Bwian
10-22-2007, 21:28
Providing me with a flimsy excuse to post a rundown of what we have done so far, and what we have collected together.
Factions:
Dwarves
Warrior
Heavy Warrior
Miner
Crewmen
Longbeards
Slayer
Iron Breakers
Hammerers
Quarrellers
Thunderers
Standard Bearer
Musician
Also made a bolt thrower and put placeholders in for the other siege weapons
Vampire Counts
Zombie
Skeleton Militia
Skeleton swordsman
Spearmen with funky coffin lid shields
Skeleton javelinman
Halberdier
Wights ( not Grave Guard ... these will be more 'special' )
Plenty more to do, but getting there with the Vampires
Tomb Kings
Personal favourites.....
Basic troops
Spearmen
Archers
Swordsmen
Light Cavalry
Heavy Cavalry
Tomb Guard
Bone Giants
Tomb Swarm
Banners and musicians are also done.
Chariots being attempted, and this will really make this faction special!
Orcs
Alletun is working on these, and we already have a basic warrior and a black orc heavier unit. More greenskins on the way, and I need to get these guys incorporated into the main mod file.
Empire
Halberdiers
Spearmen
Militia Archers
Free Company
Swordsmen
KrazySigmarite has done a few more to add to this list, and I have high hopes the more Elite units will be as sound as the ones I already have incorporated in the mod!
Chaos
Each of the four Chaos factions has basic marauder units, horsemen marauders and a basic chaos warrior. Officer and upgraded marauders have been done for Khorne only so far.
We have a part built map, which we will need to get finished off...and we have a basic mod setup which has had as much of the unwanted stock units pulled out to clean it up. We have Dwarf skeletons in the pack, Orc skeletons to go in, and some upscaled units for impact in several factions. Also under construction right now is a Skaven skeleton, complete with a tail.... can't wait.
We have fully functional officer and standard bearer units for all factions, plus we have some strat map models done for ships. Also, we have reactivated the dogs/pigs which will be used for Squigs on one side, and probably giant rats for the Skaven. Tomb swarms and bat swarms will also be about and making their contributions once I clear up the issues with preventing them ending up pushing a siege ram!
So...there we have it! Much work still to do, but much work already done.
Factions:
Dwarves
Warrior
Heavy Warrior
Miner
Crewmen
Longbeards
Slayer
Iron Breakers
Hammerers
Quarrellers
Thunderers
Standard Bearer
Musician
Also made a bolt thrower and put placeholders in for the other siege weapons
Vampire Counts
Zombie
Skeleton Militia
Skeleton swordsman
Spearmen with funky coffin lid shields
Skeleton javelinman
Halberdier
Wights ( not Grave Guard ... these will be more 'special' )
Plenty more to do, but getting there with the Vampires
Tomb Kings
Personal favourites.....
Basic troops
Spearmen
Archers
Swordsmen
Light Cavalry
Heavy Cavalry
Tomb Guard
Bone Giants
Tomb Swarm
Banners and musicians are also done.
Chariots being attempted, and this will really make this faction special!
Orcs
Alletun is working on these, and we already have a basic warrior and a black orc heavier unit. More greenskins on the way, and I need to get these guys incorporated into the main mod file.
Empire
Halberdiers
Spearmen
Militia Archers
Free Company
Swordsmen
KrazySigmarite has done a few more to add to this list, and I have high hopes the more Elite units will be as sound as the ones I already have incorporated in the mod!
Chaos
Each of the four Chaos factions has basic marauder units, horsemen marauders and a basic chaos warrior. Officer and upgraded marauders have been done for Khorne only so far.
We have a part built map, which we will need to get finished off...and we have a basic mod setup which has had as much of the unwanted stock units pulled out to clean it up. We have Dwarf skeletons in the pack, Orc skeletons to go in, and some upscaled units for impact in several factions. Also under construction right now is a Skaven skeleton, complete with a tail.... can't wait.
We have fully functional officer and standard bearer units for all factions, plus we have some strat map models done for ships. Also, we have reactivated the dogs/pigs which will be used for Squigs on one side, and probably giant rats for the Skaven. Tomb swarms and bat swarms will also be about and making their contributions once I clear up the issues with preventing them ending up pushing a siege ram!
So...there we have it! Much work still to do, but much work already done.