mrtwisties
11-11-2007, 14:54
How often have you read something along the lines of, "when x died, all the people he had conquered and who were afraid of him promptly rebelled"? I reckon it'd be fun to simulate that phenomenon.
I was thinking of creating a script that did the following:
When you have a faction leader who is a "Victor" or "Great Victor" (or who has equivalent traits), the cities he conquered get populated with invisible "Fear of X" buildings that reduce unrest. A really impressive leader could hold half the map under his sway by sheer force of will.
AI faction leaders of this kind could get a bunch of other bonuses, if those bonuses encouraged them to go a-conquerin'. I'm thinking of unit training discounts, monetary rewards for winning battles, perhaps even movement bonuses, I don't know. Could the old senate missions be used to trick them into doing stuff?
When the faction leader dies, all of these bonuses disappear.
Empire-wide rebellions ensue, representing wars of succession and people who are seeking their freedom. Mostly the loss of 1 would provide for this, although it might be fun to script some war of succession armies, too.
It'd take some tweaking, but a script like this might really help to create that "boom-bust" phenomenon of ancient kingdoms. So the Sweboz might come to dominate half the north in a single generation, then contract to a rump state in their ancestral lands. And so forth. Anything would be better than the steady expansion that sometimes happens in campaigns.
Any comments or suggestions? Is it impossible, given the limit on building slots? Or could we get around that somehow as (I presume) has been done with the unique buildings?
I was thinking of creating a script that did the following:
When you have a faction leader who is a "Victor" or "Great Victor" (or who has equivalent traits), the cities he conquered get populated with invisible "Fear of X" buildings that reduce unrest. A really impressive leader could hold half the map under his sway by sheer force of will.
AI faction leaders of this kind could get a bunch of other bonuses, if those bonuses encouraged them to go a-conquerin'. I'm thinking of unit training discounts, monetary rewards for winning battles, perhaps even movement bonuses, I don't know. Could the old senate missions be used to trick them into doing stuff?
When the faction leader dies, all of these bonuses disappear.
Empire-wide rebellions ensue, representing wars of succession and people who are seeking their freedom. Mostly the loss of 1 would provide for this, although it might be fun to script some war of succession armies, too.
It'd take some tweaking, but a script like this might really help to create that "boom-bust" phenomenon of ancient kingdoms. So the Sweboz might come to dominate half the north in a single generation, then contract to a rump state in their ancestral lands. And so forth. Anything would be better than the steady expansion that sometimes happens in campaigns.
Any comments or suggestions? Is it impossible, given the limit on building slots? Or could we get around that somehow as (I presume) has been done with the unique buildings?