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Diamondj
11-05-2007, 09:36
Is it possible to make it so that activating the EB script doesn't increase the number of turns per year to 4 without affecting any of the other features?

Admetos
11-05-2007, 17:36
You could, you'd just have the small matter of re-writing practically the whole script. :2thumbsup:

Respenus
11-05-2007, 17:54
Remember, this means building times as well, meaning you'd be building a big mines for 10 years. Not really something you'd like to do.

MarcusAureliusAntoninus
11-05-2007, 22:43
And events and reforms, all measured in turn numbers not year numbers.
Oh and you would have to rewrite tons of traits which depend on 4tpy.

Diamondj
11-06-2007, 05:45
Damn, you have to admit though it gets kinda annoying waiting 64 turns for a family member to come of age.

bovi
11-06-2007, 13:41
I would suggest that you stop waiting for it to happen then. Make use of your current ones, and adopt if you want some general immediately. I'm always surprised that I suddenly have a new general, I'm not hanging around watching them age.