Samurai Wars MP regularly. We all have MSN and can arrange games over that, and CBR hosts a teamspeak server on Sunday for those who have a headset and microphone. I think just about everyone can host, so it's not actually necessary to be able to host during this session. The network operation of this mod seems stable now. We get together on Sundays at around 19:00 gmt. We play for at least 3 hours, but last Sunday the session lasted 6 hours. AggonyKalle joined us for a couple of games. Unfortunately, RageFury can't get MTW/VI MP to work due to his new ATI X700 video card.

Jochi Khan
06-07-2007, 22:03
M2TW communicates over a different port than does MTW. The port is a number that's included in each data packet, and it's used to direct incoming packets to the appropriate program. Firewalls block data packets that originate a request from outside the firewall unless the firewall has been configured to pass the included port number. As I recall, MTW uses port 18321 and MTW/VI uses port 18322, and these ports have to be open for both UDP and TCP. GameSpy also requires about 10 additional ports to be opened, but I don't know if they affect visibility of hosted games. I don't know what port or ports M2TW uses or if it requires both UDP and TCP. So, it's possible that a firewall could block MTW/VI hosting and not M2TW hosting, and that would be consistent with all the MTW/VI installs working.

So, why have I not had a problem hosting before? All I have ever had to do with my firewalls is set them to 'Allow' or 'Not block' the servers that I am connecting to.



Right now we only have 6 people playing Samurai Wars MP regularly. We all have MSN and can arrange games over that, and CBR hosts a teamspeak server on Sunday for those who have a headset and microphone. I think just about everyone can host, so it's not actually necessary to be able to host during this session.

No, but it would be necessary for one of us to be able to host at other times that suit us.

Puzz3D
06-08-2007, 06:00
So, why have I not had a problem hosting before? All I have ever had to do with my firewalls is set them to 'Allow' or 'Not block' the servers that I am connecting to.
Is Windows Firewall turned on and Windows Automatic Updates enabled? If so, maybe an automatic update changed the Windows Firewall configuration. I have Windows Firewall turned on, but Windows Automatic Updates turned off. If you go to Control Panel then Security Center, you'll see if it's turned on. Access the Windows Firewall under Manage Security Settings, and check under the Exceptions tab to see if Medieval_TW is checked as an exception. There is also a check box there to display a message when Windows Firewall blocks a program. In Windows Firewall, you can't allow or block servers. You allow ports or programs.

I don't know anything about Zone Alarm, but if it has an automatic update feature, the configuration could have changed or the program could have become incompatible with MTW/VI. We'd have to hear from someone who can host and is running the same version of Zone Alarm on the same version of Windows to rule out incompatibility.

Jochi Khan
06-08-2007, 11:51
All I have ever had to do with my firewalls is set them to 'Allow' or 'Not block' the servers that I am connecting to.

That should have read.. Programs ...and not Servers.

I am aware of how windows XP sets the Exceptions. Have been using it for a number of years now. Checked and double checked, all the programs I need 'not blocked' are not blocked (all the necessary boxes are ticked). The windows updates do not change your Exceptions.

Zone Alarm works differently in as much as you set your levels of security each time you want to play online. This you then change when you log off the games. Again, do not get changed when Zone Alarm does auto update.

Puzz3D
06-08-2007, 13:22
That should have read.. Programs ...and not Servers.
I see in Windows Firewall that there is an option to make a list of ip addresses that are allowed access a program. So I was incorrect about not being able to specify servers. This setting defaults to "allow all ip addresses access".

Since you already tried disabling the firewalls, that should be enough eliminate them as the cause of the hosting problem. At the moment, I don't have any other ideas about what could be causing the problem.

barocca
06-08-2007, 13:34
if you see a popup like this one displayed below

hit the keys marked "ctrl" - "alt" and "delete" at the same time

that opens a program called taskmanager in a new window

there are five tabs,
applications, processes, performance, networking, users

hit/click the Applications tab

click on the Internet Explorer icons and for each one hit the end task button at the bottom off the window

if you do not understand any of this then go to majorgeeks.com and find their malware forum and follow their instructions.,
READ THE THREAD MARKED README before you post a thing in their forums.

B.

FOR EXAMPLE
if you have seen a popup like this

then it is quite possible you have malware on your sytem

https://img370.imageshack.us/img370/5619/malware2qv7.jpg (https://imageshack.us)

B.

barocca
06-08-2007, 22:29
things that have caused me grief when trying to host MP online

(just listing everything that has ever blocked me from hosting)
(kinda like thinking out loud)

an anti-spyware package could be blocking the game from using ports

an anti-virus package could be blocking the game

i had a spare PC acting as firewall/router, i could find no way to port forward through it
(that was a software issue with the program i was using to emulate a router)

some routers need to be specifically configured to allow port forwarding
(some modern cable/adsl modems are also routers, usually they dont need
configuring when used as modems, but maybe they think they are a router)

one ISP i was with, their Proxy, i had to speficially name / address in internet explorer

another ISP Proxy i had to cut out of the "chain" as it simply would not allow the game to connect



there has to be a reason for your problem, if we can find it I will be very happy,
the more info we have on glitches like this, the better we can support people who want to play

cheers
B.

Jochi Khan
06-09-2007, 01:27
Thank you for 'thinking out loud' barocca. :2thumbsup:

I agree, the more things that people post that they have encountered or experienced, the more options people will have to help solve their problem/s.

It is frustrating but I will keep on trying until it is solved. The annoying thing is I have never had a problem with hosting any games in the past. All the Totalwar series.

Zone Alarm, AVG, Adaware and Spybot have always been running on my machines.

Jochi Khan
06-19-2007, 22:07
Today, a complete new fresh instal of MTW/VI/Patch2.01/Beta8.


Set ZoneAlarm-Medium Security (which allows hosting)

Windows Firewall Exceptions-Allow MTW/VI/Beta8

Router (BT Hub)-Game or Application Sharing-Port Forwarding 18322
-Firewall-Disabled

AVG-Disabled
I am now very close to minimum internet security..........

Logged on to Beta8..Hosted a game (correct era, japan, japanese. etc. etc.:o))..two players in the foyer assisting me could not see the game.
The three of us relogged a few times to rule out any problem there but still they couldn't see the game.

Just what else do I have to do to resolve this problem?????????????????
(this is an exclamation not a question :-))

SP custom battle plays great.

R'as al Ghul
06-20-2007, 10:57
Jochi,

I just believe that you know your diverse firewalls and how to let the game through them. Atm I've no idea what the problem could be. Can you host with a vanilla version of MTW-VI without traces of beta_8 anywhere else?

Apart from that, we had some similar problems on sunday. The games of those of us who usually host (meaning it has worked 100s of times before) were invisible. It wasn't just the beta_8 games but all games in the lobby. There's one guy who reported 6 games total when I was only able to see 2 of them and others couldn't see any. Relogging or switching back and forth between the "Internet games" screen and the lobby wasn't any help.
In the end it worked again but there was no indication on what the problem was.

R'as

Noir
06-20-2007, 12:47
Jochi Khan,
Just a small hint, that unduobdtedly you might have tried, and that it might be irrelevant:

turn the AGP down to 0 Mb, in the "performance" options in the game menu.

In one case this has solved the problem of not being able to host and of immediate drops from the server.

Many Thanks

Noir

Puzz3D
06-20-2007, 16:43
Set ZoneAlarm-Medium Security (which allows hosting)

Windows Firewall Exceptions-Allow MTW/VI/Beta8

Router (BT Hub)-Game or Application Sharing-Port Forwarding 18322
-Firewall-Disabled

AVG-Disabled
No need to disable AVG as it doesn't interfere with hosting.

My router, the D-Link DI-624, is also a DHCP server. The firewall disable (DMZ) only applies to one local ip address which is selectable. I set up the DHCP to always give my machine the local ip address 192.168.0.100, and then set the DMZ for that same address. The alternative to DMZ is to use port forwarding which is also ip address specific.

If you are running Peer Guardian, that will block hosting. You have to disable it for hosted games to be visible.