Patriote
08-09-2007, 19:49
If you take the example of the Roman-Carthagian script that if Roma besieges Mesena and it doesn't lift the siege, Carthage declares war on roma, what are the limitations to such scripts ?
Is it possible or would it be possible with EB2 to have rebels cities join specific faction using a script ? :inquisitive:
Because that could be a way to represent alliances that happened in the history(I'm thinking of some greek leagues) Of course, historical requirements would need to happend, like in the example mention earlier, Roma besieging Mesena, for such historical or political events to happen.
Also, having requirements instead of being automatic, this would not force players to replay history exactly, something the EB team wants avoid but rather force players to adjust depending on if the script is activated or not.
Is it possible or would it be possible with EB2 to have rebels cities join specific faction using a script ? :inquisitive:
Because that could be a way to represent alliances that happened in the history(I'm thinking of some greek leagues) Of course, historical requirements would need to happend, like in the example mention earlier, Roma besieging Mesena, for such historical or political events to happen.
Also, having requirements instead of being automatic, this would not force players to replay history exactly, something the EB team wants avoid but rather force players to adjust depending on if the script is activated or not.