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Zaknafien
10-14-2007, 17:45
This is thread is no longer updated. EB2's new recruitment thread can be found here (https://forums.totalwar.org/vb/showthread.php?135901-The-EBII-Recruitment-thread).


I am posting this instead of TK as he is away for a bit. Please, if anyone is interested in working on EB II, post a little about yourself in this thread.


Welcome Europa Barbarorum Fans!

I am tk-421, EB recruiter.

This thread is a place for fans to see what positions are needed within the EB group. Post here or PM me if you are interested. Note that if you volunteer as a text editor or description writer, this is not the best place to post your work.

The current empty spots are:

High Priority:

ANIMATORS!!! We really need a good animator or two to help our current animation team in designing the myriad of animations we will need for EB II.

Skinners and Modelers- We really need more good skinners and modellers. Skill with anything from units, strat map models for cities, vegetation, battle maps, cities, etc.

Experienced Traiters-We need people to work on traits. Experience with the traits files is very helpful (especially EB traits), but the most important thing is plenty of free time. A traiter would need to:


Collect historical research from other team members.
Produce new traits/ancillaries by translating historical information into the appropriate effects and triggers.
Research the traits system and work to improve it.


Low Priority:

Scripters-EB has many scripts and even more will be included. At the moment, however, we have a lack of scripters. You don't have know everything about RTW scripting but experience would be nice. If you don't have that much experience it isn't much of a problem as long as you can be very active and are willing to learn.

Is there something you think you can help with that isn't listed? Contact me anyway. EB is always happy to see people showing interest and offering help, and perhaps the job you want might be available.

Bootsiuv
10-14-2007, 17:57
I was a little disconcerted to hear that you guys didn't have a full-time proof-reader.

I would offer my services in this field. I'm also fairly adept with history (although I know the team has plenty of historians).

As far as modding goes, I am teaching myself some things concerning script tinkering, but that's about the extent of it, and surely there are those out there better qualified than I.

Bootsiuv

Megalos
10-14-2007, 22:27
Hey Zak, I have applied before for the skinning/modeling help, but I am absolutely awful at modeling.


However here are some skins I have done for a med2 mod (deus lo vult), so if you think I might be of any use to you as a skinner give me a shout.

http://www.twcenter.net/forums/showthread.php?t=116749



p.s I really work to my best from concepts.

Mega

azzbaz
10-15-2007, 08:07
I would love to help. I know a lot about ancient history and am very interested in the topic. I could help with artwork as well because I am a great drawer of ancient peoples. Only thing wrong is that I still go to school if thats alright then cool sign me up.

Salinoc
10-15-2007, 11:03
Ok, I've PM Urnamma with a more precise candidature.

Zaknafien
10-15-2007, 11:23
Azzbaz--Thanks for the desire to help. Instead of telling us how great you are, can you post some samples of your work?

azzbaz
10-16-2007, 07:21
hey no spite now, but yes I will send some work when i can work my scanner i promise

azzbaz
10-16-2007, 08:32
Here are some of my pictures all inspired by your game. Most of them are historically accurate.
This is just a small batch, if you want to see some more just ask, I have heaps.
PLZ CONTACT ME IF THE PICS DONT TURN UP
Germanic Tribesmen
http://Germanic Tribesmen

1. Cheruskan shock troop: a people with Celtic and Germanic influence. This is emphasized in their units and armies. This soldier is an ambushing specialist armed with a simple bronze buckle for armour and a large knife/seax for combat as well as his framea. The shield is debatable though. He has celtic war tattoos on him too possibly woad or some type of plant derivative.
2. Germanic spearmen/framea man: The chief arms of the ancient Germans were the shield and the spear, called by them Framea (Framed), with a narrow and short blade, but so sharp and well adapted for use, that they could employ the same weapon, according to necessity, both far and near. This soldier makes use of the framea and a broad sword (though uncommon among germans). He is of the middle class and the sword and shield were probably handed down to him from his father. The shield is commonly seen on Roman sarcophagus depicting romans fighting germans. It is probably accurate
3. Gefolge: Besides the general summons of the Heerbann, there was a Companionship in arms, founded upon a voluntary union, which was called the Gefolge, the reserve phalanx or sacred battalion. Warlike youths collected themselves around their most tried and esteemed leader, and swore in union with him to live and die. There was much contention among this Gefolge who should take the first place next to the leader, for this corps had its grades. It was high fame for a leader, not merely among his own tribes, but among all the adjacent ones, when he was distinguished by the number and valour of his Gefolge. He was appealed to for assistance ; embassies were sent to him, he was honoured by presents, and the mere celebrity of his name would frequently check a war. In battle it was considered a disgrace to the chief to be outvied in valour, and to the Gefolge not to equal that of their leader ; but to return alive from battle, after the death of his chieftain, was a stigma that attached for life to the individual, and their fidelity was so great, that scarcely an instance of this occurs. It was considered the most sacred duty to protect and defend their brave brother in arms, and to attribute their own valorous deeds to his fame. The leaders contended for victory, and the Gefolge for the leaders. When the tribe to which they belonged continued in a state of long and monotonous peace, the majority of these bold youths, led by their captain, voluntarily joined those tribes which were at war. Repose was hateful to them; and, amidst danger, the valiant acquired fame and booty. The Gefolge received from the leader their war-horse, and their conquering and deadly spear; a large Gefolge, consequently, supported itself most easily by war and booty. It is thus that Tacitus describes the military institutions of the Germans. He wrote, however, at a period when long wars and their attendant chances may possibly have altered much. Originally, perhaps, the alliance between the Gefolge and their chieftain was binding only during single excursions, and ceased at their termination. For it is not probable that a people so jealous of its liberty would have allowed individual princes to have surrounded themselves with such a troop, as with a body-guard. But when the dangers of war continued for a longer period, it became desirable, and even necessary, to be prepared for every casualty. The Gefolge remained long united, and they formed the experienced and elite portion of the army for attack, defence, or pursuit. In the migratory period, kingdoms were founded by these Gefolges, and from the essence of their internal organization, the laws sprung which regulated these new states (feudal system).

Redmeth
10-17-2007, 18:25
The pic does not show up..:smash:

azzbaz
10-18-2007, 08:03
How about now?
https://s213.photobucket.com/albums/cc66/azzbaz15/?action=view&current=GermanicTribesmen.jpg

azzbaz
10-18-2007, 08:29
Here are some more images.
4. Alexander the Great: the armament is innacurate but it was an old picture one of my first
5. Heruskoz bodyguard: armed similar to most Germanic peoples except for the heru(sword) and the deer emblem on his shield which I think was the national symbol of the Heruskoz tribe
https://s213.photobucket.com/albums/cc66/azzbaz15/?action=view&current=Ancientleaders.jpg
Any good or not

Geoffrey S
10-18-2007, 12:02
Pretty smart drawings.

Zaknafien
10-18-2007, 14:26
those are pretty good indeed. Azzbaz, send me a PM and tell me a little more about yourself plz.

Pharnakes
10-20-2007, 11:23
Always thought about putting a post in one of these threads, but until now I never have. I am no exceptional modder, but I can mod just about all the text files (I can't do graphic design to save my life), and have a fair degree of experince. I can also mod all the files associated with the world folder. Mostly what I have to offer is a lot of free time and complete dedication to this, I can give eb 2-3 hours most days and at least double that weekends.

You will probably think me crazy at this point for attempting this with out a comp that can play rtw, but in my defence I am already working on other mods, and it seems I can still have my uses, and well, christmas is only 2 months away... :deal:

I can also offer a reasonably good knowledge of the history of the hellenic world, if nothing like that of abou of your other dedicated historians, and I am also a good proof reader, (hence my pedantisims on the guild), and I have to concour with Bootsiuv that eb 0.81 at least needs some people to do this.

That seems to be about it really, sorry if it sounds like I am blowing my own trumpet too loudly, but I have never been able to get the "tone" of these things...:shame:

skuzzy
10-21-2007, 06:12
As Pharnakes has, I've strayed from answering the call of the EB team, but now I find myself unable to resist. I was a Senior Computer Science Major and then I switched my major to Psychology not because I dislike programming, I just dislike how it is taught institutionally. Now that I'm a psychology major, things... well they come more naturally and not as high of a cost to my time so I decided now better than before I might be able to help. I have not readily learned the EB scripting system but as a CS major I should be fairly adjusted. Also, I did heavy modding for Ultima Online with multiple emulators and scripting languages. Lately I've found myself learning a bit in the open development Anno Domini forum. I can't guarantee x amount of time but I would be interested in helping for the services of the mod.

edit: This is for a scripting spot if it wasn't obvious enough :)

HamilcarBarca
11-01-2007, 08:00
Hey Drow!

Some questions:

1. What is the benefit of the MTW2 engine as compared to the RTW-BI engine? I know MTW2 enables more than 1 model per unit - but what else? Does it allow many more factions? Please describe.
2. Is the start date of 272 BC negotiable? Frankly, I think its a poor choice.

In 280 BC you have Pyrrhos invading Italy, Carthage at war with the tyrannoi of Sicily, the Celtic invasion of Greece, the anarchy among the successors following the death of Ptolemy Keraunos of Macedon, Ptolemy's opportunitic invasion of Coele-Syria, the re-formation of the Achaean League...

272 is pretty dull by comparison. Pyrrhos is a spent force, Italy is all but conquered by Rome, the Celts are repelled from Greece...

H.

Zaknafien
11-01-2007, 11:04
The model and skinning options are much better of course, and yes, I believe its something like 10 additional factions. Scripting in M2TW is also much more in depth, we can do alot of awesome things through scripts. Then there's the permanent forts for minor cities, controllable recruitment, etc.

achillesOSU
12-10-2007, 08:05
hey im a skinner with about 5 years of experience, however im new to total war. Id like to help out where i can, let me know what you think.... I have to post url in next post aparently

achillesOSU
12-10-2007, 08:08
https://i80.photobucket.com/albums/j195/achilles109/sks1.jpg

bovi
12-10-2007, 18:26
Nice pic. Looking forward to see what you can do with ancient stuff :beam:.

Hax
12-23-2007, 18:27
This looks pretty interesting.

Of course, I'd love to help, but I do not have any experience in texturing, skinning, modelling etc. I don't have any experience at all in modding with R:TW, but I think I'll be most handy in traiting, seeing how that has less to do with modelling and skinning than...modelling and skinning :D

Though I may not be the best addition to the team, the upside is about my life that I have lot's and lot's of spare time! Oceans of it. Although you may not need anymore historical information, I have stacks of books concerning Ancient Greece and the Diadochoi. Furthermore, I have been interested in ancient Greece and Rome (and the Celts, a bit) since I was a tiny boy. Tinier than I am now anyways.

Well, that's all I can give you for now, so I'd go for the traiting. Of course, if a more experienced member could give me some of the info about traiting, I'd be more than happy.

gamegeek2
12-24-2007, 00:25
I have lots of experience with statting, could I help?

MidevalLoRd
01-04-2008, 05:16
well, I'll be happy to help, but Im not the best at modding. I do, however, know a lot about roman history. If I can do anything, please inform me.

MidevalLoRd
01-04-2008, 05:26
Oh, I forgot to add that I know how to balance traits out amoung characters and know about some traits people would have had then (if that helps).

Hax
01-07-2008, 01:44
Alright. I just wanted to add something.

If there's anything that's long and tedious and boring and no-one else wants to do it, I'm fixable for that.

Tellos Athenaios
01-07-2008, 19:38
:uhoh: You'd better mind your words: it's very dangerous to say "tedious, boring? Well I'd like to help with that". You might just end up re-writing all the descriptions... What, some 200-400 pages?! On my own?! Yes, you just got admitted! :clown: :laugh4:

Hax
01-08-2008, 01:05
I know! :P

But seriously, I might say I have the most spare time a person can about get in it's life. If I don't sleep or eat that is :P

I Am Herenow
01-08-2008, 10:43
Hate to sound like a jerk, but if you're going to be writing descriptions, you should probably know that you only write "it's" with an apostrophe when it's a shortened form of "it is".

Hax
01-08-2008, 12:48
Ouch.

You are absolutely right! Usually I always correct people on those mistakes, but I wrote it at 01:05 AM. :p

Martelus Flavius
01-20-2008, 19:32
Ave all of you!

Well as a totaly EB-addicted guy, I asked myself (and now also you :P) if my little and inapproriate talents could be useful to you. Those talents are comprising skinning, skinning while drinking wine, skinning while posting on forums, etc...

But as said they are inappropriate, as I was previously working on a totaly different domain : flying piece of metal with a lot of horses. To illustrate my meanings here some screenies :

https://img378.imageshack.us/img378/2597/r81ap.jpg
NOTE : Hakenkreuz is only here to be as historically accurate as possible.
https://img264.imageshack.us/img264/38/dc3s8mr7.jpg

The game is IL2-1946, the skins were realized under the name of C6_Martel


Well as said a completely different domain... :juggle2:

BUT, as it could be difficult to judge of my capacity (or in-?) I decided to test me in the skinning of flesh-non-flying-boxes (I think the word for that is Infantry...)

So here is my first RTW skin try :

https://img89.imageshack.us/img89/9213/cr2jr2.jpg

https://img413.imageshack.us/img413/4229/cr5gt4.jpg

This is the Cohors Reformata, reskinned in 512. Sorry for the historical inaccuracies, but my documentation collection for ancient world is somewhat more little than the for aiplanes!!! :laugh4: . The Shield was intentionally left blank, and the mail shirt is dark, as I found it was the case for iron mail.

Everything is home made, except the face which I took from the cohors Imperatoria. (But nothing is not correctable!!! :sweatdrop: )

Hope you'll at least find something good in there!

So after all this, I hope you'll consider, if my candidature could be useful to you! :book:

Hax
01-20-2008, 20:31
Wow, that's AMAZING!

Birka Viking
01-21-2008, 17:00
Yeah wow realy nice skins....:2thumbsup:

Redmeth
01-22-2008, 11:44
I want to emphasize the need for Modelers and Skinners, EBII aims to accomplish more than what EB accomplished for RTW but for that we do need as many artists to work on the huge number of units and pieces of equipment we have documented and concepted. EB is supposed to be very popular yet not many people apply to join if you want to see EBII arrive sooner and also contribute to its development please apply to join, you don't have to be an expert but you have to be willing to learn and better yourself.

redriver
01-26-2008, 02:22
wish I could help.. best of luck!

Long lost Caesar
01-31-2008, 21:17
hey EB guys, Hax directed me here, and as i mentioned, i'd like to help you lads out. problem is i dont have any experience with...anything! i can draw, write, am open to learning and know quite a lot about history, so if any of you get a job involving any of that ill take it off ya shoulders. cheers

Uhsheen
02-02-2008, 03:30
I'd like to speed up anything I could be of assistance with as well.

I might be of use as a scripter despite having no experience scripting TW games; I am in school (JAVA programming at the moment, C++ next semester) and have self-taught myself Python which should give me a good foundation if I need to pick something up quickly.

I am also an avid history nut and I am not shy at researching something.

If you have any vacancies I could put forward 6-7 hours on the weekend until I get my April break and then my time would open up more.

Redmeth
02-02-2008, 18:51
I'd like to speed up anything I could be of assistance with as well.

I might be of use as a scripter despite having no experience scripting TW games; I am in school (JAVA programming at the moment, C++ next semester) and have self-taught myself Python which should give me a good foundation if I need to pick something up quickly.

I am also an avid history nut and I am not shy at researching something.

If you have any vacancies I could put forward 6-7 hours on the weekend until I get my April break and then my time would open up more.

Thank you for your offer the thing is at the moment we're in the concepting stages involving the script and looking for better ways to port it. If you're still interested in a few (3-4, maybe more) months you can post here again a short remainder or if the need arises sooner we'll contact you. In the meantime you could try and familiarize yourself with the syntax of M2TW scripting. Like I said if you're still interested down the road we'll most likely need good scripters.

EDIT: On second thought, there might be something, check your PM box the following days. If something happens I'll let you know by PM, if not the offer in the initial post still stands.

Uhsheen
02-02-2008, 20:11
Alright, will do, thank you.

If you do need any help researching and/or writing I am available (especially for Romanii or Casse :book: ).

Redmeth
02-04-2008, 09:32
PM Sent, Uhsheen

Uhsheen
02-04-2008, 17:42
Thank you RedMeth, I've received it and will PM you if I encounter any stumbling blocks.

bovi
02-05-2008, 01:51
problem is i dont have any experience with...anything!
This is indeed a problem, we are not very keen for unskilled labor. I suggest you simply try to do something you'd like to do for EB. Make a set of cool traits, go through some of our not-so-well-proofread bits of text, make a new take on balancing, create something unique such as Arkatreides' unit cards or JMRC's building trees. We may take notice and accept you into the fold, or you could point your work out for us.

Personally I entered with little to no RTW experience (but with technical background), by tinkering to find causes for CTDs (most notable the reinforcement one), and have since been a jack-of-no-trade doing all sorts of things in addition to my main task of increasing stability.

fenix3279
02-05-2008, 05:48
I am a 2nd year (sophmore) NOSSI art college stundent. Basically, I'm an "professional-illustrator-in-training."

I've always had a knack for doodling anything warfare related so I could be of help in that department.

fenix3279
02-05-2008, 06:09
I'll try to find some random drawings to show what I can do. Keep in mind, most of these are just doodles I did while "listening" to lectures. Granted, I only had about 30 minutes to do them so, they might look a little rough. I could only find one for now but I'll post more if I need to.

http://s253.photobucket.com/albums/hh49/phoenix3279/EB%20concept%20art/?action=view&current=EB001.jpg

fenix3279
02-05-2008, 06:14
Did it work? You should be seeing a bust of Vercingetorix but my computer is being weird today and it won't load it.

Redmeth
02-05-2008, 12:51
Yes it works, very nice... Check your PM box the following days.

ezrider
03-11-2008, 15:52
Hi, I don't know how far the mod is along, but I started playing MTW2 and am a big fan of EB.

I'm a .net developer and i'd like to help out in some way, probably scripting. I have zero exp at modding (apart from meddling with stats)but i'll learn it no probs. I've been hoping for a Classical era mod for MTW2 sinec its release.

If you guys have work to give out then let me know

Ibrahim
03-11-2008, 19:52
I see there is a shortage-anyone want help? teach me, and I do.

Callahan9119
03-12-2008, 00:33
i can proofread, if you want help with mundane things...editing and such

i have no experience in modding or programming, but i can do historical research that needs to be done.

pm me if you would like :book:

Das
03-14-2008, 18:50
My name is Joseph and I am a Fine Arts Major at St Lawrence University. Right now I am specializing in photoshop and generating life like skins and textures. The only tools I have for modding are 3DSFX, and Photoshop CS3, and the rest of the creative suite. I would be more than happy to help with skinning in the mod, If you are interested please send me an email at jppoma06@stlawu.edu. I also have spent time coding though in the MOO language.

delablake
03-16-2008, 19:35
I speak some languages. Could you need help in translating matters?
:book:

silvercolum
04-04-2008, 11:21
I'd really love to help with this mod, but i can only offer some concept art, not sure if u need it. anyway here is a link to my work,well, not link 'couse the foroum does not let me becouse this is my first post :beam:

silvercolum
04-04-2008, 11:25
well, here is the link:
http://silvercolum.deviantart.com/

silvercolum
04-04-2008, 11:29
LOL sorry for spamming,the other link is ok but here is the DIRECT link :
http://silvercolum.deviantart.com/gallery/

bovi
04-04-2008, 23:09
I speak some languages. Could you need help in translating matters?
:book:
There is a group of people translating EB to German, although we do not control any such efforts. You'll probably be better off seeking out others speaking the language in question who are interested in collaborating.

Taneda Santôka
04-09-2008, 16:36
I posted this on TWC : still looking for help? Click my sig and tell me if it displays good abilities and if you're interested. Just note I'm mostly aiming at helping with skins, I've never moddeled for M2TW, neither do I have Milkshape... I guess I could get it at some point if the dire need arises, then it'll just be adapting skills. And I don't have kingdoms right now... :bow:

chairman
04-12-2008, 23:41
Well, I don't have any modding experience, and I don't have M2TW, but I noticed from playing EB that alot of the "This year in History" and other text sections have minor grammatical and spelling errors, which, as far as I know, arise from having such an international team and such a vast job. I would like to help editing these text sections so that they look better. This way, other, more talented members of the team can concentrate on other areas.

Disclaimer: if there are any errors in my posts, don't jump on me because this is only the forum and not the actual editing. :beam:

Please let me know if you would like me to do this.

Chairman

Prahphecee
04-13-2008, 08:55
I am interested in assisting the mod team with help. I do not have any skinning or art experience to speak of but I could help with historical research and writing script, or beta testing of all which, save the historical research, I have little experience. Beyond that I have a small amount of experience modding unit and building text for RTW.

I have been an avid fan of the TW serious since STW came out and in my opinion every other strategy game since pales in comparrison to TW.

I have the MTW2 gold package which includes the kingdoms expansion. I also have a lot of free time on my hands. I lost my RTW cd #1 but a copy is in the mail. It should arrive by Tuesday at the latest. And I'm sure I will promptly start to crack on EB. Let me know if I can do anything to help this mod.

Felix Constantus Alexander
04-22-2008, 07:15
hello,

I have dabbled with animation in the past and I am willing to help out, I can learn on the fly. :charge:


I can also help with traits, I have experience with the RTW text files and know how to modify them, so jumping to MTW, should not be a problem for me. :book:

I'm a self-starter and a perfectionist, so with guidance and a little patience I can do what I can for EBII.

let me know how I can help :2thumbsup:

Xurr
04-23-2008, 19:49
I can help with any scripting needs. I was a database and interface programmer for 6 years. Languages included xBase, C++, xml, VB, Java and Pearl. I recently dissected the EBBS_SCRIPT.TXT from EB 1.0 and am very familiar with its scripting language. The only thing I don't know is how much the scripting language has changed for M2TW, but that is a minor issue.

whatthehell6
04-28-2008, 15:18
I'm fairly decent at the traits file and would be willing to help out in that arena. I understand the concepts of it all but have never done any actual modding of the file, but am very willing to learn it all. I have plenty of free time and am very willing to learn and or help out.

Also, I'm trying to learn some modelling/texturing but am not very good at that yet. So if you need help especially with the traits system still, would be very willing to help.

Alheimur
04-29-2008, 01:59
Hi there,

I greatly enjoyed EB for RTW, and am looking forward to EBII. If you need any help with concept art I may be able to assist. Right now I just have two drawings from my deviantart page to show you, and they are edited a little bit in PS, so they may not give you a good idea of what my raw drawings look like. I'm at school right now, but back home I have a sketchbook with a handful of drawings that I am satisfied with that I can show you in a few weeks.

You can view my two available images here (http://fc08.deviantart.com/fs5/i/2004/348/1/8/Horn_of_the_Rohirrim_by_Alheimur.jpg) and here (http://fc03.deviantart.com/fs5/i/2004/351/9/3/Hjarta_af_Vetur_by_Alheimur.jpg).

I'm studying history right now and hope to have an emphasis on early Germanic-Scandinavian history, so I would enjoy doing work with any of those northern european factions.

I know that those two drawings I've linked too are kind of poor and show only faces, but in a few weeks once I get done with this semester I should be able to show some stuff from my sketchbook.

reaperwolf
04-29-2008, 10:30
Id love to help out with the scripting. I dont have any experience but I can do alot of research and am willing to learn any skills necessary if the help is needed. it would be great to help out on this brilliant game.

TheOmegaWalrus
05-01-2008, 02:05
Hi there, I'd like to try for traiter.

I've put out a mod for RTW:Rome Total Realism called Crowley's Academy. The only evidence of it's existance that the forum hasn't swallowed is . But it basically assigned management traits to generals stationed in citys with academies, along with a couple other common sense fixes to the trait system. I understand MTW2 has a couple of new twists to it compaired to RTW, but am eager to both learn and exploit them :)

I'm also a senior at UH, majoring in both history and anthropology. My interests lie inside of this time period, so I won't be going in totally blind.

So let me know if you can use me :beam:

TheOmegaWalrus
05-01-2008, 02:09
Whoops, link to my mod is here (http://www.twcenter.net/forums/downloads.php?do=file&id=633).

rchoi1203
05-01-2008, 16:17
Hi all,

I've been a fan of EB for a while now and I loved the historical aspect of the game. I have a minor in classical studies with focuses on the Greek, Roman and Trojan periods. I know the Greeks and Romans are probably the two factions that you have the most subject matter experts in, but if you need one more, I would be willing to help out. Also, I can help to do research and the like, I do have a lot of old historical books. I will also try to find more out about the other factions. I do have some knowledge of the Epirote, Carthaginian, Gallic, and Ptolemaic (I loved that you changed the name of Egypt to this, as it had started to have been discussed that the later "Egyptian" leaders like Cleopatra might have had very distinct Greek attributes due to her lineage) factions.

Also, I do draw quite a bit, not professionally like others here, but it's been a hobby of mine for a while. Unfortunately, not being a professional, I don't know all the great computer tricks to make the drawings look better, but i do shade and color some of my better drawings. Another, probable detraction, is that I draw more in the manga/anime style, so, it may not be what you would be looking for as concept art as I've seen the style that's used in the previous EBs.

One last note, I am currently travelling through Europe (already visited London, Paris, Amsterdam, Berlin) and am in Athens currently. If there is anything from the museums you would like me to look at and take pictures of, let me know and I'll do my best to get these to you guys. I am also going to Molyvos on Lesvos and Florence and Rome before returning to the States, so, if there is anything from those areas you would need references from, let me know and I'll try to get the pictures and references from there also. I will be visiting a lot of museums while I'm in these areas, so, it'll probably jive with what I'm going to be doing anyway.

Lastly, I wouldn't mind doing editing work on the large amount of text that you guys have in the game from unit cards to script based event cards. If you need any more help with that (it seems like you have a lot already), I'd be willing to help in that department also. I've written a lot of reports (I do a lot of data analysis and economic analysis), so I'm pretty good and editing, revising and tweaking things to make them more appealing to the end user.

If none of this is useful to you guys (as I know you guys need skinners and such, which I've never done, although I have a natural affinity for computers and programs), it's okay too. I'd just thought I'd throw my hat into the ring to help out with the game as much as possible, so we can all see it that much faster. I really can't wait to play a ancient world based game on the M2TW engine. My first thought in playing M2TW was, "I wonder if they're going to remake RTW with these graphics and game tweaks."

Either way, kudos to you guys for tackling this and working so hard on it. Best of luck and I, with everyone else, will be waiting anxiously for it's release.

keravnos
05-02-2008, 14:30
Going in Athens archaeological museum is a very enlighting experience. If you happen to take some pics along the way we wouldn't mind, of course!

Thing is, it would be a great thing for you to have those pics, either you become an EB member or not. We are always on the lookout for concept unit artists so please post a drawing of an EB unit.

rchoi1203
05-03-2008, 15:27
Hey Keravnos,

Yeah, I really like the National Archaeological Museum in Athens. It has been one of my favorite places, as well as the Pnyx and Lycabettus Hill. I'm going to try to go out to the Archaeological Museum of Piraeus, I hear they have some of the old bronze statues that were found in an underwater excavation.

Also, I'm going to draw a picture of a Spartan warrior with Pilos helm (I took some pictures of the Pilos helm they had at the museum), and use the references from the Thermopylae spear/arrow point exhibit to draw the hoplite. I'll send it to you when I'm done. It won't be colored, since I don't have any of my coloring pencils here, but it'll give you a general idea of my drawing style.

Thanks for the response. I'm off to Delphi tomorrow, I can't wait!

AlphaDelta1
05-07-2008, 07:55
Kervanos asked me to help out with some units so I thought it would be polite and 'check in'. I have a little bit of experience with the M2TW engine. :couch:

keravnos
05-07-2008, 08:42
Kervanos asked me to help out with some units so I thought it would be polite and 'check in'. I have a little bit of experience with the M2TW engine. :couch:

little bit of experience he says... 150+ units worth of it for Broken Crescent. :yes:

socal_infidel
05-07-2008, 18:02
Kervanos asked me to help out with some units so I thought it would be polite and 'check in'. I have a little bit of experience with the M2TW engine. :couch:

Oh wow! Can't wait to see AD's skill at work in the ancient era.

Hax
05-13-2008, 00:48
Wow, AlphaDelta.

I've been a great admirer of Broken Crescent, so I would love to see your work in EB2.

Jedi Bruno
05-13-2008, 19:38
I'm not a programmer or designer, but if you need help to translate something from portuguese, I can help.(Don't know if there are any efforts in translating EB to other languages. Is it possible to create a multi-language interface?)

Best of Luck to you guys.
Keep up the good work.:yes:

xerixes
05-19-2008, 17:55
Do you need any people for VO work? I have done some VO work for other video games and would be happy do some voices...

runner3434
05-29-2008, 14:31
Hi

I colud help make any videos if they were needed as i have got editing expeirence and equipment.

Arron Swan
06-28-2008, 17:15
Hi I was told by Redmeth, to come here, I was looking to apply for skinning,& modeling But I'm still a noob so you guys will have to show me the way to do things. But also Redmeth told me there are tutorials on modeling and skinning. Can you guys show me where to find them?

Redmeth
06-29-2008, 10:13
Hi I was told by Redmeth, to come here, I was looking to apply for skinning,& modeling But I'm still a noob so you guys will have to show me the way to do things. But also Redmeth told me there are tutorials on modeling and skinning. Can you guys show me where to find them?

Oh hey, I PM'ed you at TWC.

Che Roriniho
06-29-2008, 22:50
I can't do much, but I'm more than willing to learn, and soon I will have 8 weeks of completely free time, and I can put in a decent amount of hours then. I would like to help with modeling, but haven't done any before. How do I do it? If someone could point me in the right direction, I'd be more than grateful.
I can certainly help with research and proof-reading, the former particularly with the Romans, and to an extent, the Casse. If needs be though, I can do anything.
Scripting I also am willing to do but as yet ignorant has to how. Again, a nudge in the right direction, and I'll be fine.
Really do want to see this mod.
Cheers!
CHE RORINIHO

Kataki
06-29-2008, 23:32
While I've never skinned anything seriously in my life I do understand photoshop and I think i can probably handle small things such as UI features etc if you need the extra help.

Here is an example of my work I made using illustrator to get the shape and then photoshop to add texturing/lighting. If you've seen the movie "Das Boot" then this should be familiar to you as I used a photograph of the set as a reference. It largely vector art so I can resize the image with out any loss in resolution.

My pic: http://fc08.deviantart.com/fs17/f/2007/155/2/3/Depth_Gage_by_GoofyBoots.png
Reference: https://img297.imageshack.us/img297/2879/andidepthta3.jpg

Redmeth
06-30-2008, 10:12
All right guys here's the deal. I'll create a post here with resources for anyone willing to learn how to model and/or skin.

In order to model for EBII you first need 3dsmax or Milkshape. There's plenty of tutorials about modeling for Max (I actually tried some of them) and for Milkshape (I presume).

In order to skin I think Photoshop is the best but there's also other programs.

I'll be filling this post with links to specific tutorials and tools around the forums here and at the TWC

If you want to show us your work, it doesn't have to be a perfect unit but it has to be something tangential like for example if you want to be a skinner do a nice mail or scale texture, or a fur texture (we'll be needing those), or for a modeler a nice Celtic shield with some Celtic art painted on it would be really nice or a helmet things like that. A simple google (image) search will yield plenty of pictures to serve as concept art.

This is for everyone who wants to learn and help we need you guys, if you think you have the time and maybe an artistic inclination give it a try, we'll do our best to help you out and the people who show promise will make it on the team. Is this alright with you?

Below are a lot of links to tutorials and tools, there's a lot of resources here but many of the tools are only needed to insert the stuff into the game, but first you must make sure you have the basis of skinning and modeling, Like I said above, if you show us you can do ancient or medieval armor, swords and so on and they look good than your help is very welcome.

Good Luck!

A compilation (http://www.twcenter.net/forums/showthread.php?t=92488) of many tutorials see the modeling/skinning section.

Alletun's Unit Makers Tome of Knowledge (http://www.twcenter.net/forums/showthread.php?t=127787) is excellent.

More links to tools and tutorials:




Tools & Tutorials:

Good overall guide (http://www.twcenter.net/forums/downloads.php?do=file&id=1672) to unit creation.
Mesh to Ms3d convertor Tool (http://www.twcenter.net/forums/downloads.php?do=file&id=1276)
.Cas to .mesh convertor Tool (http://www.twcenter.net/forums/downloads.php?do=file&id=1321) & Documentation (http://www.twcenter.net/forums/downloads.php?do=file&id=1322)
Milkshape 3D modeling Tool (http://www.chumba.ch/chumbalum-soft/files/ms3d182.zip)
Formated Modeldb for easier (http://www.twcenter.net/forums/downloads.php?do=file&id=1180) reading
Sprite Generation setup guide (http://www.twcenter.net/forums/showthread.php?t=97254)
New Models Into Game Basic Tut (http://www.twcenter.net/forums/showthread.php?t=118627) Tut (http://www.twcenter.net/forums/showthread.php?t=93806)
Unit Card Creation in Milkshape Tut (http://www.twcenter.net/forums/showthread.php?t=122098)
Game Models to Strat Models Tut (http://www.twcenter.net/forums/showthread.php?t=116837)
Modeling Mounts & Kingdoms models Tool (http://www.twcenter.net/forums/downloads.php?do=file&id=1377)
Assigning Pri & Sec weapons (https://forums.totalwar.org/vb/showth...stpost&t=96043) in milkshape
KE's 3DS max-MS3D importer/exporter tool (http://www.twcenter.net/forums/downloads.php?do=file&id=1718) Updated version 3/12/07 (thanks Red)
Unpacking animations download+TUT (http://www.twcenter.net/forums/showthread.php?t=96522)
Animation utility tools (http://www.twcenter.net/forums/showthread.php?t=105527)

Modeling Disaster? Check these links.

Invisible Units:
1. (https://forums.totalwar.org/vb/showthread.php?t=83291) 2. (http://www.twcenter.net/forums/showthread.php?t=124824&highlight=invisible) 3. (http://www.twcenter.net/forums/showthread.php?t=95281&highlight=invisible) 4. (http://www.twcenter.net/forums/showthread.php?t=114855&highlight=invisible) 5. (http://www.twcenter.net/forums/showthread.php?t=129465)


Following one of the links above I reached this one (http://www.chumba.ch/chumbalum-soft/forum/showthread.php?t=3003), which I think can be very useful, since has lots of links for texture and modelling.

I think this could be very useful for our skinners:
http://www.twcenter.net/forums/showthread.php?t=143321

Redmeth
06-30-2008, 10:58
While I've never skinned anything seriously in my life I do understand photoshop and I think i can probably handle small things such as UI features etc if you need the extra help.

Here is an example of my work I made using illustrator to get the shape and then photoshop to add texturing/lighting. If you've seen the movie "Das Boot" then this should be familiar to you as I used a photograph of the set as a reference. It largely vector art so I can resize the image with out any loss in resolution.

My pic: http://fc08.deviantart.com/fs17/f/2007/155/2/3/Depth_Gage_by_GoofyBoots.png
Reference: https://img297.imageshack.us/img297/2879/andidepthta3.jpg

That gauge looks pretty good, could you try your hand at some of the things suggested above (but it could be something else too, like Celtic clothing I dunno be creative)?

runner3434
07-21-2008, 18:17
here is my aplication <a href="http://www.picoodle.com/view.php?img=/4/7/21/f_aplicationcm_c0645f6.jpg&srv=img37" target="_blank"><img src="http://img37.picoodle.com/img/img37/4/7/21/t_aplicationcm_c0645f6.jpg" border="0" alt="Image Hosting by Picoodle.com" /></a> please reply is this better http://www.picoodle.com/view.php?img=/4/7/21/f_aplicationcm_c0645f6.jpg&srv=img37" target="_blank"><img src="http://img37.picoodle.com/img/img37/4/7/21/t_aplicationcm_c0645f6.jpg" border="0" alt="Image Hosting by Picoodle.com really sorry for the triple post but can you see thishttp://img37.picoodle.com/img/img37/4/7/21/f_aplicationcm_c0645f6.jpg

Redmeth
07-22-2008, 07:09
I can see the pictures.

Did you just skin them or also modeled some of the equipment or hats?

Can you also post some pictures of them from more up close so you can see the details better?

runner3434
07-22-2008, 18:05
I am afraid i just skinned them

Majd il-Romani
08-01-2008, 17:30
I don't have much experience in actual mod stuff like skinnning or programming bit I am a great writer and if you have any new factions/units I can do the descriptions. I am also very well versed in Roman history

Majd il-Romani
08-01-2008, 20:19
oh and a friend of mine is am amazing artist, and I am emailing him about you guys now

Che Roriniho
08-06-2008, 20:21
I'm currently working on a Manual for EB, and might be able to adapt it to EBII if that would help anyone. I'm also learning to Model, so if that helps?

SpaceUnion
08-07-2008, 02:11
I'm interested in helping out EB II. I worked on Wrath of the Norsemen mod for M2TW run by Raven Darkwing. I can help EB II make some units as I'm proficient at modelling (for the most part as I still sometimes goof up getting models into the game and rigging them to the skeleton) but I can't skin so I would need someone else to provide skins for the models I make. If you like to see some work here are a few units I've worked on for WotN (all except one aren't in game as only one has had a skin made for it):

https://i3.photobucket.com/albums/y76/Blackbird-SR-71/Vikingbodyguard3.png

https://i3.photobucket.com/albums/y76/Blackbird-SR-71/Vikingbodyguard4.png

https://i3.photobucket.com/albums/y76/Blackbird-SR-71/0006.png

(This one I got the model in game but the textures are saved in the wrong format hence why they are so bright)

https://i3.photobucket.com/albums/y76/Blackbird-SR-71/Viedimenn7.png

https://i3.photobucket.com/albums/y76/Blackbird-SR-71/unit01.png

If you would like to see some more pictures, I'd be happy to obligate.

Lord_Phan
08-29-2008, 23:33
I have experience scripting M2TW and Kingdoms and would be willing to help your team.

Going over your code in the EDB for EB 1.1 was shocking, it was practically a work of art. Most of what you did however is no longer needed as there are numerous other options and better ones in M2TW's engine.

I'm also good at problem solving and can always give some input on how implement various aspects in the confines if there's a problem. Anyway, let me know if you need me. Not sure that you do.

KingPercival
09-02-2008, 09:47
Could help with skinning, I've done some skinning for Sturmovik using photoshop, but never for rome nor medieval but I've lots of free time and I will be glad to be part of your team. I was cheking out the link with the tutorials for skinning here and I can go from there, just let me know wich skin nobody its working on yet and ill do my best :help: Send me a PM if needed .

keravnos
09-04-2008, 10:41
Please post or PM a member ( a sig is a dead giveaway) examples of your work.
We are ALWAYS on the hunt for more skinners.

Martelus Flavius
09-05-2008, 17:41
Could help with skinning, I've done some skinning for Sturmovik using photoshop, but never for rome nor medieval but I've lots of free time and I will be glad to be part of your team. I was cheking out the link with the tutorials for skinning here and I can go from there, just let me know wich skin nobody its working on yet and ill do my best :help: Send me a PM if needed .

Do you have some skins uploaded on sites like mission4today? Or Flying legend? So we can have an idea!!! :beam:

grwn
09-08-2008, 15:33
Hello guys,

Like most of you I've been playing EB for quite some time and have really become acquainted with it. But after buying MTW II a couple of days ago I can see there is definitely some room for improvement for EBII.

I had been looking in the text files, the EBBS and the trait files especially, they are quite easy actually and I would like to offer my help as a traiter/scripter once I get the hang of the last one.

I don't have anything the show really as there is n't anything I would like to add to MTWII itself, or RTW for that matter, as most of it has already been done. I do have a random test mod folder in which I do some fooling now and then, but that's nothing interesting.

I also have a collection of books on the antiquities with more already on the way, my "expertise" if you can call it that lies with the Celts, but my knowledge is far inferior to what has already been accomplished in EB.

I hope you would like to consider my proposal,
grwn

ratbarf
09-16-2008, 23:14
Well, I have havn't done anything in the last few months but I do have limited experience in modding both Rome and Med II. Mostly I have run through some of the basic modelling and skinning tutorials. I can add units to the game and such things as well as skins for small items such as anything extra you might need like sheilds, shoulder pads, Extra boots, or other such things.

"Most interesting moment while modding was when I forgot to rename a texture for my altered musketeers and they became pearly ghosts..."

I have a decent amount of free time, roughly four or so hours a night and plenty on the weekends. Oh one last thing, can't do faces for the life of me...

gamerdude873
09-20-2008, 05:33
Hi

I was interested in helping out a little. I have basic experience in most categories including some modeling in Blender (made a sword for TES4: Oblivion, which I haven't been able to find to share yet) skinning (Made my own texture for sword) and scripting (toyed around with a text based game engine). I love history and i'm hooked on EB, and can't wait for EB 2. Unfortunately the only experience I can lay claim to with RTW and MTW2 modding is modding the trait files a little. On the plus side, I understand most of the concepts of scripting and can figure it out with enough direction. I wasn't the world's best modeler, but i can do it, and from the looks of things, you guys need any one you can get right now. I don't have a ton of time on my hands between school (i go to a college prep school an hour away) and homework, but i have more free time on the weekends.

I summation, my resume :deal2:

+ light, all around experience, able to learn quickly, wants to play EB2 badly

- not a whole lota time, not enough experience with modding the actual game your working with

I don't mind if you don't wanna take me on, but PM me either way.

Cyrus
09-22-2008, 20:12
Well i'm a pretty good historian,especially when regarding eastern factions the greeks and romans.of course i could do research on any other faction but those are the ones i now most about (pahlava is my favourite) id also love to help with anything else

Ankhenaton
09-25-2008, 17:55
I´m a big EB fan for years now and i would really like to help making EBII.
What i like the most about EB is the historical content like the year in history a.s.o.. I really love the loadscreens with the coins and the artworks. Here is what i think what i can do. Two of my hobbies are photography and ancient history. I have visited many museums, excavations and sights throughout Europe to shoot photos. Thats why i have thousands of digital pictures from exhibits from the relevant era. If somebody can explain me how to include them into the loadscreens (with a description, age determination and the museum where you can see it) i would be able to create hundreds of unique screens. Don´t misunderstand. Your screens are really great work. I just want more because i love them that much ( i know that it is kind of strange to love a loadscreen :beam:). Even if you don`t like my idea i would appreciate if someone explains me how to do it because i would do the work just to have it in my own game.
I hope i was able to make me understood although my Latin and ancient Greek is much better then my English.:2thumbsup:

keravnos
09-28-2008, 15:42
Ok. Very Interested. Can you show us a sample of your work?

(Anything that has Ancient+Museum+Pics in it makes my attention hit red)

-Any kind of museum picture that depicts a weapon/cuirass/fighting scene in the time frame of EB, we are interested in.

Ankhenaton
09-28-2008, 21:32
First of all thank you for answering.
What do you mean with a sample of my work? Do you want to see some photos because i have no complete EB loadscreens right now? What would you like to see and why only weapons?
When i`m back home on friday i will post some of my photos (i would like to start with the reconstruction of the famous Altar of Pergamon build around 150 BC as shown in the Pergamonmuseum in Berlin).

keravnos
09-28-2008, 21:57
That would be EXCELLENT!

Gleemonex
10-02-2008, 17:21
Hello EB members and fans! I am one of the thousands of (previously) silent fans of this mod. Long time reader, first time register...er? Anyways...

I don't have very much free time, but most of what little free time I do have is spent enjoying EB or these forums. I'd be more than willing to pour some of that free time into actually helping create EB!

Anyways, here's what I can do:

1) Research

I was once the leader of an ill-fated Doom 3 mod called "Sapphire Scar". I started as the technical advisor for the harder sci-fi stuff. From there, I went into concept drawing for some weapons and vehicles. Then to managing a design document. Then to leadership. It was a hard sci-fi mod. In spirit, it had some similarities to EB (wanting to get replace arcani spiders-with-upside-down-dog's-heads with units that aren't laughably ridiculous bio-engineered super-troops, and whatnot). Our intended goal would have been something between Bioshock and Mass Effect. The mod failed, but I still learned a lot. Google still brings up a few old hits.

Also, I currently live in Mainland China, so I could probably track down some uni friends who have access to primary or secondary sources on some of the eastern factions from a Chinese perspective. Although I'm not sure how much this is needed; everything in EB seems so well-researched already, and the EB II setting is the same as for EB I AFAIK.

2) Concept Art

As I mentionned above, I did some concept art for Sapphire Scar. Sadly, it's all on a portable disk back in Canada :embarassed: but I was in a drawing mood yesterday, so I whipped up this pencil-and-marker drawing of a Gaesatae captain (or whatever the Gaesatae unit leader would be called).


He's foregone a helmet for the wild look of haphazard lime-whitened hair spikes, and he was hit by some arrows during the pre-battle boasting, so he had to discard his shield. As he's older, in his late twenties perhaps, he's had some tattoos (three dots, à-la Ötzi the Iceman) placed over his knees and shoulders to ward off arthritis. Also, he has a celtic spiral over his "breath", and a caduceus-like twin snake (a La Tène phallic symbol apparently) tattoo carrying the breath down to his loins. I'm not sure how historical these tattoos are for the Gaesatae, but I was just having fun at this point. One could also argue that he's been a mercenary for a while and, as such, has become something of an individualist.

EDIT: Grrr... apparently I can't include a URL in my first-ever post. I'll post the image right after this.

I'm familiar with pencil, marker, acrylics, and GIMP/PhotoShop/Inkscape.

3) Modeling and Animation

Again, Sapphire Scar. I did some weapon modeling for SScar in Blender. I noticed another user here with Blender -- I'm glad I'm not the only one! I'm no expert, but given enough time I can crank out some nice, poly-efficient stuff. I'll see what I can dredge up, or perhaps model anew.

4) Proof-reading and translation

As a French-Canadian, I am fluent in both English and French, and would be willing to proof-read one and translate into the other (I'll leave you to guess which).

Let me know if any of this appeals to the EB team. As I mentionned, I don't have terribly much free time, but I'm willing to chip away at whatever I can. If not, please accept the drawing as a token of the inspiration EB has given me to revisit my appreciation of history!

-Glee

Ankhenaton
10-06-2008, 02:59
I did not forget to post the photos but i was unable to do it because of a death in the family. Please give me some time and i will show some of my work.

TLT
10-08-2008, 21:55
Hey,

The poor AI of M2:TW has always annoyed me, and R:TW EB was something I loved. Now I can do a fair bit of scripting, and I would like to have a shot at modifying the AI, both for the campaign and the battlefield abit. Now I have to admit I do not know anything about modding in M2:TW, but I am a fast learner.

If anyone could point me to some tutorials on how to pry open M2:TW, I'd greatly appriciate that. And maybe, in time I can build a decent AI for you guys to use.

Gleemonex
10-09-2008, 05:41
I did not forget to post the photos but i was unable to do it because of a death in the family. Please give me some time and i will show some of my work.

That sucks :( Many condolences, Akhenaton.

Ludens
10-09-2008, 19:07
If anyone could point me to some tutorials on how to pry open M2:TW, I'd greatly appriciate that. And maybe, in time I can build a decent AI for you guys to use.

Have a look at the tutorials in the .Org (https://forums.totalwar.org/vb/forumdisplay.php?f=173) and TWC (http://www.twcenter.net/forums/forumdisplay.php?f=272) modding forums. Don't get your hopes up, though. Most aspects of the A.I. will be hardcoded.

soxmax
11-01-2008, 23:41
I don't have any experience with games but I may be useful if you need c or c++ coders. I have experience with machine vision technologies and algorithms which may translate directly into AI. I also have vast amounts of experience with code optimization to make algorithms run as fast as possible using as few resources as possible.

Here are some samples of my work:
I designed the FPGA and embedded c-code that allows evicam to route 4 NTSC cameras and gps data through a simple MIPS2 processor and MPEG encoder without losing frames.

I designed the embedded c-code that allows ChemID to pick individual peaks from a complex hydro-carbon chromatograph and then match chemicals to a library of known chemicals.

I designed the c and c++ algorithms for ProDerm that pick features (pores, wrinkles, discoloration and texture) and then draw them on images. I also designed the FPGA for ProDerm.

The webhost will not let me post URLs.

I am pretty busy but could donate a few hours a week. I am interested in making EB run faster and more efficiently. I could also probably provide some unique and fast algorithm ideas for the AI.

Tellos Athenaios
11-02-2008, 10:39
I don't have any experience with games but I may be useful if you need c or c++ coders. I have experience with machine vision technologies and algorithms which may translate directly into AI. I also have vast amounts of experience with code optimization to make algorithms run as fast as possible using as few resources as possible.

Here are some samples of my work:
I designed the FPGA and embedded c-code that allows evicam to route 4 NTSC cameras and gps data through a simple MIPS2 processor and MPEG encoder without losing frames.

I designed the embedded c-code that allows ChemID to pick individual peaks from a complex hydro-carbon chromatograph and then match chemicals to a library of known chemicals.

I designed the c and c++ algorithms for ProDerm that pick features (pores, wrinkles, discoloration and texture) and then draw them on images. I also designed the FPGA for ProDerm.

The webhost will not let me post URLs.

Apart from C and C++ what other languages do you know/have a basic knowledge of?


I am pretty busy but could donate a few hours a week. I am interested in making EB run faster and more efficiently. I could also probably provide some unique and fast algorithm ideas for the AI.

Interesting, but sadly out of the scope of a mod -- since the AI routines are part of the 'core', the executable. All we can do is experiment with the parameters the people at CA have implemented by non-binary files.

Intrepid Adventurer
11-03-2008, 23:03
Alright, after over a year of enjoying EB I decided it's time I offered some of my services. I'll let you guys decide if you'd like to take advantage of them!

First off, I'm studying to be a full-time historian. I'm currently in my third year of my History major at Utrecht University in the Netherlands. Though I focus mainly on the Middle Ages, I have great interest in the EB period as well.
What could I do for you? As a historian in training, I've learned how to research topics and present that information in a professional manner. If you're looking for additional researchers, please do contact me, regardless of the topic or faction.

Secondly, I have some skill with drawing and I would like good excuses to work on this some more. Some of my work can be seen here (http://s43.photobucket.com/albums/e392/Idrylkhar/?action=view&current=DualLarn.jpg), here (http://s43.photobucket.com/albums/e392/Idrylkhar/?action=view&current=Larndar.jpg) and here (http://s43.photobucket.com/albums/e392/Idrylkhar/?action=view&current=jkccal4.jpg). Perhaps this could be combined with the first skill on my list? Researching and drawing units?

Finally, I tend to be very meticulous when it comes to the written words. I'd love to proof read whatever you throw at me.

Alright, I hope I can help you guys out. If not, no hard feelings!

Ummittt
11-11-2008, 02:21
Still looking for new modelers and skinners? :)

I am an experienced wings 3d and PS user...

Actually I am a Mount&Blade modder :) As a reference:


https://img220.imageshack.us/img220/631/46251037fb7.jpg


A crowned mail coif model without texture it is an item for a M&B mod :)



I want to play this mod as quickly as possible so i want to help :)

Megas Methuselah
12-02-2008, 22:09
Casting aside modestly, I can write very well. Therefore, I could go over unit and building descriptions, or any such items, in order to correct the minor spelling errors that were noticeable in EB 1 in an effort to further glorify this mod. As for my own description, I'm in my first year at the University of Regina. I'm majoring in business administration, although there lies the possibility of achieving a major in history, as well. Currently, I'm aiming for a minor in history, but I continue to dwell on this thought.

:yes:

EDIT: Heh heh, I see the Intrepid Adventurer has already offered his services. If you need an extra (albeit minor) hand, I'm here. If not, I'll still be an EB fan no matter what may occur.

phaedrus
12-23-2008, 00:14
I know there have already been a number of offers of proofreading help, but just in case you could still use more, I'm ready, willing and able. I'm also happy to help out with fact-checking and the like. Let me know if I can be of any assistance.

Tuuvi
01-02-2009, 23:55
I would like to volunteer to write descriptions for EB II. Here is an excerpt from my research paper I did for my high school English class so you can get an idea of what my writing is like.

Throughout the ages, mankind has grown and evolved to create the society we know today. The successes of our Stone Age ancestors laid the foundation for our entire species. Fire, Tool making, Religion, and Art can all trace their roots all the way back to the first humans, and have shaped our history ever since. But little is known about these early people. One crucial technology they didn’t posses was written language, which has given our species the ability to record our stories and the way we have lived. This is why our early ancestors are known as prehistoric people. To find out what life was like back then, we have to study their fossils and the evidence they have left behind.
Evolution
It is currently believed that the first humans evolved from primates in Africa 5-7 million years ago. The first hominid, which is a humanlike primate that can walk upright, evolved 4-6 million years ago. Even though there is only one human species today, evidence shows that in the past several species co-existed (Clark). The earliest hominid that has been discovered so far is Sahelanthropus tchadensis. It was discovered in the Djurab Desert in the nation of Chad. While some features of its skull resemble human features, others are more ape like. Other species of early hominids include Orrorin tugenensis, Ardipithecus ramidus, and Ardipithecus kadabba. All of these species appear to have human and ape characteristics, however little is actually know about their anatomy because there are few fossils and the ones we have discovered are incomplete. One group of hominids that is better understood is the australopithecines (Mann). One of the most famous hominid fossils, known as “Lucy”, is part of this genus (Clark). They appeared about 4 million years ago and became extinct about 2-1 million years ago. Their fossils have been found in many parts of Africa. The australopithecines probably resembled chimpanzees, but they walked upright. They ate fruits, vegetables, nuts, seeds, insects, and small animals (Mann).
Our genus, known as Homo, began about 2-3 million years ago. What set them apart from earlier hominids was the ability to produce stone tools. These tools were used for scraping and cutting meat, wood, and bones. They were social animals and lived in groups of about 12-20, however we do not know if they possessed the ability to speak. They lived by gathering plants and hunting small animals (Clark). The Homo genus is divided into three species: habilis, rudolfensis, and erectus. It is believed that we evolved from Homo erectus (Mann). Homo erectus was the first species to migrate out of Africa. They learned how to control fire and may have had primitive language skills (Clark).
Neanderthals evolved about 200,000 years ago. They were more advanced than Homo erectus; they made sophisticated tools and had social organizations. While they co-existed with modern humans there is not enough evidence to say that they interbred (Clark).
Our species, Homo sapiens, evolved in Africa about 200,000 years ago (Gugliotta). They quickly spread across the globe to the Middle East, Asia, Europe and the Americas (Clark). They lacked the brow ridges and protruding faces of earlier humans and developed a chin. Over time their technology and social structure became more advanced than that of earlier peoples (Mann).
Migration
Sometime after 80,000 years ago, our ancestors began to migrate out of Africa. Scientists are not sure when or where the first migration took place. There are several factors that could have led to the migration however we do not know exactly why it took place (Gugliotta).
About 80,000 years ago human technology began to vastly improve. Archaeologists have discovered jewelry, art work, and expertly crafted tools from this period. There is also evidence that our diet improved, and we started eating seafood. Some theorize that the advent of sea food gave us the nutrients necessary for highly developed brains and triggered a genetic mutation that made us smarter. Better technology and more sophisticated brains may have given us the ability to move to new lands (Gugliotta).
A recent DNA study suggests that there were massive droughts that also could have led to the migration. The droughts would have split the population into small groups. Once the droughts were over the survivors would have reunited and left for better country. First they went to Asia and about 45,000 years ago they had settled Indonesia, Papua New Guinea and Australia. 40,000 years ago they settled Europe, and 15,000 years ago they crossed over to the Americas (Gugliotta).
To study human migration, scientists have used mitochondrial DNA along with archaeological evidence. Mitochondrial DNA is only inherited from the mother and has a high mutation rate, which is what makes it good for studying. By inferring rates of mutation and comparing those with modern populations scientists can determine our ancestry. However if the inferred rates are wrong then the timetable could be off (Gugliotta).
Scientists have found that our mitochondrial DNA all traces back to one woman, who is known as Eve. Eve lived about 200,000 years in Africa. Although she is known as Eve she was not the first woman that is talked about in the Bible. It is estimated that in her time the human population was only 10,000 people (Gugliotta).
Art
The appearance of art marks the beginnings of human culture. Not only is prehistoric art beautiful, it is the only record our prehistoric ancestors have left us. It shows us how we developed complex social systems, symbolism and abstract thought (Bednarik). Art first appeared during the Upper Paleolithic period. Our ancestors made carvings and engravings of animals and people on bone and ivory. They also made sculptures out of clay, ivory, and stone (Mann).
The most famous prehistoric artworks are the cave paintings of Lascaux, Chauvet and Altamira. They are mostly of animals like deer, elk, bison, horses, and lions. People are rarely painted, and when they are they are crude and stick figure like, in stark contrast to the stunningly realistic animals. The primary colors used are red and black. Crushed hematite was used to create the red paint and charcoal was used to make the black (Judith). Researchers do not know the meanings of the cave paintings; however, they most likely had religious significance.

If I am accepted for the job I will need to be provided with the necessary information from the EB historians. Because of my location and the fact that I am still in high school I don't have access to very much research material.

EDIT:I would like to add that I am not limited to just building and unit descriptions, I can write whatever the team needs me to. I love EB and I have been playing since 0.74. History is one of my passions and that is what drew me to this mod. I think it would be great if i got the chance to contribute my writing skills to this awesome work.

A Terribly Harmful Name
01-02-2009, 23:57
I will also volunteer... Though not much of a specialized historian I have a rough knowledge of the period, plus a good domain of the English language. I can help spot inconsistencies and spelling errors and write descriptions according to the wishes of the EB team.

Edit - I can also do voice acting whenever it is needed for WIP voicemods, and maybe beta-testing.

Banzai!
01-06-2009, 07:03
I register my interest as a model rigger and ideas man.

Here is an example rigging of a Spartan warrior (in M2TW animated pose),
https://img255.imageshack.us/img255/8632/superspartan2yd0.jpg

SamuraiofDoom
01-12-2009, 02:42
I am an armature historian, I have a whole heap of books on Roman military history, Greek, Celtic and Scythian. I'd even love to do some illustrating for you. However I have no idea how to model figure and I only have an inkling on how M2TW's programming works.

Skullheadhq
01-17-2009, 14:38
Ok time i volunteer. I'm a full-time Dutch History scholar (2nd year) focused on the Greco-Roman Times.If you need someone for discriptions or research for new or already in EB 1.2 existing factions I'd love to do it.

-Skullheadhq

General Grievous
01-30-2009, 08:59
Hi all!!

First of all, i really thank you for EB1, this is a very good mod.

I really want to help ypou by making some 3D models. I am sur that a lot of people want to make units, so i will happy to make some buldings.

I work as a Technical drawer, so i can make a lot of differents shapes. Unfortunatly, i have to learn more about skinnig and effects, but i'm on it! so if you are interested, say me! (if you want, you can tell me what bulding you want and i make it for you!)

mikil100
02-05-2009, 04:40
I'd love to help in any way possible, EB is by far my favorite mod and I would try my best to get a release out faster, with EB quality... I don't have any particular talents, but I have PLENTY of time on my hands and am willing to learn whatever task you may need me for. I just downloaded PS today, maybe milkshapes soon?. Any use for a modding newbie like me?


I have some experience modding the EDU and EDB for M2TW... mostly just moving units to be more available in different buildings and tweaking some things i felt were imbalanced, but Im willing to help and learn.

Ps: I'm currently going through all the guides and tutorials, both for basic PS skill, and for modding units... I currently use the 30 day trial of CS4... Is GIMP a possibility to use for skinning?

Cyrus
02-06-2009, 23:36
I'm a beginner modeler/skinner, but still pretty good, am working currently on a progect to depict a spartan hoplite,i'll post a screen shot when it's done. Tell me if i may be in any way useful, i'm also available for depiction of ancylliaries and traits.

Cyrus
02-09-2009, 23:28
Okay since no answer has come up i'll go ahead and post some of my work, i know it's not exactly EBish but it's what i'm starting with:https://img297.imageshack.us/img297/5455/cinema4d200902092102061vt5.th.png (https://img297.imageshack.us/my.php?image=cinema4d200902092102061vt5.png)
and https://img522.imageshack.us/img522/1495/cinema4d200902092101331rg6.th.png (https://img522.imageshack.us/my.php?image=cinema4d200902092101331rg6.png)

Tux
02-14-2009, 19:17
Well we are not doing that kind of stuff, you must show abilities in modeling/texturing soldiers, helmets, swords and so on but until you don't do and show something like that we can't say anything about you or consider joining us.

Also this is for all, if you haven't been given an answer here or by PM this, well... means no. However for some subjects, that we choose from here, we do discuss internaly for a couple of days(sometimes even weeks) if we should accept them so don't worry that your applications are ignored, they aren't, but do show example of your work if you wan't to join the graphic departement.

Cyrus
02-15-2009, 10:48
Ok i had a feeling that's why i was getting no answers.Thank you alin.
However i still would like to help does anyone know where i may find tutorials for helmets/shields/armour so that i may get started?The reason i'm asking is because i already looked in the search engines but found nothing.

DeathFinger
02-15-2009, 22:14
Hi everybody,

Firstly I want to advert you that I'm french, so my english speaking will be a little... poor I think. I also want to thank you for the very well done job about EB1, the game I played the most this last pack of months, even more than CS ^^.

I post here because I would like to help you someway, but I do not enter in the jobs in wich you're recruting now. In fact, I'm a student in the University of Strasbourg since 3 years, and I study Historical Sciences. I'v an acess to a very big amount of books about hellenistic period, and can ask questions to what's called in french "enseignant-chercheurs" (I don't know the equivalence in english, words-by-words it's translate by " teachers-researcher"). For my part I have worked about numismatic, and especially Indo-Greek and Greco-Bactrian numismatic; I know that coins are the most that we know about this kingdoms so I can possibly help you at least about the historical notes.
In other side, I'm studying Diplomacy in Ancient Greece (well... except that in France there's now a strike in University, so this teacher do not teach fo now ^^'), and because of this strike, I have times to go searching some things that you would need, in the universitary's library.

Finally I'm available if you have some historical subjects wich you think need depth.
In the hope I may be usefull ;)

keravnos
02-16-2009, 14:40
Very Interested.
I have a task for you. PM on the way.

Banzai!
02-16-2009, 22:37
Why was my second registration of interest (to reflect upgraded skills) deleted?

Tux
02-16-2009, 23:26
Nevermind...

bovi
02-17-2009, 08:20
Why was my second registration of interest (to reflect upgraded skills) deleted?



This message has been deleted by Foot. Reason: mod advertised used other modders work without permission
Just quoting.

Emperor of Graal
02-24-2009, 21:51
I would help with the traits.
But I don't know how to mod the actual trait files :cry:

bovi
02-24-2009, 23:10
In general, helping an area requires some knowledge of the area, we don't take in unskilled labor. Start mucking around with the trait files to gain some skill. Post in the unofficial submods if you like.

seienchin
03-03-2009, 04:30
If you are still looking for a scripter please tell me. I havent scripted much with EB yet (Only money Boni), but I have experience with the LotR TW script, where I changed events, spawning armies etc

Banzai!
03-30-2009, 07:04
In addition to:

Working with general text files (e.g. EDU, etc.)
In-depth knowledge of M2TW files and modding, sufficient to create a standalone mod.
Assembling and rigging units


I can now create custom animation sets and work with animation sets using custom bones, if services of an animator are required.

Examples of my animation work:
Overhand spear animation:
https://img4.imageshack.us/img4/6739/overhand.jpg

Phalanx animation:
https://img18.imageshack.us/img18/5415/mod1d.jpg

WIP slinger animation (he is performing a flick as part of the taunt animation, adding visual flourish to the slinger animation):
https://img21.imageshack.us/img21/703/temp1u.jpg

I would be well suited in the role of ahistorical units consultant.

Ibrahim
03-30-2009, 17:07
nice animations!:balloon2:


But the hoplites look like they are wielding a sword, not a spear, over arm. perhaps you should revers the hand?
:2cents:

Africanvs
04-03-2009, 18:36
I'd really like to help out with EB II. I have no real skills apart from general modding, but I have a lot of time. I think if I could do anything, I'd like to be a skinner. I already have photoshop and an artistic eye, so I'm going to find some tutorials and start reskinning things. My work will doubtless suck at first, but I know I can learn how to do it. I'll let you know when I feel I have something worthy to show you. If there is anyone on the team that would like to mentor me by answering questions I might have along the way, that would be appreciated. Obviously they are busy, so I wouldn't demand too much of their time. I know I am not offering a lot of experience here, but I am confident that I can be an asset with a little help and guidance.

Edit: Here is my first attempt at reskinning a unit. I simply took the Makedonian Hoplitai and gave it a general reskin, and a retextured shield. I know it's a bit bright, but I wanted it to stand out so I can see how things work. I don't like how the shoulders turned out, but I'm pretty pleased with it for my first attempt at skinning.

https://img12.imageshack.us/img12/7999/rometw2009040320040215.jpg
https://img24.imageshack.us/img24/5429/rometw2009040320043213.jpg
https://img21.imageshack.us/img21/1619/rometw2009040320054331.jpg

Edit: This is a revamped version of the first. I got rid of the bright and gawdy look, changed the shield, and added a few things.



https://img17.imageshack.us/img17/9256/rometw2009040411454329.jpg
https://img16.imageshack.us/img16/7343/rometw2009040411475013.jpg
https://img14.imageshack.us/img14/9662/rometw2009040411480987.jpg
https://img15.imageshack.us/img15/2952/rometw2009040411490623.jpg
https://img13.imageshack.us/img13/8213/rometw2009040411492991.jpg
https://img12.imageshack.us/img12/4392/rometw2009040411495812.jpg
https://img11.imageshack.us/img11/6696/rometw2009040411501244.jpg

Edit 4/6/09: On this next one I tried something a little different. Instead of just a simple retexture, I tried to add some unique pieces from images I found on the net. Using the phalangitai deuteroi model and skin as a base, I created the following re-skin. Included are some renders, some concept images I used, and an in game shot.

https://img141.imageshack.us/img141/981/royalpike99.jpg

Edit 4/6/09: I'm really proud of this next one. This is the first time I have taken a concept drawing and done the unit almost completely by hand. Again, I started with the phalangitai deuteroi skin as my base, and just started drawing, using the picture as a reference. The shield I did free hand as well, with the exception of the picture in the middle. I am really happy with the way this guy turned out.

https://img12.imageshack.us/img12/3149/pike1.jpg

Edit 4/7/09: Today I reskinned the elite Ptolemaic phalangites based on a concept pic I found on the net, of an artist's rentition of a Ptolemaic phalangite. I can definitly feel myself making progress. Every time I skin another unit, I learn a few more tricks, or notice how to use something in photoshop that I didn't before. Whether I can be a useful addition to the EB team or not, this sure is fun. :)

https://img15.imageshack.us/img15/2038/ptolemaoipike1.jpg



Is it better to PM someone with my images, or continue to add them here as I go?

paullus
04-07-2009, 19:02
thanks for continuing to update your post with your latest endeavors! have you tried hand-drawing the interior motif of the shields yet? that's one of the more difficult and time-consuming tasks facing our skinners; perhaps you hand drew the shield on the Ptolemaic phalangite reskin, but i'm not sure.

Vasiliyi
04-08-2009, 06:26
I too would like to thank the EB team for giving me ENDLESS hours of enjoyment with this mod. I must say that I don't have much skill, but I do have a lot of time. You can assign me to do the most boring or tedious task and I would LOVE to do it. Honestly, I just want to play EBII sooner. Thanks.

Africanvs
04-08-2009, 08:01
thanks for continuing to update your post with your latest endeavors! have you tried hand-drawing the interior motif of the shields yet? that's one of the more difficult and time-consuming tasks facing our skinners; perhaps you hand drew the shield on the Ptolemaic phalangite reskin, but i'm not sure.

My pleasure! I haven't tried hand-drawing the interior motif of a shield yet. Every unit I reskin, I hand draw a bit more. The highly detailed shield images are still beyond my skills at this point, but the more I practice, the more I seem to learn. So, hopefully I'll be doing it soon enough. :)

Kairob
04-14-2009, 18:04
Hi Team.

I have a lot free time and a little experience modding and play testing. I loved EB 1 and would really like to think I helped contribute with EB II. I would like to volunteer as a traiter and scripter, I don't have any experience with M2TW but I do have experience playing with coding for Civ 3, Civ 4 and Rome and I am sure I would pick it up quickly. I have lots of free time and would really like to contribute. :)

abou
04-14-2009, 22:53
That's great that you've done coding work, but to drastically increase your chances of joining the mod it would be better if you could gain experience coding for M2TW first. Once that is done, we could move on from there.

Atilius
04-15-2009, 01:59
Civ 3, Civ 4 and RomePlease clarify this for me: what exactly do you mean by "Rome"?

Kairob
04-16-2009, 01:56
Rome - Total War.

lordbuxton
04-26-2009, 19:07
I dont know a thing about moding. But i do hover have a lot of knowledge on history.

I am willing to do traits.

By do i mean give a good ideas for traits as well as my opinion on other suggested traits.
As well as make sure they are acurate.

lordbuxton
04-26-2009, 19:40
I dont know a thing about moding. But i do hover have a lot of knowledge on history.

I am willing to do traits.

By do i mean give a good ideas for traits as well as my opinion on other suggested traits.
As well as make sure they are acurate.

Nearly forgot to mention i can create battle maps.

My maps Realistic and very complex. Most of my newer maps are based off stuff I get from google earth.

/Bean\
04-26-2009, 20:49
And the land has not changed in 2000 years at all? Isn't Google Earth a bit futuristic, if you get me? However, I'd love to see some much more complex and realistic maps in EB II. Can you post any screenies?

lordbuxton
04-28-2009, 17:59
And the land has not changed in 2000 years at all? Isn't Google Earth a bit futuristic, if you get me? However, I'd love to see some much more complex and realistic maps in EB II. Can you post any screenies?

Sure, how do i post the images ?



And i use google earth as a reference to vegetation and land elevation .

Tellos Athenaios
04-29-2009, 10:34
Upload them to a site like https://imageshack.us then, past the forum code it generates (since these pictures will be big, please use the thumbnail code) in your post. If your site of choice does not generate forum code, you can paste the URL of your uploaded picture between
and
forum tags. Or just use the "insert image" button (next to lists, identation, hyperlinks, remove-hyperlinks, and insert-email address buttons).

Saldunz
05-16-2009, 05:44
I was wondering, are Experienced Traiters still needed by the team? If so, I'd like to apply for the position. My experience with the trait files are mostly restricted to the EB1 traits, as I love having a better understanding about what affects my characters' chances to get certain traits. But since I got M2TW just recently, I've been toying around with the trait system there as well. If a team member could clarify just how experienced a traiter they're looking for, I could either confirm I'm at the level required - or work on getting myself up there. I'm also looking at plenty of free time ahead, for the next whole year at the very least, as I'm simply doing independent research before applying for graduate studies. I feel as though I'm capable of accomplishing all the job description asks for. Furthermore, the prospect of collecting historical research from the other team members - even if only to translate them into game effects/traits/ancilliaries - is an incredible motivation for me to help in this position.

But in any case, please let me know what the team is more specifically looking for as far as this position goes. I'm currently unaware as to how I should better "sell" myself. I've never made a trait/ancilliary sub-mod for EB1 because I prefered to learn how the trait system worked rather than make unofficial changes to it based on little research. I'd love for the chance to put what I learnt to practice.

mikeloco
05-21-2009, 12:34
Im still a student but in 3 weeks I'll finish my exams. I'd like to help with somethig basic bcause I know nothing about modding. I can translate to spanish if you want. Anyway Ill try to learn with the tools you posted on page 3 when i get more freetime. So can i help?

Exosus
06-29-2009, 13:47
I realize this isn't something you asked for, but I figured I would offer anyway. I am a professional copy-editor, and as I go along in EB I have noticed a few errors here and there. I decided to stfu about them since no one likes a Grammar Nazi, but now that I see this thread I figure perhaps I may be of service in the new version.

If you send me the text files used to create unit/building descriptions and the like I would be happy to give you notes back on them. Alternately, if you would prefer, I can start keeping track of things I see in EB1 and PM/post them, assuming you are planning to make a patch for it at some point in the future.

I Am Herenow
07-04-2009, 16:23
PM sent to Exosus.

I Am Herenow

El Danny
07-06-2009, 00:04
Scripting in XML editing isn't it?

I've been browsing for a while then I saw that.

I've just finshed college so apart from looking for a job I'm not going to be doing much. I have a small bit of experance with XMLs, I did my own mini-mod for a TC mod of Star Wars:Empire At War, (the TC is called Phoneix Rising). I've also browsed though Vanila Rome:TW XMLs but I havn't really done much editing beyond seting all the unlockable factions to starting factions and altering starting forces. However if you need someone extra to do some light work on the XMLs, then I'm avalable. However my copy of Kingdoms is broken and I still need to get a replacement, but I can do that next time I go into town.

[]Aba
07-24-2009, 01:29
Hey
First post. I registered specialy to see if you still need modelers/skinners. Realy looking forward to this mod and I'd like to help move things a little bit faster if I can :P
A bit about me
I'm a Games Computing graduate. My main area of expertise is modeling, texturing and mapping. I tend to stay away from character design but I'm quite happy modeling and texturing props/static objects. I'm using blender and gimp. I'm unemployed ATM so I have a lot of free time, and frankly working on a mod that doesn't show signs of death would greatly improve my chances of getting a job doing something similar at least.

Some examples of my work in the next post. It wont let me add a hotlinked image in my first post lol.

[]Aba
07-24-2009, 01:30
Here, The bed and the bus stop have normal maps.

https://i631.photobucket.com/albums/uu37/Abaharaki/examples01.jpg

Space_Ed
07-30-2009, 10:46
I'd like to contribute in a small way if possible. I'd like to compile a file containing information and photos on the different geographical areas in the EB map with any details I can find on the geography of the area in the given time period. I would like the landscapes in EB2 to be as realistic and visually stunning as possible so would like to create a reference source for the landscapers to use. I have a lot of free time on my hands at the moment and would happily contribute in this way. I intend to reference every source. I'm just about to start my fourth and final year of a Pharmaceutical Chemistry degree and while obviously this has no direct applications to M2TW modding I think it kind of shows that I am at least relatively intelligent and capable of hard study and producing good quality work. I would like to create this landscape reference guide to help speed up the development of the mod and help improve the overall quality and realism.

paramedicguyer
08-04-2009, 17:34
I would surely enjoy helping, however, I have limited modding experience and ability. I am, however, well read in roman history from the period of the first punic war to the battle of actium. Pretty much the mid and late republic with a lil knowledge of the augustan principate. Like I said my abilities ar limited but I am offering help

option
08-06-2009, 12:37
I'd like to offer my services as an editor and proofreader for the different text descriptions in the game. I've noticed throughout my (many) EB campaigns that some sentences tend to end up being non sequiturs or fragments, and some missed capitalizations and other minor errors appear at times. I have a large amount of writing experience, and I daresay my grammar and spelling are almost perfect, so I would like to help you by editing such sections for grammar and general 'flow', if you'll have me. If you want a sampling of my work, I currently write for the webzine UltimateMetal.com, interviewing bands and reviewing albums and concerts. You can check some out them out here:

http://www.ultimatemetal.com/forum/interviews/479901-pestilence-testimony-recent.html
http://www.ultimatemetal.com/forum/reviews/506120-scale-summit-carving-desert-canyons.html
http://www.ultimatemetal.com/forum/non-metal-reviews/482573-lunatic-soul-lunatic-soul.html

Let me know what you think!

Gustave
08-08-2009, 15:36
Hi everybody.
First, I apologize for my bad english :laugh4:
I would like to offer my services as a skinner. I'm a big fan of EB and I'd like to help you finishing EB2 faster !

Here are some skins I created for M2TW :
https://img13.imageshack.us/img13/5320/0002zfm.th.jpg (https://img13.imageshack.us/i/0002zfm.jpg/)
https://img25.imageshack.us/img25/8884/0004uvu.th.jpg (https://img25.imageshack.us/i/0004uvu.jpg/)
french knights
https://img33.imageshack.us/img33/3825/0011b.th.jpg (https://img33.imageshack.us/i/0011b.jpg/)
https://img15.imageshack.us/img15/3642/0013joj.th.jpg (https://img15.imageshack.us/i/0013joj.jpg/)
venetian knights
(These skins are not meant to be historically accurate).

I don't have so much experience in skinning, however I am a student in graphic design and so I know Photoshop and Illustrator quite well. I like to draw (http://3.bp.blogspot.com/_7kLGba2Ndns/Sjy0vFCU6qI/AAAAAAAAAFA/vMLgS6O2i2I/s1600-h/cortes.jpg) and paint (http://1.bp.blogspot.com/_7kLGba2Ndns/Sa8JRHFTLkI/AAAAAAAAADw/-AWjmZVnPa8/s1600-h/gaulois.jpg) too, and I coul help you with some concept arts.

Martelus Flavius
08-08-2009, 16:22
En voilà une idée qu'elle est bonne!!! :beam: Joli en effet, les rouges un poil trop saturés à mon goût, mais bien détaillés!

We indeed are in dire need of skinners!

Regards

Martel

Persian
08-23-2009, 14:21
well as you can see i am a persian i can help you with persian language and units culture etc..
and i know a little about 3ds max i am not that much pro to creat units az good az u but maybe i can model a city well i will do a trial if u let me and if i succesful then give me more job and if not i just help u about persia and everything about them.
tnx

-Praetor-
09-28-2009, 03:42
Skinners and Modelers- We really need more good skinners and modellers. Skill with anything from units, strat map models for cities, vegetation, battle maps, cities, etc. is very welcome.

Any volunteers?

-Praetor-
09-29-2009, 17:09
Any volunteers for the skinning department?

Hello? Anyone? :juggle2:

The General
09-29-2009, 21:40
Hello? Anyone? :juggle2:

Well, I've got time, motivation... and zero skinning/modeling experience. :shame:

scutum
09-30-2009, 18:33
Well, I've got time, motivation... and zero skinning/modeling experience. :shame:

The way I see it skinning isn't terribly hard, if there is time. However modeling might require some software tools, which might not be free. Perhaps the EBII team could give some skinning objectives/targets and volunteers could post their skinning attempts and if the artworks meet the expectations, then they could be used.

-Praetor-
09-30-2009, 18:45
The way I see it skinning isn't terribly hard, if there is time. However modeling might require some software tools, which might not be free. Perhaps the EBII team could give some skinning objectives/targets and volunteers could post their skinning attempts and if the artworks meet the expectations, then they could be used.

I'll submit this proposal to the internal forums to see what the rest of the team thinks about it.

A Terribly Harmful Name
09-30-2009, 19:21
Where are all the good ol' EB1 skinners? Prometheus still logs in TWC occasionally, maybe you can lure him into working for EBII again.

Banzai!
09-30-2009, 20:13
I volunteer cocobongoclub-DJ (http://www.twcenter.net/forums/member.php?u=38174).

Tux
09-30-2009, 21:59
Where are all the good ol' EB1 skinners? Prometheus still logs in TWC occasionally, maybe you can lure him into working for EBII again.
Easy said...

They're bored of TW I guess or who knows what.

Finn MacCumhail
10-01-2009, 20:51
Hello!

Do you still need modeler and skinner? I have some skills in 3ds Max, enthusiasm, and some free time. Also I keen on history, especially on the EB time frame. I'm not a great modeler but I think during the process I gain more experience.

If you need my help, please contact me, and explain the duties, standards, and other stuff. I will be glad to help.:yes:

Tux
10-01-2009, 21:01
And sample of your work is need, could you please post some?

Finn MacCumhail
10-02-2009, 22:21
Sure. I have drawn one nice picture especially for these purpose, but I do not know how to post pictures on the forum:shame:. Could you be able to explain me how or give me a link with the information, please.

DaciaJC
10-02-2009, 23:50
Use Photobucket (https://photobucket.com/) or ImageShack (https://imageshack.us/) to upload your picture. Once your picture is uploaded, you should be given a set of links to that picture. Copy the image link (alternatively, you can right-click on the full-size image and select "Copy Image Location"). In your post, click the Insert Image button https://forums.totalwar.org/vb/images/rtw/editor/insertimage.gif and paste the url of your picture.

Finn MacCumhail
10-04-2009, 15:15
Thanks you, Frontline1944, for advice.

https://i841.photobucket.com/albums/zz332/Jegwettnorskbaralit/hopl03.jpg

These is my Hoplitai. He wears Phrygian helmet, that replaced Korinthian one in the 3rd century BC, and a linseed (not sure with the english word but I think these one fits) armor that was popular in 3rd century BC too. Also he has haplon-shield and a spear. But IMHO he looks like sarrisofor.

Model made in 3ds max, and it contains 554 faces. But I made shield from cylinder, instead of plane with opacity channel map. Also I didn't count skeleton faces, so the file size is bigger.

https://i841.photobucket.com/albums/zz332/Jegwettnorskbaralit/hoplitai01.jpg

The same model with the different skin.

Holtingar
10-15-2009, 14:14
Is there a voice-mod or any language work in place for the Swêbōz?
I am an amateur but I know a lot about comparative Germanic Linguistics. I've been studying the subject since the late 90's. I have created a database of Proto-Germanic vocabulary which is a synthesis of the works of Torp & Falk, Vladimir Orel, and The forms attested in Calvert Watkins' Dictionary of Indo-European Roots. I have a veritable library on the subject and have access to a lot of Cultural/Linguistic information about these people.

I am also a graphic designer by trade. I am 'fluent' with Adobe Illustrator, InDesign, and Photoshop (among other things). I don't know much about skinning, but I'm willing to learn. At this point in my career, I have never gotten the opportunity to work on a project that matches my personal interests as much as this would seem to, so I have a LOT of enthusiasm to bring to the team if I'm considered.

Caulaincourt
10-17-2009, 21:47
Hello !
I'm a french modder, coming from UTW, maybe few of yours know this community. Sorry for my bad english...

I've discover your mod since many months and follow with admiration your excellent work. Who has never imagin the great game that can be done by using the med2 engine to improve RTW ? It's why your work is so important for all the TW players ; you're doing that Ca will nevermore success : create good, beautiful and historical games.

I'm also volunteer to help you as well as I could. I've read you need scripters. I'm a scripter. I've done the mod "The Lord of the Ring" for TATW for example. I can also coded some files (I'm a coder too), but unfortunately I'm not a modeler or a great texturer.

Plus, as I organized the translation of TATW on UTW, I'll be interresed to cooperate with your text'team to insure a good translation of your mod in french (faster translation = faster diffusion).

I'm at your service,
Regards, Caulaincourt.

The Epigone
10-18-2009, 04:55
Hello all,

I've heard you guys need some coders/scripters. I'm a computer engineering student, hardcore gamer, and coder and I'd love to help out this mod.

I played EB back in the Rome TW era, and it was pretty awesome, but I'm just rediscovering this from a friend.

Visarion
10-19-2009, 11:42
please pay more attention on greek diphthongs and their pronunciation! especially ai, ei, oi! In EB the spelling is correct but the pronunciation is not and it is disturbing! Oh and one more thing nice work on the units! I really like them! I can't say the same about the menu and the water though... Try making EB II bettter! I am very excited about your intention to make it better! :) Oh I almost forgot I really appreciate that you want to give a chance to all factions in that time and make them playable! ;) I live in Romania but I am half greek and I am really drawn by the Hellenistic period... Keep up the good work! :)

Foot
10-19-2009, 13:41
please pay more attention on greek diphthongs and their pronunciation! especially ai, ei, oi! In EB the spelling is correct but the pronunciation is not and it is disturbing! Oh and one more thing nice work on the units! I really like them! I can't say the same about the menu and the water though... Try making EB II bettter! I am very excited about your intention to make it better! :) Oh I almost forgot I really appreciate that you want to give a chance to all factions in that time and make them playable! ;) I live in Romania but I am half greek and I am really drawn by the Hellenistic period... Keep up the good work! :)

Ancient Greek is pronounced differently to Modern Greek (http://www.twcenter.net/forums/showthread.php?t=66990).

While you may not like the water, we prefer the high quality texture and you will see the same thing in EBI. I'm not entirely sure how to take your menu comment, we're sorry you don't like it but as you were not more specific the comment was entirely, and without any exception, unhelpful. If you don't like something, perhaps spend some time explaining to us why. We've spent countless hours on this mod; you spending a bit of time offering critical feedback beyond "Like! Don't Like!" is not really asking too much.

I'm glad to hear that you are enjoying the mod, and EBII will of course be better. :2thumbsup:

Foot

-42-
10-20-2009, 03:37
I have both 3ds max and a bit of skinning skill with GIMP. People are not my forte, but if it doesn't move of it's own accord, odds are I can make it. Armor, weapons, banners, minor modifications to an existing M2TW model are within my skill range. I can always skin, and I feel that I am a quick learner. I would post some of my work, but I just went through a M2TW reinstall (ironically after accidentally botching an install for a minor mod), and I forgot to save backups.:wall:

ldabel
10-24-2009, 22:36
Hi. I am an artist/publisher looking to help. Please contact me at ldabel@dabelbrothers.com Thanks.



My website: www.dabelbrothers.com


Les D

-Praetor-
10-25-2009, 18:17
Hi. I am an artist/publisher looking to help. Please contact me at ldabel@dabelbrothers.com Thanks.



My website: www.dabelbrothers.com


Les D

Mmkey...

Actually, we are the ones looking for help in this thread.

In what matters would you need ours?

Moros
10-25-2009, 19:15
Mmkey...

Actually, we are the ones looking for help in this thread.

In what matters would you need ours?

Looking to not for help, he wrote.

-Praetor-
10-25-2009, 19:29
Oops... don't know why I read "for"...

ldabel
10-26-2009, 19:07
lol. If you need any artist/ graphic designers please let me know. Thanks.




Les D

colonalwhisky
11-06-2009, 15:33
G'day all.

I'd love to help out with a MTW2 conversion to EB. if u need any help with modeling, animation and skinning let me know. I am proficient in 3ds max and maya and currently studing Games Design at Queensland College of Art in Brisbane 2nd year (well 3rd now since the semesters over):cheers:

http://www17.griffith.edu.au/cis/p_cat/require.asp?ProgCode=1338&Type=structure#in2009

so if u need a hand let me know I'd love to help out, out of all the games I play eb is the one I always come back too.

oh i forgot i'll get a character modelled and rigged so u can have a look at what i can do. any specs i need to know like a poly budget

Tux
11-07-2009, 23:42
Well when you have something to show let me know and I'll forward your application to the team.

Moros
11-08-2009, 00:03
lol. If you need any artist/ graphic designers please let me know. Thanks.




Les D
:yes:

paullus
11-08-2009, 04:57
ColonelWhiskey, we'll await your sample model. Maybe Tux can say something about model poly counts, but some of them are fairly high

Tux
11-08-2009, 14:23
ColonelWhiskey, we'll await your sample model. Maybe Tux can say something about model poly counts, but some of them are fairly high
Well they aren't that high, it's a strategy game.~:) For example an unit made out more model parts can reach 10k polys where a single version would have around 2-3k polys.

paullus
11-10-2009, 02:03
sorry, that sounds like a lot of polys to me, but i guess it's not THAT many

Banzai!
11-11-2009, 08:30
Carrying on the discussion about horses in the Sauromatae faction preview thread:
This is a horse I am working on modding in at the moment. If the EB team is interested in using this in addition to the vanilla models I would be honored.
https://img197.imageshack.us/img197/6934/horseyt.jpg

Rusichi model mentioned in the Sauromatae thread for comparison:
https://img4.imageshack.us/img4/5987/rushorse.jpg

SwissBarbar
11-11-2009, 15:18
Hey wow, that looks quite good

Skullheadhq
11-11-2009, 16:31
You shoudl probably make the tail a bit smaller but it looks good.

Banzai!
11-12-2009, 07:50
And here is a WIP African elephant.
https://img4.imageshack.us/img4/7954/africanelephant.jpg

Foot
11-12-2009, 22:35
Carrying on the discussion about horses in the Sauromatae faction preview thread:
This is a horse I am working on modding in at the moment. If the EB team is interested in using this in addition to the vanilla models I would be honored.
https://img197.imageshack.us/img197/6934/horseyt.jpg

Rusichi model mentioned in the Sauromatae thread for comparison:
https://img4.imageshack.us/img4/5987/rushorse.jpg

Thank you very much for your interest. Currently we are not focusing on this area, but eventually we will be working on creating models to represent the different military breeds of our timeframe, based upon the research of our historians (we have a few who are very keen to have accurate horse models for the hellenistic period). Once we preview these, then we would definitely love to hear your input.

Thanks,

Foot

Visarion
11-15-2009, 23:23
nice horse

Tux
11-16-2009, 11:45
This is the help required thread and not a rant thread. Please create your own thread or post into according threads.

Or does this mean you wish to help as you consider you have enough historical knowledge?

Si scrie mai ordonat ca e greu de citit toata chestia aia.~:)

Visarion
11-16-2009, 19:02
ok :)

Tux
11-16-2009, 19:07
What I say and what is done.:wall:

manhenhamanhenha
12-28-2009, 13:39
hello...
i'am an illustrator and i want to help, i never made a skin for a game or modeled one, but nonetheless i offer you my qualities i drawing and painting if you chose to use them...

Moros
12-28-2009, 18:15
hello...
i'am an illustrator and i want to help, i never made a skin for a game or modeled one, but nonetheless i offer you my qualities i drawing and painting if you chose to use them...

Do you have any examples of your work?

manhenhamanhenha
12-28-2009, 21:57
yes. give me a email so i can send'em to you...

manhenhamanhenha
12-28-2009, 22:33
go were

Moros
12-29-2009, 00:42
That's some nice art work! Great work.
I'll pm you tomorrow, gonna fetch some sleep now first.

-Praetor-
02-07-2010, 21:55
Any artists that might want to help us in the skinning department? We've got plenty unit models ready, but we only have got one skinner that will definitively welcome a helping hand on his department.

Tux
02-08-2010, 12:03
Any artists that might want to help us in the skinning department? We've got plenty unit models ready, but we only have got one skinner that will definitively welcome a helping hand on his department.

Pardon?!:tongue2:

-Praetor-
02-08-2010, 15:59
Whoops, one specialized skinner and two more very talented and multitasking: skinner-modeler-animator.

Better? :beam:

Tux
02-08-2010, 19:31
Whoops, one specialized skinner and two more very talented and multitasking: skinner-modeler-animator.

Better? :beam:
Almost, you forgot pimp.~:)

Seriously now we really need volunteers in that department and considering we have a large database(skins, models) you don't have to be an expert to skin m2tw units.

Christianus
02-08-2010, 21:23
If you haven`t done so already, I suggest trying to reqruit members or former members of the Ruschi: Total War mod.
I assume you know about them already, and their skins are so amazeing...

Tux
02-08-2010, 22:37
They're professional artists and I'm sure their jobs are enough for them...

IIRC we did try to request some help from some of them but where too busy.

Kikaz
02-11-2010, 00:38
I could do some voice dubbing. I've mainly played Celtic, Germanic, and Steppe factions in EB, so I'm best at that kind of accent. PM if your interested.

Genava
02-13-2010, 13:50
I have already posted my candidature on TWC, but since there was no answer I propose here.

I want help the EBTeam. You can see some informations in my group on TWC: http://www.twcenter.net/forums/group.php?groupid=971

I know that the Celtic factions are quite advanced but I can maybe check some details. My passion is the military history and I can give some informations on the Celtic warfare. Just the book of Deyber (http://www.arbre-celtique.com/encyclopedie/gaulois-en-guerre-a-deyber-10284.htm) makes 526 pages on the subject.

jirisys
03-24-2010, 21:10
I would love to skin, i'm good with FSX textures and have arranged some facial and body textures too, i have photoshop extended CS4 (and the rest of the CS4 Master's Collection package), gimp, paint (lol), Paint Shop Pro 7, i have a good experience and very detailist/perfectionist, i'm currently on exams but ASAIC i could help :) got lots of free time coming

I have the M2TW and Kingdoms exp. Pack so i don't need to buy it lol, if i recall that thing i specialize is called ... idk... skinning (maybe... i really don't know LMAO), i have read that you need some of them, just let me know ok, i may not be an artist, but i consider myself good.

~Jirisys

Tux
03-24-2010, 22:16
Any sample of your work please?

jirisys
03-24-2010, 22:51
don't have any place that i can upload them, but, i'll look for one soon,

Edit: As i told you, my expertise was on A/P textures, so don't go looking for a face nowhere, i might create patterns for the shields, i might be able to work with faces, but IDK, i trust myself that i can.

~Jirisys

Huene
03-25-2010, 01:50
don't have any place that i can upload them, but, i'll look for one soon,

Edit: As i told you, my expertise was on A/P textures, so don't go looking for a face nowhere, i might create patterns for the shields, i might be able to work with faces, but IDK, i trust myself that i can.

~Jirisys

filefront.com or megaupload.com if you want to upload a file. imageshack.com or photobucket.com if you just want to post a picture.

jirisys
03-25-2010, 02:07
filefront.com or megaupload.com if you want to upload a file. imageshack.com or photobucket.com if you just want to post a picture.

do i have to register to upload ??? (on the image hosting sites)

Huene
03-25-2010, 04:00
you can... but its not required for any of the sites i listed. i think (i could be wrong) that everything exept megaupload is free to register to

jirisys
03-25-2010, 04:26
http://www.flickr.com/photos/jirisysklatoon/

The last 5 images (the planes and the bird) were all created by me, as i told you work with painting, not that much faces , but i can help, (i worked with faces on SWBFII, but never got that much progress, i abandoned the modding because of scripting, sometyhing i suck at) but anyway hope i can help

I know the bightness is horrid, but i will take some screenshots (except of the ATR cause i don't have FS9 anymore) if you would like to see better

~Jirisys

Tux
03-25-2010, 14:15
Thanks, I'll forward this to the team.

jirisys
03-26-2010, 01:23
if i'm in, please post here, i check this thread more times than i do myh PMs lol, of course that the PM notification is displayed as soon as you log in , well anyway, am i in or not , or are you still deciding, please notify, thank you

~Jirisys

sedlacekj
03-26-2010, 06:50
How much help is needed for voice files? Are these being ported over from EB1, or redone? I helped do some recording and voice editing for Greek in EB1. I teach Greek at the college level, and I was a unit leader in the infantry. Both of these are helpful experiences for creating authentic voice files for the battlefield.

-Praetor-
03-26-2010, 15:23
if i'm in, please post here, i check this thread more times than i do myh PMs lol, of course that the PM notification is displayed as soon as you log in , well anyway, am i in or not , or are you still deciding, please notify, thank you

~Jirisys

Please have a bit of patience, we don't decide lightly on who gets into the team. So stay put, we are currently analyzing your case and will let you kn ow the second we decide. It would help if you had skins on human beings rather than machines, such as a face or an armour or something else.


How much help is needed for voice files? Are these being ported over from EB1, or redone? I helped do some recording and voice editing for Greek in EB1. I teach Greek at the college level, and I was a unit leader in the infantry. Both of these are helpful experiences for creating authentic voice files for the battlefield.

Currently we are porting the voicemods to EB-II. However, we would need some help with the germanic voice mod, but you are offering help for the greek voicemod, for which we have enough samples.

sedlacekj
03-26-2010, 15:55
Currently we are porting the voicemods to EB-II. However, we would need some help with the germanic voice mod, but you are offering help for the greek voicemod, for which we have enough samples.

I may be able to help with German also, what needs done for the Germanic voice mod? Also...when is the target time for completion of the Germanic voice mod?

jirisys
03-26-2010, 17:32
Please have a bit of patience

Sorry, i tend not to have too much, but if you want skins of armour or face, i can edit one of EB and send it to you (it would be better if could put the skins on the model but idk what program to use for that, could you please tell me?)

Thank you

~Jirisys

jirisys
03-26-2010, 18:56
It would help if you had skins on human beings rather than machines, such as a face or an armour or something else.

http://farm3.static.flickr.com/2791/4465364134_eb99e4f178_o.jpg

Here ya go! i did that on 20 mins on phtoshop, it's a campanian cavalry, i changed the shield design, i added hand and leg hair, a pale beard and moustache, different skirt design, longer hair, lol too much to put here! I'll take a screen to this texture, i'll post it later.

Hope it works, (remember i did this on 20 mins, so if i make osmething on days, that will be something quite different)

Please comment about (all the people that get in here)

Thank you

~Jirisys

jirisys
03-26-2010, 19:17
Enjoy the screens!! (btw, it CTD when i was playing for no reason, it was custom battle, but i plan to leave the original EB texture installed :P)

http://farm5.static.flickr.com/4011/4465406070_5d720ef7ab.jpg

http://farm5.static.flickr.com/4012/4464628771_ef4a4fc0da.jpg

http://farm5.static.flickr.com/4067/4464628983_17b9e22003.jpg

http://farm3.static.flickr.com/2792/4464629173_b72b30d6fc.jpg

http://farm3.static.flickr.com/2538/4464629389_e8d7635150.jpg

Hope you like the shield design, that was my focus

~Jirisys

Macilrille
03-30-2010, 12:50
I dunno whether it is necessary, but as a local historian with a keen interest in prehistory and prehistoric archeology. I believe I probably have something to contribute with concerning Germanic factions, as does Cmacq BTW. I can only speak for myself, but I would quite like to contribute- even if it is merely giving a critical review of finished material. So if my small amount of knowledge can be of use, please let me know.

Mulceber
04-02-2010, 19:34
I know you guys probably have plenty of historians, but if you need one more I'm up for it. I don't have any computer programming skills (hence why I'm volunteering for the research end of the project), but I'm a classics major in college (junior right now). I'm pretty proficient in Latin and in the process of learning Greek. Let me know if there's any way I can help. -M

TancredTheNorman
04-09-2010, 04:09
Could Europa Barbarorum use any researchers specializing in ancient societies (particularly Greece and Roma)?

Mediolanicus
04-09-2010, 10:44
Could Europa Barbarorum use any researchers specializing in ancient societies (particularly Greece and Roma)?

I think the EB team would appreciate to know to which sources and libraries and the like you have access...

oudysseos
04-09-2010, 14:20
The best way to audition as an historian is to post some awesome public threads that everyone agrees are fantastic. Pick your own topic, as long as it's something that we haven't already covered- you can be sure, for example, that we're pretty well up on Roman political offices. We're not only looking for knowledge, but also someone who is proactive, disciplined, self-motivated and creative- so that means that if we have to tell you what to do, you're not the one for us.

The other thing is that you have to get familiar with modding at least the text files. If you can't do that, there's not much you can do to help us. Practise on your EB1 build- as long as you backup the files, there's nothing that can go wrong. Try rewriting all the faction descriptions and character biographies just to see how they come up in game- something like that. It's not a job that we need doing, but it will familiarize you with the process.

Here are some suggestions for areas to look into: Iberia, the Steppes, the Caucasus region. Cutandpaste from wikipedia won't really impress us.

-Praetor-
04-09-2010, 14:45
*Hint* Iberia would particularly impress us *Hint*

Hax
04-09-2010, 14:46
To give a bit of an idea of what Oudysseos means, I'll post a few links:

Kyrene - A case for a new faction (Phalanx300) (https://forums.totalwar.org/vb/showthread.php?116666-Kyrene-A-case-for-a-new-Faction)
The Kingdom of the Cimmerian Bosporus - The Case for a new faction (oudysseos) (https://forums.totalwar.org/vb/showthread.php?110582-The-Kingdom-of-the-Cimmerian-Bosporus-the-case-for-a-new-faction)
Ilergetes - A case for a new faction (Bucefal) (https://forums.totalwar.org/vb/showthread.php?117584-Ilergetes-A-case-for-a-new-faction)

And finally my own: Syrakousai - A case for a new faction (https://forums.totalwar.org/vb/showthread.php?112915-Syrakousai-A-case-for-a-new-faction&highlight=case+for+new+faction)

It's not at all certain that these factions will be in, but now you have some idea of how it works.

Moros
04-09-2010, 16:22
Note that it of course isn't new provinces we are looking for. What we need is someone who is willing to do work and is capable at historical research and has enough sources to come by. Being able to implent stuff in the game is a welcome bonus, but not a real necessity.

Some question I'd like to ask:
What kind of sources do you have acces to? (university library? Jstor and similar e-databases? ...) Did you study or are studying history, archeology,...? Both aren't requirements, but they do help. :)

TancredTheNorman
04-10-2010, 00:48
Thank you guys, and for sources I have Jstor, and sources that mainly concern themselves with Rome or Greece, i.e. Frier and McGinn A Casebook on Roman Family Law, J.A. Crook Roman Law and Society, David Johnston Roman Law in Context etc etc.

I will start trying to rewrite faction descriptions, and be back with something if I suceed.

Badass Buddha
04-23-2010, 00:25
While playing EB 1, I noticed a few typos. Since I can't mod, and my historical knowledge is not as extensive as the rest of yours, I offer myself as a proofreader. I know English isn't everyone's first language, and everyone makes mistakes, so I think this is something I can do to help out.

Mulceber
04-25-2010, 22:42
Some question I'd like to ask:
What kind of sources do you have acces to? (university library? Jstor and similar e-databases? ...) Did you study or are studying history, archeology,...? Both aren't requirements, but they do help. :)

Along with JStor, I've got access to my college library, which has a very well-equipped Classics section and the Bodleian Library (http://en.wikipedia.org/wiki/Bodleian_Library) as well (in short, basically everything that's ever been written in English). My area of study is Classics, with a focus on the historical side of things. Regrettably, I have no experience with Archaeology.

I should warn though that I'm not going to have a whole lot of time on my hands to do research, as I'm going to have quite a lot to do for my classes this term. At best, I could probably serve as a go-between for one of the EB researchers, picking up and copying texts that they need. -M

paullus
04-29-2010, 15:48
Hi Mulceber, I'd love to visit the Bodleian. If you'd like to be involved, I think Oudysseos' suggestion is the way to go. Pick out a helpful topic that piques your interest, and do some sort of researched write-up here in the EBII forum. We want to make sure we get historians who 1) can help us with the area where we need the most help, and 2) can provide good help. I'm excited to see what you can do. Do you have ideas of a sort of mini-project you might take on?

Cute Wolf
08-27-2010, 10:02
I would love to skin, i'm good with FSX textures and have arranged some facial and body textures too, i have photoshop extended CS4 (and the rest of the CS4 Master's Collection package), gimp, paint (lol), Paint Shop Pro 7, i have a good experience and very detailist/perfectionist, i'm currently on exams but ASAIC i could help :) got lots of free time coming

I have the M2TW and Kingdoms exp. Pack so i don't need to buy it lol, if i recall that thing i specialize is called ... idk... skinning (maybe... i really don't know LMAO), i have read that you need some of them, just let me know ok, i may not be an artist, but i consider myself good.

~Jirisys

Jirisys is wonderful skinner... :thumbsup:
He was the one who put the final "Realistic Touch"
http://www.freeimagehosting.net/uploads/c9f72c4195.jpg

Loverartis
08-27-2010, 13:28
Hi everybody,
I'd like to help the EBII team. Maybe I could mostly help the modders if I give some information about Archaeology and Ancient Art. Now I'm studying for a specialization in these cultural areas and I can have the access of my university library and its Geographical-Historical-Artistical department.
I have a basic skill about the use of Photoshop and Gimp (I had to use them for my thesis and for some exams, but I actually my level is only basic), and besides I could make myself useful for audio editing (by using Soundforge and Acid Pro).
If you believe I could be useful don't hesitate to contact me. For informations view my profile.

athanaric
10-22-2010, 21:16
I've heard somewhere that you guys need stuff for Pahlava and that region. I'm studying History (fifth semester), and currently attending a course on "Middle Persian/Parthian Epigraphy" at Kiel university. Also, I'm somewhat literate in modern Farsi (and Classical Latin). I'd like to know if I can be of any help to the team, however it'd be good if I knew concretely what kind of information you need, or which source (in other words, I'd need instructions).

Oliverdamoofin
11-09-2010, 08:34
well, I have no idea what I should apply for, so I might as well list my atvantages over others and see what u guys come up with!!!!
I have a lot of free time, by that I mean a lot. (like 6 hours each day if I"mfeeling productive and 15 hours during the weekends)
Umm.....I'm really intreasted in histroy and warfare
and my biggest atvantage is I have a lot of good ideas. For example I once gave King KOng a suggetion about THird age total war and he liked it and said he'd put it on. SO, i'm lookin to help the total war comunity, so if u guys have anything missing, just ask me!!!!

stratigos vasilios
11-09-2010, 12:55
Hey mate, welcome to the forums.

Generally if you have a new suggestion or idea for the game you can post it in a new thread (or do a forum search to see if something similar has been asked before).

From my interpretation, this thread requires you to state (and provide examples/evidence) of what you are good at, unfortunately an abundance of free time may not qualify. I think the team would like to see scripting/skinning/researching/grammar skills which you can demonstrate (possibly) by contributing to 'A case for a new faction thread'.

It is great you have an interest in history and the org can provide you great sources of discussion! Enjoy the forums!

Ludens
11-09-2010, 15:34
Yes, I am afraid there is no shortage of volunteers and amateur historians willing to work for EB; but there are not enough skilled modders. If you want to help, ask what sort of modding skills the EB team could use right now (is the first post of this thread still up-to-date?) and then use your free time to teach yourself those skills.

(BTW, I am not sure if the team is waiting for another "Case for faction x" thread. If the evidence presented in first rate, or contains something the team overlooked, then yes, but unless you are an expert I'd try something else.)

bobbin
11-09-2010, 21:10
Case for faction x threads are a good showcase of a person's research and writing ability, even if we don't decide to go with the faction proposed the author might be asked to join the team as a historian if they write a good argument.


I would like to add that at the moment the area's we need most help in are, in order of importance.

Skinning
Modelling
Research
Scripts and Traits

war is hell
01-04-2011, 06:28
Is there a tutorial on how to skin/model/script? I would love to help but I'm basically a neanderthal when it comes to computers.

Tuuvi
01-04-2011, 07:11
I've read cmacq's posts in the Lugiones preview and I'd like to volunteer as a skinner and or modeler but before I can do that I need to get the right programs and learn how. I'm guessing I need photoshop for skinning, but what about modeling, I've heard of 3ds max but unfortunately that is way out of my price range. Are there any other decent modeling programs I can use that cost less money?

Ludens
01-04-2011, 12:22
Check out the Scriptorium forum (https://forums.totalwar.org/vb/forumdisplay.php?77-Scriptorium): it contains guides for modding most aspects of R:TW. You'll have to teach yourself how to do it, though. Modding is mostly a self-taught enterprise.

QuintusSertorius
01-04-2011, 16:04
Case for faction x threads are a good showcase of a person's research and writing ability, even if we don't decide to go with the faction proposed the author might be asked to join the team as a historian if they write a good argument.


I would like to add that at the moment the area's we need most help in are, in order of importance.

Skinning
Modelling
Research
Scripts and Traits

Anything specific on what you need by way of research? My technical skills are rather limited, but this is an area I might be able to contribute.

Do I need to be able to read ancient sources in their native language and such (I know some of EB's historians can)?

anubis88
01-04-2011, 17:39
I'm not a member but the team has stated that they would need help especially with Iberia - IMHO about the Arevaci or sth like that...

bobbin
01-04-2011, 19:40
Anything specific on what you need by way of research? My technical skills are rather limited, but this is an area I might be able to contribute.
We need researchers for Iberia, Iran and Central Asia.


Do I need to be able to read ancient sources in their native language and such (I know some of EB's historians can)?
No, it isn't nessecary at all really. Being able to read in another modern language would be useful though, as not all sources are in english, for example a lot of Central Asian sources are in Russian or French.


I've read cmacq's posts in the Lugiones preview and I'd like to volunteer as a skinner and or modeler but before I can do that I need to get the right programs and learn how. I'm guessing I need photoshop for skinning, but what about modeling, I've heard of 3ds max but unfortunately that is way out of my price range. Are there any other decent modeling programs I can use that cost less money?
There is a program called GIMP which is a free substitute for Photoshop, as for modelling programs:


There are a few out there that are worth getting and, yes, they are free.

http://www.blender3d.org/ Blender is probably the most powerful and full featured free 3D creation software out there. It is more difficult to master than some freeware but, not as difficult as 3DS. An added benefit is there are many, many tutorials and free vids out there that make learning Blender relatively painless. Another good thing is that Blender is a full featured 3D modeling application. You won't have to go outside of Blender and clutter your workflow to achieve many objectives. This would be my first recommendation as the sooner you get used to using it, the sooner you'll get over the learning curve. However, if you have never used any type of 3D creation application, your best bet might be to start practicing the concepts with one of the simpler packages below and then graduate up to Blender as soon as you can. (It's menu system is infuriating but, hey, it's free.)

http://www.anim8or.com/main/index.html Anim8or is a lower-end, free 3D modeling program. It isn't as powerful as many but, alot of people have had good luck with it. For low intensive work, it's not bad at all. For learning 3D modelling concepts, it's fine to start with.

http://www.wings3d.com/ Wings3D isn't bad either. It's a step up from Anim8tor (IMO) with a few more features. It's a different type of modeling package so you'd be better served with using it to play around with and learn how to make 3D models before stepping up to Blender.

I would really suggest downloading all three and starting with either Anim8tor or Wings3d to get an idea of how the 3D modeling process works and what things you have to consider. Then, move up to Blender and start reading the many tutorials on it and watching the video tutorials as well. Your final goal, if you should choose it, would be to master Blender. So, if you think you're up for that challenge, jump right into it, grab some introductory tutorials and have fun!

Note: If you want to actually spend money, there are plenty of applications out there that aren't as expensive as 3DS. However, Blender is arguably more powerful than many of them (Non-production hobby packages) and because of its very, very active community, you can count on all sorts of help.

I hope that is useful, once you have got a hang of modelling post an example of your work, if we like it then we'll ask you to join the team as a unit maker. Good luck!

Fluvius Camillus
01-05-2011, 01:04
I'm not a member but the team has stated that they would need help especially with Iberia - IMHO about the Arevaci or sth like that...

I'm not a team member too but IIRC, help with the Iberian tribes would be MUCH appreciated. Wasn't there a scarcity on sources?

~Fluvius