PDA

View Full Version : All the Polybian Legions are identical?



Imaldrian
08-13-2007, 15:46
Hi,
I love your mod for adding something to rome and the sheer number of troops and battles, but The Polybian Legions ( Hastati, Principes and Triarii) are all the same for me - eg Legion I look the same as Legion II.
I fixed it in descr_model_battle but I want to know if there is any reason for this? Eg. CTD's or something else?

Imaldrian
08-13-2007, 20:48
btw here's the code i used if anyone wants it :
please remember to back up all your files.
just search for the first line in descr_model_battle.text in Rome-Total War/Data and copy and paste it in
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;Begin:Republican Legions: Hastati, Triarii, and Principe models:
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

type roman_hastati_3 ;All
skeleton fs_javelinman, fs_s1_gladius
indiv_range 40
texture romans_brutii, data/models_unit/textures/ferres/unit_roman_hastati_brutii.tga
model_flexi_m data/models_unit/hastati2_high.cas, 15
model_flexi_m data/models_unit/hastati2_med.cas, 30
model_flexi_m data/models_unit/hastati2_low.cas, 40
model_flexi data/models_unit/hastati2_lowest.cas, max
model_sprite romans_brutii, 60.0, data/sprites/romans_julii_roman_hastati_sprite.spr
model_tri 400, 0.5f, 0.5f, 0.5f

type roman_hastati_2 ;All
skeleton fs_javelinman, fs_s1_gladius
indiv_range 40
texture romans_brutii, data/models_unit/textures/ferres/unit_roman_hastati_scipii.tga
model_flexi_m data/models_unit/hastati2_high.cas, 15
model_flexi_m data/models_unit/hastati2_med.cas, 30
model_flexi_m data/models_unit/hastati2_low.cas, 40
model_flexi data/models_unit/hastati2_lowest.cas, max
model_sprite romans_brutii, 60.0, data/sprites/romans_scipii_roman_hastati_sprite.spr
model_tri 400, 0.5f, 0.5f, 0.5f

type roman_hastati_1 ;All
skeleton fs_javelinman, fs_s1_gladius
indiv_range 40
texture romans_brutii, data/models_unit/textures/ferres/unit_roman_hastati_julii.tga
model_flexi_m data/models_unit/hastati2_high.cas, 15
model_flexi_m data/models_unit/hastati2_med.cas, 30
model_flexi_m data/models_unit/hastati2_low.cas, 40
model_flexi data/models_unit/hastati2_lowest.cas, max
model_sprite romans_brutii, 60.0, data/sprites/romans_scipii_roman_hastati_sprite.spr
model_tri 400, 0.5f, 0.5f, 0.5f

type roman_principes ;ALL
skeleton fs_javelinman, fs_s1_slow_gladius
indiv_range 40
texture romans_brutii, data/models_unit/textures/ferres/unit_roman_principes_brutii.tga
model_flexi_m data/models_unit/principii_high.cas, 15
model_flexi_m data/models_unit/principii_med.cas, 30
model_flexi_m data/models_unit/principii_low.cas, 40
model_flexi data/models_unit/principii_lowest.cas, max
model_sprite romans_brutii, 60.0, data/sprites/romans_julii_roman_principes_sprite.spr
model_tri 400, 0.5f, 0.5f, 0.5f

type roman_principes_2 ;ALL
skeleton fs_javelinman, fs_s1_slow_gladius
indiv_range 40
texture romans_brutii, data/models_unit/textures/ferres/unit_roman_principes_julii.tga
model_flexi_m data/models_unit/principii_high.cas, 15
model_flexi_m data/models_unit/principii_med.cas, 30
model_flexi_m data/models_unit/principii_low.cas, 40
model_flexi data/models_unit/principii_lowest.cas, max
model_sprite romans_brutii, 60.0, data/sprites/romans_julii_roman_principes_sprite.spr
model_tri 400, 0.5f, 0.5f, 0.5f

type roman_principes_3 ;ALL
skeleton fs_javelinman, fs_s1_slow_gladius
indiv_range 40
texture romans_brutii, data/models_unit/textures/ferres/unit_roman_principes_scipii.tga
model_flexi_m data/models_unit/principii_high.cas, 15
model_flexi_m data/models_unit/principii_med.cas, 30
model_flexi_m data/models_unit/principii_low.cas, 40
model_flexi data/models_unit/principii_lowest.cas, max
model_sprite romans_brutii, 60.0, data/sprites/romans_julii_roman_principes_sprite.spr
model_tri 400, 0.5f, 0.5f, 0.5f

type roman_triarii ;ALL
skeleton fs_slow_spearman, fs_s1_slow_gladius
indiv_range 40
texture romans_brutii, data/models_unit/textures/ferres/unit_roman_triarii_brutii.tga
model_flexi_m data/models_unit/Triarii_high.cas, 15
model_flexi_m data/models_unit/Triarii_med.cas, 30
model_flexi_m data/models_unit/Triarii_low.cas, 40
model_flexi data/models_unit/Triarii_lowest.cas, max
model_sprite romans_brutii, 60.0, data/sprites/romans_julii_roman_triarii_sprite.spr
model_tri 400, 0.5f, 0.5f, 0.5f

type roman_triarii_2 ;ALL
skeleton fs_slow_spearman, fs_s1_slow_gladius
indiv_range 40
texture romans_brutii, data/models_unit/textures/ferres/unit_roman_triarii_julii.tga
model_flexi_m data/models_unit/Triarii_high.cas, 15
model_flexi_m data/models_unit/Triarii_med.cas, 30
model_flexi_m data/models_unit/Triarii_low.cas, 40
model_flexi data/models_unit/Triarii_lowest.cas, max
model_sprite romans_brutii, 60.0, data/sprites/romans_julii_roman_triarii_sprite.spr
model_tri 400, 0.5f, 0.5f, 0.5f

type roman_triarii_3 ;ALL
skeleton fs_slow_spearman, fs_s1_slow_gladius
indiv_range 40
texture romans_brutii, data/models_unit/textures/ferres/unit_roman_triarii_scipii.tga
model_flexi_m data/models_unit/Triarii_high.cas, 15
model_flexi_m data/models_unit/Triarii_med.cas, 30
model_flexi_m data/models_unit/Triarii_low.cas, 40
model_flexi data/models_unit/Triarii_lowest.cas, max
model_sprite romans_brutii, 60.0, data/sprites/romans_julii_roman_triarii_sprite.spr
model_tri 400, 0.5f, 0.5f, 0.5f

and export_descr_unit in the same folder
this time replace the units with these lines. they're all the same except for the soldier they use in the model.
type roman hastati
dictionary roman_hastati ; Hastati Rome only; (Republican Legion I)
category infantry
class light
voice_type Light_1
soldier roman_hastati_3, 60, 0, 1.5
officer roman_early_centurion
officer roman_standard
mount_effect horse -12, chariot -25, camel -6, elephant -50
attributes sea_faring, hide_forest, can_sap
formation 1.1, 1.1, 2.1, 2.1, 5, square
stat_health 1, 0
stat_pri 26, 1, pilum, 45, 2, thrown, blade, piercing, spear, 0 ,1
stat_pri_attr prec,thrown ap
stat_sec 21, 8, no, 0, 0, melee, simple, piercing, sword, 1.4 ,0.7
stat_sec_attr ap
stat_pri_armour 8, 25, 10, metal
stat_sec_armour 0, 1, flesh
stat_heat 3
stat_ground 2, 0, 0, 0
stat_mental 27, normal, trained
stat_charge_dist 35
stat_fire_delay 0
stat_food 60, 300
stat_cost 0, 400, 85, 50, 50, 200
ownership romans_brutii

type roman princeps
dictionary roman_principes ; Principes Rome only; (Republican Legion I)
category infantry
class heavy
voice_type Heavy_1
soldier roman_principes, 50, 0, 2.3
officer roman_early_centurion
officer roman_standard
mount_effect horse -6, chariot -25, camel -6, elephant -50
attributes sea_faring, hide_forest, can_sap, hardy
formation 1.1, 1.1, 2.1, 2.1, 5, square
stat_health 1, 0
stat_pri 28, 1, pilum, 45, 2, thrown, blade, piercing, spear, 0 ,1
stat_pri_attr prec,thrown ap
stat_sec 23, 12, no, 0, 0, melee, simple, piercing, sword, 1.3 ,0.71
stat_sec_attr ap
stat_pri_armour 12, 45, 10, metal
stat_sec_armour 0, 1, flesh
stat_heat 3
stat_ground 2, 0, 0, 0
stat_mental 29, disciplined, highly_trained
stat_charge_dist 35
stat_fire_delay 0
stat_food 60, 300
stat_cost 0, 500, 100, 50, 50, 200
ownership romans_brutii

type roman triarii
dictionary roman_triarii ; Triarii Rome only; (Republican Legion I)
category infantry
class spearmen
voice_type Medium_1
soldier roman_triarii, 40, 0, 3
officer roman_early_centurion
officer roman_standard
mount_effect elephant +1, chariot -25, horse +3, camel +3
attributes sea_faring, hide_forest, can_sap, very_hardy
formation 1.1, 1.1, 2.3, 2.3, 4, square
stat_health 1, 0
stat_pri 29, 16, no, 0, 0, melee, blade, piercing, spear, 0 ,0.6
stat_pri_attr spear, spear_bonus_8
stat_sec 27, 16, no, 0, 0, melee, simple, piercing, sword, 1.2 ,0.72
stat_sec_attr ap
stat_pri_armour 14, 41, 10, metal
stat_sec_armour 0, 1, flesh
stat_heat 4
stat_ground 2, 0, 0, 0
stat_mental 30, disciplined, highly_trained
stat_charge_dist 35
stat_fire_delay 0
stat_food 60, 300
stat_cost 0, 700, 140, 50, 50, 200
ownership romans_brutii

;;;BEGIN ROMAN PRE-MARIAN REPUBLICAN LEGIONS (Except those in Rome);;;;;

;;;PRE-MARIAN REPUBLICAN (NUMBERED) LEGIONS

type republican legioni hastati
dictionary republican_legioni_hastati ;(Republican Legion II)
category infantry
class light
voice_type Light_1
soldier roman_hastati_1, 60, 0, 1.5
officer roman_early_centurion
officer roman_standard
mount_effect horse -12, chariot -25, camel -6, elephant -50
attributes sea_faring, hide_forest, can_sap, very_hardy, no_custom
formation 1.1, 1.1, 2.1, 2.1, 5, square
stat_health 1, 0
stat_pri 26, 1, pilum, 45, 2, thrown, blade, piercing, spear, 0 ,1
stat_pri_attr prec,thrown ap
stat_sec 21, 8, no, 0, 0, melee, simple, piercing, sword, 1.4 ,0.7
stat_sec_attr ap
stat_pri_armour 8, 25, 10, metal
stat_sec_armour 0, 1, flesh
stat_heat 2
stat_ground 2, 0, 0, 0
stat_mental 27, normal, trained
stat_charge_dist 35
stat_fire_delay 0
stat_food 60, 300
stat_cost 0, 400, 85, 50, 50, 200
ownership romans_brutii

type republican legionii hastati
dictionary republican_legionii_hastati ; (Republican Legion III)
category infantry
class light
voice_type Light_1
soldier roman_hastati_2, 60, 0, 1.5
officer roman_early_centurion
officer roman_standard
mount_effect horse -12, chariot -25, camel -6, elephant -50
attributes sea_faring, hide_forest, can_sap, very_hardy, no_custom
formation 1.1, 1.1, 2.1, 2.1, 5, square
stat_health 1, 0
stat_pri 26, 1, pilum, 45, 2, thrown, blade, piercing, spear, 0 ,1
stat_pri_attr prec,thrown ap
stat_sec 21, 8, no, 0, 0, melee, simple, piercing, sword, 1.4 ,0.7
stat_sec_attr ap
stat_pri_armour 8, 25, 10, metal
stat_sec_armour 0, 1, flesh
stat_heat 2
stat_ground 2, 0, 0, 0
stat_mental 27, normal, trained
stat_charge_dist 35
stat_fire_delay 0
stat_food 60, 300
stat_cost 0, 400, 85, 50, 50, 200
ownership romans_brutii

type republican legioni principe
dictionary republican_legioni_principe ;(Republican Legion II)
category infantry
class heavy
voice_type Medium_1
soldier roman_principes_2, 50, 0, 2.3
officer roman_early_centurion
officer roman_standard
mount_effect horse -6, chariot -25, camel -6, elephant -50
attributes sea_faring, hide_forest, can_sap, very_hardy, no_custom
formation 1.1, 1.1, 2.1, 2.1, 5, square
stat_health 1, 0
stat_pri 28, 1, pilum, 45, 2, thrown, blade, piercing, spear, 0 ,1
stat_pri_attr prec,thrown ap
stat_sec 23, 12, no, 0, 0, melee, simple, piercing, sword, 1.3 ,0.71
stat_sec_attr ap
stat_pri_armour 12, 45, 10, metal
stat_sec_armour 0, 1, flesh
stat_heat 3
stat_ground 2, 0, 0, 0
stat_mental 29, disciplined, highly_trained
stat_charge_dist 35
stat_fire_delay 0
stat_food 60, 300
stat_cost 0, 500, 100, 50, 50, 200
ownership romans_brutii

type republican legionii principe
dictionary republican_legionii_principe ;(Republican Legion III)
category infantry
class heavy
voice_type Medium_1
soldier roman_principes_3, 50, 0, 2.3
officer roman_early_centurion
officer roman_standard
mount_effect horse -6, chariot -25, camel -6, elephant -50
attributes sea_faring, hide_forest, can_sap, very_hardy, no_custom
formation 1.1, 1.1, 2.1, 2.1, 5, square
stat_health 1, 0
stat_pri 28, 1, pilum, 45, 2, thrown, blade, piercing, spear, 0 ,1
stat_pri_attr prec,thrown ap
stat_sec 23, 12, no, 0, 0, melee, simple, piercing, sword, 1.3 ,0.71
stat_sec_attr ap
stat_pri_armour 12, 45, 10, metal
stat_sec_armour 0, 1, flesh
stat_heat 3
stat_ground 2, 0, 0, 0
stat_mental 29, disciplined, highly_trained
stat_charge_dist 35
stat_fire_delay 0
stat_food 60, 300
stat_cost 0, 500, 100, 50, 50, 200
ownership romans_brutii

type republican legioni triarii
dictionary republican_legioni_triarii ;(Republican Legion II)
category infantry
class spearmen
voice_type Medium_1
soldier roman_triarii_2, 40, 0, 3
officer roman_early_centurion
officer roman_standard
mount_effect elephant +1, chariot -25, horse +3, camel +3
attributes sea_faring, hide_forest, can_sap, very_hardy, no_custom
formation 1.1, 1.1, 2.3, 2.3, 4, square
stat_health 1, 0
stat_pri 24, 16, no, 0, 0, melee, blade, piercing, spear, 0 ,0.6
stat_pri_attr spear, spear_bonus_8
stat_sec 27, 16, no, 0, 0, melee, simple, piercing, sword, 1.2 ,0.72
stat_sec_attr ap
stat_pri_armour 14, 41, 10, metal
stat_sec_armour 0, 1, flesh
stat_heat 4
stat_ground 2, 0, 0, 0
stat_mental 30, disciplined, highly_trained
stat_charge_dist 10
stat_fire_delay 5000
stat_food 60, 300
stat_cost 0, 700, 140, 50, 50, 200
ownership romans_brutii

type republican legionii triarii
dictionary republican_legionii_triarii ;(Republican Legion III)
category infantry
class spearmen
voice_type Medium_1
soldier roman_triarii_3, 40, 0, 3
officer roman_early_centurion
officer roman_standard
mount_effect elephant +1, chariot -25, horse +3, camel +3
attributes sea_faring, hide_forest, can_sap, very_hardy, no_custom
formation 1.1, 1.1, 2.3, 2.3, 4, square
stat_health 1, 0
stat_pri 24, 16, no, 0, 0, melee, blade, piercing, spear, 0 ,0.6
stat_pri_attr spear, spear_bonus_6
stat_sec 27, 16, no, 0, 0, melee, simple, piercing, sword, 1.2 ,0.72
stat_sec_attr ap
stat_pri_armour 14, 41, 10, metal
stat_sec_armour 0, 1, flesh
stat_heat 4
stat_ground 2, 0, 0, 0
stat_mental 30, disciplined, highly_trained
stat_charge_dist 10
stat_fire_delay 5000
stat_food 60, 300
stat_cost 0, 700, 140, 50, 50, 200
ownership romans_brutii

btwi saw you have a third skin with laurel wreath on the shield - its an awesome skin you should use it.

DVK901
08-14-2007, 14:41
Hi,
I love your mod for adding something to rome and the sheer number of troops and battles, but The Polybian Legions ( Hastati, Principes and Triarii) are all the same for me - eg Legion I look the same as Legion II.
I fixed it in descr_model_battle but I want to know if there is any reason for this? Eg. CTD's or something else?

They were removed to make room for other units.