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econ21
09-20-2007, 15:06
This thread is for all out of character discussion of the King of the Romans PBM - a HRE M2TW game. Please post in this thread if you have any queries or are unsure where to post.

The list of players and description of their avatars is maintained in the first post of the Chancellor and Governors thread:

https://forums.totalwar.org/vb/showpost.php?p=1383081&postcount=1



*************KOTR FAQ (UPDATED)**********************

The following paragraphs are designed to provide a simple understanding of the KOTR game and how it works. If anything in these paragraphs conflicts with one of the Game Rules, the Rule takes precedent.

Introduction

The general idea of the King of the Romans (KOTR) game is to allow a large group of players to determine the fate and development of the Holy Roman Empire in M2TW.

All players are “Electors” and will belong to one of the four Ducal Houses, Franconia (north), Swabia (west), Austria (east) or Bavaria (south). Eventually all players will be represented by an in-game character known as an “avatar.” This will typically be a general, but agents such as spies, priests or diplomats can be used as well upon request. It is not advisable to use an assassin as an avatar, as they have short life expectancies. If a player’s avatar gets into a battle, the player is expected to download the savegame and fight the battle.

Collectively, the Electors form the Imperial Diet. This has two functions - to elect a Chancellor and to create Edicts. The Chancellor will be the “reigning player” and control the game during his term in office. He will move all the generals, authorize any buildings from the build queues and train any units/agents. “Edicts” are laws that require the Chancellor to take specific actions. These can be very wide ranging in scope, but typically include such things as declaring war against another nation, seeking an alliance with a neutral country, or making peace with an enemy nation.

How to Join the Game

In order to join the game and get started, all you need to do is post in the current OOC thread that you would like to join and select one of the four Ducal Houses. You can then start participating in as much or as little detail as you wish. You will always be able to find the location of the relevant game threads in the second post of the Imperial Library (https://forums.totalwar.org/vb/showpost.php?p=1383644&postcount=2).

The Ranks

KOTR attempts to mimic the feudal political system of medieval Europe. There are several ranks which each player can obtain, all of which come with their own benefit and responsibilities. If you wish to be highly involved, you can take on roles that require more work and responsibility. If you wish to simply observe and cast votes during election times, you will have to do very little. The extent of your involvement is entirely up to you.

Electors

All players, except the Emperor, are Electors, even if they hold another rank. It is the lowest rank in the game and all new players begin at this level. As an Elector, you may speak in the Imperial Diet, propose one Edict per session, vote on Edicts, and vote for Chancellor. All Electors belong to one of the Ducal Houses. You are not required to follow the orders or suggestions of your Duke, but he has the ability to bestow and remove ranks and privileges. If you have ambitions to rise to a higher rank, carefully consider whether your Duke will approve of your actions or not.

It is important to remember that you can only freely propose one personal Edict per Diet session. Choose an issue that is important to you and think very carefully about how you word it. A poorly worded or unimportant Edict can easily be ignored and forgotten. The only way you can propose more than one Edict per Diet session is through the approval of your Duke.

Electors will be provided with avatars on the basis of seniority; first come, first served. Generals are the most popular avatars and there may be a waiting period to obtain one. Agent avatars can usually be obtained quickly, but are not as complex and are not really suited for players who wish to rise to a higher rank. If you take a general as an avatar, you will be expected to fight any battles the avatar gets into, assuming he commands the army. You will have 48 hours in which to fight the battle after you are notified about it. When that time expires, the battle will be autoresolved, which could result in the death of your avatar. If you do not want to fight battles and there is a shortage of generals for avatars, please do not accept one. If you want an avatar but do not wish to fight, please consider using an agent.

Counts

Counts are prominent nobles within their Houses. The title of Count can be bestowed upon an Elector by his Duke. The role of Count is identical to that of an Elector with a general avatar, with a few exceptions.

A Count rules over one of the settlements (city or castle) in his Ducal House. The Count may, at his discretion, determine the order in which buildings are created in that settlement (build queue). The Chancellor is not required to build anything in the settlement, but if something is built, it must be in the order determined by the Count. The Count can also set the tax rate in his settlement, if it is a city. Counts gain a small influence bonus during votes on Edicts and in elections for Chancellor. Counts can name an heir to take over their lands when they die. For practical purposes, this should only be an Elector from your Ducal House with a general avatar who is not already a Count.

There are two kinds of Counts: Freehold Counts and Bonded Counts. The difference is simple. Freehold Counts are the natural born sons of a Duke. They cannot be removed from control of their settlement, though the Duke can still name another as his heir if a Freehold Count displeases him. Bonded Counts are non-blood sons of a Duke, such as adoptees, sons-in-law, or anyone else who is not a natural born son. Bonded Counts can be stripped of their titles and lands at any time and for any reason by the Duke.

Dukes

Dukes are the heads of the Houses. They are figures of authority and they wield a great deal of power. There is only one Duke per House and a player can only become Duke by being the Duke’s heir at the time of his death. The role of Duke has many more powers than that of Count and Dukes gain a significant influence bonus during votes on Edicts and in elections for Chancellor.

The Duke rules over the capital of his House and all provinces which do not have a Count. Just like with a Count, the Duke can determine the build queue and tax rate for these settlements, but he can give orders for as many of them as he wishes. Dukes are also responsible for promoting and demoting Bonded Counts. A Duke may give any Elector with a general avatar the rank of Count, making them a Bonded Count. He may take away their lands at any time or switch their lands as he sees fit. The Duke can name an heir to take over as head of his House when he dies. For practical purposes, this should only be an Elector from your Ducal House with a general avatar, and it is recommended (though not necessary) that the person already be a Count.

The Duke is responsible for managing the affairs of his House and will often be dealing directly with the Chancellor and the Kaiser in high-level political discussions. Dukes may propose one personal Edict per Diet session, but also control three additional House Edict proposals per Diet session. These proposals are no different than any other Edicts, but they must have the pre-secured backing of at least two seconders from inside the Duke’s House. These can be the Duke’s own Edicts, but it is recommended that the Duke pick at least some of them from amongst the ‘extras’ his Electors want to put forward. It would be entirely appropriate for the Duke to use incentives and threats to ensure that the policies he wants get put forward. However, remember that even these extra Edict proposals must come pre-seconded by two members of his House. Don’t anger too many of your Electors or they could prevent you from using your extra Edict proposals!

Finally, the Duke controls the Household Army. The Household Army is the House’s personal military force and it is largely independent of outside control. The Duke is responsible for determining where it is garrisoned, who commands it, and what orders it is given. For more details, read the Game Rule on Household Armies.

Stewards

Stewards are Electors who are temporarily acting as Dukes. KOTR originally started with two Stewards, but for the most part, the title of Steward is a temporary one bestowed on a House Elector for a short time when a Duke is unavailable to fulfill his duties. In reality, this happens when a player who is a Duke is going on vacation or is otherwise going to be out-of-touch with the game for a short period of time.

Stewards have all of the powers of Dukes for the duration of their term, except that they cannot name an heir.

Emperor (Kaiser)

The Holy Roman Emperor is the supreme head of the Empire. It is a hereditary position. (Note: This is not historical, but there’s no way to change this in-game.) While the Emperor is theoretically the most powerful man in the entire Empire, in the KOTR game he plays a more subtle role. The Emperor gains an influence bonus equal to his authority during votes on Edicts and in elections for Chancellor.

First, the Emperor presides over the Imperial Diet. It is his job to maintain order in the Diet and ensure that it runs smoothly. If there is a dispute about the Game Rules, the Emperor will make the final decision about the proper manner to follow the Rules.

Second, the Emperor does not belong to any of the Ducal Houses. Upon inheriting the throne, they leave their old House for good and lose any other titles (Elector, Count, Duke) that they might have. The Emperor is expected to act for the good of the Empire, rather than an individual House. While Emperors are expected to be impartial, they will certainly have strong opinions about what is best for the Empire. This may in turn result in them siding with Houses that support their decisions and working against Houses that they believe are hurting the Empire.

Third, Emperors allocate newly captured provinces to the Ducal Houses. When a province is captured, it comes under the direct control of the Emperor, who can control them in the same manner that the Dukes and the Counts can control their own lands. The Emperor may allocate any of his lands to any of the Ducal Houses. Once allocated, they cannot ever be returned to the Emperor. House provinces where are re-taken after being occupied by an enemy do not count as being “captured.”

Fourth, Emperors decide which player-controlled avatar, if any, a Princess should marry.

Finally, Emperors can automatically assume the position of Chancellor for the first term after they are crowned. This power is not subject to Diet vote and no one can run against them. However, the Emperor still has the limitations of Chancellor while in office, which means he can be impeached by the Diet in exceptional circumstances. Any further attempts by the Emperor to be Chancellor must go through the normal election process.

Prince (Prinz)

The Prince is a largely unimportant role, significant mainly because he is the heir to the throne and will become the next Emperor. Unlike the title of Emperor, the title of Prince is added in addition to any other titles the player holds. This gives the player a small influence bonus during votes on Edicts and in elections for Chancellor. The Prince’s only duty is to preside over the Diet when the Emperor is absent.

There is no control over who becomes the new Prince once the current one assumes the throne. Like with the Emperor, this is a limitation imposed on us by the game itself. With luck, the role will only fall on players who seek to be active in the game. (*cross your fingers!*)

In practical terms, players must always remember that the Prince will inherit the throne, thus gaining power over the Houses through his ability to allocate newly conquered provinces. If you make an enemy of the Prince, your House might find itself smaller than the others when he becomes Emperor.

Chancellor

The position of Chancellor is without a doubt the most important and powerful one in KOTR. In game terms, the Chancellor is the person who actually plays the M2TW game. Unlike the other positions, you shouldn’t think of the Chancellor in the sense of what he can do, but rather what he cannot do. He is essentially playing the single player M2TW campaign with the following restrictions:

The Chancellor must obey the Game Rules and Edicts that have been passed by the Diet. Failure to do so can lead to impeachment by the Diet.

The Chancellor decides whether buildings are to be constructed in all settlements. If a settlement has a build queue from a Count, Duke, or Emperor, then he must build the items on that list in the order listed. However, he does not have to build anything at all if he does not want to, he only has to follow the build queue if he does decide to build something. If a settlement has no build queue for whatever reason, the Chancellor can build whatever he likes.

The Chancellor moves the armies and hands out saved games to be played by the appropriate generals. He can fight battles that his avatar is commanding whenever he wants without pause, but must give other players 48 hours to fight their battles. If a player exceeds the time limit or if the battle is lead by a Captain or a general that is not represented by a player, the battle must be autoresolved. The only exception to the Chancellor’s control over the armies are the Household Armies. For more details, read the Game Rule on Household Armies.

Essentially everything else is free game. If there isn’t a Rule or Edict about it, the Chancellor can do whatever he wants. The Chancellor’s term last for 10 game turns (20 game years), but he can run for re-election if he wishes. In recognition for his contributions, the Chancellor gets a small influence bonus during votes on Edicts and in elections for Chancellor, even after he leaves office.


***************KOTR GAME RULES**************

Game settings

*MT2TW with the 1.3 patch
Kingdoms installs 1.3. If you do not have 1.3, there is a free patch you can download and install:
http://download.sega.com/u/med2/patch/1.3_retail/Medieval%20II_Update3_Compatibility_Patch_EFIGS.rar
You need to install this on top of 1.2.
*Hard campaigns, very hard battles.
*Large unit size.
*Battle timer on. Show CPU Moves, Manage all Settlements
Standard victory conditions (45 provinces, including Rome).

Charter Amendment 6.2: Medifix will no longer be used and in its stead, FactionHeir's trait and ancillary fixes will be implemented. He will also take full responsibility of any issues regarding these files, however unlikely these may be after extensive testing.

The only mod we will use is the trait and ancillary files created by factionheir, available to download at:
http://www.totalwar.org/patrons/pbm/KOTRfix128a.zip

Charter Amendment CAE1.1: econ21 will be authorised to give AI factions extra florins; for example, by gifting them a lump sum every 10 turns or so.

To increase the difficulty, the AI will periodically be given money via the consol.

The console command to give 10000 florins to Hungary is:

add_money hungary, 10000

The list of major factions is:

england
france
spain
venice
sicily
milan
scotland
byzantium
russia
moors
turks
egypt
denmark
portugal
poland
hungary

The Mongols, Timurids and Aztecs may be included at a later stage.

Probably the best practice is to top up factions with less than 50k, at a rate of perhaps 10k per turn.



Hard restrictions on play: * only two land units (including a general) may travel on each ship.

How to play - detailed rules


1. The role of players.

1.1 Each player will roleplay an “elector” of the HRE. They must choose one of four noble houses to belong to. Players are born into a noble House. It is in their blood and cannot be changed. It is determined by which of the four lines on the family tree their avatar falls under (except for the three starter Generals, for whom it is determined by their initial geography). [Note - if avatars spawn disproportionately in certain Houses, Electors of one House may be offered an avatar of another, but then they effectively role-play a new character.]

Charter Amendment 9.2: Add to article 1.1:
In view of exceptional circumstances, the von Mahren family is allowed to join the House of Austria.

1.2 Over time, all players will be assigned an avatar (typically a general) by econ21 to represent them. They should roleplay their traits.

1.3 Players whose avatars lead in a battle will be expected to fight that battle. This will involve downloading the savegame of the battle, playing it and then uploading the resulting savegame. Uploading the post-battle save must be done within 48 hours of the pre-battle savegame being uploaded. If the deadline expires, the battle is autoresolved.

OOC Charter Amendment:
(a) Where there are multiple player controlled generals in a stack, then the player who plays out the battle is determined by who the computer designates is in command.
(b) An exception is that Household Armies (and the Army of Outremer) are always commanded by the designated Commander of said army.
(c) The commanding general may allow another player to fight a battle by mutual consent for OOC reasons.

1.4 Players whose avatars are Counts are entitled to set the taxes and build queue of that settlement. If anything is built in the settlement, it must be the first item on the build queue.
Charter Amendment 8.1:
Clause 1: Amend 1.4 by adding: If no build queue is posted for a settlement, the Chancellor can build what he likes. The Chancellor may upgrade a settlement at any time (ie upgrade the walls regardless of a build queue), unless such an upgrade is forbidden in advance by the governor.

1.5 Each elector will periodically vote to elect a Chancellor (reigning player) of the HRE and on edicts to direct him.

1.6 Players are encouraged to stand for the post of Chancellor.

1.7 Players are encouraged to write in-character stories in the stories thread; to discuss matters of state in the Imperial Diet deliberations thread; to write-up battle reports; to PM each other in character for role-playing etc. [Note: when posting screenshots, we could keep them full size but put them under spoiler tags.]


2. The role of the Chancellor.

2.1 The Chancellor is much like the player of a solo M2TW campaign - he moves all the units and agents on the map; he decides all the buildings and which units/agents to be trained.

2.2 However, he delegates battles to the player whose general leads the HRE force. And he follows the build queues and tax policies of players with governors.

2.3 He also must obey Imperial edicts and the constitution (these rules) or face political consequences.

2.4 The Chancellor is elected every 10 turns. Incumbent Chancellors can run for re-election if they wish.

2.5 The Chancellor must appoint army commanders. He must maintain a list of who has what post and notify players if they are appointed or dismissed from a role.

2.6 Battles are only fought manually when commanded by a player controlled general who is an army commander. They are autoresolved in all other cases (e.g. captain-led armies).

Charter Amendment E2.1:
(a) If an Edict to impeach the Chancellor is passed with a 2/3 majority, he is removed from office immediately.
(b) After impeachment, a fresh election is held to elect a new Chancellor, although a Kaiser may also exercise his perogative to be Chancellor at that point.
(c) The Chancellor replacing an impeached Chancellor serves out the remainder of the impeached Chancellor's term.
(d) All edicts passed in the Diet that elected the impeached Chancellor remain valid, unless overturned by new Edicts at the Emergency Session that impeached him.
(e) An impeached chancellor is not granted the additional bonus to influence that an ex-chancellor would normally be given.

Charter Amendment 11.5: All cities must have their maximum amount of free upkeep militia within their walls all times, except when the militia is used to fight armies observed to be within the boundaries of their province.


3. The role of the Imperial Diet

3.1. The Imperial Diet will meet in session every 10 turns. Out of session, there can be open debate and deliberations. Each session lasts 3 days of real time.

3.2. At each session, nobles can propose edicts. These require two seconders to be put to the vote. Edicts are laws that direct what the Chancellor should do.

Charter Ammendment 5.2: Each Elector may only propose ONE edict or charter ammendments per Diet. In addition, Dukes may propose one personal Edict per Diet session, but also control three additional House Edict proposals per Diet session. These proposals are no different than any other Edicts, but they must have the pre-secured backing of at least two seconders from inside the Duke’s House. In the case where there are only 1 or 2 electors in total in a Duke's House, a House edict may still be put forward to the diet requiring only the number of possible seconding electors in the House as seconders.

3.3. Any declaration of war must be authorised by an Imperial edict. The Chancellor or any Duke is empowered to declare war on a non-allied army entering its lands.

Charter Amendment 10.2:
(a) No settlement will be captured without an Edict authorising its acquisition in advance.
(b) Captured settlements will be abandoned or given away unless, at the next Diet session, a Charter Amendment incorporates them formally as part of the Reich.
(c) The 33 existing provinces of the Reich are exempt from (a) and (b).
(d) This amendment overrides the constitutional right of Household Armies to conquer one neighbouring province.
Proposed: Kaiser Henry
Seconded: Conrad Salier, Ansehelm von Kastilien

Charter Amendment 12.1: The province of Bran is to be incorporated formally into the Holy Roman Empire.

Charter Amendment 12.8: Ajaccio and Cagliari are to be incorporated into the Reich. The Chancellor is directed to trade Cagliari to any foe if it can bring about a peace between our nations.

*3.4. The rules of the game can be changed by a Noble Charter Amendments (2/3 majority required) except those marked with a *.

3.5. Tied edicts fail. If contradictory edicts are passed, the one with the most votes takes priority.

3.6. Edicts can only last for 10 turns.

3.7. Every 10 turns, or on the death or impeachment of the Chancellor, there is an election for the post of Chancellor. Ties lead to a fresh ballot. A second tie is decided by seniority (avatar age). Voting is open for 2 days.

*3.8. The Chancellor can be impeached and removed from office by a 2/3 majority of the Imperial Diet.

3.9. The Imperial Diet is presided over by the character controlling the Emperor. His rulings are final. The Prince can preside in the absence of the Emperor. The Emperor can call an emergency session of the Imperial Diet - freeze the game - at will.
Charter Amendment 8.2: In addition to the Kaiser, an Emergency Session of the Diet may be called by the Prinz, or if three of the four House leaders (Dukes or Stewards) agree to do so.

3.10 Influential players get bonus votes (max +6 bonus)

Appointed Influence (Max 4 points):
Duke: +3
King: +2
Count: +1
Chancellor, ex-Chancellor, or Prince: +1

Stat Influence (Max 2 points):
15 or more total stat points: +1 (I thought about a lower number, but all avatars are given a base 3 piety and base 5 loyalty, which means those points are freebies. So, 15 is only 7 from actual traits, plus the 8 piety and loyalty freebies)
6 or more ranks in one stat: +1 (In the unlikely scenario where a character gets 6 or more in 2 stats without having 15 total, they get this +1 twice)

The player who is Emperor gets bonus votes differently, being equal to his authority.

Charter Amendment 6.7: Any decision that would lead to the excommunication of the Reich has to be authorized by a Diet vote, requiring a 2/3 majority. In the event of a conflict, this Amendment supercedes Rule 3.3 and Charter Amendment 5.1.


4. The role of the four houses - Dukes and Counts

4.1 There will be four houses representing the four main branches of the family tree: Franconia (north), Swabia (west), Austria (east) or Bavaria (south). At the start of the game, Prince Henry is Duke of Swabia and Leopold is Duke of Austria. The Dukes of Franconia and Bavaria have not yet been spawned (they will be the two males who take positions under the Emperor in the family tree).

4.2 Bavaria and Franconia have no Duke yet, so there are Stewards to act in their place until them. Until there is a Duke, they receive the +2 influence of a Duke.

Charter Amendment 3.1: Stewards may bestow the rank of Count on nobles of their House. This Amendment does not give Stewards any other Ducal power, it does not give Stewards additional Influence, nor does it allow Stewards to be Counts themselves.

The Stewards themselves are not Counts. Like Otto in Innsbruck, they are just soldiers, self-made men of lesser station [think Denethor in Lord of the Rings]. They could be rewarded by being made a Count by their Duke when he spawns, though. And they could marry into the Royal line, potentially becoming the Duke themselves.

4.3 The Emperor controls the initial allocation of settlements (e.g. upon conquest). At the start of the game, we have:

Frankfurt - capital of Franconia, home of the Duke (TBC)
Stafen - capital of Swabia, home of the Duke (Prince Henry)
Nuremburg - capital of Bavaria, home of the Duke (TBC)
Innsbruck - second city of Bavaria
Vienna - capital of Austria, home of the Duke (Leopold)
Bologna - is not assigned to any house

4.4 Dukes can then grant a settlement to a player, making him Count of that settlement. The settlements remain nominally within the relevant Duchy. There are no Counts at the start of the game. Capitals of a House need no Counts and cannot be given to them - they belong to the Duke (or his Steward). The Emperor could allocate Bologna to a House at any time, but after that, it will permanently belong to that House. There is an expectation that Franconia will extend north, Swabia west, Bavaria south and Austria east but this should not be followed too rigidly - e.g. the Emperor does not have to give Bologna to Bavaria.

[Note: It is expected that settlements will not be gifted lightly by the Emperor and by Dukes/Stewards - they should be regarded as precious rewards. There is no particular value to settlements in themselves, however. Avatars will be assigned according to the family tree, so more settlements does not mean more family members in a House - nor does it raise influence (beyond the one-off +1 for being a Count). A player cannot be the Count of more than one settlement. Dukes can have more than one settlement not dispersed to counts (and given the ratio of settlements to generals in a game, this is inevitable), but this provides no particular benefits.]

4.5: Counts are governors of their settlements. Dukes govern settlements that are allocated to their Houses but not to a Count. The Emperor governs settlements that are not allocated to any House.

4.6 Counts who are not the natural sons of a Duke (e.g. adoptees and sons in law) may be lose their titles at the whim of the Duke. They are referred to as bonded Counts and are expected to act according to the wishes of their Duke. Natural sons of a Duke may not lose their settlements - they are referred to as freehold Counts.

4.7 Dukes and Counts should name a successor, who will take over their titles and settlements when they die. If no successor is named, the oldest natural son inherits, (if none, oldest adopted son; if none again, then the oldest son-in-law).
Charter Amendment 8.1:
Clause 2: Amend 4.7 by adding: If a Duke resigns, the Kaiser appoints a successor.

4.8 Dukes are expected to guide their families for the good for their Duchies. Members of a house do not have to follow their Dukes in terms of politics. However, the Duke can make players a Count by giving them a settlement (granting them +1 influence). Only the Duke of your House (not another Duke) can make you a Count. Houses will not be the only division in the Diet - chivalry, piety, strategy and other factors may also divide players.

Charter Amendment 6.3: Dukes may bestow the title of Count on Electors without avatars.


5 The role of the Emperor and Prince

5.1 The Emperor presides over the Imperial Diet as in 3.9. He is the "chairman" of the HRE, as opposed to the Chancellor who is the "chief executive". He will keep order in the Diet and try to make things run smoothly.

5.2 Once in his reign, the Emperor may automatically assume the post of Chancellor. The Emperor must declare he is exercising that right at a Diet; he will then be appointed Chancellor with no election. This right can only be invoked once, but the Emperor may also compete in normal Chancellorship elections at other Diets.

5.3 The Emperor can allocate settlements to one of the Four Houses.

5.4 The Emperor adjudicates on rules disputes.
Charter Amendment 11.7: The section of the Charter which currently reads "5.4 The Emperor adjudicates on rules disputes" will be changed to the following: 5.4 The Emperor adjudicates on rules disputes. However, if a rules dispute directly involves the Emperor, the four Dukes of the Realm (or their appointed deputies) will gather to assist the Emperor in clarifying the dispute. A simple vote among the Dukes would decide the dispute, with the Emperor having the tie-breaking vote.

5.5 The Prince succeeds the Emperor and can deputise in his absence.

Charter Amendment 11.2:The Prince is appointed by the Emperor upon his ascension to the throne. Should a Prince die a new heir has to be appointed immediately.[/i]

Charter Amendment 11.1: Whenever a large dispute arises over the legitamacy of one's succesion to a position of high power (Kaiser, King of Outremer, or Dukedom), a council shall be set forth to discuss the events and vote on who shal succede. Should the position of Kaiser be questioned, the four Dukes and the King of Outremer shall decide who is to become Kaiser. Should a Dukedom or the King of Outremer be under dispute, those not directly involved in the dispute shall be part of the council. In order for the council to be formed, at least one quarter of the voting power in the Reich is needed to for the council to be formed. Regarding the dukes, half of the voting period within the house is needed as the same with the King of Outremer which requires half of the crusader's votes.

5.6 Emperors do not belong to factions - if crowned, they leave their House and - if Duke - are replaced by their chosen successor. They are expected to act for the good of the Empire and be impartial, above petty regional politics.

5.7 The Emperor decides which player-controlled avatar, if any, a Princess should marry.


6. Armies and Battles

Rules 6.1, 6.2, and 6.3 have been removed.

6.4 For field armies of seven or more units (including the general), the Chancellor must appoint an “army commander”. The army commander must be a “knight”. Army commanders are appointed for the duration of the Imperial Diet session (10 turn intervals). The post is expected to be rotating. Army commanders can decide what to do with prisoners after battle. They can be dismissed by Chancellors, but must be informed of this.

6.5 Avatars who take part in battles may be promoted to “knights” by the army commander. Typically, this will involve the avatar’s bodyguard fighting honourably in a battle. The Emperor, Prince and four Dukes begin the game knighted.

6.6 The title of Field Marshall shall be given to the commanders of the Household Armies for the duration of their command.
Charter Amendment 4.1: Any inquisitor in Imperial lands should be hunted down by our men. When cornered with nowhere to run, they should be visited and discretely removed.

Charter Amendment 5.1: Each Duchy shall have a Household Army with which to defend its territories. The Household Army will be governed by the following clauses:

1) The Household Army may not be removed from the House’s provinces without the permission of the Duke.
2) The Duke will determine where the Household Army is to be garrisoned. This location can be changed at any time, so long as the Duke informs the Chancellor of the move. The Chancellor will not remove the Household Army from the garrison without the Duke’s permission, except as required to fulfill Clause 4.
3) The Duke will determine who commands the Household Army.
4) At the beginning of each Diet session the Duke may assign general orders to the Household Army, which are to be carried out by the Chancellor. Between Diet sessions, any additional orders submitted by Dukes are to be implemented only at the Chancellor's discretion. The Duke may select one of the following Orders: (1) attack any rebel force in House territory, (2) attack any hostile force in House territory, including other factions, (3) attack any foreign or rebel army in House territory, including neutral (but not allied or crusading) factions, (4) temporary assignment to another House, (5) assignment to offensive duties. If Order (4) is chosen, the Duke may determine the time limit of the temporary assignment and the commanding general, but all other decisions are made by the Duke of the receiving house. When the time limit expires, the Household Army must be immediately returned to House lands, no matter what other circumstances occur, unless the Duke agrees otherwise. If Order (5) is chosen, the Duke may specify an enemy settlement or army as the objective and the commanding general. The settlement or army must be in a province that borders the House and the Reich must already be at war with the target. All other decisions are made by the Chancellor. The Duke may recall the Household Army from offensive duties at any time and for any reason.
5) The Household Army will consist of a minimum of 3 infantry regiments, 2 ranged regiments, and 1 cavalry regiment. The Household Army will ideally consist of 4 infantry regiments, 3 ranged regiments, and 2 cavalry regiments. For the purposes of this rule, Generals’ bodyguard units do not count as cavalry regiments. All regiments must be professional soldiers, not militia.
6) If a Household Army falls below the minimum strength level, Imperial military recruitment must be allocated to restoring the Household Army to minimum strength before forces can be sent elsewhere.
7) The Chancellor will attempt to maintain the Household Armies at full strength, with the highest quality regiments available.
8) In emergencies, the Chancellor may detach any units in excess of the minimum strength level for use elsewhere. The Chancellor may not reduce a Household Army below the minimum strength level without the permission of the Duke.
9) If the Imperial Treasury cannot support all Household Armies at minimum strength, the Chancellor must consult with the Dukes and receive their permission to reduce the Household Armies in such a way as to eliminate the deficit.
10) The Imperial Diet may temporarily remove any or all of these rules by a simple majority vote. The temporary period will last no longer than 10 turns.

Charter Amendment 12.6: (1) Each House will have TWO standing Household Armies. They will operate according to CA5.1 in all respects, but have separate commanders appointed by the Duke.
(2) Outremer will have two standing armies. They will operate in accordance with CA9.1, but have separate commanders appointed by the King.
(3) The Kaiser and Prinz will each command standing Imperial armies, of the guideline size given in CA5.1. The Kaiser and Prinz can each give orders for their army during full Diet sessions. They are expected to personally command their own armies but can nominate a replacement commander at any time if they are too busy attending to civil matters. The Chancellor and the Kaiser/Prinz are expected to liase closely over the use of the deployment of the Kaiser/Prinz's army.


7. Crusades and missions.

7.1 The Chancellor must endeavour to follow missions from the Pope and Council of Nobles, unless exempted by the Diet. Missions from guilds and foreign powers are optional.

7.2 Crusades must be authorised by the Diet, unless announced by another faction.

7.3 When a crusade is called, the Chancellor must ask all generals if they wish to join. He must include at least three volunteers who reply within 48 hours. If there are more than three, he must pick the three most pious. However, he can decline a volunteer if that would usurp his pick of army commander. If the AI calls a crusade, the Chancellor can choose not to follow it, even if generals wish to join - but he must still notify them immediately of the call and get their view on whether they would like to join (were he to follow the call).

Charter Amendment 9.1:

The Charter of the Kingdom of Outremer

1. The Kingdom of Outremer will consist of Antioch, Acre, Adana, Aleppo, Edessa and Damascus.

2. The Kingdom of Outremer is an integral part of the Reich. It is not a fifth House.

3. The function of the Kingdom is defensive: to safeguard Jerusalem and protect the gateway to Christendom

4. The Kingdom will be overseen by a King of Outremer, who will be appointed by the Emperor at each full Diet session. The King will temporarily renounce all loyalties to his House for the duration of his appointment (e.g. if Duke, must appoint a Steward). The King of Outremer may propose up to 3 personal Edicts during each Diet session, but 2 must specifically deal with Outremer affairs. (Stricken portion overridden by Kaiser due to conflict with CA11.3.

5. The King will command a Household Army, both acting according to Charter Amendment 5.2 (with the King assuming the role of “Duke”). He may delegate the day to day command of the Army (assign other generals to lead it in battle). However, contrary to CA5.1, to be in accordance with article (1), the Army may not be used to permanently conquer neighbouring provinces (recapturing Christian settlements taken by non-Christians and returning them to their original owners would be allowed).

6. Outremer’s provinces will be governed by Crusading Counts. These will also be appointed at every Diet, by the new King. The Dukes and the Emperor will set the build queue for any provinces without a Count which are allocated to their control.

7. Both the King and Crusading Counts must be physically located outside Europe for the duration of their appointments.

8. All four Houses of the Reich have a stake in the Kingdom. Damascus is assigned to Austria; Adana is assigned to Bavaria; Acre is assigned to Swabia; and Aleppo is assigned to Franconia. Antioch will be the capital of Outremer and an Imperial province governed by the King of Outremer. Edessa will also be an Imperial province, governed by a Count chosen by the King of Outremer. The Crusading Count for a settlement must come from the appropriate House. They will gain +1 influence, but only if they are not already a Count in their Duchy, and only for the Diet session that marks their appointment. The cap of 6 influence for all but the Emperor remains.

Charter Amendment 11.3: The King of Outremer is allowed to propose three Edicts (or Charter Amendments) per Diet Session. Prior to being tabled in the Diet, these must be seconded by two Crusader Counts in the Council of Crusaders.

Charter Amendment 11.6: The position of King of Outremer is appointed by the emperor. This appointment lasts for the duration of the emperors reign or the Kings lifetime, whichever is shorter. The King of Outremer is permitted to resign, if the emperor is willing to accept the resignation, upon which a new King is appointed by the emperor. If the King of Outremer is deemed incapable of the assignment, he may be impeached by the emperor and 2 Dukes.

8. Historical armies

Only historical armies can fight battles (ahistorical stacks can be used for transport).

No more than half an army can be mercenary. Crusader mercenaries (crusader sergeants, crusader knights, pilgrims, fanatics) can count as natives.

Revised maxima for each unit type by number of units in stack

3^Type|1-5|6-10|11-15|16+
7^Generals|2|2|2|2
7^Knights|2|4|6|8
7^Cavalry|2|4|6|8
7^Missile inf|2|3|4|6
7^Elite inf|2|3|4|6
7^Other foot|Any|Any|Any|Any
7^Artillery|1|2|3|4


Crusades are exempt from restrictions on the number of generals.

Unit type definitions:
- Knights: Dismtd Feudal knights; Dismtd Imperial knights; Dismtd Gothic knights; Mailed knights; Feudal knights; Imperial knights; Teutonic knights; General’s bodyguard; Gothic knights; plus any mercenary knights or equivalent heavy cavalry.
- Cavalry: Any mounted knights plus non-knightly cavalry (Mounted crossbowmen ; Reiters; Merchant cavalry; Mounted sergeants, Turcomans etc)
-Foot missiles: Peasant archers; Peasant crossbowmen; Crossbow militia; Pavisse crossbowmen; Arquebusiers; Handgunners etc
-Elite infantry: Zweihander; Forlorn Hope; Landsknechts; dismounted knights and equivalent mercs - e.g. Galllowglass
-Other foot: Peasants; Town militia; Halberd militia; Spear militia; Sergeant spearmen; Armoured spearmen; Crusader sergeants; Pike militia

Here's the old german titles of nobility and our equivalents:

Political
Elector = Kurfurst
Count = Graf
Duke = Herzog
Prince = Prinz
Emperor = Kaiser

Military
Knight = Ritter
Field Marshal = Generalfeldmarshal

AussieGiant
09-20-2007, 15:27
hha haarrrr!!

Warmaster Horus
09-20-2007, 17:07
Thirteenth Diet; Thirteenth OOC thread. I hope no one is superstitious!

Actually, the number thirteen goes well with "the cataclismic" plan we intend.


hha haarrrr!!
Talk like a pirate day was yesterday. Arrr!

StoneCold
09-20-2007, 17:14
Tamur, I thought the reason Fritz got ban in the last diet was because he was disrespectful to the Empress, which is what he is doing again the first thing he step into the diet??? :O

Privateerkev
09-20-2007, 17:18
Tamur, I thought the reason Fritz got ban in the last diet was because he was disrespectful to the Empress, which is what he is doing again the first thing he step into the diet??? :O

Yeah, this could get exciting. Just when I thought we were about to have "the most peaceful Diet session ever". :2thumbsup:

Stig
09-20-2007, 17:41
Tamur, I thought the reason Fritz got ban in the last diet was because he was disrespectful to the Empress, which is what he is doing again the first thing he step into the diet??? :O
The emperor is gone


And Big Brother is back now :viking:

Tamur
09-20-2007, 18:18
Is Siegfried gone? Whoops.

And yes, Fritz got banned for being disrespectful to the Empress. And he'll do it again. He's that kind of fellow.

What fun!

FactionHeir
09-20-2007, 18:19
I quite like the way you are spicing up the diet Tamur. Keep it up :thumbsup:

Stig
09-20-2007, 18:21
My god, Jan is boring ... but I expected it ~D

Privateerkev
09-20-2007, 18:25
Jan is boring because Kevin gets stressed out when Jan gets exciting. :yes:

I've had Jan provide excitement, comic relief, and bomb dropping in the Diet long enough. He's 40 now. Let someone else take up the role. ^_^

That and Jan has agendas. Agendas that would very much be in jeapordy if he blew his stack. I'd like to think Jan has learned a thing or two about deference and politics. He certainly chose to learn the "hard" way. :beam:

TinCow
09-20-2007, 18:48
That and Jan has agendas. Agendas that would very much be in jeapordy if he blew his stack. I'd like to think Jan has learned a thing or two about deference and politics. He certainly chose to learn the "hard" way. :beam:

He's not the only one. It's not a coincidence that Lothar became easier to deal with after he was named heir to Bavaria.

econ21
09-20-2007, 18:49
As Privateerkev surmised, the gifting Caligari (I don't even know how to spell it) to Bavaria was an OOC mistake by Ituralde and I. Apologies. :sweatdrop:

Privateerkev
09-20-2007, 18:52
He's not the only one. It's not a coincidence that Lothar became easier to deal with after he was named heir to Bavaria.

Yeah, I certainly noticed that. It's easy to be a firebrand when you have nothing to lose. Once your responsible for something, things become a lot more complicated. You have to make deals with others in power. And people in power are very reluctant to deal with someone who rocks the boat. Hence, why I had Jan do a 180 during the last Diet. All of a sudden he was in a position to help enact his agenda but he had to enlist others to help him.

TinCow
09-20-2007, 18:57
As Privateerkev surmised, the gifting Caligari (I don't even know how to spell it) to Bavaria was an OOC mistake by Ituralde and I. Apologies. :sweatdrop:

Don't worry, I will only exploit the mistake if I think it's useful to me.



Which it is. :laugh4:

RoadKill
09-20-2007, 22:19
Just wondering if my new recruitable general is here yet?

StoneCold
09-20-2007, 22:27
roadkill, I think this is for you.

https://i207.photobucket.com/albums/bb88/douglaslain/florenzzirnbudaoest.jpg

econ21
09-20-2007, 22:27
Just wondering if my new recruitable general is here yet?

He's the Austrian mentioned in the Chancellor's last report:

https://forums.totalwar.org/vb/showpost.php?p=1680684&postcount=275

TinCow
09-20-2007, 22:28
Yes. OK listed him in the last Chancellor's report.

https://i207.photobucket.com/albums/bb88/douglaslain/florenzzirnbudaoest.jpg

StoneCold
09-20-2007, 22:31
haha, think all three of us replied at almost the same instant.

gibsonsg91921
09-20-2007, 22:55
i cant wait till the next chancellorship. ituralde, thanks for your actions, thats all i have to say.

Privateerkev
09-20-2007, 22:56
well, things might be quite different by the next time there is actually a chancellorship election so I'm holding off on any predictions for now. :yes:

but things are certainly hoppin. and its only day one! :beam:

GeneralHankerchief
09-20-2007, 22:57
I can't wait until I actually get a formal response.

gibsonsg91921
09-20-2007, 23:08
there, that oughta raise a ruckus. i think peters high dread is starting to be fully exposed.

Privateerkev
09-20-2007, 23:29
Nice to see the Tavern getting used for one of the things I intended it to be used for. Fomenting rebellion... :2thumbsup:

GeneralHankerchief
09-20-2007, 23:30
Thirteenth Diet, thirteenth OOC thread, yes. But it's also taking place in 1300. :hide:

Just so this isn't a total waste of a post, econ, you might want to update what version of FH's mod we're using.

gibsonsg91921
09-20-2007, 23:45
I'm going on reserve duty until I get Kingdoms, hopefully soon.

econ21
09-20-2007, 23:51
I'm going on reserve duty until I get Kingdoms, hopefully soon.

All right (please edit your entry in the active duty roster sticky if you have not done so already). But remember you can patch to 1.3 without Kingdoms. Here's one link to the patch - totalwar.com has other links:

http://download.sega.com/u/med2/patch/1.3_retail/Medieval%20II_Update3_Compatibility_Patch_EFIGS.rar

gibsonsg91921
09-20-2007, 23:54
ik i can patch to it, but i'd rather just go straight to kingdoms. ill get it soon. i edited my reserve duty too.

and why couldnt u ban me for real instead of saying i left and wouldnt be let in? lol. i wanted to keep talking

econ21
09-21-2007, 00:05
and why couldnt u ban me for real instead of saying i left and wouldnt be let in?

It's one of the problems with doing this on a forum, where not everyone is logged in simultaneously. After I composed the reply asking for a retraction, you were off line. It's not very plausible that the issue would be left hanging if Peter were still in the Diet, so I came up with the idea that he'd stepped out for a while. He is essentially banned, unless he wants to apologise.

OverKnight
09-21-2007, 01:29
As Scribe could i make a request?

When you use the
tags to propose legislation, it's difficult to transcribe those. Usually I just use the quote button to copy legislation, but if something is wrapped in quote tags in an originial post, whatever's in it disapears when I quote it.

As a demonstration. . .

Press the quote button at the bottom of the post, and you won't see this.


So if you use quote tags in your edict or CA, PM me a copy so I can easily post it in the list. If you want to wrap it in to send that would be even better.

AussieGiant
09-21-2007, 14:27
So,

Stick that in some pipes and smoke it.:beam:

Referring to the lastest Diet post by Arnold of course.

Tamur
09-21-2007, 15:24
I'll be gone today and through most of the weekend, have updated the Active Duty list.

econ21
09-21-2007, 17:20
On the issue of re-unification, Factionheir has told me he has the ability to mod the game to get the Byzantines to accept being our vassals. So that will be how we represent it in game, if it goes ahead. I don't want to get into details on the game mechanics publicly though, as you have agreed to trust us on that and dwelling on it will undermine suspension of disbelief.

We can't represent religious re-unification in game, so if that happens, people will just have to "imagine" it - like we imagined our toy guns were real as kids. As a I heads up, I going to take over the role of the Pope in my role as Gamesmaster. And he is very big on religious re-unification. :eyebrows:

BTW, I was surprised to read how recently the Catholic and Orthodox churches divided (just prior to M2TWs start) and how little separates them today in terms of dogma. I picked up my two preconditions for re-unification in the story - drop the Filoque clause and Papal infallibility - from a contemporary Orthodox church discussion.

EDIT: Factionheir has just come up with a way to represent religious re-unification in game: stop Byzantium being able to train priests and set the Byzantine lands to gradually convert to Catholicism.

Stig
09-21-2007, 17:54
EDIT: Factionheir has just come up with a way to represent religious re-unification in game: stop Byzantium being able to train priests and set the Byzantine lands to gradually convert to Catholicism.
And all will rebel

Nice idea m8, really well thought of :laugh4:

TinCow
09-21-2007, 20:35
Oh, hells.

I am currently running 2 M2TW installations. One of them is 1.2 for KOTR, the other is modded. The modded game is the one that was installed last, and which the computer searches for when installing/uninstalling/etc. When I go to patch the KOTR install to 1.3, the setup rejects me because it only sees the modded install and I can't tell it to install in the 1.2 directory. Thus, I can't load the 1300 save game until I reinstall the entire game from scratch again. I'm rather busy this weekend due to various RL issues and I am going out of town on Sunday.

So... it would help me a very, very great deal if someone could do all the screenshots for the Library update. If there is anyone out there who wants to spare me a lot of pain and agony and time I don't really have at the moment, could you take the proper screenshots and upload them to one of the usual image hosting sites, and then give me a link to it? I will be happy to do all the photoshopping, but I at least need the raw screenshots to work from.

Ignore this for a moment, I have an idea on how to fix it.

Stuperman
09-21-2007, 20:44
On the issue of re-unification, Factionheir has told me he has the ability to mod the game to get the Byzantines to accept being our vassals. So that will be how we represent it in game, if it goes ahead.

Should it be the other way around, i mean this event is supposed to be Catastrophic

Stig
09-21-2007, 20:49
Should it be the other way around, i mean this event is supposed to be Catastrophic
This ain't the event yet ... afaik

StoneCold
09-21-2007, 21:13
Will this reunification push the game into victory condition?

If not then it is a good idea story-wise but won't it eventually results in the Byz loosing most of their territories from religious rebellion unless their official religion is change to catholic too?

Stig
09-21-2007, 21:15
Yup, that's what I said, they'll revolt because they can't build priests anymore.

Ferret
09-21-2007, 21:20
I thought that religious unrest only ocured if there were high levels of more than one religion in that area and that if it was 100% on any religion then it would remain loyal. Anyway it's best to leave that to the expert (aka FH)

Stig
09-21-2007, 21:45
Nope, it has to do with cultures as well.
I thought the same as you, but currently I'm working on a mod with others (I do the easy things anyone can ~D ). And since it's version 0.1 the map is only just done. All provinces are islamic, hence the high rebellion rates of all cities (the map covers France, the Low Countries and England and Wales).

GeneralHankerchief
09-21-2007, 22:34
Wonder if they had a Godwin's Law in medieval times?

TinCow
09-22-2007, 00:03
Don't worry about the catastrophe. econ21 and I have it well in hand. Just keep playing as if you didn't know it was going to happen, which you all appear to be doing very well. Everything is proceeding as we have foreseen... heh... haha... HAHAHAHA.... MUAHAHAHAHAHAHAH

http://www.vegards007.com/Spectre/Ernst%20Stavro%20Blofeld%201.jpg

Er, don't mind me.

GeneralHankerchief
09-22-2007, 00:10
Okay, I'm about to patch up. The correct order should be:

- FH's 1.28a
- Official 1.3

Correct?

econ21
09-22-2007, 00:19
Okay, I'm about to patch up. The correct order should be:

- FH's 1.28a
- Official 1.3

Correct?

I'd be inclined to reverse the order - patch the game, then add FHs mod.

TinCow
09-22-2007, 01:01
Library photos are uploading now and the 1300 ones will be showing up in the Library within the next few minutes.

I would like to request some help for the rest though. If someone has some time, I need the following written down and sent to me via PM:

1) Names and ages of underage males and unmarries females
2) Names of wives/children for any avatars that are missing them
3) Locations of all avatars in 1300
4) Fully updated titles for all avatars
5) Any famous battles I am missing
6) Anything else I am missing

If this is done, it will save me a LOT of time.

gibsonsg91921
09-22-2007, 01:09
no metallica fans? i was hoping someone would call me out on Lars and Ulrich, my weaponsbearers.

Privateerkev
09-22-2007, 02:37
no metallica fans? i was hoping someone would call me out on Lars and Ulrich, my weaponsbearers.

Oh I have noticed. I just chuckle to myself when I see them. :yes:

gibsonsg91921
09-22-2007, 02:40
haha. i dont even think ol' larsy is that german, just his last name.

i got kingdoms today for my birthday! so, i wont have to go on reserve duty for more than usual.

FactionHeir
09-22-2007, 10:21
Library photos are uploading now and the 1300 ones will be showing up in the Library within the next few minutes.

I would like to request some help for the rest though. If someone has some time, I need the following written down and sent to me via PM:

1) Names and ages of underage males and unmarries females
2) Names of wives/children for any avatars that are missing them
3) Locations of all avatars in 1300
4) Fully updated titles for all avatars
5) Any famous battles I am missing
6) Anything else I am missing

If this is done, it will save me a LOT of time.

I'll do it in the next hour or so.


As for religious reunification, I already have a plan on how to do it. Won't spoil it though, since this is suppoed to be mysterious and not yet decided.

Modding installation order: any way works. Patch doesn't overwrite the mod and patch installs over it just fine without interfering with it.

Reunification will actually make us victorious if Byzantium has enough provinces to make it 45 for us. Not big deal though, since victory doesn't mean we cannot play on and it doesn't influence the game in any way. The 15% glory bonus we got since Rome was taken early on anyway.

AussieGiant
09-22-2007, 10:34
I'd like to know then just how many people have some inkling of what is going on.

Clearly Stig does because he wanted to and that was apparently fine.

FH seems to because he is working on various aspects of the game

TC, and Econ...anyone else?

OverKnight
09-22-2007, 10:53
Besides an ominous feeling of dread, I know almost nothing. And I want it to stay that way. :2thumbsup:

econ21
09-22-2007, 11:04
I'd like to know then just how many people have some inkling of what is going on.

Ituralde, TC and I have worked out a draft plot, but it may change due to events. We haven't told Stig, but would if Ansehelm becomes very involved.

A few other players have agreed to play parts in the plot, but don't know the full context or, in some cases, even their part yet. If anyone would like their character to be worked into the main story and/or has some ideas, PM TC or I, and we will hammer something out. But we won't reveal the plot, even to the actors[1].




[1]It's like 24 or Lost or something, when the actors are only given the script on the morning of the shoot....





... which may mean even the writers don't know how it is going to play out. Nina was a terrorist? So why did the terrorists order her to be shot :dizzy2: What do you mean, the @#$%^&!!!ing numbers? etc

FactionHeir
09-22-2007, 11:08
TC:

1)Males: Dieter von Kassel, 11. Johann Zirn, 10. Jan Zirn, 3. Herrmann Steffen, 5. Wenzel Steffen, 1, Bernhard Steffen, 1.
Females: Chunegundis von Heidelberg, 2. Eue, 4. Rainilda Bresch, 2. Gersenda von Kastilien, 4. Lucardis von Kastilien, 3. Gredechin Becker, 2. Siburg Zirn, 8.

2)Only missing wife is Meinburg Scherer (Arnold Scherer). Children as above. (Eue being Elberhard's, and Kastiliens being Siegfried's, and Steffens being Lothar's)

3)Hans: Marseille Region, Tancred: Vilnius Region, Scherer F: Caen, Karolinger: Palermo, Athalwolf: Paris, Dietrich: Rheims, Siegfried: Rome, Arnold: Budapest Region, Bresch: Jedda Region, Elberhard: Jedda Region, Lothar: Florence Region, Ansehelm: Vilnius Region, Jan: Antioch Region, Peter: Krakow Region, Fritz: Magdebuerg Region, Karl: Damascus Region, Matthias: Adana, Hümmel: Rheims, Becker: Bran, Erlach: Florence Region, Lorenz: Budapest, Scherer A: Rome.

4) Will come later (Probably after everyone announces Counts etc)

5) Missing: Friedrich Scherer beat Captain Yves (France) outside Caen in 1284. Dietrich von Dassel beat Captain Oudart (France) outside Caen in 1292.
Needs correction: Scherer's battles in 1240 and 1242 at Paris were actually fought at Caen.

I scoured the entire worldmap in zoomed in mode, so that's all.

6) You are still using KOTRfix 1.26 or earlier!!!!!!!!!!!!!!!! 3+ versions behind...

Northnovas
09-22-2007, 12:16
TC it appears FH has covered the bases. He caught my stuff.

I have downloaded the 1.3 patch is there any instruction on installing the patch. It does not have compatability issues with the gameplay of mods already installed?

FactionHeir
09-22-2007, 14:41
Safe to install really. The only thing I noticed after 1.3 is the game running slower actually.

Privateerkev
09-22-2007, 14:42
I'd like to know then just how many people have some inkling of what is going on.

Jan has no clue about the cataclysm what-so-ever. I'm just playing him according to his traits, agenda, and reacting to the events around him.

I have to keep stretching to find ways to RP his insanely high piety. :yes:

Stig
09-22-2007, 14:44
I think I know a few things that might happen, but that's just personal guessing.
And I fear for all who speak against Siegfried :bounce:

FactionHeir
09-22-2007, 14:46
Hans doesn't really know much about it really.
And I was thinking of bringing his piety in somewhere, but I'm not really that versed with the bible, so yeah. OOC limitations.

[edit]
I used really twice in the same sentence. I must be scummy. Vote me! :laugh4:

Privateerkev
09-22-2007, 15:14
And I was thinking of bringing his piety in somewhere, but I'm not really that versed with the bible, so yeah. OOC limitations.

Oh I know all about OOC limitations. I don't believe in God so I'm really just making this up as I go along. Never read the Bible in my life so I can't do that cool "quoting scripture" thing that others have done. The only exception is when I researched the Crown of Thorns and found some parts of the Bible that it is in and put them in one of my stories.

So, I have tried to get around my OOC limits by letting Jan's piety guide and shape his agenda. What's funny is that Jan also has the "mostly rational" trait so I had to figure out how to reconcile the two. Hopefully I have achieved a hybrid of high piousness yet not a biblical literalist. I think that's why he can be ok with the religious unification. If he didn't have the rational trait, he might very well be on the other side right now. :yes:

gibsonsg91921
09-22-2007, 15:21
I think I know a few things that might happen, but that's just personal guessing.
And I fear for all who speak against Siegfried :bounce:

I fear for Siegfried, really.

econ21
09-23-2007, 01:40
I've taken a first stab at revising the playlist, including updating people's influence. Please take a look at your character and let me know any corrections.

https://forums.totalwar.org/vb/showpost.php?p=1383081&postcount=1

TinCow
09-23-2007, 02:15
Library is now fully updated except for titles and the general House summary. Those things can be done without access to the save, so I will probably do them Monday. Amusingly, I will have more time to work on KOTR when I'm away on business. Apologies to all those whose PMs I have neglected. I will resume my normal level of activity after the weekend.

RoadKill
09-23-2007, 02:47
I got a question, I have no idea how to complete the things as count. It says I can set the taxes, choose the building queue for my settlement, but how do I do this? Do I take the save and do everything to the settlement then send it back out? Help I'm sort of lost. :dizzy2:

econ21
09-23-2007, 03:28
Roadkill, just post your instructions in the Chancellor and Governors Reports thread:

https://forums.totalwar.org/vb/showthread.php?t=77311&page=10

You'll want to load up the save first, though, to see what buildings you have and what you want to build.

Northnovas
09-23-2007, 04:24
Taking a save you must have 1.3 patch or you will not be able to open the save. I just found that out tonight on the kotr1300 save. I am patched over now.

FactionHeir
09-23-2007, 04:37
Just a reminder for all (and a friendly pointer for those new):

You need to get KOTRfix 1.28a (or whatever the newest version is - usually in my signature) whenever you do something that affects the game (i.e. upload it). Thus when you are fighting battles, being chancellor or taking screenshots for the library, it is imperative that the fix is installed, working, and in use on your end.

The latter two files (buildings&campaign_db) are only needed for the chancellor and those who play battles during AI turns or end the game turn. For the sake of not forgetting about them and having to refight your battle (or have it autoresolved), its advisable to have them in your data folder regardless as they do not harm your game.

If you are unsure whether you got the fix running properly or not or how to use it or have concerns, PM me.

Northnovas
09-23-2007, 04:41
Thanks for the reminder! I had the KOTR 1.28a fix downloaded I just forgot to install it. Doing that now.

FactionHeir
09-23-2007, 14:44
Elector titles and appointments for Swabia (I don't really know the other houses well enough):

House of Swabia
xdeathfire - Friedrich Scherer, Count of Paris, Fourth Elector of Swabia, Knight
Ignoramus - Wolfgang Hümmel, Count of Metz, 8th Elector of Swabia, Knight
Factionheir - Hans, Duke of Swabia, Fifth Elector of Swabia, Ex-Chancellor, Crusader
econ21 - Elberhard, Prince, Count of Rheims, Crusader Count of Acre, 6th Elector of Swabia, Knight, Crusader
Warluster - Athalwolf von Salza, Count of Dijon, 9th Elector of Swabia
GeneralHankerchief - Dietrich von Dassel, 11th Elector of Swabia

Note I skipped tripwirescars and Pharnarkes who did not stay for longer than a diet session in the calculation.

btw, Elberhard's daughter is Eue not Eve

Cecil XIX
09-23-2007, 19:23
Why is CA 19.1 not on the ballot?

OverKnight
09-23-2007, 19:25
This is why:

https://forums.totalwar.org/vb/showpost.php?p=1684164&postcount=551

econ21
09-24-2007, 01:29
I need build queues from governors and orders for Household Armies from Dukes within the next 14 hours or so. AussieGiant, Pivateerkev and Stig, the army orders are particularly important given that Edicts 13.1-4 look like passing.

TinCow
09-24-2007, 02:14
6) You are still using KOTRfix 1.26 or earlier!!!!!!!!!!!!!!!! 3+ versions behind...

Not true at all. I updated to the version in your sig right before I took the screenshots.

FactionHeir
09-24-2007, 03:44
Not true at all. I updated to the version in your sig right before I took the screenshots.

Hmmm in that case, something went wrong with your installation/execution of it. Hans still shows as "Legendary Commander" on the 1280 and 1300 screenshots. Since version 1.27, this should only be "Great Commander".

Could you please verify that the fix is properly running? Alternatively, a sure way of making it work is editing your medieval2.preference.cfg by adding the following (anywhere before or after another []):
[io]
file_first = true

After doing so, save and mark read-only. Then start the game.

Stig
09-24-2007, 11:59
Right, this might be easier:
Download the following file, extract it and copy it in your main MTW2 directory. Run the game using the KOTR.bat file which will be in your main MTW2 directory after copying this into there.
Also if you use this saves have to be copied into
C:\Program Files\SEGA\Medieval II Total War\KOTR\saves
instead of
C:\Program Files\SEGA\Medieval II Total War\saves

This also allows you to use multiple mods, if you want to.


Here's the download:
KOTR1.28a modfolder (http://generalsun.dreamhosters.com/uploads/index.php?download=%2FKOTR1.28a+modfolder.zip&share=1)

Once FH releases a new version simply copy his data folder into:
C:\Program Files\SEGA\Medieval II Total War\KOTR

econ21
09-24-2007, 13:50
On the OOC logistics of the next 10 turns: I am going to aim to complete turns within 48 hours. This means that I am going to ask players to fight offensive battles within 24 hours, rather than 48, and to fight defensive ones within 24 hours, rather than 48. This may be relaxed in exceptional circumstances (e.g. lots of battles queued).

But to avoid going too fast and to give people time to make in character interventions, there will be a minimum 48 hour period between each annual Chancellor's report. If you want to speak in the Diet or write a story, you will have to use those 48 hours. If you need longer (e.g. you are writing a long co-op story), let me know and I will slow things down.

Basically, a lot is going to happen rather fast in the next 10 turns, so it would be advisable if people check this forum every day or two.

Stuperman
09-24-2007, 17:32
Not that I'm complaining about the battle, but, Fredericus Erlach isn't yet knighted, but put in command of an entire HA, isn't that illegal?

FactionHeir
09-24-2007, 18:56
Lothar was in command of the BHA at some point without being a knight, but he couldn't use it to fight any battles.

Still, I think it would probably be better if you get knighted the traditional way.

econ21
09-24-2007, 19:17
Not that I'm complaining about the battle, but, Fredericus Erlach isn't yet knighted, but put in command of an entire HA, isn't that illegal?

You are right - I did not spot that. Bavaria is in a pickle, with 2 armies and only Lothar in Europe knighted.

I will try to get you knighted before the army sees action - perhaps using the Lothar rules-lawyer workaround of you leading a detachment.

TinCow
09-24-2007, 21:05
Hmmm in that case, something went wrong with your installation/execution of it. Hans still shows as "Legendary Commander" on the 1280 and 1300 screenshots. Since version 1.27, this should only be "Great Commander".

Could you please verify that the fix is properly running? Alternatively, a sure way of making it work is editing your medieval2.preference.cfg by adding the following (anywhere before or after another []):
[io]
file_first = true

After doing so, save and mark read-only. Then start the game.

I'll do so when I get home next weekend.

As for Bavaria, there are no conflicts and no problems. Friedrich Karolinger is in command of HA Otto and he was knighted by Gerhard Steffen a while ago. HA Gerhard is commanded by Lothar Steffen, who is obviously also knighted. Fredericus Erlach is the only unknighted Bavarian and he is not in command of any army. My orders for him simply stated that he should join whichever BHA was likely to see battle first.

econ21
09-24-2007, 21:35
Sorry, Bavarians - that was my mix up (Fredericus and Frederich are too similar for my befuddled brain to keep distinct. EDIT: or even to spell, "Friedrich" not Frederich ~:doh:).

The Steward's report for 1300 is up:

https://forums.totalwar.org/vb/showpost.php?p=1685696&postcount=287

It includes a letter from Siegfried penned by Ituralde.

For both OOC and IC purposes, we are now in 1302. I will not press end turn before 48 hours, so people have a chance to react to events etc. I am going to make some moves on the map and see what, if any battles, need to be assigned to other players.

OverKnight
09-24-2007, 22:27
It's going to be a busy term for the history books isn't it?

Stig
09-24-2007, 22:45
Just a question, do people want it possible for the Kaiser to be impeached, or do we let this play, as part of the catastrophe.

gibsonsg91921
09-24-2007, 22:50
just let it go, i think. the charter amendment, if i remember correctly, allows for a twenty year buildup and a twenty year cataclysm.

OverKnight
09-24-2007, 22:57
Good question. By giving econ21 and TC carte blanc to bring forth Chaos, they could find some way to dodge impeachment. However, that shouldn't stop our characters from reacting in a consistent way to the ongoing events. Of course, it may be difficult to do that, since OOC we know something bad is coming and that can alter our reaction as well.

God knows Matthias is about to start frothing at the mouth, but he just finished his term as Chancellor and is a Bavarian, so he takes the donation of Palermo and Naples very personally.

econ21
09-24-2007, 23:01
People can protest in the Diet, but please don't try to kick out Siegfried just yet. It would kill the plot we've worked out. (I know this OOC injunction is a bit of a plot hole, but we are not Shakespeare... :shrug:).

GeneralHankerchief
09-24-2007, 23:05
I don't know, somewhere along the line someone's bound to say "A plague on both your houses!"

TinCow
09-24-2007, 23:11
Impeachment can only happen with an Emergency Session. That requires the consent of the Kaiser (not gonna happen), the Prince (not gonna happen), or 3 of the 4 Dukes. I doubt 3 Dukes would agree on it quite yet. Even if they do, Elberhard/Theodora could have two of them dragged kicking and screaming from the Diet. If they're not in the Diet, they can't lend their voice to a call for an Emergency Session (so sayeth the Kaiser, who is able to interpret the Charter however he wants). Thus, no Emergency Session is possible and an impeachment vote cannot be brought.

Doesn't mean you can't raise a ruckus though.

gibsonsg91921
09-24-2007, 23:21
Ask for Siegfried tomorrow, and you shall find him a grave man.

I'm in the mood for some ruckus-raising, but I'm banned and busy eating babies, as PK would say.

TinCow
09-24-2007, 23:23
LOL, save some of your outrage for later. You'll need it.

gibsonsg91921
09-24-2007, 23:31
Ok, I guess that's fair. I'll save my outrage good and well.

*Meditates*

Privateerkev
09-24-2007, 23:54
Has anyone else caught from the screenshot that the diplomat that gave naples and palermo is named "Salier"?

Kinda funny and ironic. :yes:

econ21
09-25-2007, 11:57
Two offensive battles for 1302:

King Jan (Privateerkev):

Army of Outremer North has intercepted a Turkish army marching on Edessa. You have been reinforced by three regiments of the Edessa garrison and a regiment of mercenary Turcopoles (whose speed may aid you in pursuing routing cavalry). Good hunting, my King.

Fredericus Erlach (Stuperman):

Household Army Gerhard has pursued the rebel army east of Marseilles. Duke Lothar is eager that you earn your spurs. He is using the patented Lothar method of giving command to an unknighted general. He has given you command of the advance guard of the Army, below seven units in strength so not requiring an Army Commander. This is your chance to prove your quality to your Duke.

http://www.totalwar.org/patrons/pbm/kotr1302-1.zip

Generals have 24 hours from the date of this post to play their battles, otherwise they will wait for next year.

Gamesmaster message for Duke Ansehelm (Stig):

You have lost contact with the Prussian Household Army. Thorn is besieged by Russians. Your Teutonic Army is marching there at full speed, but will not be able to reach it before the Russians have a chance to assault. To cap it all - Tancred von Tyrolia has disappeared with the Vilnius garrison, as has one of your regiments of Teutons.

Privateerkev
09-25-2007, 13:25
It's been a looong time since I could say this but,

I have the save.

:yes:

Stig
09-25-2007, 13:26
If you make anything happen to Ansehelm I'll kill you, know that. I didn't abstain in the poll for nothing.
:laugh4:

OverKnight
09-25-2007, 13:56
Awkward Christmas at the von Kastilien's this year. :sweatdrop:

I'm shocked things have gotten off to such an early start.

econ21
09-25-2007, 14:24
God, you are a bunch of old women[1]. Lose two provinces and a couple of Franconians and you'd think it was the end of the world. :eyebrows:




[1]Apologies for the sexism. :ballchain: :whip:

EDIT: ...and ageism :ballchain: :whip: :whip:

Privateerkev
09-25-2007, 14:25
http://www.totalwar.org/patrons/pbm/kotr1302-2.zip

alright, fought my battle and uploaded the new one for SM.

Jan executed 3800 prisoners and exterminated the city of Baghdad.


.....just kidding. :beam:

AussieGiant
09-25-2007, 14:26
Oh dear,

anyone seen an army wandering around?

There seems to be an unofficial Duke's conference over tea and scones in the salon...I wonder what is going on there me boys? :inquisitive:

econ21
09-25-2007, 15:32
Battle report up - it was a fun one.

:elephant: :elephant: :elephant: :elephant: :elephant: :elephant: :elephant: :elephant:

But it has a very sad ending... ~:mecry:

Stuperman
09-25-2007, 15:57
I'll take the save in about an hour and a half.

Privateerkev
09-25-2007, 15:58
I love the battle report. "My Duke Arnolds!!!" Almost fell off of my chair laughing.

:2thumbsup:

Stuperman
09-25-2007, 18:29
OMG, ok, so 1.2 is almost on my computer (a 5400rpm drive does not help install times), and 1.3 is DL'd I might not be able to fight the battle till after class (3 aditional hours). I've got to get FH's patch working too. But it'll be done either way.

econ21
09-25-2007, 18:57
I've just posted up a co-op story with Privateerkev announcing religious re-unification in 1302:

https://forums.totalwar.org/vb/showpost.php?p=1686302&postcount=160

Ferret
09-25-2007, 19:59
is this religious unification for the whole of europe is it it just a 'Roman' church because if it is for the whole of Europe then surely some other leaders shoul've been involved.

econ21
09-25-2007, 20:16
There's one Roman Catholic Church, so it is for the whole of Europe. It's a religious matter, not a temporal one, so the other European leaders would not be directly involved. Indirectly, they would probably oppose it, but the Pope is German and Germans dominate the College of Cardinals, so I think it is plausible that it went ahead.

The Russians are probably a different matter - we can say there is a Russian Orthodox church that splits from the Patriach of Constantinople. They can stay Orthodox.

In the mod that Factionheir proposed, the Byzantines will not recruit priests anymore and their populations will slowly switch to Catholic. We'll mod in some loyalty bonuses to their buildings to keep them loyal.

Tamur
09-25-2007, 20:27
Just a note: Fritz is highly anti-Orthodox if that hasn't been made clear already ~:) He's also rather dark and sarcastic. He might make some comments which will likely be offensive to practicing Orthodox Christians.

I wonder if this is ok? I know it is forum rules not to broach the topic of religion obnoxiously, and I've enforced that as an AM, so I'm a bit sensitive to it.

TinCow
09-25-2007, 20:41
ROFL. Classic battle report. :2thumbsup:

I admit a bit of jealousy... I've never had elephants on my side in M2TW.

Privateerkev
09-25-2007, 20:46
In my SP games I always go on Crusade and set up an Outremer. And I park a general in either Baghdad or Jedda who's sole job is to hire "Oliphaunts". If you get 2 Elephants and 2 Elephant Artillery, you can set up an awesome double enfilade fire down the enemy line from both sides.

:2thumbsup:

As Econ showed, their also good for holding a weak flank pretty much all by themselves for a little while. Also you can park the regular elephants right behind your line and because they are so tall, they will fire down right on top of the engaged enemy. :yes:

econ21
09-25-2007, 20:59
He might make some comments which will likely be offensive to practicing Orthodox Christians.

I wonder if this is ok? I know it is forum rules not to broach the topic of religion obnoxiously, and I've enforced that as an AM, so I'm a bit sensitive to it.

The Org gives some artistic licence for stories in the Mead Hall and here. Personally, I still think we should keep this "Parental Guidance" - hence Elberhard's prolific @#$%^&!!!ing, rather than anything more explicit. But on religion, I think readers will see the context and realise it is in character, and not for real.

RoadKill
09-25-2007, 22:44
I sorta have a problem. I have a campaign on Stainless steal mod, that I have been playing for a while now, and I have no itention of giving it up, but it requires 1.2. Now this PBM requires 1.3. Is it possible to have an easier way, then unistallling, installing, uninsalling, installing, the patch?

Northnovas
09-25-2007, 22:50
You can load the 1.3 it will not affect your save games in the other mods your using.

RoadKill
09-25-2007, 22:57
Wht happens if I want to start a new campaign in the mod with the 1.3 already installed?

OverKnight
09-25-2007, 23:07
I am surprised that the HRE is the first to use Panzerphants.

Of course I am also surprised the usually parsimonious Prinz spent 3000 florins on them. I now understand why "financial constraints" led to limited building. :laugh4:

Northnovas
09-25-2007, 23:16
Wht happens if I want to start a new campaign in the mod with the 1.3 already installed?

You should not have a problem. You need the 1.3 for kotr without it you will not be able to open a save. You should not have any issues with mods you want to play especially a new campaign. If there was an issue I am sure the creator of the mod would have something on his first page for their mod and advise if there would be an compatability problems.

Stuperman
09-26-2007, 01:17
ok, guys, small problem I fresh installed m2tw on my laptop(vista), went to 1.2, then 1.3 all without starting a game. I then started a game, played a turn or 3 (england) and saved the game as england1. I did this to create the saves folder, but I cannot find it. In fact I can't find any of the saves that I had saved. When I search the Sega folder there is no saves folder, In fact searching *.sav yeilds 1 result on the entire computer, KOTR-1302-2 which is expected. Anyone have vista and can tell me where to look?

I can still fight the battle, but it won't be done till like midnight eastern NA time.

p.s. upon further investigation, there is no saves folder in my RTW directory either, but I have at least 2 dozen saves in a brutii campaign on Mundas Magnas. *scratches head* I'm assuming that it's vista as on my XP desktop I've had no such troubles.

gibsonsg91921
09-26-2007, 01:30
try showing hidden files

AussieGiant
09-26-2007, 02:01
Very nice Econ :laugh4:

You can imagine the stories I've got concocted in my brain about when I receive those "Arnold jewels" in the post.

Stuperman
09-26-2007, 04:30
try showing hidden files

it would hide the entire folder?

meh, I'm on my desktop so it's moot, installing kingdoms now, it goes so much faster on a 10k rpm Raptor than a 5400 rpm laptop drive.

and I have the save.

AussieGiant
09-26-2007, 04:52
it would hide the entire folder?

meh, I'm on my desktop so it's moot, installing kingdoms now, it goes so much faster on a 10k rpm Raptor than a 5400 rpm laptop drive.

and I have the save.


ahhh yes that would be an accurate statement Stupes :beam:

Stuperman
09-26-2007, 05:24
http://img29.picoodle.com/img/img29/9/9/25/t_submitm_1c3d640.jpg (http://www.picoodle.com/view.php?img=/9/9/25/f_submitm_1c3d640.jpg&srv=img29)

http://www.totalwar.org/patrons/pbm/kotr1302-3.zip

Kicked ass

AussieGiant
09-26-2007, 10:00
So based on OK's OOC in the Diet how do we handle the reports that are official and those that are not?

OverKnight
09-26-2007, 10:10
Well, huh, was the "Game Master's Message" to Ansehelm public IC knowledge or not? We don't have a report for the year yet, so I'm curious.

I'm also going with the assumption that we don't know where Peter is IC, though we can certainly find him when we load the save OOC. Correct me if I'm wrong.

Stig
09-26-2007, 10:13
I think it's pretty realistic if Austrians spot him outside of Vienna

OverKnight
09-26-2007, 10:15
That's true. It would be kind of hard to conceal the passage of a large army.

AussieGiant
09-26-2007, 10:37
And that's why I used it.

It's not as if a massive army could walk through Arnold's Dukedom and go unnoticed.

Plus 2 Austrian regiments then go and disappear from out under one of my governors nose. He then reports it to me...

...it's all fairly believable to me.

econ21
09-26-2007, 10:54
There might be some funky stuff clear in the savegame that people should not comment on IC because they would not know about - e.g. the location of Tancred.

Where they are quite likely to be aware, I will communicate with the relevant player(s) as a gamesmaster and ideally they should get back to me about what action, if any, they wish to take on the basis of this. For example, I told Ansehelm that one of his Household army's was AWOL as surely the Duke would be informed of that. The message was posted publicly as it would probably leak out. I also told Becker that two of his regiments in Prague had disappeared. That was more idiosyncratic info, so I PMd it. He has got back to me, wanting to conduct his own investigation into the army that passed by around the time he lost his men. I am going to reply to him saying what his spy has found out.

So in this specific case, so far, we have a missing Prussian army and a mysterious large German army moving south through Austria. No one knows yet for sure that they are one and the same, although Becker's investigations will no doubt uncover something.

OverKnight
09-26-2007, 11:09
I'll just stop looking at the save unless I have a battle. Ignorance is bliss. :laugh4:

AussieGiant
09-26-2007, 11:50
I'll just stop looking at the save unless I have a battle. Ignorance is bliss. :laugh4:

Hell I'm sitting in Shanghai and I don't even have the game and I can find out :laugh4:

It's going to be pretty hard to not look when I'm actually in front of my PC :beam:

Cecil XIX
09-26-2007, 14:04
It's not just that the Prussian Army is right outside Vienna, they're sitting on the road as well. You can see the little carts passing through Peter's feet. I can understand econ's wanting to keep it quite, but the army's not taking a very circumpsect route.

OverKnight
09-26-2007, 18:00
While I'm quite enjoying to Matt's transformation from circumspect Chancellor to anti-Unification fire brand, I just want reinforce the fact that it's IC.

So no hard feelings. . .~:grouphug:

Privateerkev
09-26-2007, 18:21
Oh it's all good. Things are definitely getting interesting and fun. :yes:

Tamur
09-26-2007, 19:09
Interesting how this catastrophe event is having the unintended effect of making battle lines in the Diet. If we survive this phase and the current generation lives till they're all 70, I'd be surprised if we don't see a civil war.

Privateerkev
09-26-2007, 19:14
Interesting how this catastrophe event is having the unintended effect of making battle lines in the Diet. If we survive this phase and the current generation lives till they're all 70, I'd be surprised if we don't see a civil war.

making battle lines? A lot of these lines have been there for years. Jacking the tension up is just bringing some of them out more. :yes:

But OOC it's all ~:grouphug:

Cecil XIX
09-26-2007, 20:04
Actually, I hate all of you OOC. :shrug: Just sayin'...

econ21
09-26-2007, 20:11
Interesting how this catastrophe event is having the unintended effect of making battle lines in the Diet. If we survive this phase and the current generation lives till they're all 70, I'd be surprised if we don't see a civil war.

Maybe I am reading the Diet all wrong, but right now it looks like just me and Kev against the lot of you. I know a civil war would not be exactly fair, since we would still kick your asses, but just saying... :laugh4:

OK, report for 1302 is up. The next one will be no sooner than 48 hours, but hopefully not much later either.

Stuperman
09-26-2007, 20:14
I love not having all the political repercussions of being a duke again :)

Privateerkev
09-26-2007, 20:23
Maybe I am reading the Diet all wrong, but right now it looks like just me and Kev against the lot of you. I know a civil war would not be exactly fair, since we would still kick your asses, but just saying... :laugh4:


What people fail to realize is that King Jan has buried nuclear missiles in silos out in Outremer. Any civil war starts and the Reich is going to be glowing in the dark. :yes:

Yeah, the faction lines are definitely interesting if you study them. There are the two "obvious" loyalists (or lapdogs as people seem to prefer calling them :beam: ). The "anti-Kaiser's" are themselves pretty split on exactly how far to push and what to do. Then there are the fence-sitters who are waiting to see which side wins out. And there are those on both sides who have definitely picked a side but are working behind the scenes. And, last but not least, there are those who are simply apathetic to what is going on and could care less. :book:

Tamur
09-26-2007, 20:36
Blast, I thought all that talk about teching up to nuclear reactors was just talk!

Privateerkev
09-26-2007, 20:39
Blast, I thought all that talk about teching up to nuclear reactors was just talk!

It's basically our ace-in-the-hole. We're outnumbered in the Diet so I have installed 2 dozen intercontinental ballistic missles in the desert somewhere. The lakes of Germany will be full of three-eyed fish like in the Simpsons. :yes:


now if I can only remember the launch codes... :embarassed:

Northnovas
09-26-2007, 20:40
What people fail to realize is that King Jan has buried nuclear missiles in silos out in Outremer. Any civil war starts and the Reich is going to be glowing in the dark. :yes:

Better check them again I think they are on carrier task force on their way to Austria. Some small souvenirs to take home.:laugh4:

FactionHeir
09-26-2007, 20:42
Does the IAEA know of it? :laugh4:

It looks like things are going into motion. More battles would be great though.

econ21
09-26-2007, 21:12
More battles would be great though.

All right, offensive battles for 1304:


Duke Hans (Factionheir):

Brother, hunt down the rebel scum in front of you. If you could get your adopted son knighted, that would be a bonus.


Count Hummel (Ignoramus):

We have danced around Paris with the French for long enough. Take SHA1 and smash all armies nearby. You are not to touch Count Scherer's militia army or any other force except SHA1. Scherer's militia must be left free to dash to the aid of Caen. Your primary objective is to clear a way to Caen that Scherer's men can take.


Count Becker (CecilXIX):

You stand at the gates of Budapest. You have cannon. What are you waiting for?!


Duke Arnold (Overknight proxing for AussieGiant):

A Polish army from Krakow has had the audacity to confront AHA2. Show them the error of their ways.


Count Fritz von Kastilien (Tamur):

The desertion of the Prussian Household Army has left a gaping hole in our eastern border. We cannot afford to have your Saxon Household army tied up outside Hamburg. You must smash the Danish army that is pinning you there, so that you are free next turn to defend Stettin or anywhere else in Franconia that the Poles are spilling into.


King Jan von Hamburg (Privateerkev):

Yet more Turks are approaching Edessa. They do not seem to have learnt their lesson. Destroy the one confronting you. After that, you have a choice. Either retire to cover Adana - you do have the Army of Outremer North, afterall - or push on east to challenge the other Turkish armies approaching. Army of Outremer South will take whatever option you choose not to.


People have 24 hours to fight the above battles. To avoid hold ups, don't claim the save unless you can fight the battle immediately. Here's the save:

http://www.totalwar.org/patrons/pbm/kotr1304.zip

TinCow
09-26-2007, 21:21
Interesting how this catastrophe event is having the unintended effect of making battle lines in the Diet. If we survive this phase and the current generation lives till they're all 70, I'd be surprised if we don't see a civil war.

I actually think it's more likely that the catastrophe will re-unite the Reich behind a common purpose. Of course, I could be underestimating just how much we hate each other.

Privateerkev
09-26-2007, 21:24
Better check them again I think they are on carrier task force on their way to Austria. Some small souvenirs to take home.

Doh!!!!

Well, if I can't remember the launch codes, then at least you won't know them either. :sweatdrop:

But on a more serious note, I am at school right now and will be all evening. I will be able to fight the battle tonight when I get home. 9pm US CT.

GeneralHankerchief
09-26-2007, 21:28
We'll briefly unite, and then resume the endless bickering over whose fault it was.

IMHO, it will really take a lot to get the Diet back together. You guys had better have something really good planned.

Cecil XIX
09-26-2007, 21:45
Right then, looks like I'm up.

FactionHeir
09-26-2007, 21:57
Meh, just when I was about to take it. "What are you waiting for Cecil?!" :grin2:

econ21
09-26-2007, 22:32
We're on page 21 of the Diet, but it is getting so intense, I really can't bring myself to close it at the moment. Although, at the rate we are going, perhaps we will need it for a collective time out.

Cecil XIX
09-26-2007, 22:35
Battle fought. I post the stats in the Battle Report. Oh and Factionheir, I think it's time you changed your avatar. :beam:

http://www.totalwar.org/patrons/pbm/KOTR1304-1.zip

Stig
09-26-2007, 22:37
Actually I have one comment:
I said I wanted Ansehelm to quietly sit through this Catastrophe, so I'm not happy with you guys making him center of attention, I clearly disagreed with all this. Make Arnold center of attention, or Lothar, Tincow and Aussie voted yes in the poll. I didn't.


And I'm very pissed

GeneralHankerchief
09-26-2007, 22:40
No offense Stig, but the content of your Diet posts kind of defeat that purpose.

Stig
09-26-2007, 22:44
No offense Stig, but the content of your Diet posts kind of defeat that purpose.
Well yeah, people force me to be active because of all this, if I ignore Jan look what happens. While I said in advance that I want Ansehelm to sit in Magdeburg while you play your game.

FactionHeir
09-26-2007, 22:49
Ansehelm is Duke though, and if people in your house are involved, its difficult to ignore the one who should be in charge.

Got save btw

econ21
09-26-2007, 22:53
While I said in advance that I want Ansehelm to sit in Magdeburg while you play your game.

Ansehelm has been marching straight west ever since I took over. He can stop at Magdeburg if you want.

Sorry if you are pissed off, but in the draft plot that Ituradle, TinCow and I are working to, Ansehelm was never mentioned once. That you perceive him to be the centre of this is not what we planned.

If you really want to sit this out, I suggest that you make Fritz Steward of Franconia for the next 18 turns. There's no point continuing in this vein if it is just getting you angry OOC.

Privateerkev
09-26-2007, 22:55
Well yeah, people force me to be active because of all this, if I ignore Jan look what happens. While I said in advance that I want Ansehelm to sit in Magdeburg while you play your game.

Actually Jan was quite meek and supportive of Ansehelm during the Diet. He has only spoken up now because Ansehelm insists on blaming the Steward and Kaiser for Peter going missing. Check the old Diet pages and you'll see that Jan even defended Ansehelm against Dassel.

*edit*

I'm sorry if any of that interaction made you the center of attention when you didn't want it. I was just reacting and interacting with you IC. :embarassed:

Stig
09-26-2007, 23:09
Ansehelm is Duke though, and if people in your house are involved, its difficult to ignore the one who should be in charge.
I know, but if I think of something to affect the entire Reich, and someone says he would rather not be involved, I would make sure he can in no way be involved.


If you really want to sit this out, I suggest that you make Fritz Steward of Franconia for the next 18 turns. There's no point continuing in this vein if it is just getting you angry OOC.
I'm still here. I said I want Ansehelm to sit it out.

Just you guys make sure from now on not to blame Ansehelm (which Elberhard keeps on doing), as I said I don't want him involved in this, so don't involve him in it.

FactionHeir
09-26-2007, 23:11
Battle fought and won. Mini report to follow.

Odds: 4:5
Result: Heroic Victory
Prisoners: N/A
Screens:
http://i23.tinypic.com/zmeikx.gif
http://i22.tinypic.com/14ukign.jpg
http://i23.tinypic.com/auxjdf.png

Hans gained: +1 Noctophilia, +1 GoodAttacker, +1 GoodCommander, +1 BattleDread. And finally rid of "the Mean". He's now "the Mauler" :grin2:

Link to save: http://www.totalwar.org/patrons/pbm/KOTR1304-2.zip

Privateerkev
09-26-2007, 23:16
Stig,

While OOC we know that Peter missing is because of our "plot", we don't know that IC. It is natural to blame the person we perceive to be responsible. Which in this case, is Peter's Duke. I don't want to stop interacting with you IC so we need to figure out how to go about this. When we blame Ansehelm, we are just playing a role. It's nothing to do with you and nothing against you. I know you the player have nothing to do with it. So please understand that if you continue to keep playing Peter's Duke, we are going to come to you with questions about Peter. It's only natural. Unless we work something else out. Maybe you and Econ can think of something and get back to us.

I know stuff is getting heated IC but I want to do my part to keep the OOC all ~:grouphug:

*edit*

Nevermind, I saw you just said you want Ansehelm to sit this out. Sorry for missing that. :embarassed:

RoadKill
09-26-2007, 23:18
I know it has been posted on the forums before, but I'm feeling lazy right now, so could anyone guide me step by step on how to actually see the screen shots?

Northnovas
09-26-2007, 23:34
I know it has been posted on the forums before, but I'm feeling lazy right now, so could anyone guide me step by step on how to actually see the screen shots?

If you mean like the last post from FH you click on the READ or SPOIL button to see the screenies that have been posted.

That was some victory FH 69 vs 621 were you using any tatical nuke strikes from the missing missle. :skull:

Privateerkev
09-26-2007, 23:39
That was some victory FH 69 vs 621 were you using any tatical nuke strikes from the missing missle. :skull:

NN, I'm afraid I am going to have to insist that you leave any nuclear missles that you found, back in Outremer. Don't make me get Elberhard to do a cavity search on Zirn... :no:

And FH, have I ever mentioned that it is absolutely freaky with regards to how good you are with battles? :2thumbsup:

FactionHeir
09-26-2007, 23:44
Nah, I had a slightly elevated ground (village) I was charging against them from at the start, and their formation was perfectly set up for me to charge from melee without having to break and reform too much.

Battle report is up btw.

gibsonsg91921
09-26-2007, 23:45
looks like ive stirred up a ruckus - and thanks econ or whoever for the extra PM space. i think im gonna need it.

RoadKill
09-27-2007, 00:19
I think you guys misunderstood. I mean that after I take the screenshots in the game, I can't seem to find the screenshots, to look at.

Northnovas
09-27-2007, 00:25
There is your .tgas file that all the screenshots go to from the game if you cannot find search for it *tgas it should be in the MTW folder mine never worked properly so I use the following and found it very easy to use.

http://www.howiesfunware.com/install%20-%20Howies%20Screen%20Capture.exe

RoadKill
09-27-2007, 00:29
I have installed it, but I dont understand how it works. Do I have to be running the program then press prnt scrn, or what?

gibsonsg91921
09-27-2007, 00:33
i press prnt scrn, pause the game, and save em into paint.

econ21
09-27-2007, 00:44
Roadkill this is what I wrote about screenshots in the "How does one PBM?" sticky:


(1) I use FRAPS to take screenshots. FRAPS is a free programme you can download from the web. RTWs screenshot function should work as well, but gives me all black TGAs. FRAPS is very easy to use: download & install it, then run it before each RTW game and during the game you can press F10 whenever you want a screenshot.

(2) Screenshots are saved in TGA format and are rather big. So I edit them with Irfranview to reduce them to 75% size and save them as JPG. Irfranview is a free programme you can download from the web. Many other packages would do as well.

(3) Finally, I upload the jpgs on

http://www.imageshack.us/

Once you've browsed to your jpg and clicked "host it", imageshack will take you to a list of various links you can copy into your post. I find the one they list as "hotlink for forums (2)" works fine, so just cut and paste that link into Org post and you are done.

It sounds intimidating, but you will soon get the hang of it.

Cecil XIX
09-27-2007, 01:22
I second the FRAPS recommendation. Once you set it up, you just press F10 whenever you want. 'Course, you have open paint and resave as a .jpg if you went them to fit.

Cecil XIX
09-27-2007, 01:28
I need a rules clarification: Should be announcing 1304 battle results in the Diet now? Since the event takes place in 1304 and we're still in 1302.

...Or does the Chancellor's report signify the *end* of the turn now? I'm a little confused.

econ21
09-27-2007, 01:30
Sorry - we are in 1304 now, both IC and OOC. The posting of the Chancellor's report signifies the start of a new year.

RoadKill
09-27-2007, 01:38
Thanks.

Cecil XIX
09-27-2007, 01:45
So when you posted the Chancellors report for 1302 that meant we were in 1304? Got it.

Cecil XIX
09-27-2007, 03:02
Sorry to double post, but when I had I save I was messing around a bit and forgot to undo things. It's nothing major, I just had Tancred and Peter moving to Constantinople. So if you see that it's not a plot point from econ but Cecil tinkering with things.

Privateerkev
09-27-2007, 03:03
you changed stuff around in the save? so, should I take it or take the one before? o_O

Cecil XIX
09-27-2007, 03:10
It's perfectly fine to take. In fact, you can undo it by moving Peter and Tancred out of their respective stacks and and back in again.

Ignoramus
09-27-2007, 03:11
I'll take the save now, if that's all right.

Privateerkev
09-27-2007, 03:13
Oh so their stacks had already used their full move points but you set up destination arrows? Cool. Maybe I'll set the arrows to point somewhere interesting and hope no one notices. ^_^

*still don't have save yet cuz I stayed late at school*

*edit*

Yeah, Ig it's cool. I'm not home yet.

TinCow
09-27-2007, 03:14
69 v 621? Looks like someone felt the need to show off...

gibsonsg91921
09-27-2007, 03:23
hey guys, quit @#$^in with my character and his homie.

Privateerkev
09-27-2007, 03:25
What gibson, you didn't want Peter to head to Morocco?

RoadKill
09-27-2007, 03:37
What gibson, you didn't want Peter to head to Morocco?

:laugh4:

gibsonsg91921
09-27-2007, 03:52
u got me!

Privateerkev
09-27-2007, 04:00
I stand corrected and apologize for the oversight, Dietrich. I note with irony that even your knighthood was bestowed on you by my father, instead of your own house.

I just realized this is probably the one thing Dietrich and Jan have in common. Their both non-Bavarians who were knighted by Bavarians. ^_^

AussieGiant
09-27-2007, 04:26
And where's OK?

Buddy, make sure those Polish nobles get pounded!! I don't want any more deaths in the family :laugh4:

No pressure mate...but I'm back next Tuesday to finally take back over Arnold's battles.

Make hay while the sun shines.

I think a night battle would be a good move.

Privateerkev
09-27-2007, 04:28
I don't know where OK is but I got dibs on the next save. I'm finally home and I'm just waiting for Ig to upload it. I noticed he's back and I'm rearing to go and release people! :yes:

OverKnight
09-27-2007, 05:49
And where's OK?

Buddy, make sure those Polish nobles get pounded!! I don't want any more deaths in the family :laugh4:

No pressure mate...but I'm back next Tuesday to finally take back over Arnold's battles.

Make hay while the sun shines.

I think a night battle would be a good move.

I have this incovenient thing called a job to attend to. I will fight the battle in about 8-9 hours, 1300 ish GMT. I usually default to night battles, if available, unless it conveys no advantage or the enemy has a lot of bow men (flaming arrows bad).

Don't push me though AG, or I'll start releasing prisoners. :laugh4:

Privateerkev
09-27-2007, 05:55
Don't push me though AG, or I'll start releasing prisoners. :laugh4:

Yeah, be mean and stop him at 9 dread. Say that Arnold found God or something and decided to let everyone go. :clown:


By the way, I am starting to wonder if the following was a statement or a question:
I'll take the save now, if that's all right.

This was about 3 hours ago. I know I'm being impatient but we only have 24 hours total and I have this thing called sleep that I would like to do for 8 of em. ^_^

OverKnight
09-27-2007, 06:14
This was about 3 hours ago.

We should really think about imposing a time limit on how long you can hold a save, say 2 hours. The current rules were designed for a linear handoff, not a cattle call like we have now.

However, econ21 isn't here, and he's the only one who has the authority, as Chancellor, to yank back a save.

Privateerkev
09-27-2007, 06:20
Yeah, Ig was told to clear out an area in France so he might be fighting a series of battles which would take longer. But I'm starting to wonder if his last post was a statement or a question. I always try to make it really clear when I have the save.

I want to fight it now before I pass out but I'm afraid he has it and might be fighting his as we speak. Bah, if he doesn't come back soon I'm going to give up my "dibs" and go to bed. I'll try and get to it in the morning. If it is still not up by morning, I will not be a happy camper...

*grumble grumble*

*edit*
of course, once I have coffee in the morning, my mood will most likely improve... ^^

AussieGiant
09-27-2007, 06:47
"Don't push me though AG, or I'll start releasing prisoners."

Don't go and do that OK. I just promised Roadkill he could be my official executioner. :beam:

He's actually got a 6 in piety PK. He's not the anti christ...

well sort of...

well maybe. :beam:

Privateerkev
09-27-2007, 06:57
Yeah, the "anti-christ" title in this game might actually go to Peter. He has 0 Piety because of the Humanist trait. But he has high dread which is funny when put together with Humanism. Maybe he wants to study people so he can be better at disassembling them. Or he believes that people matter, it just doesn't matter whether they are dead or alive. Even in little pieces, they matter. :laugh4:

of course you could argue that the anti-christ would actually have insanely high piety. Depends on your perspective I suppose.

AussieGiant
09-27-2007, 07:01
There's certainly endless possibilities in playing the combination of traits. :dizzy2:

Privateerkev
09-27-2007, 07:05
There's certainly endless possibilities in playing the combination of traits. :dizzy2:

Yeah, that is a lot of the fun in my opinion. I try to work in every trait. It depends on the "amount". +1 traits are worked in a little, +2 more, and so on. Jan has 8 chivalry but he has "winning first" which gives him +1 dread. I use it to give Jan a "slight" moral ambiguity which allows him to better maneuver in the Diet while still being basically "good". He doesn't lie per se, he just doesn't tell the whole truth. ^_^

Ignoramus
09-27-2007, 07:29
Sorry about the delay; the battle quit on me. I was annoyed, because this has happened to me when playing MTW2 a couple of times, and it would chose a KotR battle.

As the battle report was useless, I was too disappointed to refight manually, so I autoresolved it.

Privateerkev
09-27-2007, 07:36
Alright Ig, sorry for getting impatient. I was just getting to wonder what was up after 4 and a half hours. Sorry about your computer crapping out.

I have the save.

econ21
09-27-2007, 08:22
We should really think about imposing a time limit on how long you can hold a save, say 2 hours.

Sounds good - let's do that.

This is probably closing the stables doors after the horses have left, but for each battle, I need you to post or send me the required information for this table:

https://forums.totalwar.org/vb/showpost.php?p=1685691&postcount=286

The easiest way to do it is talk a screenshot of the post battle report and manually note the pre-battle odds (put your mouse over the relative strengths bar).

Privateerkev
09-27-2007, 09:13
Sorry I took so long. Had three battles to fight. Got a new title. Woot! :2thumbsup:

http://www.totalwar.org/patrons/pbm/kotr1304-4.zip

will PM econ my stats in a minute.

econ21
09-27-2007, 09:29
Another statement of the obvious - if people plan to post a battle report, please post a placeholder in the relevant thread.

EDIT: Ignoramus: did you keep a note of your battle stats? How many fights did you have?

Ignoramus
09-27-2007, 10:19
I have got a screenshot, I just haven't uploaded it yet. I will get that up soon. I only had the one battle, as all three French armies were next to each other.

econ21
09-27-2007, 10:42
I'm still here. I said I want Ansehelm to sit it out.

Just you guys make sure from now on not to blame Ansehelm (which Elberhard keeps on doing), as I said I don't want him involved in this, so don't involve him in it.

Stig - from your continued posts in the Diet, Ansehelm is clearly not sitting it out and is getting himself very involved. You can't complain if this leads to in character responses.

Stig
09-27-2007, 10:48
Stig - from your continued posts in the Diet, Ansehelm is clearly not sitting it out and is getting himself very involved. You can't complain if this leads to in character responses.
Well yeah, but as I said, what happens if I ignore everything. Because you guys decided to do something with Franconia Ansehelm is automatically drawn in. As PK said.
Would you have done it with Bavaria, Swabia or Austria I could sit it out.

OverKnight
09-27-2007, 10:52
If you're looking for a good out, Stig, you could go for the "long illness". Northnovas used this when he was on vacation. It keeps you out of the action, and you get plausible deniability for anything that happens while you're sick.

Your call.

Also, while I don't know the details, I'm sure all the houses are going to be dragged through the @#@$ before it's all said and done.

econ21
09-27-2007, 10:58
Gibson is acting on his own initiative - neither TinCow, Ituralde nor myself asked him too. However, we did happily accept his suggestions as they fit perfectly with our draft plot. Just because you personally are opposed to this cataclysm event, you cannot OOC veto Franconian players from being involved just because IC you play their Duke.

As I see it, you can either be in this as Duke, and not complain OOC, or you can get Ansehelm to resign/appoint a Steward, and happily sit it out.

Your staying involved IC and getting pissed off OOC is not going to make this a good experience for you. Or me.

Stig
09-27-2007, 11:13
I'm not involved because I want to be involved, and making someone a Steward is a lousy way out imo. It's just that when Peter deserted people began shouting at Ansehelm.
As I said, I wanted Ansehelm to easely sit this out in Magdeburg or so, from where he can comment on things but only would he want it. Because of this, Ansehelm needs to stay in the frontline as we lack commanders.

econ21
09-27-2007, 11:34
Stig, if Ansehlem remains Duke then Elberhard will have to interact with him and I will have him do it strictly in character. If that leads to bad feelings on your part OOC, as it apparently has done in the past, then I apologise but it will not be my intention.

TinCow
09-27-2007, 12:36
of course, once I have coffee in the morning, my mood will most likely improve... ^^

Here, here! http://planetsmilies.net/eat-drink-smiley-5159.gif

TinCow
09-27-2007, 12:40
Well yeah, but as I said, what happens if I ignore everything. Because you guys decided to do something with Franconia Ansehelm is automatically drawn in. As PK said.
Would you have done it with Bavaria, Swabia or Austria I could sit it out.

Don't worry, there will be plenty of time for outrage against Lothar soon enough. Peter is just one piece in a larger puzzle. He just happens to be the focus at the moment. Once the next part of the plot unfolds, the Diet will almost forget about him.

OverKnight
09-27-2007, 13:08
I have the save.

Tamur
09-27-2007, 13:38
Given that we have 24 hr turns, I am not going to be able to fight Fritz' battle. I had planned to last night but RL got in the way. Again. Gah.

econ21
09-27-2007, 13:45
Given that we have 24 hr turns, I am not going to be able to fight Fritz' battle. I had planned to last night but RL got in the way. Again. Gah.

How long do you need? ie when would you be able to fight the battle?

I don't think there will be any defensive battles, so I could give you another 24 hours.

Tamur
09-27-2007, 13:50
I'll be able to get to it tonight (i.e. by 5 AM GMT) If it fits the schedule somehow, I'd love to fight this one, but don't hold up the plot just for me.

econ21
09-27-2007, 13:52
I'll be able to get to it tonight (i.e. by 5 AM GMT) If it fits the schedule somehow, I'd love to fight this one, but don't hold up the plot just for me.

That'll be fine. I've promised not to proceed faster than one turn per 48 hours so there will be no hold up.

OverKnight
09-27-2007, 14:05
Battle fought and won.

https://i207.photobucket.com/albums/bb88/douglaslain/arpoledeploy.jpg

https://i207.photobucket.com/albums/bb88/douglaslain/arpolerun.jpg

https://i207.photobucket.com/albums/bb88/douglaslain/arpolevic.jpg


I put my pavise xbmen in loose formation and skirmished with the Polish Nobles. This worked great, but as soon as I advanced to envelop the main body, they fled even before the lines made contact. This might be explained by the fact that Joachim of Lwow, their leader, has had several runs in with Peter before and so has several negative command traits such as "afraid of the dark".

I apologize to AG for not giving them an authoritative crushing, but casualties were light for our side.

http://www.totalwar.org/patrons/pbm/kotr1304-5.zip

econ21
09-27-2007, 14:14
I'm reclaiming the save and will make some more moves, then post a new one for Tamur to use later.

econ21
09-27-2007, 15:09
All right, this save is for Overknight and/or Tamur.

http://www.totalwar.org/patrons/pbm/kotr1304-7.zip

New orders for Overknight

Duke Arnold:

Call that a battle? That one does not count, mate. Get across that bridge and have at Joachim of Lwow.

The Krakow garrison may reinforce Joachim. You have the option to strike Joachim at night, when the garrison will be unable to assist in time. But if you do that, your army will be too tired to assault the city.

I recommend that you draw out the garrison and defeat both armies in a single battle. Do it decisively, and you can take Krakow this year in a coup de main. Show them what you are made of, elephant balls.

Deadline for fighting the two battles is 24 hours from now; if they are unfought by then, they will hold over to next year.

AussieGiant
09-27-2007, 15:10
I don't mean to be rude Stig but this might apply to you right now.

------------

***ANNOUCEMENT***

Gentlemen,

It's a leap of faith...inherent with all leaps of faith will be your acceptance of removing the "CONTROL FREAK" part of your personality at the front door.

Please note there will be a "CONTROL FREAK" detector test at the front entrance to assist you with this process.

Anyone trying to sneak their said; "CONTROL FREAK" characteristic into this session of the game will be ask to leave or strip down naked for a full cavity search so the removal of the said; "CONTROL FREAK" part of your personality can be done without incident.

Please note, those that successfully circumvent the security procedures in place will be easily identified as they will be having a REAL BAD TIME PLAYING THE GAME.

Moments of frustration, screaming, crying, wanting their mommy, a security blanket and other such pacifying devices will be clear signs of a successful breach of the security system in place.

Those of you planning on doing this should be aware of this before hand.

A full set of Terms and Conditions will be sent to you in the near future.

Please have your legal council, mothers, sisters and other people warned in advance of the removal of you control freak personality by this game.

***END OF ANNOUCEMENT***

------------

Either get sick and bow out, even though you don't like it, or stay in and deal with it. You're being hard headed about it and that seems like your "modi operandi".

You wont have fun if you follow the path you are taking.

AussieGiant
09-27-2007, 15:28
Well christ Econ...what is this, another attempt at provocation :beam:

And why are their two polls!!!??

You're being a tricky bugger econ...I see you there mate. :yes:

OverKnight
09-27-2007, 15:47
I have the save.

econ21
09-27-2007, 15:51
Well christ Econ...what is this, another attempt at provocation

Provocation? :inquisitive: Why do some people not take Elberhard's friendly joshing for what it is? ~:grouphug:


And why are their two polls!!!??

It is not in character and has no political significance in the Diet. It's purely something in my neutral role as Gamesmaster. I am rolling dice for certain events and people's answers are being used to modify the results.

Privateerkev
09-27-2007, 15:57
*edit*

Never mind. :embarassed:

Kevin just needs coffee. :yes:

OverKnight
09-27-2007, 16:55
First,

https://i207.photobucket.com/albums/bb88/douglaslain/akrakow1deploy.jpg
https://i207.photobucket.com/albums/bb88/douglaslain/bkrakow1vic.jpg

They again chose to deploy near the back of the map, but unfortunately for them it was at the bottom of the hill. I weakened them with arrow fire, charged the infantry from the front, and sent in most of the cav from the right flank. The Poles were gutted, but that slippery coward Joachim managed to make it back to Krakow.

I infiltrated the nearby spy (apologies for the presumption) and he managed to survive and open the gates.

Second,

https://i207.photobucket.com/albums/bb88/douglaslain/ckrak2deploy.jpg
https://i207.photobucket.com/albums/bb88/douglaslain/dkrak2vic.jpg

I must admit, I'm tired so I auto-calced the assault.

Krakow is ours. Despite hearing this terrible voice in my head telling me to exterminate, I sacked the place.

http://www.totalwar.org/patrons/pbm/kotr1304-8.zip

Privateerkev
09-27-2007, 16:57
you dared to deny Arnold his 10th dread point!?! ^_^

He only sacked a city? I guess he did find God after all...

:laugh4:

OverKnight
09-27-2007, 17:04
Eh. . .even butchering 18,000 people might be a bit much for Arnold. If it's any comfort AG, I executed all the prisoners. :2thumbsup:

FactionHeir
09-27-2007, 17:24
Arnold wouldn't care even if he butchered 40,000 really :laugh4:

econ21
09-27-2007, 17:30
Well played, Overknight. :bow:

Is Lorenz Zirn knighted yet?

Stig
09-27-2007, 17:37
Arnold wouldn't care even if he butchered 40,000 really :laugh4:
I echo that

Ferret
09-27-2007, 20:19
Am I the only one who has noticed the Egyptian Sultan and the Pope's adopted son sailing around on a ahip or two each, with large armies, in a lake near Jerusalem?

econ21
09-27-2007, 20:24
Am I the only one who has noticed the Egyptian Sultan and the Pope's adopted son sailing around on a ahip or two each, with large armies, in a lake near Jerusalem?

No, you are not. It's some whacky AI thing - nothing to do with us.

Thinking about it, I think I know how to remove the eyesore. Hopefully it will be gone next turn.

Privateerkev
09-27-2007, 20:25
Yeah, they have been there for years. :laugh4:

FactionHeir
09-27-2007, 20:32
move_character ought to fix it

RoadKill
09-27-2007, 23:18
Has my character, Lorenz Zirn, been knighted?

Cecil XIX
09-27-2007, 23:44
To be fair to Arnold he does have the "Fair in Rule" trait, which he got from occupying a city previously. I think it was when Budapest revolted, even.

gibsonsg91921
09-28-2007, 00:00
thanks fritz

hans - way to sell me out! haha

FactionHeir
09-28-2007, 00:05
If you are to hide, never send a message telling your intentions to the one who pursues you :grin2:

gibsonsg91921
09-28-2007, 00:30
lol i thought i could persuade u with that kaisership deal

EDIT: boy im sure stirring up a ruckus. this is really neat - theres no way youre going to stop me before i start exterminating stuff.

i was looking for a way to RP peters 8 dread - hes too softspoken in the diet - and i found it! woot w00t

Stuperman
09-28-2007, 01:03
Am I the only one who has noticed the Egyptian Sultan and the Pope's adopted son sailing around on a ahip or two each, with large armies, in a lake near Jerusalem?
I think that that is the dead sea, I've seen that before, it's amusing

gibsonsg91921
09-28-2007, 01:03
peter's story up! check it out! do it if youre cool!

StoneCold
09-28-2007, 01:33
Cecil XIX, I think you make a mistake in the names for your battle report, it should be Lorenz instead of Karl as your second, right?

gibsonsg91921
09-28-2007, 01:49
man - the cool thing about being a vigilante really is making up awesome b.a. nicknames for ur armies and sweet titles.

edit - and people, why arent u responding to my PMs? i see the receipts, but no responds? harsh.

Cecil XIX
09-28-2007, 01:56
The Karl in question is Edmund's maste archer, not Karl Zirn.

TevashSzat
09-28-2007, 02:14
Hmm.....

I guess its time to formally announce it, but I will be withdrawing from Kotr. Freiderich Scherer will be killed I believe in a big battle I hope and then I am done with Kotr since I am wayyyyyyy too busy to spend much time doing anything than various school stuff. Should Kotr lasts until sometime around Frebruary next year, I may rejoin Kotr.

AussieGiant
09-28-2007, 02:17
GH

How are you the governor of Ragusa?

It's Austrian right? I'm referring to your latest story.

Roadkill,

I'm waiting on OK to let me know how you did in the battle before announcing your Knighthood.

gibsonsg91921
09-28-2007, 02:59
cya xdeathfire!

GeneralHankerchief
09-28-2007, 03:24
GH

How are you the governor of Ragusa?

It's Austrian right? I'm referring to your latest story.

https://forums.totalwar.org/vb/showpost.php?p=1686067&postcount=157 :yes:

I don't see it in the History, that's probably why you missed it.

Good luck Xdeath. Swabia never had a better Duke... :tongue:

gibsonsg91921
09-28-2007, 03:32
amen. friedrich kicked some french a.

AussieGiant
09-28-2007, 03:36
Hi GH,

Ragusa is Austrian as far as I know...it that not accurate?

In the Chancellor and Governor Reports it's been in the Austrian holdings for a long time.

GeneralHankerchief
09-28-2007, 03:46
Of course it's Austrian. That's why I was put there, to put me as far away from the action as possible. :laugh4:

AussieGiant
09-28-2007, 03:48
Of course it's Austrian. That's why I was put there, to put me as far away from the action as possible. :laugh4:

Oh ok.

So I've inhereted a new Governor. Can you make your way to the Austrian Chamber for a little instruction then..Governor of Ragusa? :beam: