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View Full Version : Rio IBFD VI Expansion... Coming Soon



Riothamus
10-06-2007, 03:57
For a future Expansion patch
Models strat
New IB 7.5 diplomats spies assassins and ships added
ui cards
-A spy, assassin, and diplomat will be in every factions capital at the games start.
-Armour upgrade increased for romans(to depict expenditure difficulties of the time)
-Cavalry charge increased for all cavalry
Happiness for walls decreased
Law for walls increased
Fixed two units
Sassanid:Gyan-Avspar was missing its weapon: upgraded model in dmb
Hun: elite cavalry unit upgraded model in dmb
Foederati 0 recruiting time
loyalty for generals and revolts back. Western Roman empire only
Financial report at turns end includes infrastructure upkeep.

https://img146.imageshack.us/img146/8804/21141900is7.th.png (https://img146.imageshack.us/my.php?image=21141900is7.png) https://img214.imageshack.us/img214/5201/73426877rg8.th.png (https://img214.imageshack.us/my.php?image=73426877rg8.png) https://img214.imageshack.us/img214/7351/69195539cy0.th.png (https://img214.imageshack.us/my.php?image=69195539cy0.png) https://img222.imageshack.us/img222/7345/45276573zv5.th.png (https://img222.imageshack.us/my.php?image=45276573zv5.png)

Generals unit 2 hit points, numbers reduced by 50%
Added several bulgar units: Bulgar swordsmen, Bulgar cavalry
Trade and pop. increases.. increased in capitals
Cavalry decreased in size, increased in attack and in Armour(proportioned to reality)
Trade ports and markets to cause a slight public health and law to decrease(main causes of plagues and corruption)
Certain buildings extended to other factions
Also modded the gov. residence to impact trade and to cause unrest to the Vandals and Ostrogoths as they try and occupy Roman lands

Still need to do over some buildings
Expansion will copy over the Rio IBFD VI

Rio IBFD VI Expansion

Wladyslaw IV
10-07-2007, 20:04
Great! (Been a bit busy with Paradox's games) But I think I'm back to TW for a while now... ~D

Riothamus
10-13-2007, 15:17
Rio IBFD VI Expansion Update

Saxon Bretwalder Ancillary based on a high commanding Saxon Leader and the conquering of British lands. Also a building needs completion, a Bretwalda Hall(only can be built on Romano British soil)

https://img218.imageshack.us/img218/5741/saxonbretwaldermx1.png https://img220.imageshack.us/img220/3629/76100583xx6.png

Core Buildings new influences:
1. they will increase trade, significantly in capitals and hub centers.
2. they will have an impact on law and happiness
a. some factions will bee seen either as neutral, of there own or oppressors, thus effecting law and happiness in a positive, neutral or negative way.
As a primary example, many factions invading the Roman provinces will have to deal with the negative impacts of this.
https://img205.imageshack.us/img205/8696/68313143fu0.th.png (https://img205.imageshack.us/my.php?image=68313143fu0.png)

Vandal War Port:
1. only in Carthage and is a fourth level tier port
https://img218.imageshack.us/img218/6915/33068492qx0.th.png (https://img218.imageshack.us/my.php?image=33068492qx0.png)

Roman Police Network
1. An extensive military policing bearaucracy to keep law and order within the empire
https://img208.imageshack.us/img208/2598/40097081vt5.th.png (https://img208.imageshack.us/my.php?image=40097081vt5.png)

Bretwalda Gaurd Arthurian TW unit
1. needs to have the Bretwalda Hall constructed
https://img292.imageshack.us/img292/1379/76694156rq1.th.png (https://img292.imageshack.us/my.php?image=76694156rq1.png)