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View Full Version : Possible MP mod ?



zaher
07-26-2007, 19:58
Hi all !


While playing this game MP, i noticed how huge are differences between basically identical units which getting used in MP battles. Because of additional uprades cost player cannot get exactly specified unit for each faction. I can put many examples, but let me show 2 from them:

1. Mounted sergeants, Arab cavalry, Byzantine lancers starting with same statistics, but their upgrade potential make them absolutely different units. MS can get only 1 armor upgrade, Arab cav can get 2 and Byz lancers-3. Thats describe their slightly different initial cost and why exactly Byz lancers are lancers ( they get partial plate ).


2. Urban militia, Swordsmen militia, Byz infantry, Dismounted Byz lancers and on the other side examples like dismounted arab cavalry, dismounted sipahi lancers and other dismountes spears. Dismounted byz lancers starting like simple sword militia and become more like dismounted broken lancers later.


So, is it possible to make MP mod, that put armor upgrades correctly on each unit depending on era the game played without any cost, for example:

Early era - add upgrades based on blacksmith
High era - add upgrades based on heavy armourer and swordsmith guild
Late era - add upgrades based on armour factory ( broken lancers NEED it ) and swordsmith guild

Some barracks give also xp bonus for specific units. Combining all those faction specific bonuses which absolutely logically existing in SP, we can add more realistic gameplay in MP battles.It may give to player possibility to use potential of chosen units exactly as they was designed for each faction with their pro and con. What MP player can experience now is only "con".


Will be nice to hear responses from experienced modders too.:sweatdrop: