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Ferromancer
11-25-2007, 13:51
2009-01-04: Installer updated to EB 1.2
2009-02-02: Includes 1.2 permanent fixes as of 2009-02-01
2009-02-05: Increased compatability with other mods, can play videos
2009-02-15: Fixed bug where the EDU could not be processed by non-english machines.
2009-07-12: Fixed bug where some files had "imperial_campaign" instead of "barbarian_invasion". Added alternate brightness settings. Added giant tree removal.
2010-07-05: Added a number of fixes to the installer, but not many changes to content. Most importantly, a check if the user has version 1.6 of BI, and a check if the user installed to program files in Vista/Windows 7.

Here is a revamped description of my installer that allows you to play Europa Barbarorum with Barbarian Invasion. It now works with EB 1.2! I will try to give as accurate as a description of how it works as well as what I've changed from the previous version. Basically it runs as an installer and gives you several options.

Fixes:
This will install the permanent and optional fixes to EB1.2 as described by the EB 1.2 fixes post (https://forums.totalwar.org/vb/showthread.php?t=109936). Note that if you install this option, it will not be removed by the uninstaller, so that EB with RTW will still have the fixes.

Main:
Checking this box will allow you to play ANY VERSION of Europa Barbarorum with Barbarian Invasion, past, present, and future. It will basically be the same EB as you're used to, only the AI will be much more advanced and challenging, and will be able to conduct naval invasions. The AI will also retrain units. If you only check this box, other mods can be installed after this installer without being screwed up.

Unit Abilities:
Adds the shield_wall ability to: hoplites, non-makedonian phalanx who had the phalanx ability removed in version 1.1, units with large shields who are either "displined" or "highly trained" (e.g. Hastati, but not Rorarii).
Schiltrom: HAS BEEN REMOVED from the installer due to its extreme bugginess. The AI will get confused and "abandon" units that have schiltrom enabled. Also, sometimes schiltromed units will be unable to fight back, resulting a unit that will be massacred without inflicting to much as a single scratch.
Warcry: Psychotic barbarians (such as naked fanatics) whose ferocity is indicated by their unit description.
Can Swim: skirmishers and lightly armored infantry living near water, light and medium cavarly units.

Night Battles:
Generals now have a chance to acquire the "night battles" trait and fight battles at night for a combat bonus.

Torches:
Adds little torches to your units during night battles to spice up your night life.

Hide Banners/Triangles:
This optional item allows you to remove the floating banners and selection triangles for a more realistic and cinematic experience. If you end up not liking this feature, you can restore it by running the trivial script that comes with EB.

Alternative brightness settings:
Added the option of increasing game brightness, using files that the EB team had included with the game. The default brightness is very dim even on bright monitors.

Giant tree removal:
I am including this fix from Centurio Nixalsverdrus (https://forums.totalwar.org/vb/member.php?u=22178) because I feel that this is actually a very serious bug from the original game. There are these giant trees that are so large they cause issues with AI pathfinding and make the battlefield almost impossible to see. If selected, this feature will reduce their size to a more realistic one. See https://forums.totalwar.org/vb/showthread.php?t=112360 for more information.

Victory Conditions:
This copies over the victory conditions text file made by konny (https://forums.totalwar.org/vb/member.php?u=26820) from the thread https://forums.totalwar.org/vb/showthread.php?t=86313 to correct certain problems with the AI, namely, that previously they would not attempt to fulfill their victory conditions and simply attack in every direction, or not attack at all. Now they should expand in a realistic and relatively historical manner.


Some notes on the shieldwall and unit stats:
Some units in regular EB already have what's called a "pseudo shield wall". Basically, the unit spacings were tweaked so that the troop would look like it has a shield wall, but doesn't exactly behave like one. In early versions of this installer, I simply added shield wall without removing the pseudo-shield-wall because it was tied to the "loose" formation. In EB 1.x, pseudo-shield-wall was implemented as the default close formation. Let me attempt to visualize this for you:

Old EB:
normal -> pseudo-shield-wall
EB 1.x:
pseudo-shield-wall -> quasi-loose formation
EB for BI:
true shield wall -> normal -> true loose formation

In order for this to work, I had to change unit spacings, so that units in shield_wall mode wouldn't get squished together and bounce around. These unit spacings are the only stats that have been modified. No other stats have been changed.

Also, the multiplayer backup directory is completely untouched, so BI multiplayer *might* be possible at some point in the future using the trivial script. I welcome any ideas for implementing this in your replies.

I have moved this installer into the public domain, which is now hosted at Sourceforge.
Download it now! (https://sourceforge.net/projects/ebforbi/files/latest/download?source=files)

NOTES ON MOD COMPATIBILITY:
I have put a lot of work into creating a C# dll that will parse txt files and update them when neccessary. In English, this means that if this installer is installed last, it should be compatible with *any* mini-mod for EB.

NOTES ON SAVE GAME COMPATABILITY:
Saved games from vanilla EB should be playable. You will get all the new unit abilities and the enhanced AI. The only exception is night battles; you'll have to start a new game to enabled them.

LUCKY BONUS:
As promised, here are some pictures that I've taken on my honeymoon in Greece, Italy and Turkey that have all kinds of pictures of ruins, as well as vases depicting ancient battles, as well as genuine bronze armor and weapons:
Click here to see neat old stuff! (http://www.charlesnadolski.com/gallery2/main.php?g2_itemId=3860)

gosam
11-26-2007, 01:22
Many thanks!!! I've been waiting for this for along time!

Though it's still not working perfectly for me. I can load saved games fine, but not start new ones. I get a message telling me to select an item from the list.
Also custom battles no longer work. Once I choose my army composition and click next, I get back to the faction choice screen.

Ferromancer
11-26-2007, 02:07
Apparently a file the installer was supposed to copy over isn't. I manually placed the file and I could create a new game successfully. I'll see if I can fix the installer.

Ferromancer
11-26-2007, 02:18
Okay, I put the fixed installer online. Please uninstall the old one first, then run the new one. Sorry 'bout that.

Mouzafphaerre
11-26-2007, 05:10
.
Great news! :elephant:

Re PS: zSHARE (http://www.zshare.net/) and FileFront (http://www.filefront.com/) are decent. :yes: Beware Rapidshare. :whip:
.

gosam
11-26-2007, 12:40
I redownloaded the installer and it's still not working. I did uninstall the old one before.

To make sure, the new version I have is 1.1.0.3.

Ferromancer
11-26-2007, 13:26
.
Great news! :elephant:

Re PS: zSHARE (http://www.zshare.net/) and FileFront (http://www.filefront.com/) are decent. :yes: Beware Rapidshare. :whip:
.

zShare looks great, thanks! In case my website goes down (which happened last night while I was sleeping :wall:), you will still be able to download it directly (I edited the link above).

Ferromancer
11-26-2007, 13:27
I redownloaded the installer and it's still not working. I did uninstall the old one before.

To make sure, the new version I have is 1.1.0.3.

You have to uninstall the old version 1.0.1.2, and the bugged version of 1.1.0.3. THEN install the fixed version. A reinstall won't fix the problem.

gosam
11-26-2007, 13:37
That's what I did. I never had the 1.1.0.2 installed.
Anyways, redownloaded another time (from the zshare link), and it's working now.

Many thanks again.

PS : I read that the EB team modified the hoplites' stats to make them behave like in a shield wall, wouldn't it be redundant with BI's function (giving them too much bonuses)? Did you cancel out those changes?

Ferromancer
11-26-2007, 13:46
PS : I read that the EB team modified the hoplites' stats to make them behave like in a shield wall, wouldn't it be redundant with BI's function (giving them too much bonuses)? Did you cancel out those changes?

It's called "pseudoshieldwall", and you activate it by hitting the loose formation button. It only *looks* like a shieldwall though and doesn't work the same way as the real BI shieldwall.

I haven't disabled it yet though. I'm a bit afraid of changing the formation stats as I have no idea how they work. Anybody have any idea how to "restore" the loose formation?

Intranetusa
11-26-2007, 14:45
Is this save game compatible & does it work with TW Fanatics' phalanx/Roman cohort mod?

Admetos
11-27-2007, 02:02
I'm not sure about save game compatible, but I don't think it'd compatible with Fanatic's mod if you select to install shield wall, war cry, etc as to add them you obviously need to change the EDU, which Fanatic's mod also does. But if it's like the last one, you'll be able to install without changing the EDU so it will be compatible, but you'll lose the special BI abilties.

BerkeleyBoi
11-27-2007, 10:43
Does the AI use the BI formations? I think in the first version the AI never did. Is this hardcoded or has it been changed?

Ferromancer
11-27-2007, 16:19
Does the AI use the BI formations? I think in the first version the AI never did. Is this hardcoded or has it been changed?

I was playing the other day and an AI unit turned on schiltrom as I was about to attack it from two sides, so yes, sometimes the AI will use special abilities.

Sarkiss
11-27-2007, 17:09
is it possible to install it without enabling special formations? imo they are unbalancing things a bit
and thanks a lot for the installer:beam:

Ferromancer
11-27-2007, 21:01
is it possible to install it without enabling special formations? imo they are unbalancing things a bit
and thanks a lot for the installer:beam:

Just uncheck the option to install special formations. But I disagree that they unbalance the game, since I haven't changed any stats. They just give you more tactical options. Any advantage that a formation gives is offset by its disadvantages; schiltrom is good against attacks on all sides, but weak against missile. Shield wall offers good protection on the front, but is weak against attacks from the rear. The only ability that might unbalance the game is war cry, but the stat bonuses are temporary and the units that use it are nearly naked anyway.

Sarkiss
11-27-2007, 22:15
Just uncheck the option to install special formations. But I disagree that they unbalance the game, since I haven't changed any stats. They just give you more tactical options. Any advantage that a formation gives is offset by its disadvantages; schiltrom is good against attacks on all sides, but weak against missile. Shield wall offers good protection on the front, but is weak against attacks from the rear. The only ability that might unbalance the game is war cry, but the stat bonuses are temporary and the units that use it are nearly naked anyway.
yes, it aint that bad but placing a unit of hoplites in shield formations makes it practically invincible. it is especially through when defending narrow city street. needs a bit of work imo to maybe adjust status accordingly, keeping new formations abilities in mind. i also experienced weird AI behaviour forming a schiltrom in the field with no tread of being surronded or outflanked. a unit would just stand there all alone while the rest of the army is gone. and as we all know AI is bad enough already. i was keen on having BI formation at first but after playing with it for a while changed my mind. it is just a matter of a personal preferences i guess. strangely enough, warcry is the only option that works for me.
thanks again

Ferromancer
11-30-2007, 15:17
yes, it aint that bad but placing a unit of hoplites in shield formations makes it practically invincible. it is especially through when defending narrow city street.
Isn't that the idea though? You would have the same situation with the phalanx formation. To counter you would assault the unit from behind.

i also experienced weird AI behaviour forming a schiltrom in the field with no tread of being surronded or outflanked. a unit would just stand there all alone while the rest of the army is gone.
I've had that happen too, but it makes sense doesn't it? If your band of spearmen was split off from the rest of the army, wouldn't you get into a defensive formation? In my situation the units near the spearmen went off to chase down some archers. Near by (but not quite next to it) the unit was faced down with two phalanges and a unit of heavy cavalry. My units closed in, but the spearmen lasted quite a while in the schiltrom formation.

Thankfully if it annoys you, you can just uninstall and uncheck the unit formations option when you reinstall.

Theages
11-30-2007, 17:14
Shouldn't the line
campaign imperial_campaign

in descr_strat.txt read:
campaign barbarian_invasion
?

Sarkiss
11-30-2007, 17:15
Isn't that the idea though? You would have the same situation with the phalanx formation. To counter you would assault the unit from behind.
pretty much, but shield wall makes them completely impossible to penetrate trough does it not? iirc, its something like phalanx formation but twice as thight and strong.

I've had that happen too, but it makes sense doesn't it? If your band of spearmen was split off from the rest of the army, wouldn't you get into a defensive formation? In my situation the units near the spearmen went off to chase down some archers. Near by (but not quite next to it) the unit was faced down with two phalanges and a unit of heavy cavalry. My units closed in, but the spearmen lasted quite a while in the schiltrom formation.
im my case, however, they just desided not to follow to rest of their troops but separate themselves instead.


Thankfully if it annoys you, you can just uninstall and uncheck the unit formations option when you reinstall.
yep, which was a good idea on your end, thanks.
ah, what the heck, i think i'll give the formations a new try with 1.1 released.
btw, are you planning on updating the installer then?

gosam
11-30-2007, 20:08
I also noticed that while the hoplites shield wall makes them quite good at defending, it also made them kill almost no one.

leeho730
12-03-2007, 13:11
I also noticed that while the hoplites shield wall makes them quite good at defending, it also made them kill almost no one.

It seems way more historical that way.

Traditionally, when Greeks fought in tight phalanx formation, there was almost no casualties; they just formed a scrum with their shields and pushed each other. When one side broke during the scrum, then the killing began.

Geoffrey S
12-03-2007, 13:44
Night battles:
Generals now have a chance to acquire the "night battles" trait and fight battles at night for a combat bonus and some interesting special effects.
Can't remember what exactly, but EB team members mentioned that feature had been removed from EB because it broke something else. Might want to look into that.

Lysander13
12-04-2007, 05:19
Can't remember what exactly, but EB team members mentioned that feature had been removed from EB because it broke something else. Might want to look into that.
Hmmmm....Really?...I modded in Night Battles awhile back, torches and all; I don't recall ever having any problems. I for one would be curious to know what it breaks if it's true.

MarcusAureliusAntoninus
12-04-2007, 08:48
Having night battles on makes some event screens, such as faction defeated screens, appear as blank. Why those two things have any connection, who knows.

I Am Herenow
12-04-2007, 12:36
Could you and TWFanatic combine forces (or, more to the point, minimods) and produce one all-encompassing superminimod?

Senatus Populusque Romanus
12-10-2007, 07:52
Thx for this great installer!!:laugh4:

Senatus Populusque Romanus
12-12-2007, 08:11
And this is save-game compatible.

Ferromancer
12-12-2007, 16:22
And this is save-game compatible.

The only thing that doesn't work in a previously saved game are night battles. You'll get the traits for it, but the option will never appear. Other than that, yes, it's save-game compatible.

Ferromancer
12-12-2007, 16:25
Could you and TWFanatic combine forces (or, more to the point, minimods) and produce one all-encompassing superminimod?

Maybe, but probably not. My mod is intented ONLY to add features that were introduced with Barbarian Invasion to RTW. If stats are modified or units added, I won't merge with it.

fallingcow
12-19-2007, 00:30
I have installed 1.1.0.3 from the above link, and am getting the "please select an item from the list" error when I click on EB Main Campaign.

Additionally, when I exit the game, I get an error box in Windows saying that there's an error on line 31 column 1 of eb\data\world\maps\campaign\barabarian_invasion\descr_strat.txt

It says that it expected the start date there. If I move the start date up to that line and push the empty "unlockable" and "unplayable" sections down as necessary, then it tells me that the seleucids are not defined in the playable/unplayable/unlockable headers (error then occurs at line 1620, if it matters).

I also tried uninstalling, then reinstalling from the link on your website, in case it was different (it doesn't seem to be)--same problem.

I also tried reinstalling RTW->BI->EB1.0 from scratch... no good. It was a clean install before, anyway, so it should have been OK, but a reinstall didn't fix it.

Also, custom battles seem to be missing most or all faction-specific units. Merc and most or all regional units are there, though. Weird.

UPDATE:

OK, EB on 1.5 does work, though the custom battles are still missing all faction-specific troops (legionnaires of all sorts for Rome, most of the heavier troops for the Seleucids, etc.) *except* for the general's unit. This seems to be an EB problem in general, and not specific to EB for BI, so I'll look for help on that part elsewhere.

That leaves the inability to start new games with EB for BI, which remains. I have also discovered that I cannot continue games started in 1.5 from BI; it acts like it's loading, then dumps me back to the menu with no error message.

Ferromancer
12-22-2007, 16:48
I have installed 1.1.0.3 from the above link, and am getting the "please select an item from the list" error when I click on EB Main Campaign.

Additionally, when I exit the game, I get an error box in Windows saying that there's an error on line 31 column 1 of eb\data\world\maps\campaign\barabarian_invasion\descr_strat.txt

It says that it expected the start date there. If I move the start date up to that line and push the empty "unlockable" and "unplayable" sections down as necessary, then it tells me that the seleucids are not defined in the playable/unplayable/unlockable headers (error then occurs at line 1620, if it matters).

I also tried uninstalling, then reinstalling from the link on your website, in case it was different (it doesn't seem to be)--same problem.

I also tried reinstalling RTW->BI->EB1.0 from scratch... no good. It was a clean install before, anyway, so it should have been OK, but a reinstall didn't fix it.

Also, custom battles seem to be missing most or all faction-specific units. Merc and most or all regional units are there, though. Weird.

UPDATE:

OK, EB on 1.5 does work, though the custom battles are still missing all faction-specific troops (legionnaires of all sorts for Rome, most of the heavier troops for the Seleucids, etc.) *except* for the general's unit. This seems to be an EB problem in general, and not specific to EB for BI, so I'll look for help on that part elsewhere.

That leaves the inability to start new games with EB for BI, which remains. I have also discovered that I cannot continue games started in 1.5 from BI; it acts like it's loading, then dumps me back to the menu with no error message.

I've never seen this happen before. Have you previously tried to install EB on BI manually on your own, or have you any other mods installed?

The process should be:
1) Install RTW
2) Install BI
3) Install BI Patch
4) Install EB
5) Install my patch.

Ferromancer
12-22-2007, 16:51
I'm looking into merging permanent fixes into my mod as an additional option. It will take me some time though due to the holidays, so I'll keep you posted.

Cozur
12-25-2007, 01:51
great mod, i think.
have a problem, the same as fallingcow
installed RTW
BI
Patched BI to 1.6
Installed EB
Installed your mod
Was EB supposed to be installed in the BI folder?

Cozur
12-25-2007, 16:56
mmh, are you supposed to go like this?
RTW
RTW to 1.5
BI
BI to 1.6
EB
Your mod?

Ferromancer
12-26-2007, 14:34
Another reason why your installation might screw up, is that the default installation folder for Rome Total War is:
C:\Program Files\Activision\Rome - Total War\
(in the case of windows 64-bit it's something like C:\Program Files (x86)\Activision\Rome - Total War\). The installer assumes that you've installed it to this directory.

If you've installed RTW in another folder, you have to point this installer to that folder. DO NOT add the "data", "bi", or "eb" subdirectory. It just won't work.

Ferromancer
12-26-2007, 14:38
I have also discovered that I cannot continue games started in 1.5 from BI; it acts like it's loading, then dumps me back to the menu with no error message.

You can't load RTW games into BI period, even if they're modded with EB. It's a different engine.

Cozur
12-28-2007, 23:13
Okay, ive installed it exactly as told, and i still can't start a new campaign
whenever i try to do so, i get this screen:
https://img168.imageshack.us/img168/5269/shiteao8.png
then when i quit the game, it gives me an error message with "error in line 18 in maps/base/descr_regions or sumthin like that, saying that it can't locate Adiabene

Ano2
12-31-2007, 00:14
Got the exact same error Cozur, somehow the map doesn't seem to have been copied over or some such, as custom battles work fine.

Also I did a full reinstall to see if that was the problem and its not. Deleting rwn also does nothing.

Ferromancer
01-01-2008, 17:34
I just tested two new campaigns, Arverni and Seleukia, and they both worked. Are you doing anything unusual, such as installing to a different directory or installing other mods. Are you guys running Windows Vista?

fallingcow
01-02-2008, 23:43
I've got it installed on a drive that's not the default, but otherwise the path is the same. It's installing to the right folder. I'm using WinXP SP2, and not using any other mods.

Theages
01-04-2008, 19:08
Okay, ive installed it exactly as told, and i still can't start a new campaign
whenever i try to do so, i get this screen:
https://img168.imageshack.us/img168/5269/shiteao8.png
then when i quit the game, it gives me an error message with "error in line 18 in maps/base/descr_regions or sumthin like that, saying that it can't locate Adiabene


Try the following:
change to folder %your RTW path%\EB\Data\world\maps\campaign\barbarian_invasion
locate descr_strat.txt
open it with notepad
change line 6 from "campaign imperial_campaign" to "campaign barbarian_invasion" (without the quotes)

that should do the trick.

NEver
01-16-2008, 07:09
Is it just me or does BI change the night time sky texture :S

anubis88
01-17-2008, 22:11
Hi...
I'm gonna try playing EB with BI from now on but i'm a little confused.
1) do i need to uninstal my EB and RTW and reinstal it? becouse that takes a lot of time. and 2) i have Vista.... Will i have any problems? just want to know if it will work for me so id don't start unnistaling everything and finding out that i just waisted 2 hours for nothing:dizzy2:

thanx

Theages
01-19-2008, 11:07
If you have a working EB installation, you don't need to re-install.
Just use the EB for BI installer. It will copy the necessary files for usage with the BI executable and create a shortcut to start the game with.

When using Vista (with UAC on [which is standard]) you may have to run the game as administrator (right-click on icon and select "run as administrator"), but this is not different to standard EB.

anubis88
01-19-2008, 13:28
Ok, i installed BI and the installer, but i don't see any difference in my menu or campaign... How do i know if the instalation worked?:inquisitive:

Quintus Aurelius
01-21-2008, 00:47
Just one question:

Is this mod compatible with the last permanent fixes (especially with the new rebellion CTD fix) ?

Theages
01-21-2008, 17:31
Ok, i installed BI and the installer, but i don't see any difference in my menu or campaign... How do i know if the instalation worked?:inquisitive:

After double-clicking on the new EB for BI icon, for a short time before the application changes to full screen you can see the title Barbarian Invasion in the task bar.
You could also alt-tab out the Rome (might crash your game and look in the task manager for a process rometw-bi.exe.

The simple fact that you can start a campaign shows that you use the BI-exe successfully.

If you have selected the option "shield wall, swimming" etc. during install, during battle you will have a new icon for shield wall for some units. Also when right-clicking on a unit icon on campaign-map the unit description should show if the unit is shield-wall capable, swimming-capable etc.

Pezlu
01-21-2008, 22:27
Uhm... I'm actually playing with ALX.exe, do you know if the BI special abilities are compatible with it?

If so: can I mod the edu to add them and still load my old savegames?

overweightninja
01-22-2008, 01:12
Uhm... I'm actually playing with ALX.exe, do you know if the BI special abilities are compatible with it?

If so: can I mod the edu to add them and still load my old savegames?

Check these threads for info on using alx.exe:
https://forums.totalwar.org/vb/showthread.php?t=94861
https://forums.totalwar.org/vb/showthread.php?t=96135

Cheers

Pezlu
01-22-2008, 20:44
Looks like ALX doesn't include BI abilities... thanks anyway :)

(I'm actually using the mod from the first of those threads, but I had missed the second one)

Gabeed
03-02-2008, 05:21
Try the following:
change to folder %your RTW path%\EB\Data\world\maps\campaign\barbarian_invasion
locate descr_strat.txt
open it with notepad
change line 6 from "campaign imperial_campaign" to "campaign barbarian_invasion" (without the quotes)

that should do the trick.

I had the same problem, and tried this . ..without any success. Any new ideas?

Edit: Also, I've been using the Barbarian Invasion for Europa Barbarorum shortcut. If I use the regular EB shortcut, while I run into the same problem, or be merely playing regular non-BI EB?

russia almighty
03-03-2008, 05:10
What is the install order? Do you install EB 1.0 over a BI-Vanilla RTW then the patch, or what?

Mouzafphaerre
03-07-2008, 13:22
.
Install RTW
Patch RTW
Install BI
Patch BI
Install EB
Run the installer
In my case it was 1, 2, 5, 3, 4, 6 and it worked but the above would be the book recipé. :chef:
.

mcantu
03-07-2008, 15:37
Actually, it would be:

1. Install RTW
2. Install BI
3. Patch BI
4. Install EB
5. Run Installer

Bactron
03-10-2008, 19:31
Thank you very much Ferromancer for creating this.

I am just playing Koinon Hellenon campaign and it's really great, I really appriciate the shield wall for my Spartan hoplites, and also (I have never played EB with barbarian invasion exe, before) those naval invasions are pretty sweet. In this my recent campaing I have reached the year 244BC and Cyprus was conquered and reconquered numerous times by Seleucids respective Ptoleis. And I also saw one failed naval invasion done by Romans on Corsica! And in all my previous EB campaigns which I played with standart RTW.exe there never was attempt by AI controlled factions to do naval invasion on islands.

Good stuff, thank you!

Parallel Pain
03-20-2008, 08:12
1) Does the AI use ships to make landing assaults?
2) How good is the AI compared to normal and Alexander?
3) Is there religion?
4) Is there loyalty with rebelling generals/towns going rebel?
5) What's the order of installation if I also want to install AI formation mod and first cohort/elephant mod?
6) Does the AI retrain?
7) Is it save game compatable?

SuperGosc
03-22-2008, 19:11
I started a Makedonia campaign and i have took all of greece. the eporites owned only 1 city in italy. Few turns later I sent a spy to see how far the romans have expanded. I am SHOCKED to see that the eporites have All of southern italy. Is the cause im using BI with EB or is it just a VER Y VERY rare expansion by eporites in Italy?

BTW I love that they pushed the romans back to rome, very cool.

Xtiaan72
03-28-2008, 01:17
I tried to install this mod. No short cut was created when I installed it. Do I need to create one? What should I name the target ect? Thanks....

Xtiaan72
03-28-2008, 02:34
never mind. Figured it out, my bad...

Woreczko
03-29-2008, 21:10
Try the following:
change to folder %your RTW path%\EB\Data\world\maps\campaign\barbarian_invasion
locate descr_strat.txt
open it with notepad
change line 6 from "campaign imperial_campaign" to "campaign barbarian_invasion" (without the quotes)

that should do the trick.
Nope, it does not help :/ Anyone got ideas, why?

Theages
03-30-2008, 10:25
I have installed 1.1.0.3 from the above link, and am getting the "please select an item from the list" error when I click on EB Main Campaign.

Additionally, when I exit the game, I get an error box in Windows saying that there's an error on line 31 column 1 of eb\data\world\maps\campaign\barabarian_invasion\descr_strat.txt


This error should only appear, when you have altered the descr_strat.txt.

I ran into that problem a few hours ago when trying to manually get nightbattles enabled in my installation.
After I changed descr_strat.txt (in D:\Program Files (x86)\The Creative Assembly\EBV1 mod\EB\Data\world\maps\campaign\barbarian_invasion) to contain "options bi" and "night_battles_enabled" without the ";" in front of them, the checkbox in the prebattle screen always stayed dark grey (tried with Pyrrhus, who has enough command stars to be nightbattle capable without traits). That was the same result as with Ferromancers EB for BI installation. After looking around in the forums I found a description of how to get EB to work on the .EXE of the Alexander expansion. There it was recommended to not use "options bi" but "options +prebattle_night_battle_tickbox".
In the first try I added the "prebattle_night_battle_tickbox" after a "," in the same line as "options bi". When I tried to start a new campaign a got the above error message.
The reason for the error seems a to be an error in the "options" line (which is not the line that is reported to be faulty !).
I got the error to disappear and have the night battle tickbox enabled when I replaced "options bi" with "options +prebattle_night_battle_tickbox". (the + is essential!)

Woreczko
03-30-2008, 13:16
I finally made it to work. I followed instructions in this thread: https://forums.totalwar.org/vb/showpost.php?p=1433613&postcount=85

However I used descr_strat from ferromancer`s installer to have night battles and formations enabled. So far the only glitch, is that there is no icon for shieldwall in the battle interface (clicking appropiate hotkey works though).

Theages
03-30-2008, 15:34
I finally made it to work. I followed instructions in this thread: https://forums.totalwar.org/vb/showpost.php?p=1433613&postcount=85

However I used descr_strat from ferromancer`s installer to have night battles and formations enabled. So far the only glitch, is that there is no icon for shieldwall in the battle interface (clicking appropiate hotkey works though).


You will only have the option to begin a night battle, when your general has at least 4 command stars. The night-fighter trait is disabled in EB. To activate it, you would need to remove the ";" at the beginning of each line in the "NIGHT FIGHTING SECTION" of the "export_descr_character_traits.txt" file. This gives general a chance to acquire the traits.

Additionally in ''../eb/data/export_descr_VnVs_enums.txt'' you have to add the following lines (they should not be present in vanilla EB)
Night_Fighter
Night_Fighter_desc
Night_Fighter_effects_desc
Noctophiliac
Noctophiliac_desc
Noctophiliac_effects_desc

and last in "../eb/data/text\export_VnVs.txt'' the following lines should be added, if they are not present:
¬--------------------

{Alone_in_the_Dark} Alone in the Dark

{Alone_in_the_Dark_desc}
In the dark, there were always strange noises, and as a child this man heard them.

{Alone_in_the_Dark_effects_desc}
-1 Command when fighting at night

¬--------------------

{Night_Fighter} Night Fighter

{Night_Fighter_desc}
This trait allows a general to fight a battle at night.

{Night_Fighter_effects_desc}
+1 Command when fighting at night

¬--------------------

{Night_Terrors} Night Terrors

{Night_Terrors_desc}
Darkness is not a friend. Darkness is where bad things happen.

{Night_Terrors_effects_desc}
-2 Command when fighting at night, +1 to personal security (improves the chances of detecting and foiling assassination attempts).

¬--------------------

{Noctophobic} Noctophobic

{Noctophobic_desc}
Whatever his reasons, this man is terrified by darkness and the long, long hours of the lonely night.

{Noctophobic_effects_desc}
-3 Command when fighting at night, +2 to personal security (improves the chances of detecting and foiling assassination attempts).

¬--------------------

{Likes_the_Dark} Likes the Dark

{Likes_the_Dark_desc}
In the dark people get scared. But not this man.

{Likes_the_Dark_effects_desc}
+1 Command when fighting at night.

¬--------------------

{Night_Owl} Night Owl

{Night_Owl_desc}
The cloak of night is a friend to this man. He uses the dark; he is strong in the dark.

{Night_Owl_effects_desc}
+2 Command when fighting at night.
¬--------------------

{Noctophiliac} Noctophiliac

{Noctophiliac_desc}
Born at midnight, or in love with the moonlight, this man is a real night bird, almost resenting the coming of dawn.

{Noctophiliac_effects_desc}
+3 Command when fighting at night.

{Noctophiliac_gain_desc}
This man is now seen as an expert when commanding battles at night.

¬--------------------

Woreczko
03-30-2008, 18:06
Hey, thanks mate :) . Some baloons for you:balloon2: :balloon2: :balloon2: :)

Goatus_Boyus
04-05-2008, 00:01
Ok...installed the patch,and game won't fire up with the Bi disk?,installed the patch to my copy of eb,is there anything else I need to do?

Dhampir
04-05-2008, 22:46
I am getting a CTD when I try to start a campaign.

I am pretty sure I followed the install directions correctly.

RTW
BI (includes previous RTW patch)
Patch
EB
This mod

STuNTz2023
04-08-2008, 17:10
I now have one of those same errors,
Sript Error in EB/Data/Export_descr_unit.txt, at line 140, column 34.
Could not find soldier battle model for unit type 'generic ship baitaz'.

Tried the previous fixes in this thread, nothing has worked.

The Wicked
04-08-2008, 19:29
is there a chance that this installer works with eb 1.1? btw great installer it works perfect for me...

Lysander13
04-08-2008, 20:08
I would not use this installer on my 1.1 installation were I any of you. As it does not appear from the first post that it has been updated for 1.1. It will break your installation as you will be overwriting the 1.1 EDU for the old 1.0 EDU with added BI abilities. I would recommend you do it manually or wait til this is updated for 1.1.

mlc82
04-08-2008, 20:11
I used it with 1.1 and it seems to be working fine, no trouble with crashes so far in either campaign or battles... I also didn't install any of the BI specific features such as the shiled walls or night battles.

The Wicked
04-08-2008, 20:12
I would not use this installer on my 1.1 installation were I any of you. As it does not appear from the first post that it has been updated for 1.1. It will break your installation as you will be overwriting the 1.1 EDU for the old 1.0 EDU with added BI abilities. I would recommend you do it manually or wait til this is updated for 1.1.

i will follow your wisdom :bow: ..Thanx !

The Wicked
04-08-2008, 20:19
I used it with 1.1 and it seems to be working fine, no trouble with crashes so far in either campaign or battles... I also didn't install any of the BI specific features such as the shiled walls or night battles.


but you missing the good stuff shield wall for hellenic hoplites is just great ..if you use it with the short_pike attr. it is even better

Lysander13
04-08-2008, 20:21
I used it with 1.1 and it seems to be working fine, no trouble with crashes so far in either campaign or battles... I also didn't install any of the BI specific features such as the shiled walls or night battles.
Oh, ok. I've never used this installer and wasn't aware it offered you options on what the user wants to install. I manually add all of my BI stuff. I guess as long as you stay away from adding the BI specific features the user may be ok.

mcantu
04-08-2008, 21:34
Oh, ok. I've never used this installer and wasn't aware it offered you options on what the user wants to install. I manually add all of my BI stuff. I guess as long as you stay away from adding the BI specific features the user may be ok.


yeah, i've been using the old 0.8x version on 1.1 without the EDU changes and it works fine...

mlc82
04-08-2008, 23:26
but you missing the good stuff shield wall for hellenic hoplites is just great ..if you use it with the short_pike attr. it is even better

I actually thought you weren't supposed to use those special features with 1.0 either and so never have... I always used TWFanatics' First Cohort/Better Hoplites mod anyway which I liked the most anyway. No idea if it's compatible with 1.1 though.

Dhampir
04-09-2008, 00:37
I now have one of those same errors,
Sript Error in EB/Data/Export_descr_unit.txt, at line 140, column 34.
Could not find soldier battle model for unit type 'generic ship baitaz'.

Tried the previous fixes in this thread, nothing has worked.

I had that error and then realized that I had forgotten to install EB 1.0 before applying the installer.

EasyCo506
04-10-2008, 01:44
So has anyone tried to see if it works for 1.1? Ah what the heck, I'll try it anyway, I'll just reinstall if it messes up.

EasyCo506
04-10-2008, 01:59
So it doesn't work. I just tried a custom battle, but when I try to start it, it takes me back to the faction selection screen. Help?

EasyCo506
04-10-2008, 21:49
Script error. It couldn't find the, something or another, for the generic ship Baitaz.

Crashed.

Edit: Could not find soldier battle model.

Line 140, column 33. EB/data/export_descr_unit.txt Script error.


;12
type generic ship baitaz
dictionary generic_ship_baitaz ; Baitaz Flotilla
category ship
class light
voice_type General_1
soldier hellenistic_infantry_daernaght_pantodapoi, 13, 0, 1
ship light warship
attributes sea_faring
formation 1.2, 1.8, 2.4, 2.4, 3, square
stat_health 1, 0
stat_pri 1, 0, no, 0, 0, melee, blade, slashing, none, 25 ,1
stat_pri_attr no
stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,1
stat_sec_attr no
stat_pri_armour 2, 1, 0, flesh
stat_sec_armour 0, 0, flesh
stat_heat 0
stat_ground 0, 0, 0, 0
stat_mental 20, normal, untrained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 2, 2000, 800, 200, 200, 2000
ownership germans, slave

Edit: here is the ship.

Never mind. It just doesn't seem to work with 1.1, so I'll wait for the updated one (if it hopefully is made).

roman
06-14-2008, 17:16
Hello, to all.

First of all, thank you to the creator of this mod. BI adds a whole new lvl of dimension to the already wonderful game (lets face it EB is just too good to be called a MOD compare to Vanilla RTW).

I have just installed 1.1 (vanilla > BI > 1.6 patch > all permanent fixes for 1.1 > BI of EB 1.0).

I believe as long as you DON'T opt to use shiltron/shield wall and night battles, this mod functions flawlessly. At least for me it runs with NO problems.

Roman.

Ferromancer
06-20-2008, 05:21
I posted a similar message in another thread, but I thought it would be appropriate to add it to my own thread about the mod:

I would like to let you know that I'm finally back and currently working on updating my installer to version 1.1 of EB.

I am also going to remove schiltrom because it's horribly horribly broken after much testing. Two problems with it. The AI sometimes gets confused and puts a unit into schiltrom (in the middle of nowhere on a field sometimes) and just leaves it there to be slaughtered. Second, it seems while schiltrom is sometimes effective against a cavalry rush, I've noticed that some units will stand there and do nothing when engaging in hand-to-hand. It doesn't matter if it's a strong unit or weak unit, but many times the schiltrom will kill not a single enemy unit! Something is screwy and it will have to wait until EB2.0 to put schiltrom back into the game.

I feature I will be adding is for a troop to carry torches during night battles. If possible I will make it so it's an optional feature in the installer.

Currently I'm slogging through the EDU file, one unit at a time :)

Any idea what the MP EDU is all about? I assumed it's for multiplayer. If so, I'm not to going to add shieldwall or can-swim to it so that it's compatible with other mods if they also leave the multiplayer EDU alone.

Sarkiss
06-20-2008, 09:17
The AI sometimes gets confused and puts a unit into schiltrom (in the middle of nowhere on a field sometimes) and just leaves it there to be slaughtered.
told ya~;)
MP EDU is as you guessed is for MP games.
im still using your old installer (for 1.0) and it works fine, just needed formations option dis activated when installing.
glad to see you back and looking forward to a new installer.:thumbsup:

Ferromancer
06-20-2008, 13:36
told ya~;)


Yes, you were right, I was wrong:embarassed:. I was hoping that the AI would undo the formation eventually, but... no dice.

Havok.
06-22-2008, 15:05
does this work with EB 1.1?

Ferromancer
06-22-2008, 16:01
does this work with EB 1.1?

Only if you leave all options unticked (no shield wall, night battles, etc) and it will set everything up so that EB of any version can run with BI. I'm currently updating it so that the installer is fully compatible with EB 1.1.

Havok.
06-22-2008, 18:28
Any known killing bugs, bugs, bugs with the perm fixess, bugs with the temp fixes, bugs in custom battle, bugs in historical battle, bugs in X faction on Y year that can lead to ultimate frustration? :sweatdrop:

Ferromancer
06-22-2008, 23:04
Okay. I've now updated everything to work with version 1.1 of EB! Please redownload it. REMEMBER TO UNINSTALL THE OLD EB FOR BI FIRST!

As far as the permanent fixes, I'll think about adding them at some point, maybe as a part of the main section or as a separate check box. I'll have to investigate.

I've updated the first post with all the new information regarding the installer.

Havok.
06-23-2008, 02:24
Does this installer works with all the
1-AI unit formation mini mod
2-city mod restriction mini mod
3-Spoilers of battle mini mod
4-forced diplomacy

please tell me it can

Ferromancer
06-23-2008, 14:20
Does this installer works with all the
1-AI unit formation mini mod
2-city mod restriction mini mod
3-Spoilers of battle mini mod
4-forced diplomacy

please tell me it can

If any of these mods change the EDU, then you won't have shield-wall. BUT. If you only install the "main section" of my installer (the first checkbox), you can have any of these mods installed over my installer, and then you'll be able to play these mods with BI instead of vanilla RTW.

mcantu
06-23-2008, 15:28
Okay. I've now updated everything to work with version 1.1 of EB! Please redownload it. REMEMBER TO UNINSTALL THE OLD EB FOR BI FIRST!

As far as the permanent fixes, I'll think about adding them at some point, maybe as a part of the main section or as a separate check box. I'll have to investigate.

I've updated the first post with all the new information regarding the installer.

i think the permanent fixes should definitely be included...

Ferromancer
06-23-2008, 17:32
Okay, I took a look at the permanent fixes and the optional fixes, and it *might* be possible to put them as a separate checkbox, but this will require a little bit of effort on my part. I can't include them in the main section, because that means that my installer would be completely useless whenever a new version of EB comes out (currently the main section works with *every* version of EB). I will not include the temporary fix (it's temporary and requires manipulation that's beyond the ability of the installer). I'll try to get this done within a week.

Havok.
06-23-2008, 17:33
Ok, so IF, i install the mini mod EB/BI and then install the following mods
1-AI unit formation mini mod
2-city mod restriction mini mod
3-Spoilers of battle mini mod
4-forced diplomacy
5-Perm, Temp fixes

will it work? will i have all those mini mods, plus the EB/BI, with night battles/warcry, and the BI features?

if not, how do i put all these together?(considering those mine mods does not change the EDU i guess)

Ferromancer
06-24-2008, 05:36
Ok, so IF, i install the mini mod EB/BI and then install the following mods
1-AI unit formation mini mod
2-city mod restriction mini mod
3-Spoilers of battle mini mod
4-forced diplomacy
5-Perm, Temp fixes

will it work? will i have all those mini mods, plus the EB/BI, with night battles/warcry, and the BI features?

if not, how do i put all these together?(considering those mine mods does not change the EDU i guess)

If you select ONLY THE FIRST CHECKBOX in my installer, you will be fine but you definitely won't get warcry/shieldwall/canswim or night battles. The other mods will run with BI just fine. You will also be able to run the uninstaller to go back to EB with regular RTW--while preserving the other mods you isntalled.

On the other hand, if you check all the boxes in my installer then install those mods, you will likely lose shieldwall, and night battles may not even work, and it's possible that lots of stuff will crash. Also the uninstaller for my mod will be hosed, so if you run it lots of weird things will happen.

As far as the permanent/optional fixes go, give me a few days to incorporate them into my installer.

V.T. Marvin
06-25-2008, 09:30
Ok, so IF, i install the mini mod EB/BI and then install the following mods
1-AI unit formation mini mod
2-city mod restriction mini mod
3-Spoilers of battle mini mod
4-forced diplomacy
5-Perm, Temp fixes

will it work? will i have all those mini mods, plus the EB/BI, with night battles/warcry, and the BI features?

if not, how do i put all these together?(considering those mine mods does not change the EDU i guess)

The mods seem to be compatible with each other so that should not be the problem. However the Spoils of Victory micro-mod does use files (export_descr_character_traits.txt and EBBS.txt) that will be overwritten by the fixes.

To make it work I would recommend to do the steps as you have said, except for No.3.

Install Spoils of Victory as the last by copying manually relevant parts of the modded files to your fixed game files - see the bundled readme file for details on what my changes in those files are and where to find them.

Good luck!:2thumbsup:

Ferromancer
06-27-2008, 06:06
Good news folks! I've been tweaking my installer for the past few days since I've released the version compatible with 1.1, and I'm very happy the results. It now groups the installer options in a tree so that you know which ones are required for what. It will also automatically detect the old installation and remove it for you in case you forget. But that's not all. Now the installer also includes:


Permanent Fixes and Optional fixes to EB 1.1
Optional removal of magic floating banners / selection triangles


I've also added more screenshots the end product at the download link for those skeptics out there.

And if you're too lazy to go back to the first page of the post, here's the download link again (http://www.freeformatics.com/store/show/4).

dutch81
07-05-2008, 23:57
Playing KH my generals no longer have the ability to rally their troops since the shieldwall icon takes the place of it ... can this be changed so they can still rally their units!

Ferromancer
07-06-2008, 19:43
Playing KH my generals no longer have the ability to rally their troops since the shieldwall icon takes the place of it ... can this be changed so they can still rally their units!

Typically the rally symbol is only replaced if the general is a "helper general" as opposed to the main general of the army. Can you confirm this?

Sarkiss
07-06-2008, 20:44
awesome! downloading now.
thanks:thumbsup:

dutch81
07-07-2008, 13:58
No it was the only General in the stack ... it was my stack in Crete w/ my faction leader in fact during my first move. Now the shield wall seems very powerfull as I decimated the enemy who did not assume the shieldwall formation despite the fact they were on the defensive.

Ferromancer
07-07-2008, 18:54
No it was the only General in the stack ... it was my stack in Crete w/ my faction leader in fact during my first move. Now the shield wall seems very powerfull as I decimated the enemy who did not assume the shieldwall formation despite the fact they were on the defensive.

It's most likely that the decimation had more to do with the fact that the Greek general units have very high stats than the fact you were using a shieldwall.

Unfortunately, it's not possible to have rally and shieldwall appear at the same time.

I'm tempted to just leave the KH general with shieldwall than replace it with rally, since generals have a moral boosting radius around them already.

I could put it up as a poll in a new thread so that people can vote on it.

Quirinus Kuhlmann
07-09-2008, 19:41
Dear Ferromancer,

I just installed your mod on top of a clean EB with RTW Gold-Edition. When trying to enter the single player section I then got the "please select an item from the list" message. Closing down the game I got the following error report:
Script error in eb/data/world/maps/campain/barbarian_invasion/descr_strat-txt at line 1, column2:
Expected campain or battle map type
I installed the mod into the main RTW folder, which in Gold Edition includes BI and RTW. Did I make a mistake?

I would be thankful for help and advice!

Chris1959
07-10-2008, 09:11
Dear Ferromancer,

I had a similar problem to Quirinus, so I uninstalled everything, I did a RTW install, BI install and then EB1.1, the only thing I've changed is the Activision folder is no longer in programme files.

I then installed your mod, I unchecked the banners box.

When I tried to run the game I got blank screen with " Generic Error unable to find skeleton "fs_fast_gladius" followed by CTD.

I unistalled Mod, re-downloaded it re-installed and same error message!

Any help, I loved playing 1.0 with your Mod, and had no problems.

Quirinus Kuhlmann
07-10-2008, 19:22
After uninstalling the mod, I noticed another minor phenomenon, which is not disturbing in any way but still remarkable: My Generals still get the Night Fighter trait in vanilla EB. Of course they can't fight night battles, but the trait they have. Besides this, everything works fine so far, so I am far away from complaining about anything. Still wanted to mention it. Maybe the unistaller forgot to uninstall parts of the mod.
Like Chris1959 I think, this mod sounds very promising and interesting, and so I would appreciate some help so that I can play it. Besides this: Thank you for taking the time creating it and improving this wonderful game!

Chris1959
07-11-2008, 11:34
Just done a complete re-install, defrag etc, this times in Programma Files and I got the same error and message as Quirinus

Thrawny
07-12-2008, 00:44
Dear Ferromancer,

I had a similar problem to Quirinus, so I uninstalled everything, I did a RTW install, BI install and then EB1.1, the only thing I've changed is the Activision folder is no longer in programme files.

I then installed your mod, I unchecked the banners box.

When I tried to run the game I got blank screen with " Generic Error unable to find skeleton "fs_fast_gladius" followed by CTD.

I unistalled Mod, re-downloaded it re-installed and same error message!

Any help, I loved playing 1.0 with your Mod, and had no problems.

I got the exact same message, so I uninstalled everything and started over. RTW, 1.3, 1.5, then BI, then 1.6, then EB 1.1, then your mod. THIS time, the mod starts up, shows the Barbarorus loading screen, then freezes. It stops responding and when I terminate the program, the option to send an error report pops up.

C:\DOCUME~1\Owner\LOCALS~1\Temp\WER2a8b.dir00\RomeTW-BI.exe.mdmp
C:\DOCUME~1\Owner\LOCALS~1\Temp\WER2a8b.dir00\appcompat.txt

that's the information I could get from it...

I'll keep messing with it and see what happens.

I'll keep you posted.

Quirinus Kuhlmann
07-12-2008, 06:05
Thank you Thrawny and good luck!

Quirinus Kuhlmann
07-13-2008, 19:15
I solved the problem for me by following the instructions in this post:

https://forums.totalwar.org/vb/showpost.php?p=1433613&postcount=85

and then installing the mod.
I followed only the ones about renaming the files and did not create a shortcut, because the installer does that. While installing it seemed to be a little irritaded and got stuck for a while with the loading bar twisting about, but then it finished successfully and I could start a campain. So far it works fine, though I did not have the time to test a lot yet.
Good luck to you, Chris and Thrawny.

dutch81
07-13-2008, 20:16
Just wanted to send a postive word out as well ... I had no problem w/ your install and the game has been very stable (somehow more stable then my EB v1.1). I really appreciate your efforts and think they really paid off ... keep up the good work!

My only suggestion is that less troops be able to swim there are some troops that have quite a bit of armor and are still able to swim ... I think that only the lightest (unarmored) of troops should be able to swim.

dutch81
07-14-2008, 20:03
Another suggestion for consideration is to bring down the expense for the maintenance of navies not because it wasn't expensive but you just end up with stacks of pirates because no one can maintain a proper navy. Especially playing with BI (not officially supported by EB) the computer is actually capable of some raiding and a navy becomes more important, enough so that some landbridges could be removed. Now people complain the stacks they bring are small and I have rarely seen anything bigger then 10 but even a 5-6 unit stack can bring me a world of hurt in Italy as I rarely have a garrison bigger then 1 slinger / or a general in a city. Also pirates should only be able to bloackade damaging the player economically, and take out the odd transport, a proper navy should win out 90% of the time. If the pirate stats were brought down even more the 1 attack maybe 2 defend and their spawn rate was actuaslly increased the economic damage they could do would be increased ... at the same it would motivate the powers to maintain at least a small navy and give them a chance to defeat the pirates at sea.

Shadow_LT
07-15-2008, 16:32
Hi , I am very interested in this add-on, but is it possible to install only perm. fixes and not temp. ones? I have client ruler script removed from my game and temp. fixes would mess my game up.

Ferromancer
07-17-2008, 02:16
Hi , I am very interested in this add-on, but is it possible to install only perm. fixes and not temp. ones? I have client ruler script removed from my game and temp. fixes would mess my game up.

I don't have any temporary fixes in my installer. Only the permanent and optional ones.

Ferromancer
07-17-2008, 02:21
Another suggestion for consideration is to bring down the expense for the maintenance of navies not because it wasn't expensive but you just end up with stacks of pirates because no one can maintain a proper navy. Especially playing with BI (not officially supported by EB) the computer is actually capable of some raiding and a navy becomes more important, enough so that some landbridges could be removed. Now people complain the stacks they bring are small and I have rarely seen anything bigger then 10 but even a 5-6 unit stack can bring me a world of hurt in Italy as I rarely have a garrison bigger then 1 slinger / or a general in a city. Also pirates should only be able to bloackade damaging the player economically, and take out the odd transport, a proper navy should win out 90% of the time. If the pirate stats were brought down even more the 1 attack maybe 2 defend and their spawn rate was actuaslly increased the economic damage they could do would be increased ... at the same it would motivate the powers to maintain at least a small navy and give them a chance to defeat the pirates at sea.

Historically speaking, navies are expensive to maintain. Pirates blockading ports is a simulation of pirates plundering your trade traffic. Once you secure a bunch of coastal cities in an area, the pirate navies tend to die down. Or you have a significant fleet on patrol.

If facing naval invasion, either you keep decent stacks of units where invasions take place, or build a navy.

Of course, you could always mod the unit costs of navies yourself.

Ferromancer
07-17-2008, 02:23
Dear Ferromancer,

I had a similar problem to Quirinus, so I uninstalled everything, I did a RTW install, BI install and then EB1.1, the only thing I've changed is the Activision folder is no longer in programme files.

I then installed your mod, I unchecked the banners box.

When I tried to run the game I got blank screen with " Generic Error unable to find skeleton "fs_fast_gladius" followed by CTD.

I unistalled Mod, re-downloaded it re-installed and same error message!

Any help, I loved playing 1.0 with your Mod, and had no problems.

If you've installed the game in a different location than the default in program files, you have to point the installer to the new location. Try reinstalling again and picking the correct folder when prompted to do so.

Ferromancer
07-17-2008, 02:25
Just wanted to send a postive word out as well ... I had no problem w/ your install and the game has been very stable (somehow more stable then my EB v1.1). I really appreciate your efforts and think they really paid off ... keep up the good work!

My only suggestion is that less troops be able to swim there are some troops that have quite a bit of armor and are still able to swim ... I think that only the lightest (unarmored) of troops should be able to swim.

Can you remember which units seemed odd with the swim ability? I can take a closer look at the EDU then.

Aut Nihil
07-19-2008, 12:40
Good day everyone,

I tried installing your mod after I did a fresh install off EB on top of BI but when I get ingame and try to click 'Main Campaign' it gives me 'Please select an option from the list below' and I can only chose 'Historical battle' or 'custom battle'.

Then when I close EB it gives me an error message saying: "Script error in eb/data/world/maps/barbarian_invasion/descr.strat.txt at line 31, column 1." "Expected start date of campaign or battle"

Any idea on what I did wrong exactly?

Cheers

mcantu
07-19-2008, 13:14
sounds like you pointed the installer to the wrong directory...

Aut Nihil
07-19-2008, 22:41
I chose the following path: D:\Program Files (x86)\Activision\Rome - Total War

Ferromancer
07-20-2008, 04:07
I chose the following path: D:\Program Files (x86)\Activision\Rome - Total War

The default path that my installer points to is the same default folder of a typical RTW installation. If you choose not to install in the default folder, my installer has to point TO THE SAME DIRECTORY.

Aut Nihil
07-20-2008, 11:56
And so I did ... RTW is installed on my D drive, not C and I just changed the drive letter to 'D' during the install ... still doesn't work.

Ferromancer
07-20-2008, 17:14
And so I did ... RTW is installed on my D drive, not C and I just changed the drive letter to 'D' during the install ... still doesn't work.

You don't happen to be running Windows Vista, do you?

Aut Nihil
07-22-2008, 10:23
Unfortunately I do, Windows Vista Ultimate 64 bit edition

Ferromancer
07-22-2008, 21:25
Unfortunately I do, Windows Vista Ultimate 64 bit edition

Well, that may explain most of your problems. Try this: Right-click an EXE or its shortcut and select "Run as administrator" from the context menu.

Ricardo the Patriot
07-28-2008, 17:30
This may sound like a pretty dumb question because I am rather computer illiterate:

Is there an easy way to avoid ovewriting a RTW.exe installation with this BI installation, so that I could switch back and forth between with relativ ease? I have had some nasty luck trying this with 1.1 and a 1.0 installation: I tried to copy the data folder, so I would have one for both so that I could switch back and forth, but after I installed my 1.0 saves ended up being invalid using either data folder. I'm just hoping to keep 1.1 RTW.exe saves that I can go back to, alongside a BI installation of 1.1. Thanks for any help.

Sarkiss
07-29-2008, 10:24
This may sound like a pretty dumb question because I am rather computer illiterate:

Is there an easy way to avoid ovewriting a RTW.exe installation with this BI installation, so that I could switch back and forth between with relativ ease? I have had some nasty luck trying this with 1.1 and a 1.0 installation: I tried to copy the data folder, so I would have one for both so that I could switch back and forth, but after I installed my 1.0 saves ended up being invalid using either data folder. I'm just hoping to keep 1.1 RTW.exe saves that I can go back to, alongside a BI installation of 1.1. Thanks for any help.
your RTW exe will still be there and you can switch back and forth during the same campaign.
back in 1.0 i had a persistent crash on RTW exe and switching to BI exe actually helped me bypass this point. from then on i always make sure i have both, RTW and BI exes.

Ferromancer
07-31-2008, 15:28
For those using Windows Vista, I just thought of another solution to problems using my installer. I could be due to the simple fact that you installed RTW to the "Program Files" directory. This sets off the security "features" of windows vista. I suggest following the recommendation of th EB team and installing to something like C:\Games\Rome Total War\ or C:\Rome Total War. Another solution would be to avoid using Windows Vista altogether if you have the patience of reinstalling Windows XP. I personally recommend windows XP 64-bit if your processor has 64 bit extensions. Vista cocks up a lot of games; only use it if a game explicitly needs directX 10.

mcantu
07-31-2008, 18:21
another, more simple, option for using Vista is to just disable UAC...it will save you alot of annoyance

Outlaw Ralph
10-15-2008, 09:28
Hi everyone, I'm new to the forum and I'm having trouble with Ferromancer's installer for EB1.1. The game loads to the menu screen but I can't start a campaign. It gives me a message saying "please choose an item from the list" when I click to go to the faction choosing screen.

Here is everything I've done, most likely I'm missing a step....:book:

I started with a fresh install of vanilla rome, then installed BI, then EB, and then Ferromancers installer for BI. Then I tried playing and it gave me the above error. I haven't started a campaign with RomeTW.exe and have no save games, but the custom battles work with BI. What I'm I doing wrong?:help:

PS: I also noticed at the loading screen after the opening cinematic that it always gives me the same historical quote about the caledonians saying they are the last free people in the world every time I run the game. Anyone else notice this?

EDIT:This might be similar to gosam's problem from the second post on this thread, but since it's an updated version from the one he refers to, it might not be.

tls5669
10-15-2008, 18:55
So this will work with 1.0?

mcantu
10-16-2008, 18:19
Hi everyone, I'm new to the forum and I'm having trouble with Ferromancer's installer for EB1.1. The game loads to the menu screen but I can't start a campaign. It gives me a message saying "please choose an item from the list" when I click to go to the faction choosing screen.

Here is everything I've done, most likely I'm missing a step....:book:

I started with a fresh install of vanilla rome, then installed BI, then EB, and then Ferromancers installer for BI. Then I tried playing and it gave me the above error. I haven't started a campaign with RomeTW.exe and have no save games, but the custom battles work with BI. What I'm I doing wrong?:help:

PS: I also noticed at the loading screen after the opening cinematic that it always gives me the same historical quote about the caledonians saying they are the last free people in the world every time I run the game. Anyone else notice this?

EDIT:This might be similar to gosam's problem from the second post on this thread, but since it's an updated version from the one he refers to, it might not be.

you installed it to the wrong directory...

LordCurlyton
10-16-2008, 19:12
Well hopefully you guys can help me with this. I'm using Ferromancer's mod plus Force Diplomacy and I don't know whether this is just a save that got corrupted or a fixable problem. I installed everything properly and all was going well but now whenever I try to load this particular save it gets to the end and CTDs. A shame really but thankfully I have a previous save that is not too far back but if anyone wants to check it out, here it is.
Save link: http://www.axifile.com/?2280444
I am playing as Romani.

Outlaw Ralph
10-17-2008, 21:15
@mcantu

I don't think it's the wrong directory...

I installed rome, eb, and bi to
C:\Users\Ralph\Games\Rome - Total War

I made a backup of this folder then installed the installer for EB with BI to the original folder. Is this the wrong directory or is there some other problem? I'm using Vista btw.

bugrat
10-18-2008, 21:12
I'm confused about install order on this.

In which order do I install Barbarian Invasion, Patch 1.6, EB, and the EB/BI patch?

Mostly wondering if I need 1.6 at all.

mcantu
10-22-2008, 13:35
yes you need 1.6...

Apgad
10-29-2008, 11:41
Can you install Darth Mod on top?

mcantu
10-29-2008, 14:58
yes. or any of the other formation mods as well...

vinraith
11-07-2008, 09:09
you installed it to the wrong directory...

I'm having the same problem as Ralph, can you clarify what you mean here? I installed R:TW, installed BI, and installed the 1.6 patch. I then installed EB to the base Rome Total War directory and then installed this to that same directory. Was I supposed to install either EB or this to the BI directory instead?

vinraith
11-12-2008, 07:43
I'm having the same problem as Ralph, can you clarify what you mean here? I installed R:TW, installed BI, and installed the 1.6 patch. I then installed EB to the base Rome Total War directory and then installed this to that same directory. Was I supposed to install either EB or this to the BI directory instead?

Anyone?

Quirinus Kuhlmann
11-15-2008, 15:52
I had the same problems with this installer a few month ago. I then followed the advises in this old thread after installing Ferromancers mod: https://forums.totalwar.org/vb/showpost.php?p=1433613&postcount=85
If I remember it well, I did not have to create a shortcut, because the installer did that, but I renamed the files and since then it worked.

Apgad
11-23-2008, 03:40
Does this installer work with EB1.2?

a completely inoffensive name
11-23-2008, 04:45
I reinstalled 1.1, used the installer, then 1.2 over that and it works perfectly. (I only had to reinstall due to all my minimods, if you have none you should be good just installing 1.2 over EB 1.1-BI).

Irish
11-23-2008, 21:24
Not everything works. The shield wall and swim abilities are not working if you just install 1.2 over 1.1

That being said, the no banners, night battles, and BI AI are all working.

AlexanderSextus
11-24-2008, 06:59
Good day everyone,

I tried installing your mod after I did a fresh install off EB on top of BI but when I get ingame and try to click 'Main Campaign' it gives me 'Please select an option from the list below' and I can only chose 'Historical battle' or 'custom battle'.

Then when I close EB it gives me an error message saying: "Script error in eb/data/world/maps/barbarian_invasion/descr.strat.txt at line 31, column 1." "Expected start date of campaign or battle"

Any idea on what I did wrong exactly?

Cheers

Same thing happened to me... I installed to: "C:\Program Files\The Creative Assembly\Rome: Total War"

Epistaxis
12-01-2008, 05:53
Not everything works. The shield wall and swim abilities are not working if you just install 1.2 over 1.1

That being said, the no banners, night battles, and BI AI are all working.

I tried it the other way: install 1.1, then 1.2, then EB for BI. Several 1.2 fixes seem to be downgraded or even broken by EB (1.1) for BI, most notably the client ruler changes. Pre-scripted client rulers with generalized unit types still spawn when you build an allied government, as in 1.1, but they don't have the Client Ruler trait. On the other hand, you can recruit new generals with local unit types as in 1.2, but they don't get the Recruited General trait.

So it seems to me that the EB for BI installer needs to be updated for 1.2. Until then, I'll happily give up BI unit abilities (in my own opinion they're unbalancing anyway) in order to be sure I have all the EB 1.2 enhancements.

AlexanderSextus
12-03-2008, 05:02
Okay, i disabled night battles so now i get past the "select an item from the list box" but now, when i click a faction and click Start campaign, I get a CTD. No error message.

Ibrahim
12-03-2008, 17:55
Okay, i disabled night battles so now i get past the "select an item from the list box" but now, when i click a faction and click Start campaign, I get a CTD. No error message.

I got that too. It seems to be a compatibility issue IMO.

mcantu
12-03-2008, 19:07
until a 1.2 version is made, just select the option to install EB for BI...do not select any of the other options. i did this while beta-testing 1.2 and it works

Ibrahim
12-03-2008, 19:42
until a 1.2 version is made, just select the option to install EB for BI...do not select any of the other options. i did this while beta-testing 1.2 and it works

that is in fact the case with me. It still CTD's. god knows why-again compatability is the prime suspect.

a completely inoffensive name
12-04-2008, 06:14
You sure you don't have any conflicting minimods are anything like that?

Victor1234
12-16-2008, 21:32
Is anyone working on the 1.2 version, out of curiosity? This mod was very good for 1.1 and it'd be even better for 1.2.

Ibrahim
12-16-2008, 23:27
You sure you don't have any conflicting minimods are anything like that?

yes-I keep a thurough record of this. no conflicts.

Ferromancer
01-03-2009, 19:37
Hello Everybody. I just had a kid, so I've been out of the loop for about two months. Well, I also moved to a new city and got a new job, so more like 4 months. Popped in here today to find out there was a new version! I'll have to evaluate which particular files have changed in the 1.2 patch then update them. It seems people here have already covered what works and doesn't work. You could install the 1.2 patch is installed over my installer. This will of course remove the new combat abilities of units. Another option is to uninstall my patch, install 1.2, then reinstall my patch with only the "main" option, and the "hide banners/triangles" if you so choose.

It looks like the following work needs to be done:

1) Integrate updated unit stats
2) Remove the 1.1 permanent/optional fixes
3) Add the 1.2 fixes (https://forums.totalwar.org/vb/showthread.php?t=109936)

I'll keep you guys posted on my progress.

a completely inoffensive name
01-04-2009, 14:02
Congrats man. What a busy 4 months.

Ferromancer
01-04-2009, 21:40
GOOD NEWS EVERYBODY!

I found some time this weekend to completely revamp my installer to make way for version 1.2 of EB as well as the 1.2 fixes that have come out.

Other changes to the installer:


Fixes can now be installed separately from the main section.
Night battle character traits are now completely edited in place, which will increase compatability with other mods. It does make the installer slower though as the traits file is huge.
The realism changes in the preferences file can now be uninstalled.


Click on my sig to get back to the first page of the thread to get more info and download it.

Seer7
01-05-2009, 09:16
Just so you know, the download link is broken, I get this message:

Secure Connection Failed

www.freeformatics.com uses an invalid security certificate.

The certificate is not trusted because it is self signed.

(Error code: sec_error_ca_cert_invalid)

Ferromancer
01-05-2009, 14:05
Goddammit, I pasted the https version. I'll fix it in a jiffy. Normally though you should be able to just hit "okay" to get through the self-signed certificate.

Shadowwalker
01-05-2009, 19:32
Thanks a lot for updating your fantastic mod, Ferromancer. :2thumbsup:
Because I'm not sure if I have the permission to give balloons (never understood the system behind - in fact I'm not even sure there is a system) take this handful of virtual cookies instead... ~:)

Ferromancer
01-06-2009, 04:37
*NOM NOM NOM NOM*

Delifiouf... nom nom... tanks!

Marcus Gallicus
01-07-2009, 18:32
Great work!
Is there a specific reason why videos are disabled?

Ferromancer
01-08-2009, 01:54
Have you checked your preferences? I don't turn them off if that's what you're asking.

It could be a bug.

julius_caesar_the_first
01-09-2009, 23:56
I'm not sure if I should ask for help here or in the Technical Help section of the forum but here goes.

I am trying to use BI to play EB but:

1. When I try to change the settings in Options=> Controls in the Main Menu I get a CTD.
2. More importantly when I try to start a campaign I get a CTD.

Please :help:

Marcus Gallicus
01-10-2009, 01:02
Have you checked your preferences? I don't turn them off if that's what you're asking.

It could be a bug.
Well videos were enabled at my preferences, but there was a -nm in my shortcut, so i removed the -nm and now videos work again.
I changed the icon of my shortcut (from BI one to EB one) so i guess i messed up something while doing that. Everything works fine now.

Ferromancer
01-10-2009, 01:30
I'm not sure if I should ask for help here or in the Technical Help section of the forum but here goes.

I am trying to use BI to play EB but:

1. When I try to change the settings in Options=> Controls in the Main Menu I get a CTD.
2. More importantly when I try to start a campaign I get a CTD.

Please :help:

Make sure that you picked the correct RTW directory when you installed. The installer assumes a default installation into program files, but that may not be the case. Also if you're running with the standard security features in Windows Vista, and RTW is installed in the programs directory, that can cause problems too.

Apgad
01-10-2009, 11:19
Thanks Ferromancer, congrats on the kid. You've already got balloons and cookies, so what could I possibly add? Chocolate milk?

julius_caesar_the_first
01-10-2009, 13:26
I tried uninstalling EB for BI then installing the RTW 1.6 Patch then installing EB for BI again. CTD still happens when I try to start a new campaign and when I click on Controls in the options menu.

I am using Windows XP not Vista.

I installed the mod in the Rome Total War folder where I have both BI and EB installed.

Also the version of the mod I downloaded from the thread link was 1.2.1.1

Ferromancer
01-10-2009, 15:27
I tried uninstalling EB for BI then installing the RTW 1.6 Patch then installing EB for BI again. CTD still happens when I try to start a new campaign and when I click on Controls in the options menu.

I am using Windows XP not Vista.

I installed the mod in the Rome Total War folder where I have both BI and EB installed.

Also the version of the mod I downloaded from the thread link was 1.2.1.1

If you're doing everything from scratch, you have to install everything in this order:

RTW
BI
RTW 1.5 patch
BI 1.6 patch
EB 1.1
EB 1.2
My installer (1.2.1.1)

If you already had EB 1.1 installed with my 1.1 installer:

Uninstall my installer
EB 1.2
My Installer (1.2.1.1)

julius_caesar_the_first
01-12-2009, 16:34
I tried searching for the answer but didn't find anything about this.

I read that there is a bug when using EB for BI which gives family members the "Impostor" trait. Has this been fixed and if not what should I do to avoid this problem?

mcantu
01-12-2009, 16:52
If you're doing everything from scratch, you have to install everything in this order:

RTW
BI
RTW 1.5 patch
BI 1.6 patch
EB 1.1
EB 1.2
My installer (1.2.1.1)

If you already had EB 1.1 installed with my 1.1 installer:

Uninstall my installer
EB 1.2
My Installer (1.2.1.1)


you dont need the RTW 1.5 patch step

belliger
01-12-2009, 20:26
hallo!
i installed the minimod pack to my EB 1.2 version.
if i install this minimod, will it affect the minipack already installed?

or: should i install this first , and then install the minipack?

or: should i forget the minipack, and just play the plane version with your installer?

Ferromancer
01-13-2009, 03:35
hallo!
i installed the minimod pack to my EB 1.2 version.
if i install this minimod, will it affect the minipack already installed?

or: should i install this first , and then install the minipack?

or: should i forget the minipack, and just play the plane version with your installer?

Read the first post on this thread, I make a note on compatibility issues. Three files get overwritten. Ask on the minipack thread if those files are being used. If the minipack does not use those three files, then run my installer last. If the minipack does use those files, you'll have to install it last, but you'll either lose 1.2 bug fixes or lose the unit special abilities.

belliger
01-13-2009, 19:50
MANY THANKS

Ferromancer
01-23-2009, 05:25
Progress report:

I am porting some of the installer code to C# so that I can create a more sophisticated text parser. So far I have added code to dynamically modify every single text file except the EDU. To be able to parse the EDU, I have to write a complex unit parser.

In English:

When I'm done, my installer will be compatible with *any EB mod* for EB 1.2. It also won't matter if you've already installed the 1.2 fixes either. It will also check if a change in a file has already been done. So basically... install anything you want and run my installer afterwards!

Shadowwalker
01-23-2009, 09:34
Sounds really fantastic. Thanks for the lot of work and time you're investing. :2thumbsup:

Kull
01-27-2009, 05:38
I spent a good part of Sunday trying to get your mod working on my system, but it CTD'd every time. Part of the problem might be that I'm running Vista (although EB 1.2 works fine on top of RTW 1.5), however, I looked at a few of your text files and they didn't seem to have the text changes required for the BI conversion (for example, "noctophili" was present instead of "noctophilia"). Please doublecheck your base files to make sure they are all correct.

One related suggestion would be to allow your installer to dump all the changes into an empty directory (so people like me can open them and dissect them). Unfortunately your installer hung up when I tried this.

Full Disclosure: I was making a few manual changes and doing a bit of tinkering, so it's *possible* I hosed up your install. For example, I installed it on one directory, it CTD'd, I deleted the directory, built a new virgin BI 1.2 to install it upon, and upon running your program, rec'd the message "so you want to uninstall EB for BI?" (or words to that effect). I didn't of course, and it *seemed* to be installing instead of uninstalling, but the message was confusing and perhaps the confusion affected the install.

Ferromancer
01-28-2009, 05:39
@Krull: My intent with my forthcoming update is to make it "hose-proof". It will add changes as necessary and skip any changes that have already been made.

As for making comparisons between what my installer changes, the original file is always backed up with the prefix "eb_before_bi_". You can then compare the two files to see what was changed. WinMerge and Beyond Compare are friendly comparison tools.

I could consider making a backup directory if you think that would be more convenient, however this would break compatibility with previous uninstallers.

Apgad
01-29-2009, 03:47
I've just noticed that I don't have the ability to swim. All other BI features (shield wall, night battles with torches) work fine.

I've checked this with a number of units which have the "can swim" ability in their description, both foot and horse, but none of them actually do when I get to a river.

Has anyone else had this problem? Any suggestions on how to fix it? I'm not running any other sub-mods, only this installer.

Thanks

Kull
01-29-2009, 04:16
@Krull: My intent with my forthcoming update is to make it "hose-proof". It will add changes as necessary and skip any changes that have already been made.

"Hose-proof" is good. Of course, people like me will just find a way to bring a bigger hose! :laugh4:


As for making comparisons between what my installer changes, the original file is always backed up with the prefix "eb_before_bi_". You can then compare the two files to see what was changed. WinMerge and Beyond Compare are friendly comparison tools.

That's good to know - I saw those but wasn't certain they were "universal". Do you include any new files that wouldn't merit replacement, and thus might not be visible using the "find eb_before_bi method"?


I could consider making a backup directory if you think that would be more convenient, however this would break compatibility with previous uninstallers.

Nothing like that. It appears, however, that the installer is looking for certain folders or files, and if it doesn't find them that freezes (or permanently loops) the installation. If it's not too difficult, adding an option that would just unpack the files into a random directory would be useful for people like me - who are admittedly a VERY small percentage of your user-base.

Ferromancer
02-01-2009, 18:10
Okay, I've completed the new mod-tolerant installer, and I'm playing a game of Sweboz right now to make sure everything works right.

The installer is a ton faster than 1.2.1.1 and a little smaller to boot!

Kull
02-01-2009, 23:22
Okay, I've completed the new mod-tolerant installer, and I'm playing a game of Sweboz right now to make sure everything works right.

The installer is a ton faster than 1.2.1.1 and a little smaller to boot!

The good news is that I finally got it to work! The bad news is that your installer is not copying the map.rwm file from EB/Data/sp game edu backup over to EB/Data/world/maps/base/. There's a file called "eb_before_bi_map.rwm" in both locations, but not an actual "map.rwm". As it turns out, that was causing my crashes. I just renamed one of the "eb_before_bi_map.rwm" files, dropped it into the /base folder, and that solved it.

Ferromancer
02-02-2009, 01:26
That was actually done on purpose. The game is supposed to regenerate a map.rwm or else nasty things can happen, as the rwm file contains compiled mod data. A better solution would have been to delete the map.rwm file and let it retore itself.

Kull
02-03-2009, 05:41
That was actually done on purpose. The game is supposed to regenerate a map.rwm or else nasty things can happen, as the rwm file contains compiled mod data. A better solution would have been to delete the map.rwm file and let it retore itself.

That's what's odd. There was no map.rwm in the folder, and the game was CTD'ing instead of creating a new one. Maybe it was confused by the presence of the "eb_before_bi_map.rwm" file?

Ferromancer
02-03-2009, 05:59
Okay guys, a brand spanking new installer that includes the lastest permanent fix (from 2009/2/1), as well as theoretical *full mini-mod compatability*, so long as you run my installer last.

Βελισάριος
02-03-2009, 15:43
So I've tried it for a while, so far so good. It seems to be compatible with most minimods, savegame or otherwise.
Just two things:

1.) It seems to have a problem with the Spoils of Victory mod because when I tried to view my general's army stats it gave me a lovely picture... of my desktop. That's what they call in the ed bizz a CTD, I believe.

2.) Did you purposely downgrade Pyrrhos' (Epeirote faction leader) general stars? He seems to have half of what he had in the original.

Ardri
02-03-2009, 21:40
I managed to pick and choose mods out of the mini mod pack and get them to work on BI, however, I have to start my campaign on rtw.exe and then save it and come back into BI to play it. If I try and select the EB main campaign in BI I get the message, "Please select an item from the list."

Ferromancer
02-04-2009, 05:09
Let me try to address all the concerns:

* "Spoils of Victory" will not work because it's for EB 1.1, not EB 1.2
* I do not change any command traits for family members--only night fighting traits are unlocked. What was the number of stars for Phyrrus? I can check it against my mod and vanilla rtw.
* @Ardri: which mods do you have installed so I can attempt to recreate "Please select an item from the list." error?

Ardri
02-04-2009, 05:23
Konny's Trait Mod, Forced Diplomacy, and Socii Romanii. I'm not sure it is related to the mini mods, since the game plays fine with them after I get the campaign loaded. I just started it on rtw.exe, saved immediately, quit and loaded it on bi.exe and I have the special formations and the other additions. Just seems really odd to me, I did check all the preferences and changed it off of first time to play.

Βελισάριος
02-04-2009, 05:59
Let me try to address all the concerns:

* "Spoils of Victory" will not work because it's for EB 1.1, not EB 1.2
* I do not change any command traits for family members--only night fighting traits are unlocked. What was the number of stars for Phyrrus? I can check it against my mod and vanilla rtw.
...

Ah, I was somehow under the impression that it had been adapted to 1.2
A shame, really... SoV was the one minimod I really wanted to install, it adds to the experience (plus I have this tendency to go bankrupt very often).

Well, Pyrrhos had 8 in the original 1.2, if I recall, then when I installed the new mod it went down to 5.

Friedrich Barbarossa
02-04-2009, 17:59
Hi, actually I use your old installer because the knew one doesn't work for me.
First I installed Rome and BI (patches of course) then EB1.1, 1.2 then the 1.2 mod pack and then your installer ...but while bi for eb is installing several error messages occured everytime the installer tried to edit a file in the roaming/temp folder. I thought maybe incompatibel with the 1.2 modpack so reinstalled EB and tried to install the BI for EB just to test whether it works or not ..the same errors occured. And now I am playing EB 1.2 wiht BI without the minimodpack.

Ferromancer
02-04-2009, 19:44
@Friedrich Barbarossa:

If you could find out what the error messages said, that would help a lot.

It could be because it's failing to detect .net on your machine, and the code in the installer that's supposed to download it for you isn't being run. Did it ever come up with a message saying you needed to download the .net framework?

Ferromancer
02-05-2009, 05:31
Ah, I was somehow under the impression that it had been adapted to 1.2
A shame, really... SoV was the one minimod I really wanted to install, it adds to the experience (plus I have this tendency to go bankrupt very often).

Well, Pyrrhos had 8 in the original 1.2, if I recall, then when I installed the new mod it went down to 5.

Tried vanilla EB and the BI version. He always has a base of 5 stars. He may get up to 8 when including bonuses and ancillaries, such as attacking an army in the open.

About spoils of victory, the minimodpack may have a 1.2 version.

Ferromancer
02-05-2009, 05:54
Okay... out of paranoia I'm going over the minimod pack file by file, and it seems a bunch of stuff that's supposed to be commented out (so I can uncomment with my installer) is either deleted outright or completely changed so the parse doesn't know what it's uncommenting. This can cause all sorts of problems, so I'm working on another version right now.

Lucy, you have some splainin' to do!

Affected files:
desc_strat.txt
export_descr_character_traits.txt

More to come later.

Βελισάριος
02-05-2009, 12:48
Here's a balloon for all the hard work: :balloon2: [how does this balloon thing work, anyway?]

I have the minimod pack installed and the game works, but I'm not sure if the mods are working in any way.
Well... keep us posted.

Ferromancer
02-05-2009, 14:43
Thanks, for the balloon!

Ardri
02-05-2009, 19:26
so I'm working on another version right now.
Excellent! Somehow I'm playing with bi.exe after starting the game with rtw.exe as I said earlier in the thread, but after playing a bit I cannot actually fight night battles (my generals do have the trait). All the other pieces of the mod seem to be working great and Carthage continually insist on landing armies at the coast by Capua. Combine the bi.exe AI with the changes I've made to the money script and there is chaos waiting to ensue (2 Sweboz stacks besieging the Arverni capital only to have 3 Audei stacks beat them off only to be driven off by the Arverni for example) so thanks for making this installer.

Ferromancer
02-05-2009, 22:10
Excellent! Somehow I'm playing with bi.exe after starting the game with rtw.exe as I said earlier in the thread, but after playing a bit I cannot actually fight night battles (my generals do have the trait). All the other pieces of the mod seem to be working great and Carthage continually insist on landing armies at the coast by Capua. Combine the bi.exe AI with the changes I've made to the money script and there is chaos waiting to ensue (2 Sweboz stacks besieging the Arverni capital only to have 3 Audei stacks beat them off only to be driven off by the Arverni for example) so thanks for making this installer.

The discrepancies in the two files mentioned above specifically involved night battles, so there's no surprise that that isn't working properly. I'm relieved that other things work fine, and the that AI kicks ass.

I'll keep everybody up to date on my bug hunt progress.

Oh, and I also found out that the shortcut created by my installer disables movies (which I believe somebody reported earlier). If you can't wait until the patch comes out, you can re-enable movies by getting rid of the -nm switch in the shortcut.

I'm thinking I might give the minimod a whirl after all the kinks are ironed out, as some of the features look interesting.

Ferromancer
02-06-2009, 02:34
Okay, the installer has been updated with better compatibility--it will now work perfectly with the minimod pack!

Βελισάριος
02-06-2009, 23:38
So far, so good. I think SoV and some of the other mods are working because under "Grizzled" in my general's description it says "+4 Command Stars", with all the other ancillaries when he attacks it all looks so shiny.

Haven't gotten any actual spoils from any battles, though. But I've set unit scale to "huge" so let's see what happens. I'll let you know as soon as I notice anything.

Again, good job!

Ferromancer
02-07-2009, 04:44
Thanks! I look forward to hearing about your loot.

Βελισάριος
02-07-2009, 04:49
However that earlier mentioned Night Raider problem is coming up... my FMs have the trait but I don't have the option to attack at night.

Ferromancer
02-07-2009, 17:29
Your generals need a certain number of stars before they can attack at night. It's either a base of 3 or 5. Bonuses don't count.

For instance, Phyrrus should be able to do night attacks right away.

Kull
02-07-2009, 17:51
I managed to pick and choose mods out of the mini mod pack and get them to work on BI, however, I have to start my campaign on rtw.exe and then save it and come back into BI to play it. If I try and select the EB main campaign in BI I get the message, "Please select an item from the list."

I had the same problem. It's caused when you don't have a map.rwm file in the EB/Data/world/maps/base/ folder. As noted earlier, maybe the game is supposed to create one when it's missing, but this does NOT happen with fresh EB-BI installs.

Ferromancer
02-07-2009, 18:21
Here is an entry describing the map.rwm file:

http://www.twcenter.net/wiki/Map.rwm

I'm just following the article's advice and renaming the file. There must be some further conflict between existing mods and my installer. Did you try re-downloading my installer and running it? I made a few compatibility changes in the past few days.

Βελισάριος
02-07-2009, 19:16
Your generals need a certain number of stars before they can attack at night. It's either a base of 3 or 5. Bonuses don't count.

For instance, Phyrrus should be able to do night attacks right away.

Exactly... Pyrrhos is the general in question.
He has the "Night Attacker" trait... but apparently, he's your average daytime fighter.
It doesn't show me on my attack screen that I have the option of attacking at night.

Ferromancer
02-07-2009, 21:20
Exactly... Pyrrhos is the general in question.
He has the "Night Attacker" trait... but apparently, he's your average daytime fighter.
It doesn't show me on my attack screen that I have the option of attacking at night.

Allright, I need you to do me a favor then.

First, run the my installer and confirm that on the first screen the version is 1.2.2.2. If it is, I need you to send me six files:


descr_strat.txt
eb_before_bi_descr_strat.txt
export_descr_character_traits.txt
eb_before_bi_export_descr_character_traits.txt
export_descr_VnVs_enums.txt
eb_before_bi_export_descr_VnVs_enums.txt


These can be found in the EB\data and EB\data\text folders I believe.

You may send them by contacting me through one of the icons below my name (AIM, ICQ, etc).

I'll be online for the weekend.

Kull
02-08-2009, 16:38
I'm just following the article's advice and renaming the file. There must be some further conflict between existing mods and my installer. Did you try re-downloading my installer and running it? I made a few compatibility changes in the past few days.

I do not use mods of any kind - just "pure" EB. The sequence I follow is pretty standard:

1) Install RTW
2) Install BI on top of it
3) Patch BI to 1.6

That becomes my "master directory", and no further changes are made to it.

4) Copy the master directory, and rename (fe, "RTW EB-BI")
5) Install EB 1.1
6) Upgrade to EB 1.2
7) Install the three EB v1.2 patches (sprites, edb, and scriptfixes)

Now we have a completely clean, fully patched, virgin install of RTW and EB

8) Install EB_For_BI_Setup
9) Launch EB-BI from your desktop shortcut

And this is where, every time, if I try and select the EB main campaign in BI I get the message, "Please select an item from the list." At that point, it is impossible to begin a new campaign. And that problem is caused by the absence of a map.rwm file.

As noted earlier, it was surprisingly easy to fix - I just used the one you had name-changed to "eb_before_bi_map.rwm".

CyberPhalanx
02-09-2009, 00:02
Ok ime new here and ime having troble with eb for bi.

i did a clean install of rtw 1.5 and bi 1.6
then i installed eb then eb 1.2 into the rtw file outside of program files.
then i installed the mini mod pack into the rtw file.
then i did some tweaking following this post:

https://forums.totalwar.org/vb/showpost.php?p=1433613&postcount=85

then i installed this mod in the rtw file i installed eb in.
and when i clicked on the eb for bi shortcut i got this error message:

script error in eb/data/export_descr_unit.txt, at line 10227 column 27
could not find officer battle modle for unit, roman infantry first legionary cohort i'

:help:

Ferromancer
02-09-2009, 03:34
Ok ime new here and ime having troble with eb for bi.

i did a clean install of rtw 1.5 and bi 1.6
then i installed eb then eb 1.2 into the rtw file outside of program files.
then i installed the mini mod pack into the rtw file.
then i did some tweaking following this post:

https://forums.totalwar.org/vb/showpost.php?p=1433613&postcount=85

then i installed this mod in the rtw file i installed eb in.
and when i clicked on the eb for bi shortcut i got this error message:

script error in eb/data/export_descr_unit.txt, at line 10227 column 27
could not find officer battle modle for unit, roman infantry first legionary cohort i'

:help:

Those instructions in that post are handled automatically by my installer.

However, your problem is due to a major issue in the minimod pack, which has not been resolved yet.

To fix it, do the following to your export_desc_unit.txt:

Replace:
roman_infantry_cohorsevocata_cohorspraetoriana
with:
roman_infantry_cohorsimperatoria_evocata

replace:
roman_infantry_cohorsimperatoria
with:
roman_infantry_cohorsimperatoria_evocata

delete line:
officer roman_eagle

Ferromancer
02-09-2009, 03:46
I do not use mods of any kind - just "pure" EB. The sequence I follow is pretty standard:

1) Install RTW
2) Install BI on top of it
3) Patch BI to 1.6

That becomes my "master directory", and no further changes are made to it.

4) Copy the master directory, and rename (fe, "RTW EB-BI")
5) Install EB 1.1
6) Upgrade to EB 1.2
7) Install the three EB v1.2 patches (sprites, edb, and scriptfixes)

Now we have a completely clean, fully patched, virgin install of RTW and EB

8) Install EB_For_BI_Setup
9) Launch EB-BI from your desktop shortcut

And this is where, every time, if I try and select the EB main campaign in BI I get the message, "Please select an item from the list." At that point, it is impossible to begin a new campaign. And that problem is caused by the absence of a map.rwm file.

As noted earlier, it was surprisingly easy to fix - I just used the one you had name-changed to "eb_before_bi_map.rwm".

Do no copy and paste your RTW directory, you'll screw up a lot of things (registry entries, program shortcuts). It's also a pointless step since EB is contained within its own mod directory.

It's also not necessary to install the fixes, as my installer installs them for you.

I'm doing a clean install right now of EB and see what's going on with the map.rwm file.

Ferromancer
02-09-2009, 04:04
Okay. After doing a clean install I was able to start a new game just fine.

I started a new game by clicking

click on "Europa Barbarorum for Barbarian Invasion" shortcut->Single Player->EB Main Campaign->[Pick A Faction]->Start the campaign

How have you guys been starting up your campaign?

EDIT:

I've done a search for this problem elsewhere, and it seems to be due to installing things in the wrong location. Make sure everything is *always* installed to your base RTW folder. Or is it is caused by running the trivial script. DO NOT USE IT with BI or Alex.

CyberPhalanx
02-09-2009, 04:31
:2thumbsup: thanks a bunch for your help Ferromancer and thanks for a great mod: 2thumbsup:

Ferromancer
02-09-2009, 04:50
:2thumbsup: thanks a bunch for your help Ferromancer and thanks for a great mod: 2thumbsup:

You're welcome! Toss a few soliferum for me.

CyberPhalanx
02-09-2009, 16:03
ok i think i missed or deleted something because and ime still getting an error message.
so here is my wall of text for enyone who wants to look it over for mistaks and point them out to me. :smash:
;;;;;;;;;;;;;;;;;;;;;; EB Roman ;;;;;;;;;;;;;;;;;;;;;

;233
type roman cavalry camillan eqvites
dictionary roman_cavalry_camillan_eqvites ; Eqvites Romani
category cavalry
class heavy
voice_type General_1
soldier roman_cavalry_equitesromani, 25, 0, 1
mount medium horse
mount_effect elephant -1, chariot +2
attributes sea_faring, hide_forest, hardy
formation 1.5, 4, 3, 6, 4, square
stat_health 1, 1
stat_pri 8, 27, no, 0, 0, melee, simple, piercing, spear, 0 ,0.15
stat_pri_attr no
stat_sec 9, 15, no, 0, 0, melee, simple, slashing, sword, 0 ,0.13
stat_sec_attr no
stat_pri_armour 10, 8, 3, metal
stat_sec_armour 0, 0, flesh
stat_heat 4
stat_ground 0, 0, -4, -2
stat_mental 12, impetuous, trained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 3042, 761, 60, 80, 3042
ownership seleucid, slave, gauls, scythia, britons, germans, spain, dacia, greek_cities, thrace, macedon, egypt, numidia, romans_julii, romans_scipii, romans_brutii, carthage, armenia, parthia, pontus, saba

;234
type roman cavalry polybian eqvites
dictionary roman_cavalry_polybian_eqvites ; Eqvites Romani
category cavalry
class heavy
voice_type General_1
soldier roman_cavalry_equitesromani, 25, 0, 1
mount medium horse
mount_effect elephant -1, chariot +2
attributes sea_faring, hide_forest, mercenary_unit, hardy
formation 1.5, 4, 3, 6, 4, square
stat_health 1, 1
stat_pri 8, 27, no, 0, 0, melee, simple, piercing, spear, 0 ,0.15
stat_pri_attr no
stat_sec 9, 15, no, 0, 0, melee, simple, slashing, sword, 0 ,0.13
stat_sec_attr no
stat_pri_armour 8, 8, 3, metal
stat_sec_armour 0, 0, flesh
stat_heat 4
stat_ground 0, 0, -4, -2
stat_mental 12, normal, highly_trained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 2848, 713, 40, 60, 2848
ownership seleucid, slave

;237
type roman cavalry eqvites consvlares
dictionary roman_cavalry_eqvites_consvlares ; Equites Consulares
category cavalry
class heavy
voice_type General_1
soldier roman_cavalry_equitesconsulares, 10, 0, 1
officer ebofficer_roman_early_standard
mount saddle horse light
mount_effect elephant -1, chariot +2
attributes sea_faring, general_unit, hide_forest, hardy, ;no_custom
formation 1.5, 4, 3, 6, 3, square
stat_health 1, 1
stat_pri 4, 30, no, 0, 0, melee, simple, piercing, spear, 160 ,0.33
stat_pri_attr ap
stat_sec 10, 15, no, 0, 0, melee, simple, slashing, sword, 0 ,0.13
stat_sec_attr no
stat_pri_armour 12, 9, 3, metal
stat_sec_armour 0, 0, flesh
stat_heat 4
stat_ground 0, 0, -4, -2
stat_mental 15, disciplined, highly_trained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 1777, 0, 80, 120, 1777
ownership seleucid, slave


;245
type roman cavalry eqvites praetoriani
dictionary roman_cavalry_eqvites_praetoriani ; Equites Praetoriani
category cavalry
class heavy
voice_type General_1
soldier roman_cavalry_equitespraetoriani, 25, 0, 1
officer ebofficer_roman_standard
mount saddle horse heavy
mount_effect elephant +1, chariot +2
attributes sea_faring, hide_forest, hardy
formation 1.5, 4, 3, 6, 4, square
stat_health 1, 1
stat_pri 8, 27, javelin, 38.5, 4, thrown, simple, piercing, spear, 10 ,1
stat_pri_attr thrown
stat_sec 9, 27, no, 0, 0, melee, simple, piercing, spear, 0 ,0.15
stat_sec_attr no
stat_pri_armour 13, 9, 4, metal
stat_sec_armour 0, 0, flesh
stat_heat 4
stat_ground 0, 0, -4, -2
stat_mental 15, disciplined, highly_trained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 3551, 888, 100, 140, 3551
ownership seleucid, slave

;236
type roman cavalry eqvites singvlares
dictionary roman_cavalry_eqvites_singvlares ; Equites Singulares
category cavalry
class heavy
voice_type General_1
soldier roman_cavalry_equitessingulares, 10, 0, 1
officer ebofficer_roman_standard
mount saddle horse heavy
mount_effect elephant -1, chariot +2
attributes sea_faring, general_unit, hide_forest, hardy
formation 1.5, 4, 3, 6, 3, square
stat_health 1, 1
stat_pri 4, 30, no, 0, 0, melee, simple, piercing, spear, 160 ,0.33
stat_pri_attr ap
stat_sec 13, 15, no, 0, 0, melee, simple, slashing, sword, 0 ,0.13
stat_sec_attr no
stat_pri_armour 13, 11, 4, metal
stat_sec_armour 0, 0, flesh
stat_heat 4
stat_ground 0, 0, -4, -2
stat_mental 16, disciplined, highly_trained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 1783, 0, 120, 160, 1783
ownership seleucid, slave

;249
type roman infantry camillan rorarii
dictionary roman_infantry_camillan_rorarii ; Rorarii
category infantry
class spearmen
voice_type General_1
soldier roman_infantry_rorarii, 60, 0, 1.05
officer ebofficer_roman_early_standard
attributes sea_faring, hide_forest, can_sap, hardy, legionary_name
formation 1, 1.4, 2, 2.8, 6, square
stat_health 1, 1
stat_pri 4, 4, javelin, 55, 3, thrown, simple, piercing, spear, 10 ,1
stat_pri_attr prec, thrown
stat_sec 12, 4, no, 0, 0, melee, simple, piercing, spear, 0 ,0.13
stat_sec_attr light_spear
stat_pri_armour 4, 9, 4, flesh
stat_sec_armour 0, 0, flesh
stat_heat 1
stat_ground 0, 0, 0, -2
stat_mental 8, low, trained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 959, 240, 20, 30, 959
ownership seleucid, slave, gauls, scythia, britons, germans, spain, dacia, greek_cities, thrace, macedon, egypt, numidia, romans_julii, romans_scipii, romans_brutii, carthage, armenia, parthia, pontus, saba

;235
type roman infantry evocatae
dictionary roman_infantry_evocatae ; Cohortes Evocata
category infantry
class heavy
voice_type General_1
soldier roman_infantry_cohorsimperatoria_evocata, 40, 0, 1.2
officer ebofficer_roman_centurion
officer ebofficer_roman_early_standard
attributes sea_faring, hide_forest, can_sap, mercenary_unit
formation 1, 2, 2, 3, 4, square, testudo
stat_health 1, 1
stat_pri 5, 4, pilum, 36.8, 2, thrown, blade, piercing, spear, 15 ,1
stat_pri_attr prec, thrown, ap
stat_sec 12, 4, no, 0, 0, melee, simple, piercing, sword, 0 ,0.13
stat_sec_attr no
stat_pri_armour 12, 9, 4, metal
stat_sec_armour 0, 0, flesh
stat_heat 4
stat_ground 0, 0, -2, -2
stat_mental 16, disciplined, highly_trained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 2079, 520, 80, 120, 2079
ownership seleucid, slave

;238
type roman infantry hastati
dictionary roman_infantry_hastati ; Hastati
category infantry
class light
voice_type General_1
soldier roman_infantry_hastati_principes, 40, 0, 1.15
officer ebofficer_roman_early_centurion
officer ebofficer_roman_early_standard
attributes sea_faring, hide_forest, can_sap, hardy, legionary_name
formation 1, 2, 2, 3, 4, square
stat_health 1, 1
stat_pri 4, 4, pilum, 35, 2, thrown, blade, piercing, spear, 15 ,1
stat_pri_attr prec, thrown, ap
stat_sec 11, 4, no, 0, 0, melee, simple, piercing, sword, 0 ,0.13
stat_sec_attr no
stat_pri_armour 9, 9, 4, flesh
stat_sec_armour 0, 0, flesh
stat_heat 3
stat_ground 0, 0, -1, -3
stat_mental 13, disciplined, trained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 1066, 267, 50, 70, 1066
ownership seleucid, slave

;239
type roman infantry hastati early
dictionary roman_infantry_hastati_early ; Hastati
category infantry
class light
voice_type General_1
soldier roman_infantry_hastatiearly, 40, 0, 1.15
officer ebofficer_roman_early_centurion
officer ebofficer_roman_early_standard
mount_effect chariot +2
attributes sea_faring, hide_forest, can_sap, hardy, legionary_name
formation 1, 2, 2, 3, 4, square
stat_health 1, 1
stat_pri 4, 4, pilum, 35, 2, thrown, blade, piercing, spear, 15 ,1
stat_pri_attr prec, thrown, ap
stat_sec 11, 4, no, 0, 0, melee, simple, piercing, sword, 0 ,0.1
stat_sec_attr no
stat_pri_armour 7, 9, 4, flesh
stat_sec_armour 0, 0, flesh
stat_heat 2
stat_ground 0, 0, -1, -3
stat_mental 11, disciplined, trained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 1006, 252, 50, 70, 1006
ownership seleucid, slave, gauls, scythia, britons, germans, spain, dacia, greek_cities, thrace, macedon, egypt, numidia, romans_julii, romans_scipii, romans_brutii, carthage, armenia, parthia, pontus, saba

;253
type roman infantry imperial vigiles
dictionary roman_infantry_imperial_vigiles ; Vigiles
category infantry
class spearmen
voice_type General_1
soldier roman_infantry_vigiles_westernauxilia, 60, 0, 1
officer ebofficer_roman_centurion
attributes sea_faring, hide_forest
formation 1, 1.2, 2, 2.4, 6, square
stat_health 1, 1
stat_pri 11, 4, no, 0, 0, melee, simple, piercing, spear, 0 ,0.13
stat_pri_attr light_spear
stat_sec 0, 0, no, 0, 0, no, no, no, none, 0 ,0.1
stat_sec_attr no
stat_pri_armour 5, 9, 3, flesh
stat_sec_armour 0, 0, flesh
stat_heat 1
stat_ground 0, 0, 0, -2
stat_mental 8, normal, trained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 1121, 280, 50, 70, 1121
ownership seleucid, slave

;241
type roman infantry legionary cohort i
dictionary roman_infantry_legionary_cohort_i ; Cohortes Reformata
category infantry
class heavy
voice_type General_1
soldier roman_infantry_cohorsreformata, 50, 0, 1.18
officer ebofficer_roman_centurion
officer ebofficer_roman_early_standard
attributes sea_faring, hide_forest, can_sap, hardy
formation 1, 2, 2, 3, 5, square, testudo
stat_health 1, 1
stat_pri 4, 4, pilum, 35, 2, thrown, blade, piercing, spear, 15 ,1
stat_pri_attr prec, thrown, ap
stat_sec 11, 4, no, 0, 0, melee, simple, piercing, sword, 0 ,0.13
stat_sec_attr no
stat_pri_armour 10, 8, 4, metal
stat_sec_armour 0, 0, flesh
stat_heat 4
stat_ground 0, 0, -2, -2
stat_mental 14, disciplined, highly_trained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 1790, 448, 100, 160, 1790
ownership seleucid, slave

;524
type roman infantry first legionary cohort i
dictionary roman_infantry_legionary_first_cohort_i ; First Cohort
category infantry
class heavy
voice_type General_1
soldier roman_infantry_cohorsreformata, 50, 0, 1.2
officer ebofficer_roman_centurion
officer ebofficer_roman_early_standard
attributes sea_faring, hide_forest, can_sap, very_hardy, command, legionary_name
formation 1, 2, 2, 3, 5, square, testudo
stat_health 1, 1
stat_pri 5, 4, pilum, 36.8, 2, thrown, blade, piercing, spear, 15 ,1
stat_pri_attr prec, thrown, ap
stat_sec 11, 4, no, 0, 0, melee, simple, piercing, sword, 0 ,0.13
stat_sec_attr no
stat_pri_armour 10, 10, 4, metal
stat_sec_armour 0, 0, flesh
stat_heat 4
stat_ground 0, 0, -2, -2
stat_mental 15, disciplined, highly_trained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 1914, 479, 100, 160, 1914
ownership seleucid


;242
type roman infantry legionary cohort ii
dictionary roman_infantry_legionary_cohort_ii ; Cohortes Imperatoria
category infantry
class heavy
voice_type General_1
soldier roman_infantry_cohorsimperatoria_evocata, 50, 0, 1.18
officer ebofficer_roman_centurion
officer ebofficer_roman_standard
attributes sea_faring, hide_forest, can_sap, hardy
formation 1, 2, 2, 3, 5, square, testudo
stat_health 1, 1
stat_pri 4, 4, pilum, 35, 2, thrown, blade, piercing, spear, 15 ,1
stat_pri_attr prec, thrown, ap
stat_sec 11, 4, no, 0, 0, melee, simple, piercing, sword, 0 ,0.13
stat_sec_attr no
stat_pri_armour 10, 8, 4, metal
stat_sec_armour 0, 0, flesh
stat_heat 4
stat_ground 0, 0, -2, -2
stat_mental 14, disciplined, highly_trained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 1790, 448, 100, 160, 1790
ownership seleucid, slave

;525
type roman infantry first legionary cohort ii
dictionary roman_infantry_legionary_first_cohort_ii ; Cohortes Imperatoria
category infantry
class heavy
voice_type General_1
soldier roman_infantry_cohorsimperatoria_evocata, 50, 0, 1.18
officer ebofficer_roman_centurion
officer ebofficer_roman_standard
attributes sea_faring, hide_forest, can_sap, very_hardy, command, legionary_name
formation 1, 2, 2, 3, 5, square, testudo
stat_health 1, 1
stat_pri 5, 4, pilum, 36.8, 2, thrown, blade, piercing, spear, 15 ,1
stat_pri_attr prec, thrown, ap
stat_sec 11, 4, no, 0, 0, melee, simple, piercing, sword, 0 ,0.13
stat_sec_attr no
stat_pri_armour 10, 10, 4, metal
stat_sec_armour 0, 0, flesh
stat_heat 4
stat_ground 0, 0, -2, -2
stat_mental 15, disciplined, highly_trained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 1914, 479, 100, 160, 1914
ownership seleucid

;240
type roman infantry marian antesignani
dictionary roman_infantry_marian_antesignani ; Antesignani
category infantry
class light
voice_type General_1
soldier roman_infantry_antesignani, 30, 0, 1.15
officer ebofficer_roman_centurion
attributes sea_faring, hide_improved_forest, can_sap, very_hardy
formation 1.2, 1.4, 2, 2.4, 4, square
stat_health 1, 1
stat_pri 6, 4, javelin, 47.3, 3, thrown, simple, piercing, spear, 10 ,1
stat_pri_attr prec, thrown
stat_sec 17, 4, no, 0, 0, melee, simple, piercing, spear, 0 ,0.13
stat_sec_attr light_spear
stat_pri_armour 12, 11, 3, metal
stat_sec_armour 0, 0, flesh
stat_heat 3
stat_ground 0, 0, 0, -2
stat_mental 16, disciplined, trained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 3160, 790, 50, 70, 3160
ownership seleucid, slave

;250
type roman infantry polybian triarii
dictionary roman_infantry_polybian_triarii ; Triarii
category infantry
class spearmen
voice_type General_1
soldier roman_infantry_triarii, 40, 0, 1.2
officer ebofficer_roman_early_centurion
officer ebofficer_roman_early_standard
mount_effect elephant -1
attributes sea_faring, hide_forest, can_sap, legionary_name
formation 1, 1, 2, 2, 4, square
stat_health 1, 1
stat_pri 15, 4, no, 0, 0, melee, simple, piercing, spear, 0 ,0.13
stat_pri_attr light_spear
stat_sec 0, 0, no, 0, 0, no, no, no, none, 0 ,0.1
stat_sec_attr no
stat_pri_armour 12, 9, 4, metal
stat_sec_armour 0, 0, flesh
stat_heat 5
stat_ground 0, 0, -2, -3
stat_mental 15, disciplined, highly_trained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 1524, 381, 30, 40, 1524
ownership seleucid, slave

;246
type roman infantry praetorian cohort i
dictionary roman_infantry_praetorian_cohort_i ; Cohortes Praetoriana
category infantry
class heavy
voice_type General_1
soldier roman_infantry_cohorsimperatoria_evocata, 40, 0, 1.2
officer ebofficer_roman_centurion
officer ebofficer_roman_standard
attributes sea_faring, hide_forest, can_sap, legionary_name
formation 1, 2, 2, 3, 4, square, testudo
stat_health 1, 1
stat_pri 5, 4, pilum, 36.8, 2, thrown, blade, piercing, spear, 15 ,1
stat_pri_attr prec, thrown, ap
stat_sec 12, 4, no, 0, 0, melee, simple, piercing, sword, 0 ,0.13
stat_sec_attr no
stat_pri_armour 14, 10, 4, metal
stat_sec_armour 0, 0, flesh
stat_heat 5
stat_ground 0, 0, -2, -3
stat_mental 15, disciplined, highly_trained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 3533, 883, 80, 120, 2204
ownership seleucid, slave

;247
type roman infantry principes
dictionary roman_infantry_principes ; Principes
category infantry
class heavy
voice_type General_1
soldier roman_infantry_hastati_principes, 40, 0, 1.18
officer ebofficer_roman_early_centurion
officer ebofficer_roman_early_standard
attributes sea_faring, hide_forest, can_sap, mercenary_unit, hardy, legionary_name
formation 1, 2, 2, 3, 4, square
stat_health 1, 1
stat_pri 4, 4, pilum, 35, 2, thrown, blade, piercing, spear, 15 ,1
stat_pri_attr prec, thrown, ap
stat_sec 11, 4, no, 0, 0, melee, simple, piercing, sword, 0 ,0.13
stat_sec_attr no
stat_pri_armour 12, 8, 4, metal
stat_sec_armour 0, 0, flesh
stat_heat 5
stat_ground 0, 0, -2, -3
stat_mental 13, disciplined, highly_trained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 1185, 296, 50, 80, 1185
ownership seleucid, slave

;248
type roman infantry principes early
dictionary roman_infantry_principes_early ; Principes
category infantry
class heavy
voice_type General_1
soldier roman_infantry_principesearly, 40, 0, 1.15
officer ebofficer_roman_early_centurion
officer ebofficer_roman_early_standard
mount_effect chariot +2
attributes sea_faring, hide_forest, can_sap, hardy, legionary_name
formation 1, 2, 2, 3, 4, square
stat_health 1, 1
stat_pri 4, 4, pilum, 35, 2, thrown, blade, piercing, spear, 15 ,1
stat_pri_attr prec, thrown, ap
stat_sec 14, 4, no, 0, 0, melee, simple, piercing, spear, 0 ,0.13
stat_sec_attr light_spear
stat_pri_armour 9, 9, 4, flesh
stat_sec_armour 0, 0, flesh
stat_heat 2
stat_ground 0, 0, -1, -3
stat_mental 13, disciplined, highly_trained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 1046, 262, 50, 80, 1046
ownership seleucid, slave

;251
type roman infantry triarii early
dictionary roman_infantry_triarii_early ; Triarii
category infantry
class spearmen
voice_type General_1
soldier roman_infantry_triariiearly, 40, 0, 1.22
officer ebofficer_roman_early_centurion
officer ebofficer_roman_early_standard
mount_effect elephant -1
attributes sea_faring, hide_forest, can_sap, legionary_name
formation 0.76, 1, 2, 2.4, 4, square
stat_health 1, 1
stat_pri 15, 8, no, 0, 0, melee, simple, piercing, spear, 0 ,0.13
stat_pri_attr light_spear
stat_sec 0, 0, no, 0, 0, no, no, no, none, 0 ,0.1
stat_sec_attr no
stat_pri_armour 14, 9, 4, metal
stat_sec_armour 0, 0, flesh
stat_heat 4
stat_ground 0, 0, -3, -3
stat_mental 14, disciplined, highly_trained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 1623, 406, 50, 697, 1623
ownership seleucid, slave

;231
type roman missile accensi
dictionary roman_missile_accensi ; Accensi
category infantry
class missile
voice_type General_1
soldier hellenistic_missile_sphendenotai_accensi, 30, 0, 0.85
mount_effect chariot +2, horse -2, elephant +1
attributes sea_faring, hide_forest, can_sap, hardy, legionary_name
formation 2.8, 3.5, 3.4, 4.8, 5, square
stat_health 1, 1
stat_pri 1, 0, stone, 133.2, 25, missile, archery, blunt, none, 15 ,1
stat_pri_attr ap
stat_sec 7, 0, no, 0, 0, melee, simple, piercing, knife, 0 ,0.04
stat_sec_attr no
stat_pri_armour 1, 6, 0, flesh
stat_sec_armour 0, 0, flesh
stat_heat 1
stat_ground 0, 0, 0, -2
stat_mental 8, low, untrained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 336, 84, 40, 60, 336
ownership seleucid, slave

;232
type roman missile archer auxilia
dictionary roman_missile_archer_auxilia ; Levantine Saggitarius Auxilia
category infantry
class missile
voice_type General_1
soldier roman_missile_levantinesaggitariusauxilia, 40, 0, 1.05
officer ebofficer_roman_centurion
officer ebofficer_roman_standard
mount_effect chariot +4, horse -1, elephant +1
attributes sea_faring, hide_forest, can_sap
formation 1.2, 1.6, 2.4, 3.2, 5, square
stat_health 1, 1
stat_pri 5, 0, arrow, 198, 35, missile, archery, piercing, none, 15 ,1
stat_pri_attr no
stat_sec 10, 0, no, 0, 0, melee, simple, piercing, sword, 0 ,0.13
stat_sec_attr no
stat_pri_armour 10, 8, 0, metal
stat_sec_armour 0, 0, flesh
stat_heat 4
stat_ground 0, 0, -1, -2
stat_mental 11, disciplined, trained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 1444, 361, 80, 100, 1444
ownership seleucid, slave

;243
type roman skirmisher leves
dictionary roman_skirmisher_leves ; Leves
category infantry
class missile
voice_type General_1
soldier iberian_missile_velites_roman_leves, 60, 0, 0.9
mount_effect elephant +2, chariot +4, horse -2
attributes sea_faring, can_sap, hide_improved_forest, hide_long_grass, mercenary_unit, very_hardy, legionary_name
formation 1.6, 2, 3.2, 4, 7, square
stat_health 1, 1
stat_pri 4, 2, javelin, 55, 6, thrown, simple, piercing, spear, 10 ,1
stat_pri_attr thrown
stat_sec 12, 2, no, 0, 0, melee, simple, piercing, spear, 0 ,0.13
stat_sec_attr light_spear
stat_pri_armour 1, 9, 2, flesh
stat_sec_armour 0, 0, flesh
stat_heat 1
stat_ground 0, 0, 0, -2
stat_mental 8, low, untrained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 848, 212, 30, 40, 848
ownership seleucid, slave

;252
type roman skirmisher velites
dictionary roman_skirmisher_velites ; Velites
category infantry
class missile
voice_type General_1
soldier roman_missile_velites, 50, 0, 0.95
mount_effect elephant +2, chariot +4, horse -2
attributes sea_faring, hide_improved_forest, hide_long_grass, can_sap, very_hardy, legionary_name
formation 1.6, 2, 3.2, 4, 6, square
stat_health 1, 1
stat_pri 4, 2, javelin, 55, 6, thrown, simple, piercing, spear, 10 ,1
stat_pri_attr thrown
stat_sec 11, 2, no, 0, 0, melee, simple, piercing, sword, 0 ,0.1
stat_sec_attr no
stat_pri_armour 4, 11, 2, flesh
stat_sec_armour 0, 0, flesh
stat_heat 1
stat_ground 0, 0, 0, -2
stat_mental 11, normal, untrained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 1038, 260, 30, 40, 1038
ownership seleucid, slave

;311
type roman infantry auxilia peditesextraordinarii
dictionary roman_infantry_auxilia_peditesextraordinarii ; Pedites Extraordinarii
category infantry
class heavy
voice_type General_1
soldier samnite_infantry_heavyinfantry_peditesextraordinarii, 40, 0, 1.18
officer ebofficer_roman_early_centurion
officer ebofficer_roman_early_standard
attributes sea_faring, hide_forest, can_sap, legionary_name
formation 1, 1.2, 2, 2.4, 4, square
stat_health 1, 1
stat_pri 6, 6, javelin, 35, 2, thrown, simple, piercing, spear, 10 ,1
stat_pri_attr prec, thrown
stat_sec 10, 6, no, 0, 0, melee, simple, slashing, sword, 0 ,0.11
stat_sec_attr ap
stat_pri_armour 14, 9, 4, metal
stat_sec_armour 0, 0, flesh
stat_heat 5
stat_ground 0, 0, -2, -3
stat_mental 15, disciplined, highly_trained
stat_charge_dist 25
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 2109, 527, 104, 697, 2109
ownership seleucid

;360
type roman cavalry auxilia equitesextraordinarii
dictionary roman_cavalry_auxilia_equitesextraordinarii ; Eqvites Extraordinarii
category cavalry
class heavy
voice_type General_1
soldier hellenistic_cavalry_xystophoroi_thessalian_kleruchoihippeis_extraordinarii, 25, 0, 1
mount saddle horse heavy
mount_effect elephant -1, chariot +2
attributes sea_faring, hide_forest, hardy, legionary_name
formation 1.5, 4, 3, 6, 4, square
stat_health 1, 1
stat_pri 4, 34, no, 0, 0, melee, blade, piercing, spear, 180 ,0.38
stat_pri_attr ap
stat_sec 9, 15, no, 0, 0, melee, simple, slashing, sword, 0 ,0.11
stat_sec_attr ap
stat_pri_armour 13, 9, 0, metal
stat_sec_armour 0, 0, flesh
stat_heat 4
stat_ground 0, 0, -4, -2
stat_mental 15, disciplined, highly_trained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 3088, 772, 112, 342, 3088
ownership seleucid

;361
type roman cavalry auxilia equitesgermanorum
dictionary roman_cavalry_auxilia_equitesgermanorum ; Eqvites Germanorvm (Germanic Auxiliary Cavalry)
category cavalry
class light
voice_type General_1
soldier germanic_cavalry_ridoharjoz_komataihippeis, 25, 0, 1
officer ebofficer_roman_early_standard
mount medium horse
mount_effect elephant -2, chariot +2
attributes sea_faring, hide_improved_forest, very_hardy, cantabrian_circle
formation 1.5, 4, 3, 6, 4, square
stat_health 1, 1
stat_pri 8, 27, javelin, 31.5, 4, thrown, simple, piercing, spear, 10 ,1
stat_pri_attr thrown
stat_sec 9, 27, no, 0, 0, melee, simple, piercing, spear, 0 ,0.15
stat_sec_attr no
stat_pri_armour 5, 11, 3, metal
stat_sec_armour 0, 0, flesh
stat_heat 4
stat_ground 0, 0, -2, 0
stat_mental 13, impetuous, trained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 2901, 725, 50, 163, 2901
ownership seleucid

;362
type roman cavalry auxilia equiteshispanorum
dictionary roman_cavalry_auxilia_equiteshispanorum ; Eqvites Hispanorvm (Hispanic Auxiliary Cavalry)
category cavalry
class missile
voice_type General_1
soldier iberian_cavalry_equitescaetratii_hippakontistai, 25, 0, 1
officer ebofficer_roman_early_standard
mount medium horse
mount_effect elephant +1, chariot +2
attributes sea_faring, hide_improved_forest, cantabrian_circle, hide_long_grass, very_hardy
formation 2, 4, 4, 6, 5, square
stat_health 1, 1
stat_pri 5, 15, javelin, 57.8, 8, thrown, simple, piercing, spear, 10 ,1
stat_pri_attr thrown
stat_sec 8, 15, no, 0, 0, melee, simple, slashing, sword, 0 ,0.11
stat_sec_attr ap
stat_pri_armour 8, 8, 2, metal
stat_sec_armour 0, 0, flesh
stat_heat 3
stat_ground 0, 0, -2, -2
stat_mental 11, normal, trained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 2350, 588, 56, 241, 2350
ownership seleucid

;379
type roman cavalry auxilia eqvitesthracum
dictionary roman_cavalry_auxilia_eqvitesthracum ; Eqvites Thracvm (Thracian Auxiliary Cavalry)
category cavalry
class light
voice_type General_1
soldier hellenistic_cavalry_thrakioi_hippeis, 25, 0, 1
officer ebofficer_roman_early_standard
mount heavy horse
mount_effect elephant +1, chariot +2
attributes sea_faring, very_hardy, hide_improved_forest, cantabrian_circle
formation 2, 4, 4, 6, 4, square
stat_health 1, 1
stat_pri 6, 15, javelin, 47.3, 6, thrown, simple, piercing, spear, 10 ,1
stat_pri_attr thrown
stat_sec 9, 15, no, 0, 0, melee, simple, slashing, sword, 0 ,0.13
stat_sec_attr no
stat_pri_armour 9, 8, 3, metal
stat_sec_armour 0, 0, flesh
stat_heat 4
stat_ground 0, 0, -2, -1
stat_mental 11, impetuous, trained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 2515, 629, 53, 327, 2515
ownership seleucid

;339
type roman cavalry auxilia equitesgallorum
dictionary roman_cavalry_auxilia_equitesgallorum ; Eqvites Gallorvm (Gallic Auxiliary Cavalry)
category cavalry
class light
voice_type General_1
soldier celtic_cavalry_leuceepos_equitesgallovrum, 25, 0, 1
officer ebofficer_roman_early_standard
mount saddle horse light
mount_effect elephant -2, chariot +2
attributes sea_faring, hide_improved_forest, very_hardy
formation 2, 4, 4, 6, 4, square
stat_health 1, 1
stat_pri 4, 30, javelin, 55, 8, thrown, simple, piercing, spear, 10 ,1
stat_pri_attr thrown
stat_sec 3, 30, no, 0, 0, melee, simple, piercing, spear, 160 ,0.33
stat_sec_attr ap
stat_pri_armour 9, 8, 2, metal
stat_sec_armour 0, 0, flesh
stat_heat 4
stat_ground 0, 0, -3, -1
stat_mental 11, impetuous, trained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 2232, 558, 44, 257, 2232
ownership seleucid

;391
type roman infantry western auxilia
dictionary roman_infantry_western_auxilia ; Western Auxilia
category infantry
class spearmen
voice_type General_1
soldier roman_infantry_vigiles_westernauxilia, 50, 0, 1.15
officer ebofficer_roman_centurion
officer ebofficer_roman_standard
mount_effect elephant -1
attributes sea_faring, hide_forest, mercenary_unit, hardy, can_sap
formation 1, 1.2, 2, 2.4, 4, square
stat_health 1, 1
stat_pri 14, 4, no, 0, 0, melee, simple, piercing, spear, 0 ,0.13
stat_pri_attr light_spear
stat_sec 0, 0, no, 0, 0, no, no, no, none, 0 ,0.1
stat_sec_attr no
stat_pri_armour 10, 8, 3, metal
stat_sec_armour 0, 0, flesh
stat_heat 5
stat_ground 0, 0, -1, -2
stat_mental 11, disciplined, highly_trained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 1619, 405, 50, 70, 1619
ownership seleucid

;392
type roman infantry eastern auxilia
dictionary roman_infantry_eastern_auxilia ; Eastern Auxilia
category infantry
class spearmen
voice_type General_1
soldier hellenistic_infantry_basilikonagema_epikletoihoplitai_easternauxilia, 50, 0, 1.15
officer ebofficer_roman_centurion
officer ebofficer_roman_standard
mount_effect elephant -1
attributes sea_faring, hide_forest, hardy, can_sap
formation 1, 1.2, 2, 2.4, 4, square
stat_health 1, 1
stat_pri 14, 4, no, 0, 0, melee, simple, piercing, spear, 0 ,0.13
stat_pri_attr light_spear
stat_sec 9, 4, no, 0, 0, melee, simple, slashing, sword, 0 ,0.11
stat_sec_attr no
stat_pri_armour 10, 8, 3, metal
stat_sec_armour 0, 0, flesh
stat_heat 5
stat_ground 0, 0, -1, -2
stat_mental 11, disciplined, highly_trained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 1694, 424, 50, 70, 1694
ownership seleucid

;393
type roman cavalry ala imperatoria
dictionary roman_cavalry_ala_imperatoria ; Ala Imperatoria
category cavalry
class light
voice_type General_1
soldier roman_cavalry_ala_imperatoria, 25, 0, 1
officer ebofficer_roman_standard
mount saddle horse light
mount_effect elephant +1, chariot +2
attributes sea_faring, hide_forest, hardy, cantabrian_circle
formation 1.5, 4, 3, 6, 4, square
stat_health 1, 1
stat_pri 5, 27, javelin, 57.8, 8, thrown, simple, piercing, spear, 10 ,1
stat_pri_attr thrown
stat_sec 9, 27, no, 0, 0, melee, simple, piercing, spear, 0 ,0.15
stat_sec_attr no
stat_pri_armour 9, 9, 4, metal
stat_sec_armour 0, 0, flesh
stat_heat 4
stat_ground 0, 0, -3, -1
stat_mental 13, disciplined, highly_trained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 3116, 779, 40, 60, 3116
ownership seleucid

CyberPhalanx
02-09-2009, 19:12
ok neverminde i fixed it. :2thumbsup:

CyberPhalanx
02-09-2009, 19:41
gerrrrrr i guess spoke to soon, its still showing the error message. :wall:

ime shore i did everything right and i looked it over 100 times.

here is the edited and non edited fill for comparison.
;;;;;;;;;;;;;;;;;;;;;; EB Roman ;;;;;;;;;;;;;;;;;;;;;

;233
type roman cavalry camillan eqvites
dictionary roman_cavalry_camillan_eqvites ; Eqvites Romani
category cavalry
class heavy
voice_type General_1
soldier roman_cavalry_equitesromani, 25, 0, 1
mount medium horse
mount_effect elephant -1, chariot +2
attributes sea_faring, hide_forest, hardy
formation 1.5, 4, 3, 6, 4, square
stat_health 1, 1
stat_pri 8, 27, no, 0, 0, melee, simple, piercing, spear, 0 ,0.15
stat_pri_attr no
stat_sec 9, 15, no, 0, 0, melee, simple, slashing, sword, 0 ,0.13
stat_sec_attr no
stat_pri_armour 10, 8, 3, metal
stat_sec_armour 0, 0, flesh
stat_heat 4
stat_ground 0, 0, -4, -2
stat_mental 12, impetuous, trained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 3042, 761, 60, 80, 3042
ownership seleucid, slave, gauls, scythia, britons, germans, spain, dacia, greek_cities, thrace, macedon, egypt, numidia, romans_julii, romans_scipii, romans_brutii, carthage, armenia, parthia, pontus, saba

;234
type roman cavalry polybian eqvites
dictionary roman_cavalry_polybian_eqvites ; Eqvites Romani
category cavalry
class heavy
voice_type General_1
soldier roman_cavalry_equitesromani, 25, 0, 1
mount medium horse
mount_effect elephant -1, chariot +2
attributes sea_faring, hide_forest, mercenary_unit, hardy
formation 1.5, 4, 3, 6, 4, square
stat_health 1, 1
stat_pri 8, 27, no, 0, 0, melee, simple, piercing, spear, 0 ,0.15
stat_pri_attr no
stat_sec 9, 15, no, 0, 0, melee, simple, slashing, sword, 0 ,0.13
stat_sec_attr no
stat_pri_armour 8, 8, 3, metal
stat_sec_armour 0, 0, flesh
stat_heat 4
stat_ground 0, 0, -4, -2
stat_mental 12, normal, highly_trained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 2848, 713, 40, 60, 2848
ownership seleucid, slave

;237
type roman cavalry eqvites consvlares
dictionary roman_cavalry_eqvites_consvlares ; Equites Consulares
category cavalry
class heavy
voice_type General_1
soldier roman_cavalry_equitesconsulares, 10, 0, 1
officer ebofficer_roman_early_standard
mount saddle horse light
mount_effect elephant -1, chariot +2
attributes sea_faring, general_unit, hide_forest, hardy, ;no_custom
formation 1.5, 4, 3, 6, 3, square
stat_health 1, 1
stat_pri 4, 30, no, 0, 0, melee, simple, piercing, spear, 160 ,0.33
stat_pri_attr ap
stat_sec 10, 15, no, 0, 0, melee, simple, slashing, sword, 0 ,0.13
stat_sec_attr no
stat_pri_armour 12, 9, 3, metal
stat_sec_armour 0, 0, flesh
stat_heat 4
stat_ground 0, 0, -4, -2
stat_mental 15, disciplined, highly_trained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 1777, 0, 80, 120, 1777
ownership seleucid, slave


;245
type roman cavalry eqvites praetoriani
dictionary roman_cavalry_eqvites_praetoriani ; Equites Praetoriani
category cavalry
class heavy
voice_type General_1
soldier roman_cavalry_equitespraetoriani, 25, 0, 1
officer ebofficer_roman_standard
mount saddle horse heavy
mount_effect elephant +1, chariot +2
attributes sea_faring, hide_forest, hardy
formation 1.5, 4, 3, 6, 4, square
stat_health 1, 1
stat_pri 8, 27, javelin, 38.5, 4, thrown, simple, piercing, spear, 10 ,1
stat_pri_attr thrown
stat_sec 9, 27, no, 0, 0, melee, simple, piercing, spear, 0 ,0.15
stat_sec_attr no
stat_pri_armour 13, 9, 4, metal
stat_sec_armour 0, 0, flesh
stat_heat 4
stat_ground 0, 0, -4, -2
stat_mental 15, disciplined, highly_trained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 3551, 888, 100, 140, 3551
ownership seleucid, slave

;236
type roman cavalry eqvites singvlares
dictionary roman_cavalry_eqvites_singvlares ; Equites Singulares
category cavalry
class heavy
voice_type General_1
soldier roman_cavalry_equitessingulares, 10, 0, 1
officer ebofficer_roman_standard
mount saddle horse heavy
mount_effect elephant -1, chariot +2
attributes sea_faring, general_unit, hide_forest, hardy
formation 1.5, 4, 3, 6, 3, square
stat_health 1, 1
stat_pri 4, 30, no, 0, 0, melee, simple, piercing, spear, 160 ,0.33
stat_pri_attr ap
stat_sec 13, 15, no, 0, 0, melee, simple, slashing, sword, 0 ,0.13
stat_sec_attr no
stat_pri_armour 13, 11, 4, metal
stat_sec_armour 0, 0, flesh
stat_heat 4
stat_ground 0, 0, -4, -2
stat_mental 16, disciplined, highly_trained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 1783, 0, 120, 160, 1783
ownership seleucid, slave

;249
type roman infantry camillan rorarii
dictionary roman_infantry_camillan_rorarii ; Rorarii
category infantry
class spearmen
voice_type General_1
soldier roman_infantry_rorarii, 60, 0, 1.05
officer ebofficer_roman_early_standard
attributes sea_faring, hide_forest, can_sap, hardy, legionary_name
formation 1, 1.4, 2, 2.8, 6, square
stat_health 1, 1
stat_pri 4, 4, javelin, 55, 3, thrown, simple, piercing, spear, 10 ,1
stat_pri_attr prec, thrown
stat_sec 12, 4, no, 0, 0, melee, simple, piercing, spear, 0 ,0.13
stat_sec_attr light_spear
stat_pri_armour 4, 9, 4, flesh
stat_sec_armour 0, 0, flesh
stat_heat 1
stat_ground 0, 0, 0, -2
stat_mental 8, low, trained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 959, 240, 20, 30, 959
ownership seleucid, slave, gauls, scythia, britons, germans, spain, dacia, greek_cities, thrace, macedon, egypt, numidia, romans_julii, romans_scipii, romans_brutii, carthage, armenia, parthia, pontus, saba

;235
type roman infantry evocatae
dictionary roman_infantry_evocatae ; Cohortes Evocata
category infantry
class heavy
voice_type General_1
soldier roman_infantry_cohorsimperatoria_evocata, 40, 0, 1.2
officer ebofficer_roman_centurion
officer ebofficer_roman_early_standard
attributes sea_faring, hide_forest, can_sap, mercenary_unit
formation 1, 2, 2, 3, 4, square, testudo
stat_health 1, 1
stat_pri 5, 4, pilum, 36.8, 2, thrown, blade, piercing, spear, 15 ,1
stat_pri_attr prec, thrown, ap
stat_sec 12, 4, no, 0, 0, melee, simple, piercing, sword, 0 ,0.13
stat_sec_attr no
stat_pri_armour 12, 9, 4, metal
stat_sec_armour 0, 0, flesh
stat_heat 4
stat_ground 0, 0, -2, -2
stat_mental 16, disciplined, highly_trained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 2079, 520, 80, 120, 2079
ownership seleucid, slave

;238
type roman infantry hastati
dictionary roman_infantry_hastati ; Hastati
category infantry
class light
voice_type General_1
soldier roman_infantry_hastati_principes, 40, 0, 1.15
officer ebofficer_roman_early_centurion
officer ebofficer_roman_early_standard
attributes sea_faring, hide_forest, can_sap, hardy, legionary_name
formation 1, 2, 2, 3, 4, square
stat_health 1, 1
stat_pri 4, 4, pilum, 35, 2, thrown, blade, piercing, spear, 15 ,1
stat_pri_attr prec, thrown, ap
stat_sec 11, 4, no, 0, 0, melee, simple, piercing, sword, 0 ,0.13
stat_sec_attr no
stat_pri_armour 9, 9, 4, flesh
stat_sec_armour 0, 0, flesh
stat_heat 3
stat_ground 0, 0, -1, -3
stat_mental 13, disciplined, trained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 1066, 267, 50, 70, 1066
ownership seleucid, slave

;239
type roman infantry hastati early
dictionary roman_infantry_hastati_early ; Hastati
category infantry
class light
voice_type General_1
soldier roman_infantry_hastatiearly, 40, 0, 1.15
officer ebofficer_roman_early_centurion
officer ebofficer_roman_early_standard
mount_effect chariot +2
attributes sea_faring, hide_forest, can_sap, hardy, legionary_name
formation 1, 2, 2, 3, 4, square
stat_health 1, 1
stat_pri 4, 4, pilum, 35, 2, thrown, blade, piercing, spear, 15 ,1
stat_pri_attr prec, thrown, ap
stat_sec 11, 4, no, 0, 0, melee, simple, piercing, sword, 0 ,0.1
stat_sec_attr no
stat_pri_armour 7, 9, 4, flesh
stat_sec_armour 0, 0, flesh
stat_heat 2
stat_ground 0, 0, -1, -3
stat_mental 11, disciplined, trained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 1006, 252, 50, 70, 1006
ownership seleucid, slave, gauls, scythia, britons, germans, spain, dacia, greek_cities, thrace, macedon, egypt, numidia, romans_julii, romans_scipii, romans_brutii, carthage, armenia, parthia, pontus, saba

;253
type roman infantry imperial vigiles
dictionary roman_infantry_imperial_vigiles ; Vigiles
category infantry
class spearmen
voice_type General_1
soldier roman_infantry_vigiles_westernauxilia, 60, 0, 1
officer ebofficer_roman_centurion
attributes sea_faring, hide_forest
formation 1, 1.2, 2, 2.4, 6, square
stat_health 1, 1
stat_pri 11, 4, no, 0, 0, melee, simple, piercing, spear, 0 ,0.13
stat_pri_attr light_spear
stat_sec 0, 0, no, 0, 0, no, no, no, none, 0 ,0.1
stat_sec_attr no
stat_pri_armour 5, 9, 3, flesh
stat_sec_armour 0, 0, flesh
stat_heat 1
stat_ground 0, 0, 0, -2
stat_mental 8, normal, trained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 1121, 280, 50, 70, 1121
ownership seleucid, slave

;241
type roman infantry legionary cohort i
dictionary roman_infantry_legionary_cohort_i ; Cohortes Reformata
category infantry
class heavy
voice_type General_1
soldier roman_infantry_cohorsreformata, 50, 0, 1.18
officer ebofficer_roman_centurion
officer ebofficer_roman_early_standard
attributes sea_faring, hide_forest, can_sap, hardy
formation 1, 2, 2, 3, 5, square, testudo
stat_health 1, 1
stat_pri 4, 4, pilum, 35, 2, thrown, blade, piercing, spear, 15 ,1
stat_pri_attr prec, thrown, ap
stat_sec 11, 4, no, 0, 0, melee, simple, piercing, sword, 0 ,0.13
stat_sec_attr no
stat_pri_armour 10, 8, 4, metal
stat_sec_armour 0, 0, flesh
stat_heat 4
stat_ground 0, 0, -2, -2
stat_mental 14, disciplined, highly_trained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 1790, 448, 100, 160, 1790
ownership seleucid, slave

;524
type roman infantry first legionary cohort i
dictionary roman_infantry_legionary_first_cohort_i ; First Cohort
category infantry
class heavy
voice_type General_1
soldier roman_infantry_cohorsreformata, 50, 0, 1.2
officer ebofficer_roman_centurion
officer ebofficer_roman_early_standard
attributes sea_faring, hide_forest, can_sap, very_hardy, command, legionary_name
formation 1, 2, 2, 3, 5, square, testudo
stat_health 1, 1
stat_pri 5, 4, pilum, 36.8, 2, thrown, blade, piercing, spear, 15 ,1
stat_pri_attr prec, thrown, ap
stat_sec 11, 4, no, 0, 0, melee, simple, piercing, sword, 0 ,0.13
stat_sec_attr no
stat_pri_armour 10, 10, 4, metal
stat_sec_armour 0, 0, flesh
stat_heat 4
stat_ground 0, 0, -2, -2
stat_mental 15, disciplined, highly_trained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 1914, 479, 100, 160, 1914
ownership seleucid


;242
type roman infantry legionary cohort ii
dictionary roman_infantry_legionary_cohort_ii ; Cohortes Imperatoria
category infantry
class heavy
voice_type General_1
soldier roman_infantry_cohorsimperatoria_evocata, 50, 0, 1.18
officer ebofficer_roman_centurion
officer ebofficer_roman_standard
attributes sea_faring, hide_forest, can_sap, hardy
formation 1, 2, 2, 3, 5, square, testudo
stat_health 1, 1
stat_pri 4, 4, pilum, 35, 2, thrown, blade, piercing, spear, 15 ,1
stat_pri_attr prec, thrown, ap
stat_sec 11, 4, no, 0, 0, melee, simple, piercing, sword, 0 ,0.13
stat_sec_attr no
stat_pri_armour 10, 8, 4, metal
stat_sec_armour 0, 0, flesh
stat_heat 4
stat_ground 0, 0, -2, -2
stat_mental 14, disciplined, highly_trained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 1790, 448, 100, 160, 1790
ownership seleucid, slave

;525
type roman infantry first legionary cohort ii
dictionary roman_infantry_legionary_first_cohort_ii ; Cohortes Imperatoria
category infantry
class heavy
voice_type General_1
soldier roman_infantry_cohorsimperatoria_evocata, 50, 0, 1.18
officer ebofficer_roman_centurion
officer ebofficer_roman_standard
attributes sea_faring, hide_forest, can_sap, very_hardy, command, legionary_name
formation 1, 2, 2, 3, 5, square, testudo
stat_health 1, 1
stat_pri 5, 4, pilum, 36.8, 2, thrown, blade, piercing, spear, 15 ,1
stat_pri_attr prec, thrown, ap
stat_sec 11, 4, no, 0, 0, melee, simple, piercing, sword, 0 ,0.13
stat_sec_attr no
stat_pri_armour 10, 10, 4, metal
stat_sec_armour 0, 0, flesh
stat_heat 4
stat_ground 0, 0, -2, -2
stat_mental 15, disciplined, highly_trained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 1914, 479, 100, 160, 1914
ownership seleucid

;240
type roman infantry marian antesignani
dictionary roman_infantry_marian_antesignani ; Antesignani
category infantry
class light
voice_type General_1
soldier roman_infantry_antesignani, 30, 0, 1.15
officer ebofficer_roman_centurion
attributes sea_faring, hide_improved_forest, can_sap, very_hardy
formation 1.2, 1.4, 2, 2.4, 4, square
stat_health 1, 1
stat_pri 6, 4, javelin, 47.3, 3, thrown, simple, piercing, spear, 10 ,1
stat_pri_attr prec, thrown
stat_sec 17, 4, no, 0, 0, melee, simple, piercing, spear, 0 ,0.13
stat_sec_attr light_spear
stat_pri_armour 12, 11, 3, metal
stat_sec_armour 0, 0, flesh
stat_heat 3
stat_ground 0, 0, 0, -2
stat_mental 16, disciplined, trained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 3160, 790, 50, 70, 3160
ownership seleucid, slave

;250
type roman infantry polybian triarii
dictionary roman_infantry_polybian_triarii ; Triarii
category infantry
class spearmen
voice_type General_1
soldier roman_infantry_triarii, 40, 0, 1.2
officer ebofficer_roman_early_centurion
officer ebofficer_roman_early_standard
mount_effect elephant -1
attributes sea_faring, hide_forest, can_sap, legionary_name
formation 1, 1, 2, 2, 4, square
stat_health 1, 1
stat_pri 15, 4, no, 0, 0, melee, simple, piercing, spear, 0 ,0.13
stat_pri_attr light_spear
stat_sec 0, 0, no, 0, 0, no, no, no, none, 0 ,0.1
stat_sec_attr no
stat_pri_armour 12, 9, 4, metal
stat_sec_armour 0, 0, flesh
stat_heat 5
stat_ground 0, 0, -2, -3
stat_mental 15, disciplined, highly_trained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 1524, 381, 30, 40, 1524
ownership seleucid, slave

;246
type roman infantry praetorian cohort i
dictionary roman_infantry_praetorian_cohort_i ; Cohortes Praetoriana
category infantry
class heavy
voice_type General_1
soldier roman_infantry_cohorsimperatoria_evocata, 40, 0, 1.2
officer ebofficer_roman_centurion
officer ebofficer_roman_standard
attributes sea_faring, hide_forest, can_sap, legionary_name
formation 1, 2, 2, 3, 4, square, testudo
stat_health 1, 1
stat_pri 5, 4, pilum, 36.8, 2, thrown, blade, piercing, spear, 15 ,1
stat_pri_attr prec, thrown, ap
stat_sec 12, 4, no, 0, 0, melee, simple, piercing, sword, 0 ,0.13
stat_sec_attr no
stat_pri_armour 14, 10, 4, metal
stat_sec_armour 0, 0, flesh
stat_heat 5
stat_ground 0, 0, -2, -3
stat_mental 15, disciplined, highly_trained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 3533, 883, 80, 120, 2204
ownership seleucid, slave

;247
type roman infantry principes
dictionary roman_infantry_principes ; Principes
category infantry
class heavy
voice_type General_1
soldier roman_infantry_hastati_principes, 40, 0, 1.18
officer ebofficer_roman_early_centurion
officer ebofficer_roman_early_standard
attributes sea_faring, hide_forest, can_sap, mercenary_unit, hardy, legionary_name
formation 1, 2, 2, 3, 4, square
stat_health 1, 1
stat_pri 4, 4, pilum, 35, 2, thrown, blade, piercing, spear, 15 ,1
stat_pri_attr prec, thrown, ap
stat_sec 11, 4, no, 0, 0, melee, simple, piercing, sword, 0 ,0.13
stat_sec_attr no
stat_pri_armour 12, 8, 4, metal
stat_sec_armour 0, 0, flesh
stat_heat 5
stat_ground 0, 0, -2, -3
stat_mental 13, disciplined, highly_trained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 1185, 296, 50, 80, 1185
ownership seleucid, slave

;248
type roman infantry principes early
dictionary roman_infantry_principes_early ; Principes
category infantry
class heavy
voice_type General_1
soldier roman_infantry_principesearly, 40, 0, 1.15
officer ebofficer_roman_early_centurion
officer ebofficer_roman_early_standard
mount_effect chariot +2
attributes sea_faring, hide_forest, can_sap, hardy, legionary_name
formation 1, 2, 2, 3, 4, square
stat_health 1, 1
stat_pri 4, 4, pilum, 35, 2, thrown, blade, piercing, spear, 15 ,1
stat_pri_attr prec, thrown, ap
stat_sec 14, 4, no, 0, 0, melee, simple, piercing, spear, 0 ,0.13
stat_sec_attr light_spear
stat_pri_armour 9, 9, 4, flesh
stat_sec_armour 0, 0, flesh
stat_heat 2
stat_ground 0, 0, -1, -3
stat_mental 13, disciplined, highly_trained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 1046, 262, 50, 80, 1046
ownership seleucid, slave

;251
type roman infantry triarii early
dictionary roman_infantry_triarii_early ; Triarii
category infantry
class spearmen
voice_type General_1
soldier roman_infantry_triariiearly, 40, 0, 1.22
officer ebofficer_roman_early_centurion
officer ebofficer_roman_early_standard
mount_effect elephant -1
attributes sea_faring, hide_forest, can_sap, legionary_name
formation 0.76, 1, 2, 2.4, 4, square
stat_health 1, 1
stat_pri 15, 8, no, 0, 0, melee, simple, piercing, spear, 0 ,0.13
stat_pri_attr light_spear
stat_sec 0, 0, no, 0, 0, no, no, no, none, 0 ,0.1
stat_sec_attr no
stat_pri_armour 14, 9, 4, metal
stat_sec_armour 0, 0, flesh
stat_heat 4
stat_ground 0, 0, -3, -3
stat_mental 14, disciplined, highly_trained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 1623, 406, 50, 697, 1623
ownership seleucid, slave

;231
type roman missile accensi
dictionary roman_missile_accensi ; Accensi
category infantry
class missile
voice_type General_1
soldier hellenistic_missile_sphendenotai_accensi, 30, 0, 0.85
mount_effect chariot +2, horse -2, elephant +1
attributes sea_faring, hide_forest, can_sap, hardy, legionary_name
formation 2.8, 3.5, 3.4, 4.8, 5, square
stat_health 1, 1
stat_pri 1, 0, stone, 133.2, 25, missile, archery, blunt, none, 15 ,1
stat_pri_attr ap
stat_sec 7, 0, no, 0, 0, melee, simple, piercing, knife, 0 ,0.04
stat_sec_attr no
stat_pri_armour 1, 6, 0, flesh
stat_sec_armour 0, 0, flesh
stat_heat 1
stat_ground 0, 0, 0, -2
stat_mental 8, low, untrained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 336, 84, 40, 60, 336
ownership seleucid, slave

;232
type roman missile archer auxilia
dictionary roman_missile_archer_auxilia ; Levantine Saggitarius Auxilia
category infantry
class missile
voice_type General_1
soldier roman_missile_levantinesaggitariusauxilia, 40, 0, 1.05
officer ebofficer_roman_centurion
officer ebofficer_roman_standard
mount_effect chariot +4, horse -1, elephant +1
attributes sea_faring, hide_forest, can_sap
formation 1.2, 1.6, 2.4, 3.2, 5, square
stat_health 1, 1
stat_pri 5, 0, arrow, 198, 35, missile, archery, piercing, none, 15 ,1
stat_pri_attr no
stat_sec 10, 0, no, 0, 0, melee, simple, piercing, sword, 0 ,0.13
stat_sec_attr no
stat_pri_armour 10, 8, 0, metal
stat_sec_armour 0, 0, flesh
stat_heat 4
stat_ground 0, 0, -1, -2
stat_mental 11, disciplined, trained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 1444, 361, 80, 100, 1444
ownership seleucid, slave

;243
type roman skirmisher leves
dictionary roman_skirmisher_leves ; Leves
category infantry
class missile
voice_type General_1
soldier iberian_missile_velites_roman_leves, 60, 0, 0.9
mount_effect elephant +2, chariot +4, horse -2
attributes sea_faring, can_sap, hide_improved_forest, hide_long_grass, mercenary_unit, very_hardy, legionary_name
formation 1.6, 2, 3.2, 4, 7, square
stat_health 1, 1
stat_pri 4, 2, javelin, 55, 6, thrown, simple, piercing, spear, 10 ,1
stat_pri_attr thrown
stat_sec 12, 2, no, 0, 0, melee, simple, piercing, spear, 0 ,0.13
stat_sec_attr light_spear
stat_pri_armour 1, 9, 2, flesh
stat_sec_armour 0, 0, flesh
stat_heat 1
stat_ground 0, 0, 0, -2
stat_mental 8, low, untrained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 848, 212, 30, 40, 848
ownership seleucid, slave

;252
type roman skirmisher velites
dictionary roman_skirmisher_velites ; Velites
category infantry
class missile
voice_type General_1
soldier roman_missile_velites, 50, 0, 0.95
mount_effect elephant +2, chariot +4, horse -2
attributes sea_faring, hide_improved_forest, hide_long_grass, can_sap, very_hardy, legionary_name
formation 1.6, 2, 3.2, 4, 6, square
stat_health 1, 1
stat_pri 4, 2, javelin, 55, 6, thrown, simple, piercing, spear, 10 ,1
stat_pri_attr thrown
stat_sec 11, 2, no, 0, 0, melee, simple, piercing, sword, 0 ,0.1
stat_sec_attr no
stat_pri_armour 4, 11, 2, flesh
stat_sec_armour 0, 0, flesh
stat_heat 1
stat_ground 0, 0, 0, -2
stat_mental 11, normal, untrained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 1038, 260, 30, 40, 1038
ownership seleucid, slave

;311
type roman infantry auxilia peditesextraordinarii
dictionary roman_infantry_auxilia_peditesextraordinarii ; Pedites Extraordinarii
category infantry
class heavy
voice_type General_1
soldier samnite_infantry_heavyinfantry_peditesextraordinarii, 40, 0, 1.18
officer ebofficer_roman_early_centurion
officer ebofficer_roman_early_standard
attributes sea_faring, hide_forest, can_sap, legionary_name
formation 1, 1.2, 2, 2.4, 4, square
stat_health 1, 1
stat_pri 6, 6, javelin, 35, 2, thrown, simple, piercing, spear, 10 ,1
stat_pri_attr prec, thrown
stat_sec 10, 6, no, 0, 0, melee, simple, slashing, sword, 0 ,0.11
stat_sec_attr ap
stat_pri_armour 14, 9, 4, metal
stat_sec_armour 0, 0, flesh
stat_heat 5
stat_ground 0, 0, -2, -3
stat_mental 15, disciplined, highly_trained
stat_charge_dist 25
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 2109, 527, 104, 697, 2109
ownership seleucid

;360
type roman cavalry auxilia equitesextraordinarii
dictionary roman_cavalry_auxilia_equitesextraordinarii ; Eqvites Extraordinarii
category cavalry
class heavy
voice_type General_1
soldier hellenistic_cavalry_xystophoroi_thessalian_kleruchoihippeis_extraordinarii, 25, 0, 1
mount saddle horse heavy
mount_effect elephant -1, chariot +2
attributes sea_faring, hide_forest, hardy, legionary_name
formation 1.5, 4, 3, 6, 4, square
stat_health 1, 1
stat_pri 4, 34, no, 0, 0, melee, blade, piercing, spear, 180 ,0.38
stat_pri_attr ap
stat_sec 9, 15, no, 0, 0, melee, simple, slashing, sword, 0 ,0.11
stat_sec_attr ap
stat_pri_armour 13, 9, 0, metal
stat_sec_armour 0, 0, flesh
stat_heat 4
stat_ground 0, 0, -4, -2
stat_mental 15, disciplined, highly_trained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 3088, 772, 112, 342, 3088
ownership seleucid

;361
type roman cavalry auxilia equitesgermanorum
dictionary roman_cavalry_auxilia_equitesgermanorum ; Eqvites Germanorvm (Germanic Auxiliary Cavalry)
category cavalry
class light
voice_type General_1
soldier germanic_cavalry_ridoharjoz_komataihippeis, 25, 0, 1
officer ebofficer_roman_early_standard
mount medium horse
mount_effect elephant -2, chariot +2
attributes sea_faring, hide_improved_forest, very_hardy, cantabrian_circle
formation 1.5, 4, 3, 6, 4, square
stat_health 1, 1
stat_pri 8, 27, javelin, 31.5, 4, thrown, simple, piercing, spear, 10 ,1
stat_pri_attr thrown
stat_sec 9, 27, no, 0, 0, melee, simple, piercing, spear, 0 ,0.15
stat_sec_attr no
stat_pri_armour 5, 11, 3, metal
stat_sec_armour 0, 0, flesh
stat_heat 4
stat_ground 0, 0, -2, 0
stat_mental 13, impetuous, trained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 2901, 725, 50, 163, 2901
ownership seleucid

;362
type roman cavalry auxilia equiteshispanorum
dictionary roman_cavalry_auxilia_equiteshispanorum ; Eqvites Hispanorvm (Hispanic Auxiliary Cavalry)
category cavalry
class missile
voice_type General_1
soldier iberian_cavalry_equitescaetratii_hippakontistai, 25, 0, 1
officer ebofficer_roman_early_standard
mount medium horse
mount_effect elephant +1, chariot +2
attributes sea_faring, hide_improved_forest, cantabrian_circle, hide_long_grass, very_hardy
formation 2, 4, 4, 6, 5, square
stat_health 1, 1
stat_pri 5, 15, javelin, 57.8, 8, thrown, simple, piercing, spear, 10 ,1
stat_pri_attr thrown
stat_sec 8, 15, no, 0, 0, melee, simple, slashing, sword, 0 ,0.11
stat_sec_attr ap
stat_pri_armour 8, 8, 2, metal
stat_sec_armour 0, 0, flesh
stat_heat 3
stat_ground 0, 0, -2, -2
stat_mental 11, normal, trained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 2350, 588, 56, 241, 2350
ownership seleucid

;379
type roman cavalry auxilia eqvitesthracum
dictionary roman_cavalry_auxilia_eqvitesthracum ; Eqvites Thracvm (Thracian Auxiliary Cavalry)
category cavalry
class light
voice_type General_1
soldier hellenistic_cavalry_thrakioi_hippeis, 25, 0, 1
officer ebofficer_roman_early_standard
mount heavy horse
mount_effect elephant +1, chariot +2
attributes sea_faring, very_hardy, hide_improved_forest, cantabrian_circle
formation 2, 4, 4, 6, 4, square
stat_health 1, 1
stat_pri 6, 15, javelin, 47.3, 6, thrown, simple, piercing, spear, 10 ,1
stat_pri_attr thrown
stat_sec 9, 15, no, 0, 0, melee, simple, slashing, sword, 0 ,0.13
stat_sec_attr no
stat_pri_armour 9, 8, 3, metal
stat_sec_armour 0, 0, flesh
stat_heat 4
stat_ground 0, 0, -2, -1
stat_mental 11, impetuous, trained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 2515, 629, 53, 327, 2515
ownership seleucid

;339
type roman cavalry auxilia equitesgallorum
dictionary roman_cavalry_auxilia_equitesgallorum ; Eqvites Gallorvm (Gallic Auxiliary Cavalry)
category cavalry
class light
voice_type General_1
soldier celtic_cavalry_leuceepos_equitesgallovrum, 25, 0, 1
officer ebofficer_roman_early_standard
mount saddle horse light
mount_effect elephant -2, chariot +2
attributes sea_faring, hide_improved_forest, very_hardy
formation 2, 4, 4, 6, 4, square
stat_health 1, 1
stat_pri 4, 30, javelin, 55, 8, thrown, simple, piercing, spear, 10 ,1
stat_pri_attr thrown
stat_sec 3, 30, no, 0, 0, melee, simple, piercing, spear, 160 ,0.33
stat_sec_attr ap
stat_pri_armour 9, 8, 2, metal
stat_sec_armour 0, 0, flesh
stat_heat 4
stat_ground 0, 0, -3, -1
stat_mental 11, impetuous, trained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 2232, 558, 44, 257, 2232
ownership seleucid

;391
type roman infantry western auxilia
dictionary roman_infantry_western_auxilia ; Western Auxilia
category infantry
class spearmen
voice_type General_1
soldier roman_infantry_vigiles_westernauxilia, 50, 0, 1.15
officer ebofficer_roman_centurion
officer ebofficer_roman_standard
mount_effect elephant -1
attributes sea_faring, hide_forest, mercenary_unit, hardy, can_sap
formation 1, 1.2, 2, 2.4, 4, square
stat_health 1, 1
stat_pri 14, 4, no, 0, 0, melee, simple, piercing, spear, 0 ,0.13
stat_pri_attr light_spear
stat_sec 0, 0, no, 0, 0, no, no, no, none, 0 ,0.1
stat_sec_attr no
stat_pri_armour 10, 8, 3, metal
stat_sec_armour 0, 0, flesh
stat_heat 5
stat_ground 0, 0, -1, -2
stat_mental 11, disciplined, highly_trained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 1619, 405, 50, 70, 1619
ownership seleucid

;392
type roman infantry eastern auxilia
dictionary roman_infantry_eastern_auxilia ; Eastern Auxilia
category infantry
class spearmen
voice_type General_1
soldier hellenistic_infantry_basilikonagema_epikletoihoplitai_easternauxilia, 50, 0, 1.15
officer ebofficer_roman_centurion
officer ebofficer_roman_standard
mount_effect elephant -1
attributes sea_faring, hide_forest, hardy, can_sap
formation 1, 1.2, 2, 2.4, 4, square
stat_health 1, 1
stat_pri 14, 4, no, 0, 0, melee, simple, piercing, spear, 0 ,0.13
stat_pri_attr light_spear
stat_sec 9, 4, no, 0, 0, melee, simple, slashing, sword, 0 ,0.11
stat_sec_attr no
stat_pri_armour 10, 8, 3, metal
stat_sec_armour 0, 0, flesh
stat_heat 5
stat_ground 0, 0, -1, -2
stat_mental 11, disciplined, highly_trained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 1694, 424, 50, 70, 1694
ownership seleucid

;393
type roman cavalry ala imperatoria
dictionary roman_cavalry_ala_imperatoria ; Ala Imperatoria
category cavalry
class light
voice_type General_1
soldier roman_cavalry_ala_imperatoria, 25, 0, 1
officer ebofficer_roman_standard
mount saddle horse light
mount_effect elephant +1, chariot +2
attributes sea_faring, hide_forest, hardy, cantabrian_circle
formation 1.5, 4, 3, 6, 4, square
stat_health 1, 1
stat_pri 5, 27, javelin, 57.8, 8, thrown, simple, piercing, spear, 10 ,1
stat_pri_attr thrown
stat_sec 9, 27, no, 0, 0, melee, simple, piercing, spear, 0 ,0.15
stat_sec_attr no
stat_pri_armour 9, 9, 4, metal
stat_sec_armour 0, 0, flesh
stat_heat 4
stat_ground 0, 0, -3, -1
stat_mental 13, disciplined, highly_trained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 3116, 779, 40, 60, 3116
ownership seleucid

;;;;;;;;;;;;;;;;;;;;;; EB Roman ;;;;;;;;;;;;;;;;;;;;;

;233
type roman cavalry camillan eqvites
dictionary roman_cavalry_camillan_eqvites ; Eqvites Romani
category cavalry
class heavy
voice_type General_1
soldier roman_cavalry_equitesromani, 25, 0, 1
mount medium horse
mount_effect elephant -1, chariot +2
attributes sea_faring, hide_forest, hardy
formation 1.5, 4, 3, 6, 4, square
stat_health 1, 1
stat_pri 8, 27, no, 0, 0, melee, simple, piercing, spear, 0 ,0.15
stat_pri_attr no
stat_sec 9, 15, no, 0, 0, melee, simple, slashing, sword, 0 ,0.13
stat_sec_attr no
stat_pri_armour 10, 8, 3, metal
stat_sec_armour 0, 0, flesh
stat_heat 4
stat_ground 0, 0, -4, -2
stat_mental 12, impetuous, trained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 3042, 761, 60, 80, 3042
ownership seleucid, slave, gauls, scythia, britons, germans, spain, dacia, greek_cities, thrace, macedon, egypt, numidia, romans_julii, romans_scipii, romans_brutii, carthage, armenia, parthia, pontus, saba

;234
type roman cavalry polybian eqvites
dictionary roman_cavalry_polybian_eqvites ; Eqvites Romani
category cavalry
class heavy
voice_type General_1
soldier roman_cavalry_equitesromani, 25, 0, 1
mount medium horse
mount_effect elephant -1, chariot +2
attributes sea_faring, hide_forest, mercenary_unit, hardy
formation 1.5, 4, 3, 6, 4, square
stat_health 1, 1
stat_pri 8, 27, no, 0, 0, melee, simple, piercing, spear, 0 ,0.15
stat_pri_attr no
stat_sec 9, 15, no, 0, 0, melee, simple, slashing, sword, 0 ,0.13
stat_sec_attr no
stat_pri_armour 8, 8, 3, metal
stat_sec_armour 0, 0, flesh
stat_heat 4
stat_ground 0, 0, -4, -2
stat_mental 12, normal, highly_trained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 2848, 713, 40, 60, 2848
ownership seleucid, slave

;237
type roman cavalry eqvites consvlares
dictionary roman_cavalry_eqvites_consvlares ; Equites Consulares
category cavalry
class heavy
voice_type General_1
soldier roman_cavalry_equitesconsulares, 10, 0, 1
officer ebofficer_roman_early_standard
mount saddle horse light
mount_effect elephant -1, chariot +2
attributes sea_faring, general_unit, hide_forest, hardy, ;no_custom
formation 1.5, 4, 3, 6, 3, square
stat_health 1, 1
stat_pri 4, 30, no, 0, 0, melee, simple, piercing, spear, 160 ,0.33
stat_pri_attr ap
stat_sec 10, 15, no, 0, 0, melee, simple, slashing, sword, 0 ,0.13
stat_sec_attr no
stat_pri_armour 12, 9, 3, metal
stat_sec_armour 0, 0, flesh
stat_heat 4
stat_ground 0, 0, -4, -2
stat_mental 15, disciplined, highly_trained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 1777, 0, 80, 120, 1777
ownership seleucid, slave


;245
type roman cavalry eqvites praetoriani
dictionary roman_cavalry_eqvites_praetoriani ; Equites Praetoriani
category cavalry
class heavy
voice_type General_1
soldier roman_cavalry_equitespraetoriani, 25, 0, 1
officer ebofficer_roman_standard
mount saddle horse heavy
mount_effect elephant +1, chariot +2
attributes sea_faring, hide_forest, hardy
formation 1.5, 4, 3, 6, 4, square
stat_health 1, 1
stat_pri 8, 27, javelin, 38.5, 4, thrown, simple, piercing, spear, 10 ,1
stat_pri_attr thrown
stat_sec 9, 27, no, 0, 0, melee, simple, piercing, spear, 0 ,0.15
stat_sec_attr no
stat_pri_armour 13, 9, 4, metal
stat_sec_armour 0, 0, flesh
stat_heat 4
stat_ground 0, 0, -4, -2
stat_mental 15, disciplined, highly_trained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 3551, 888, 100, 140, 3551
ownership seleucid, slave

;236
type roman cavalry eqvites singvlares
dictionary roman_cavalry_eqvites_singvlares ; Equites Singulares
category cavalry
class heavy
voice_type General_1
soldier roman_cavalry_equitessingulares, 10, 0, 1
officer ebofficer_roman_standard
mount saddle horse heavy
mount_effect elephant -1, chariot +2
attributes sea_faring, general_unit, hide_forest, hardy
formation 1.5, 4, 3, 6, 3, square
stat_health 1, 1
stat_pri 4, 30, no, 0, 0, melee, simple, piercing, spear, 160 ,0.33
stat_pri_attr ap
stat_sec 13, 15, no, 0, 0, melee, simple, slashing, sword, 0 ,0.13
stat_sec_attr no
stat_pri_armour 13, 11, 4, metal
stat_sec_armour 0, 0, flesh
stat_heat 4
stat_ground 0, 0, -4, -2
stat_mental 16, disciplined, highly_trained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 1783, 0, 120, 160, 1783
ownership seleucid, slave

;249
type roman infantry camillan rorarii
dictionary roman_infantry_camillan_rorarii ; Rorarii
category infantry
class spearmen
voice_type General_1
soldier roman_infantry_rorarii, 60, 0, 1.05
officer ebofficer_roman_early_standard
attributes sea_faring, hide_forest, can_sap, hardy, legionary_name
formation 1, 1.4, 2, 2.8, 6, square
stat_health 1, 1
stat_pri 4, 4, javelin, 55, 3, thrown, simple, piercing, spear, 10 ,1
stat_pri_attr prec, thrown
stat_sec 12, 4, no, 0, 0, melee, simple, piercing, spear, 0 ,0.13
stat_sec_attr light_spear
stat_pri_armour 4, 9, 4, flesh
stat_sec_armour 0, 0, flesh
stat_heat 1
stat_ground 0, 0, 0, -2
stat_mental 8, low, trained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 959, 240, 20, 30, 959
ownership seleucid, slave, gauls, scythia, britons, germans, spain, dacia, greek_cities, thrace, macedon, egypt, numidia, romans_julii, romans_scipii, romans_brutii, carthage, armenia, parthia, pontus, saba

;235
type roman infantry evocatae
dictionary roman_infantry_evocatae ; Cohortes Evocata
category infantry
class heavy
voice_type General_1
soldier roman_infantry_cohorsevocata_cohorspraetoriana, 40, 0, 1.2
officer ebofficer_roman_centurion
;officer ebofficer_roman_early_standard
attributes sea_faring, hide_forest, can_sap, mercenary_unit
formation 1, 2, 2, 3, 4, square, testudo
stat_health 1, 1
stat_pri 5, 4, pilum, 36.8, 2, thrown, blade, piercing, spear, 15 ,1
stat_pri_attr prec, thrown, ap
stat_sec 12, 4, no, 0, 0, melee, simple, piercing, sword, 0 ,0.13
stat_sec_attr no
stat_pri_armour 12, 9, 4, metal
stat_sec_armour 0, 0, flesh
stat_heat 4
stat_ground 0, 0, -2, -2
stat_mental 16, disciplined, highly_trained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 2079, 520, 80, 120, 2079
ownership seleucid, slave

;238
type roman infantry hastati
dictionary roman_infantry_hastati ; Hastati
category infantry
class light
voice_type General_1
soldier roman_infantry_hastati_principes, 40, 0, 1.15
officer ebofficer_roman_early_centurion
officer ebofficer_roman_early_standard
attributes sea_faring, hide_forest, can_sap, hardy, legionary_name
formation 1, 2, 2, 3, 4, square
stat_health 1, 1
stat_pri 4, 4, pilum, 35, 2, thrown, blade, piercing, spear, 15 ,1
stat_pri_attr prec, thrown, ap
stat_sec 11, 4, no, 0, 0, melee, simple, piercing, sword, 0 ,0.13
stat_sec_attr no
stat_pri_armour 9, 9, 4, flesh
stat_sec_armour 0, 0, flesh
stat_heat 3
stat_ground 0, 0, -1, -3
stat_mental 13, disciplined, trained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 1066, 267, 50, 70, 1066
ownership seleucid, slave

;239
type roman infantry hastati early
dictionary roman_infantry_hastati_early ; Hastati
category infantry
class light
voice_type General_1
soldier roman_infantry_hastatiearly, 40, 0, 1.15
officer ebofficer_roman_early_centurion
officer ebofficer_roman_early_standard
mount_effect chariot +2
attributes sea_faring, hide_forest, can_sap, hardy, legionary_name
formation 1, 2, 2, 3, 4, square
stat_health 1, 1
stat_pri 4, 4, pilum, 35, 2, thrown, blade, piercing, spear, 15 ,1
stat_pri_attr prec, thrown, ap
stat_sec 11, 4, no, 0, 0, melee, simple, piercing, sword, 0 ,0.1
stat_sec_attr no
stat_pri_armour 7, 9, 4, flesh
stat_sec_armour 0, 0, flesh
stat_heat 2
stat_ground 0, 0, -1, -3
stat_mental 11, disciplined, trained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 1006, 252, 50, 70, 1006
ownership seleucid, slave, gauls, scythia, britons, germans, spain, dacia, greek_cities, thrace, macedon, egypt, numidia, romans_julii, romans_scipii, romans_brutii, carthage, armenia, parthia, pontus, saba

;253
type roman infantry imperial vigiles
dictionary roman_infantry_imperial_vigiles ; Vigiles
category infantry
class spearmen
voice_type General_1
soldier roman_infantry_vigiles_westernauxilia, 60, 0, 1
officer ebofficer_roman_centurion
attributes sea_faring, hide_forest
formation 1, 1.2, 2, 2.4, 6, square
stat_health 1, 1
stat_pri 11, 4, no, 0, 0, melee, simple, piercing, spear, 0 ,0.13
stat_pri_attr light_spear
stat_sec 0, 0, no, 0, 0, no, no, no, none, 0 ,0.1
stat_sec_attr no
stat_pri_armour 5, 9, 3, flesh
stat_sec_armour 0, 0, flesh
stat_heat 1
stat_ground 0, 0, 0, -2
stat_mental 8, normal, trained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 1121, 280, 50, 70, 1121
ownership seleucid, slave

;241
type roman infantry legionary cohort i
dictionary roman_infantry_legionary_cohort_i ; Cohortes Reformata
category infantry
class heavy
voice_type General_1
soldier roman_infantry_cohorsreformata, 50, 0, 1.18
officer ebofficer_roman_centurion
officer ebofficer_roman_early_standard
attributes sea_faring, hide_forest, can_sap, hardy
formation 1, 2, 2, 3, 5, square, testudo
stat_health 1, 1
stat_pri 4, 4, pilum, 35, 2, thrown, blade, piercing, spear, 15 ,1
stat_pri_attr prec, thrown, ap
stat_sec 11, 4, no, 0, 0, melee, simple, piercing, sword, 0 ,0.13
stat_sec_attr no
stat_pri_armour 10, 8, 4, metal
stat_sec_armour 0, 0, flesh
stat_heat 4
stat_ground 0, 0, -2, -2
stat_mental 14, disciplined, highly_trained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 1790, 448, 100, 160, 1790
ownership seleucid, slave

;524
type roman infantry first legionary cohort i
dictionary roman_infantry_legionary_first_cohort_i ; First Cohort
category infantry
class heavy
voice_type General_1
soldier roman_infantry_cohorsreformata, 50, 0, 1.2
officer ebofficer_roman_centurion
officer ebofficer_roman_early_standard
officer roman_eagle
attributes sea_faring, hide_forest, can_sap, very_hardy, command, legionary_name
formation 1, 2, 2, 3, 5, square, testudo
stat_health 1, 1
stat_pri 5, 4, pilum, 36.8, 2, thrown, blade, piercing, spear, 15 ,1
stat_pri_attr prec, thrown, ap
stat_sec 11, 4, no, 0, 0, melee, simple, piercing, sword, 0 ,0.13
stat_sec_attr no
stat_pri_armour 10, 10, 4, metal
stat_sec_armour 0, 0, flesh
stat_heat 4
stat_ground 0, 0, -2, -2
stat_mental 15, disciplined, highly_trained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 1914, 479, 100, 160, 1914
ownership seleucid


;242
type roman infantry legionary cohort ii
dictionary roman_infantry_legionary_cohort_ii ; Cohortes Imperatoria
category infantry
class heavy
voice_type General_1
soldier roman_infantry_cohorsimperatoria, 50, 0, 1.18
officer ebofficer_roman_centurion
officer ebofficer_roman_standard
attributes sea_faring, hide_forest, can_sap, hardy
formation 1, 2, 2, 3, 5, square, testudo
stat_health 1, 1
stat_pri 4, 4, pilum, 35, 2, thrown, blade, piercing, spear, 15 ,1
stat_pri_attr prec, thrown, ap
stat_sec 11, 4, no, 0, 0, melee, simple, piercing, sword, 0 ,0.13
stat_sec_attr no
stat_pri_armour 10, 8, 4, metal
stat_sec_armour 0, 0, flesh
stat_heat 4
stat_ground 0, 0, -2, -2
stat_mental 14, disciplined, highly_trained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 1790, 448, 100, 160, 1790
ownership seleucid, slave

;525
type roman infantry first legionary cohort ii
dictionary roman_infantry_legionary_first_cohort_ii ; Cohortes Imperatoria
category infantry
class heavy
voice_type General_1
soldier roman_infantry_cohorsimperatoria, 50, 0, 1.18
officer ebofficer_roman_centurion
officer ebofficer_roman_standard
officer roman_eagle
attributes sea_faring, hide_forest, can_sap, very_hardy, command, legionary_name
formation 1, 2, 2, 3, 5, square, testudo
stat_health 1, 1
stat_pri 5, 4, pilum, 36.8, 2, thrown, blade, piercing, spear, 15 ,1
stat_pri_attr prec, thrown, ap
stat_sec 11, 4, no, 0, 0, melee, simple, piercing, sword, 0 ,0.13
stat_sec_attr no
stat_pri_armour 10, 10, 4, metal
stat_sec_armour 0, 0, flesh
stat_heat 4
stat_ground 0, 0, -2, -2
stat_mental 15, disciplined, highly_trained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 1914, 479, 100, 160, 1914
ownership seleucid

;240
type roman infantry marian antesignani
dictionary roman_infantry_marian_antesignani ; Antesignani
category infantry
class light
voice_type General_1
soldier roman_infantry_antesignani, 30, 0, 1.15
officer ebofficer_roman_centurion
attributes sea_faring, hide_improved_forest, can_sap, very_hardy
formation 1.2, 1.4, 2, 2.4, 4, square
stat_health 1, 1
stat_pri 6, 4, javelin, 47.3, 3, thrown, simple, piercing, spear, 10 ,1
stat_pri_attr prec, thrown
stat_sec 17, 4, no, 0, 0, melee, simple, piercing, spear, 0 ,0.13
stat_sec_attr light_spear
stat_pri_armour 12, 11, 3, metal
stat_sec_armour 0, 0, flesh
stat_heat 3
stat_ground 0, 0, 0, -2
stat_mental 16, disciplined, trained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 3160, 790, 50, 70, 3160
ownership seleucid, slave

;250
type roman infantry polybian triarii
dictionary roman_infantry_polybian_triarii ; Triarii
category infantry
class spearmen
voice_type General_1
soldier roman_infantry_triarii, 40, 0, 1.2
officer ebofficer_roman_early_centurion
officer ebofficer_roman_early_standard
mount_effect elephant -1
attributes sea_faring, hide_forest, can_sap, legionary_name
formation 1, 1, 2, 2, 4, square
stat_health 1, 1
stat_pri 15, 4, no, 0, 0, melee, simple, piercing, spear, 0 ,0.13
stat_pri_attr light_spear
stat_sec 0, 0, no, 0, 0, no, no, no, none, 0 ,0.1
stat_sec_attr no
stat_pri_armour 12, 9, 4, metal
stat_sec_armour 0, 0, flesh
stat_heat 5
stat_ground 0, 0, -2, -3
stat_mental 15, disciplined, highly_trained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 1524, 381, 30, 40, 1524
ownership seleucid, slave

;246
type roman infantry praetorian cohort i
dictionary roman_infantry_praetorian_cohort_i ; Cohortes Praetoriana
category infantry
class heavy
voice_type General_1
soldier roman_infantry_cohorsevocata_cohorspraetoriana, 40, 0, 1.2
officer ebofficer_roman_centurion
officer ebofficer_roman_standard
attributes sea_faring, hide_forest, can_sap, legionary_name
formation 1, 2, 2, 3, 4, square, testudo
stat_health 1, 1
stat_pri 5, 4, pilum, 36.8, 2, thrown, blade, piercing, spear, 15 ,1
stat_pri_attr prec, thrown, ap
stat_sec 12, 4, no, 0, 0, melee, simple, piercing, sword, 0 ,0.13
stat_sec_attr no
stat_pri_armour 14, 10, 4, metal
stat_sec_armour 0, 0, flesh
stat_heat 5
stat_ground 0, 0, -2, -3
stat_mental 15, disciplined, highly_trained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 3533, 883, 80, 120, 2204
ownership seleucid, slave

;247
type roman infantry principes
dictionary roman_infantry_principes ; Principes
category infantry
class heavy
voice_type General_1
soldier roman_infantry_hastati_principes, 40, 0, 1.18
officer ebofficer_roman_early_centurion
officer ebofficer_roman_early_standard
attributes sea_faring, hide_forest, can_sap, mercenary_unit, hardy, legionary_name
formation 1, 2, 2, 3, 4, square
stat_health 1, 1
stat_pri 4, 4, pilum, 35, 2, thrown, blade, piercing, spear, 15 ,1
stat_pri_attr prec, thrown, ap
stat_sec 11, 4, no, 0, 0, melee, simple, piercing, sword, 0 ,0.13
stat_sec_attr no
stat_pri_armour 12, 8, 4, metal
stat_sec_armour 0, 0, flesh
stat_heat 5
stat_ground 0, 0, -2, -3
stat_mental 13, disciplined, highly_trained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 1185, 296, 50, 80, 1185
ownership seleucid, slave

;248
type roman infantry principes early
dictionary roman_infantry_principes_early ; Principes
category infantry
class heavy
voice_type General_1
soldier roman_infantry_principesearly, 40, 0, 1.15
officer ebofficer_roman_early_centurion
officer ebofficer_roman_early_standard
mount_effect chariot +2
attributes sea_faring, hide_forest, can_sap, hardy, legionary_name
formation 1, 2, 2, 3, 4, square
stat_health 1, 1
stat_pri 4, 4, pilum, 35, 2, thrown, blade, piercing, spear, 15 ,1
stat_pri_attr prec, thrown, ap
stat_sec 14, 4, no, 0, 0, melee, simple, piercing, spear, 0 ,0.13
stat_sec_attr light_spear
stat_pri_armour 9, 9, 4, flesh
stat_sec_armour 0, 0, flesh
stat_heat 2
stat_ground 0, 0, -1, -3
stat_mental 13, disciplined, highly_trained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 1046, 262, 50, 80, 1046
ownership seleucid, slave

;251
type roman infantry triarii early
dictionary roman_infantry_triarii_early ; Triarii
category infantry
class spearmen
voice_type General_1
soldier roman_infantry_triariiearly, 40, 0, 1.22
officer ebofficer_roman_early_centurion
officer ebofficer_roman_early_standard
mount_effect elephant -1
attributes sea_faring, hide_forest, can_sap, legionary_name
formation 0.76, 1, 2, 2.4, 4, square
stat_health 1, 1
stat_pri 15, 8, no, 0, 0, melee, simple, piercing, spear, 0 ,0.13
stat_pri_attr light_spear
stat_sec 0, 0, no, 0, 0, no, no, no, none, 0 ,0.1
stat_sec_attr no
stat_pri_armour 14, 9, 4, metal
stat_sec_armour 0, 0, flesh
stat_heat 4
stat_ground 0, 0, -3, -3
stat_mental 14, disciplined, highly_trained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 1623, 406, 50, 697, 1623
ownership seleucid, slave

;231
type roman missile accensi
dictionary roman_missile_accensi ; Accensi
category infantry
class missile
voice_type General_1
soldier hellenistic_missile_sphendenotai_accensi, 30, 0, 0.85
mount_effect chariot +2, horse -2, elephant +1
attributes sea_faring, hide_forest, can_sap, hardy, legionary_name
formation 2.8, 3.5, 3.4, 4.8, 5, square
stat_health 1, 1
stat_pri 1, 0, stone, 133.2, 25, missile, archery, blunt, none, 15 ,1
stat_pri_attr ap
stat_sec 7, 0, no, 0, 0, melee, simple, piercing, knife, 0 ,0.04
stat_sec_attr no
stat_pri_armour 1, 6, 0, flesh
stat_sec_armour 0, 0, flesh
stat_heat 1
stat_ground 0, 0, 0, -2
stat_mental 8, low, untrained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 336, 84, 40, 60, 336
ownership seleucid, slave

;232
type roman missile archer auxilia
dictionary roman_missile_archer_auxilia ; Levantine Saggitarius Auxilia
category infantry
class missile
voice_type General_1
soldier roman_missile_levantinesaggitariusauxilia, 40, 0, 1.05
officer ebofficer_roman_centurion
officer ebofficer_roman_standard
mount_effect chariot +4, horse -1, elephant +1
attributes sea_faring, hide_forest, can_sap
formation 1.2, 1.6, 2.4, 3.2, 5, square
stat_health 1, 1
stat_pri 5, 0, arrow, 198, 35, missile, archery, piercing, none, 15 ,1
stat_pri_attr no
stat_sec 10, 0, no, 0, 0, melee, simple, piercing, sword, 0 ,0.13
stat_sec_attr no
stat_pri_armour 10, 8, 0, metal
stat_sec_armour 0, 0, flesh
stat_heat 4
stat_ground 0, 0, -1, -2
stat_mental 11, disciplined, trained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 1444, 361, 80, 100, 1444
ownership seleucid, slave

;243
type roman skirmisher leves
dictionary roman_skirmisher_leves ; Leves
category infantry
class missile
voice_type General_1
soldier iberian_missile_velites_roman_leves, 60, 0, 0.9
mount_effect elephant +2, chariot +4, horse -2
attributes sea_faring, can_sap, hide_improved_forest, hide_long_grass, mercenary_unit, very_hardy, legionary_name
formation 1.6, 2, 3.2, 4, 7, square
stat_health 1, 1
stat_pri 4, 2, javelin, 55, 6, thrown, simple, piercing, spear, 10 ,1
stat_pri_attr thrown
stat_sec 12, 2, no, 0, 0, melee, simple, piercing, spear, 0 ,0.13
stat_sec_attr light_spear
stat_pri_armour 1, 9, 2, flesh
stat_sec_armour 0, 0, flesh
stat_heat 1
stat_ground 0, 0, 0, -2
stat_mental 8, low, untrained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 848, 212, 30, 40, 848
ownership seleucid, slave

;252
type roman skirmisher velites
dictionary roman_skirmisher_velites ; Velites
category infantry
class missile
voice_type General_1
soldier roman_missile_velites, 50, 0, 0.95
mount_effect elephant +2, chariot +4, horse -2
attributes sea_faring, hide_improved_forest, hide_long_grass, can_sap, very_hardy, legionary_name
formation 1.6, 2, 3.2, 4, 6, square
stat_health 1, 1
stat_pri 4, 2, javelin, 55, 6, thrown, simple, piercing, spear, 10 ,1
stat_pri_attr thrown
stat_sec 11, 2, no, 0, 0, melee, simple, piercing, sword, 0 ,0.1
stat_sec_attr no
stat_pri_armour 4, 11, 2, flesh
stat_sec_armour 0, 0, flesh
stat_heat 1
stat_ground 0, 0, 0, -2
stat_mental 11, normal, untrained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 1038, 260, 30, 40, 1038
ownership seleucid, slave

;311
type roman infantry auxilia peditesextraordinarii
dictionary roman_infantry_auxilia_peditesextraordinarii ; Pedites Extraordinarii
category infantry
class heavy
voice_type General_1
soldier samnite_infantry_heavyinfantry_peditesextraordinarii, 40, 0, 1.18
officer ebofficer_roman_early_centurion
officer ebofficer_roman_early_standard
attributes sea_faring, hide_forest, can_sap, legionary_name
formation 1, 1.2, 2, 2.4, 4, square
stat_health 1, 1
stat_pri 6, 6, javelin, 35, 2, thrown, simple, piercing, spear, 10 ,1
stat_pri_attr prec, thrown
stat_sec 10, 6, no, 0, 0, melee, simple, slashing, sword, 0 ,0.11
stat_sec_attr ap
stat_pri_armour 14, 9, 4, metal
stat_sec_armour 0, 0, flesh
stat_heat 5
stat_ground 0, 0, -2, -3
stat_mental 15, disciplined, highly_trained
stat_charge_dist 25
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 2109, 527, 104, 697, 2109
ownership seleucid

;360
type roman cavalry auxilia equitesextraordinarii
dictionary roman_cavalry_auxilia_equitesextraordinarii ; Eqvites Extraordinarii
category cavalry
class heavy
voice_type General_1
soldier hellenistic_cavalry_xystophoroi_thessalian_kleruchoihippeis_extraordinarii, 25, 0, 1
mount saddle horse heavy
mount_effect elephant -1, chariot +2
attributes sea_faring, hide_forest, hardy, legionary_name
formation 1.5, 4, 3, 6, 4, square
stat_health 1, 1
stat_pri 4, 34, no, 0, 0, melee, blade, piercing, spear, 180 ,0.38
stat_pri_attr ap
stat_sec 9, 15, no, 0, 0, melee, simple, slashing, sword, 0 ,0.11
stat_sec_attr ap
stat_pri_armour 13, 9, 0, metal
stat_sec_armour 0, 0, flesh
stat_heat 4
stat_ground 0, 0, -4, -2
stat_mental 15, disciplined, highly_trained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 3088, 772, 112, 342, 3088
ownership seleucid

;361
type roman cavalry auxilia equitesgermanorum
dictionary roman_cavalry_auxilia_equitesgermanorum ; Eqvites Germanorvm (Germanic Auxiliary Cavalry)
category cavalry
class light
voice_type General_1
soldier germanic_cavalry_ridoharjoz_komataihippeis, 25, 0, 1
officer ebofficer_roman_early_standard
mount medium horse
mount_effect elephant -2, chariot +2
attributes sea_faring, hide_improved_forest, very_hardy, cantabrian_circle
formation 1.5, 4, 3, 6, 4, square
stat_health 1, 1
stat_pri 8, 27, javelin, 31.5, 4, thrown, simple, piercing, spear, 10 ,1
stat_pri_attr thrown
stat_sec 9, 27, no, 0, 0, melee, simple, piercing, spear, 0 ,0.15
stat_sec_attr no
stat_pri_armour 5, 11, 3, metal
stat_sec_armour 0, 0, flesh
stat_heat 4
stat_ground 0, 0, -2, 0
stat_mental 13, impetuous, trained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 2901, 725, 50, 163, 2901
ownership seleucid

;362
type roman cavalry auxilia equiteshispanorum
dictionary roman_cavalry_auxilia_equiteshispanorum ; Eqvites Hispanorvm (Hispanic Auxiliary Cavalry)
category cavalry
class missile
voice_type General_1
soldier iberian_cavalry_equitescaetratii_hippakontistai, 25, 0, 1
officer ebofficer_roman_early_standard
mount medium horse
mount_effect elephant +1, chariot +2
attributes sea_faring, hide_improved_forest, cantabrian_circle, hide_long_grass, very_hardy
formation 2, 4, 4, 6, 5, square
stat_health 1, 1
stat_pri 5, 15, javelin, 57.8, 8, thrown, simple, piercing, spear, 10 ,1
stat_pri_attr thrown
stat_sec 8, 15, no, 0, 0, melee, simple, slashing, sword, 0 ,0.11
stat_sec_attr ap
stat_pri_armour 8, 8, 2, metal
stat_sec_armour 0, 0, flesh
stat_heat 3
stat_ground 0, 0, -2, -2
stat_mental 11, normal, trained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 2350, 588, 56, 241, 2350
ownership seleucid

;379
type roman cavalry auxilia eqvitesthracum
dictionary roman_cavalry_auxilia_eqvitesthracum ; Eqvites Thracvm (Thracian Auxiliary Cavalry)
category cavalry
class light
voice_type General_1
soldier hellenistic_cavalry_thrakioi_hippeis, 25, 0, 1
officer ebofficer_roman_early_standard
mount heavy horse
mount_effect elephant +1, chariot +2
attributes sea_faring, very_hardy, hide_improved_forest, cantabrian_circle
formation 2, 4, 4, 6, 4, square
stat_health 1, 1
stat_pri 6, 15, javelin, 47.3, 6, thrown, simple, piercing, spear, 10 ,1
stat_pri_attr thrown
stat_sec 9, 15, no, 0, 0, melee, simple, slashing, sword, 0 ,0.13
stat_sec_attr no
stat_pri_armour 9, 8, 3, metal
stat_sec_armour 0, 0, flesh
stat_heat 4
stat_ground 0, 0, -2, -1
stat_mental 11, impetuous, trained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 2515, 629, 53, 327, 2515
ownership seleucid

;339
type roman cavalry auxilia equitesgallorum
dictionary roman_cavalry_auxilia_equitesgallorum ; Eqvites Gallorvm (Gallic Auxiliary Cavalry)
category cavalry
class light
voice_type General_1
soldier celtic_cavalry_leuceepos_equitesgallovrum, 25, 0, 1
officer ebofficer_roman_early_standard
mount saddle horse light
mount_effect elephant -2, chariot +2
attributes sea_faring, hide_improved_forest, very_hardy
formation 2, 4, 4, 6, 4, square
stat_health 1, 1
stat_pri 4, 30, javelin, 55, 8, thrown, simple, piercing, spear, 10 ,1
stat_pri_attr thrown
stat_sec 3, 30, no, 0, 0, melee, simple, piercing, spear, 160 ,0.33
stat_sec_attr ap
stat_pri_armour 9, 8, 2, metal
stat_sec_armour 0, 0, flesh
stat_heat 4
stat_ground 0, 0, -3, -1
stat_mental 11, impetuous, trained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 2232, 558, 44, 257, 2232
ownership seleucid

;391
type roman infantry western auxilia
dictionary roman_infantry_western_auxilia ; Western Auxilia
category infantry
class spearmen
voice_type General_1
soldier roman_infantry_vigiles_westernauxilia, 50, 0, 1.15
officer ebofficer_roman_centurion
officer ebofficer_roman_standard
mount_effect elephant -1
attributes sea_faring, hide_forest, mercenary_unit, hardy, can_sap
formation 1, 1.2, 2, 2.4, 4, square
stat_health 1, 1
stat_pri 14, 4, no, 0, 0, melee, simple, piercing, spear, 0 ,0.13
stat_pri_attr light_spear
stat_sec 0, 0, no, 0, 0, no, no, no, none, 0 ,0.1
stat_sec_attr no
stat_pri_armour 10, 8, 3, metal
stat_sec_armour 0, 0, flesh
stat_heat 5
stat_ground 0, 0, -1, -2
stat_mental 11, disciplined, highly_trained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 1619, 405, 50, 70, 1619
ownership seleucid

;392
type roman infantry eastern auxilia
dictionary roman_infantry_eastern_auxilia ; Eastern Auxilia
category infantry
class spearmen
voice_type General_1
soldier hellenistic_infantry_basilikonagema_epikletoihoplitai_easternauxilia, 50, 0, 1.15
officer ebofficer_roman_centurion
officer ebofficer_roman_standard
mount_effect elephant -1
attributes sea_faring, hide_forest, hardy, can_sap
formation 1, 1.2, 2, 2.4, 4, square
stat_health 1, 1
stat_pri 14, 4, no, 0, 0, melee, simple, piercing, spear, 0 ,0.13
stat_pri_attr light_spear
stat_sec 9, 4, no, 0, 0, melee, simple, slashing, sword, 0 ,0.11
stat_sec_attr no
stat_pri_armour 10, 8, 3, metal
stat_sec_armour 0, 0, flesh
stat_heat 5
stat_ground 0, 0, -1, -2
stat_mental 11, disciplined, highly_trained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 1694, 424, 50, 70, 1694
ownership seleucid

;393
type roman cavalry ala imperatoria
dictionary roman_cavalry_ala_imperatoria ; Ala Imperatoria
category cavalry
class light
voice_type General_1
soldier roman_cavalry_ala_imperatoria, 25, 0, 1
officer ebofficer_roman_standard
mount saddle horse light
mount_effect elephant +1, chariot +2
attributes sea_faring, hide_forest, hardy, cantabrian_circle
formation 1.5, 4, 3, 6, 4, square
stat_health 1, 1
stat_pri 5, 27, javelin, 57.8, 8, thrown, simple, piercing, spear, 10 ,1
stat_pri_attr thrown
stat_sec 9, 27, no, 0, 0, melee, simple, piercing, spear, 0 ,0.15
stat_sec_attr no
stat_pri_armour 9, 9, 4, metal
stat_sec_armour 0, 0, flesh
stat_heat 4
stat_ground 0, 0, -3, -1
stat_mental 13, disciplined, highly_trained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 3116, 779, 40, 60, 3116
ownership seleucid

Ferromancer
02-09-2009, 19:59
If you're having problems with the minimod, you should take it up on the appropriate thread:

https://forums.totalwar.org/vb/showthread.php?t=105242&page=17

Kull
02-10-2009, 04:37
Do no copy and paste your RTW directory, you'll screw up a lot of things (registry entries, program shortcuts). It's also a pointless step since EB is contained within its own mod directory.

As the former EB Project Manager, it's safe to say that I'm an expert at setting up working RTW and EB installs. When you do as much altering as we do, you NEVER want to use the master RTW directory as anything other than a source for copies. Trust me. Using copies screws up nothing.


It's also not necessary to install the fixes, as my installer installs them for you.

That's good to know. Probably a dumb question, but presumably it won't cause a problem if your installer finds the patch files already present?


I'm doing a clean install right now of EB and see what's going on with the map.rwm file.

Great. Thanks for testing that.

As a side note, one of the primary reasons I'm interested in your mod is that it takes a minimalist approach to altering EB - i.e. you change only those things which need to be altered in order for EB to take full advantage of BI. The team considered altering the mod to make it BI specific, but in the end we chose to stick with v1.5 - but it's good that those with BI now have an easy upgrade available. Thanks for that.

Ferromancer
02-10-2009, 19:39
That's good to know. Probably a dumb question, but presumably it won't cause a problem if your installer finds the patch files already present?

The installer first checks if the file is there, and then checks if each fix/enhancement is already in the file, so it's fairly fault tolerant.


Great. Thanks for testing that.

See my EDIT of that post. Apparently people are installing things to the wrong directories. I think I might try and find a way to just automatically find the RTW directory if they pick the wrong one, and notify the user.


As a side note, one of the primary reasons I'm interested in your mod is that it takes a minimalist approach to altering EB - i.e. you change only those things which need to be altered in order for EB to take full advantage of BI. The team considered altering the mod to make it BI specific, but in the end we chose to stick with v1.5 - but it's good that those with BI now have an easy upgrade available. Thanks for that.

When there's a demand, the market of ideas moves to satisfy it :) When I found myself making a script that did all the manual work in getting EB to run on BI, I figured why not share it? And it just snowballed from there.

If you're interested in the work I've done, PM me and I can send you the NSIS file as well as the C# project.

belliger
02-12-2009, 19:33
hallo all.
i am trying to install this mod but i get some troubles.
i did install, in a clean RTW-BI gold edition, the following mods:
1st: EB 1.1
2nd: EB 1.2 patch
3rd: the minimod pack 3.1
4th: the EB with BI minimod
((notice that i didn't install the fixes, because they are into the EB+BI mod)).
i installed all the mods directly into the directory of RTW-BI, NOT in the sub-directory EB or EB/DATA

the mod works, it opens and s.o., BUT:

i explored the EDU file, and there is no sign of the BI extras. =>
i used the 'find' toggle about the 'can_swim' ability, and it says 'word not found'. i went to the roman velites EDU, and there isn't in fact any can_swim ability. :thumbsdown:
same about 'shield_wall .
notice that, in the directory RTW-BI, i have the sub-directory: 'First select your RTW where EB1.1 is, then remove this'. do i have to remove it now? i know it is a stupid question..:embarassed:

ps: during the install of EB+BI the process stopped once saying 'erroR: DDL.NET a call occurred'. :dizzy2:

what does it mean?

Raygereio
02-12-2009, 20:19
I'm having the same issue as belliger with the latest installer.

Here a screenshot of the error. linkey (https://i22.photobucket.com/albums/b337/RR5/BI_Install_Error.jpg)

It appears the installers fails when modifying export_descr_unit. Other files - like export_descr_character_traits for instance - appear to be updated correctly.

belliger
02-12-2009, 22:22
I'm having the same issue as belliger with the latest installer.

Here a screenshot of the error. linkey

It appears the installers fails when modifying export_descr_unit. Other files - like export_descr_character_traits for instance - appear to be updated correctly.

yes. exactly this!
(i thought i was insane...)

Ferromancer
02-13-2009, 04:45
'First select your RTW where EB1.1 is, then remove this'.

You didn't install EB correctly.

EDIT: Somebody else replied to you on a thread in the bugfixing forum about this.

belliger
02-13-2009, 10:25
I'm having the same issue as belliger with the latest installer.

Here a screenshot of the error. linkey

It appears the installers fails when modifying export_descr_unit. Other files - like export_descr_character_traits for instance - appear to be updated correctly.

yes. exactly this!
(i thought i was insane...)

then i did install EB in the right way, but it still shows the same message and still no BI abilities..:dizzy2:

Raygereio
02-13-2009, 11:01
You didn't install EB correctly.

EDIT: Somebody else replied to you on a thread in the bugfixing forum about this.

Sorry, perhaps my post wasn't clear.
EB 1.1, EB 1.2 and your installer are all installed in the right directory.
The installer works fine for me for every file, exept export_descr_unit.txt.

The installer creates a back up (eb_before_bi_) and then simply fails to create the new file and I get an error message like in the screenshot I posted.
After clicking the error msg away the installer continues.

When starting up EB using BI, everything works fine (At least I had no CTD in the first 5 turns, so that's a good sign); general's that have 4 or more stars get the night fighter trait.
Everything works; exept export_descr_unit which is not updated by the installer and the standard EB version is used.

Also; quick note. I did not have this issue with your previous installer.

belliger
02-13-2009, 11:47
ok. but :
do your units have the abilities of BI?
did you see them on the EDU file?

Raygereio
02-13-2009, 12:10
Like I said; no changes were made to the EDU by the installer; so it's just standard EB 1.2 version (no BI abilities).

Everything else like traits, night battles and torches in those nights battles works.

Ferromancer
02-13-2009, 19:33
Sorry, perhaps my post wasn't clear.
EB 1.1, EB 1.2 and your installer are all installed in the right directory.
The installer works fine for me for every file, exept export_descr_unit.txt.

The installer creates a back up (eb_before_bi_) and then simply fails to create the new file and I get an error message like in the screenshot I posted.
After clicking the error msg away the installer continues.

When starting up EB using BI, everything works fine (At least I had no CTD in the first 5 turns, so that's a good sign); general's that have 4 or more stars get the night fighter trait.
Everything works; exept export_descr_unit which is not updated by the installer and the standard EB version is used.

Also; quick note. I did not have this issue with your previous installer.

First question: do you still have the 'First select your RTW where EB1.1 is, then remove this' directory? If so, nothing will work right.

If that problem has been solved, PM me with your EDU file, and I can run it when I get home.

CyberPhalanx
02-13-2009, 23:14
Hi I am having trouble with the installer.
i installed eb then eb 1.2 into the rtw directory outside of program files.
then i installed the eb 1.2 fixis.
then i installed the Force Diplomacy Minimod, Win Conditions, and City mod into the rtw directory with eb.
i then downloaded eb for bi into the rtw directory that i installed eb in and wen i try to start a campaign i get the message "Please select an item from the list".:wall::help:

i also noticed while it was installing that some of the files failed to be coped.

Ferromancer
02-14-2009, 02:10
Hi I am having trouble with the installer.
i installed eb then eb 1.2 into the rtw directory outside of program files.
then i installed the eb 1.2 fixis.
then i installed the Force Diplomacy Minimod, Win Conditions, and City mod into the rtw directory with eb.
i then downloaded eb for bi into the rtw directory that i installed eb in and wen i try to start a campaign i get the message "Please select an item from the list".:wall::help:

i also noticed while it was installing that some of the files failed to be coped.

Sounds like you installed EB, the patch, or the EB for BI mod to the wrong directory.

You also don't need to install fixes.

CyberPhalanx
02-14-2009, 02:42
hmmm i installed rtw, bi, eb 1.1 and eb 1.2, and eb for bi into my C:\Europa Barbarorum\Rome Total War file.

do i have to install the trivial script, the recruitment viewer, and the eb documentation into the same directory eb is installed in???:idea2:

Ferromancer
02-14-2009, 04:49
hmmm i installed rtw, bi, eb 1.1 and eb 1.2, and eb for bi into my C:\Europa Barbarorum\Rome Total War file.

do i have to install the trivial script, the recruitment viewer, and the eb documentation into the same directory eb is installed in???:idea2:

Do not use the trivial script for BI (it's untested, and nobody has requested BI multiplayer to work).

It doesn't matter where the recruitment viewer and the documentation are installed.

EDIT:

I forgot to add... you did install BI patch 1.6 right?

Ferromancer
02-16-2009, 02:07
@Belliger, @Raygereio:

I released a fix to the installer for users of non-english copies of Windows. Please download again and see if it now processes your EDUs. Should be save-game compatible.

EDIT: CRAP hold on, I made so it can *read* just fine, but writing is going to screw up. I'll edit this post when it's fixed.

EDIT2: Okay download it now!

Raygereio
02-16-2009, 09:09
Yep, it works.:yes: Great work!

belliger
02-16-2009, 11:33
wow! STRA-THANKS A LOT! I WILL TRY IT :beam:

Ferromancer
02-16-2009, 17:29
Yep, it works.:yes: Great work!

Thanks for being so patient in helping me nuke this bug! It was a slippery little critter.

belliger
02-16-2009, 19:31
guess what? i thought YOU were patient following all my troubles...

belliger
02-17-2009, 18:30
sorry again to disturb all of you guys.
i installed on a clean RTW directory:
-EB 1.1
-EB 1.2
-MINIMOD PACK 3.1
-EB with BI
i had a look on the EDU file, :book: and there are the new abilities & formations (can_swim & shield_wall).
BUT:
playing as roman, in the camillan era, in the first battle against Pirrhos, i have units of early triarii, hastati, and principes. none of whom had the ability of shield_wall, which they have on the EDU file :wall:
what happened???:help:

Ferromancer
02-17-2009, 18:47
sorry again to disturb all of you guys.
i installed on a clean RTW directory:
-EB 1.1
-EB 1.2
-MINIMOD PACK 3.1
-EB with BI
i had a look on the EDU file, :book: and there are the new abilities & formations (can_swim & shield_wall).
BUT:
playing as roman, in the camillan era, in the first battle against Pirrhos, i have units of early triarii, hastati, and principes. none of whom had the ability of shield_wall, which they have on the EDU file :wall:
what happened???:help:

Check to see if it's the same problem with the greeks or other factions (hoplites should have shieldwall, and certain advanced barbarian units).

I can think of one possibility: the shieldwall icons are not being copied over for you (does the minimod pack change any of the unit ability graphics?)

belliger
02-17-2009, 18:56
ok i will check the greeks.
but i installed the minimod pack before install your minimod

Raygereio
02-17-2009, 19:52
belliger; this might be a silly question, but with what .exe did you start the game?
The shield wall abillity will only work in Barbarian Invasion (RomeTW-BI.exe).
RomeTW.exe and the Alexander expansion's RomeTW-ALX.exe don't support it and the icon for it won't even apear in game, even if it's in the EDU.

Mithick666
02-18-2009, 07:50
sorry does it work whit Darth Stalin's Legionary Model?
i have installed
rtw 1.5
BI 1.6
EB 1.1
EB 1.2
mod Darth Stalin's Legionary Model
:sweatdrop:

Ferromancer
02-18-2009, 14:45
sorry does it work whit Darth Stalin's Legionary Model?
i have installed
rtw 1.5
BI 1.6
EB 1.1
EB 1.2
mod Darth Stalin's Legionary Model
:sweatdrop:

There's no reason why it shouldn't. You can always uninstall my installer if it doesn't work to your satisfaction. If it doesn't work, be sure to let me know as I'm trying to make this thing as compatible with other stuff as I can.

belliger
02-18-2009, 18:33
i have a rtw gold edition with BI.
i guess it works with shield wall

belliger
02-18-2009, 18:39
well... when i start EB, before it opens, i got a message like 'couldn't copy a .rwm file, file not found', and so on. sorry i can't explain it properly, but the message just jumps on desktop, then the game starts.

Ferromancer
02-19-2009, 04:42
well... when i start EB, before it opens, i got a message like 'couldn't copy a .rwm file, file not found', and so on. sorry i can't explain it properly, but the message just jumps on desktop, then the game starts.

It should generate a new one automatically. It's probably just a warning, but just in case:

You may want to start a new campaign, play a turn, then quit the game. Then relaunch and load your game.

belliger
02-19-2009, 20:54
ok i will. thanks
in fact it does not affect the game

belliger
02-19-2009, 20:56
ps: it still does not get the shield_wall formation, despite it is written on the EDU file :dizzy2:

Yyrkoon
02-21-2009, 05:01
:help: Ok. I'm not so brilliant with the computers and I'm having trouble with this mini-mod. I did the following:

Installed RTW into the Default Program Files Directory
Patch 1.3
Patch 1.5
Installed BI in the same directory
Installed BI 1.6
Installed EB 1.1 Into the RTW Directory
Installed EB 1.2
Installed the BI.exe patch

And I get that error message"Please select an item from the list" when I click play campaign.

I know this has been asked before. But I really want to use this minimod and I haven't found much useful stuff in the responses. As a placating gesture, I donated to your site :2thumbsup:

Ferromancer
02-21-2009, 17:22
:help: Ok. I'm not so brilliant with the computers and I'm having trouble with this mini-mod. I did the following:

Installed RTW into the Default Program Files Directory
Patch 1.3
Patch 1.5
Installed BI in the same directory
Installed BI 1.6
Installed EB 1.1 Into the RTW Directory
Installed EB 1.2
Installed the BI.exe patch

And I get that error message"Please select an item from the list" when I click play campaign.

I know this has been asked before. But I really want to use this minimod and I haven't found much useful stuff in the responses. As a placating gesture, I donated to your site :2thumbsup:

Thanks for donating! It helps keep the server going :)

Your problem, from what I've researched, is likely due to the fact that something has been installed to the wrong directory. Every single install should point to the *exact* same directory (your rome total war base directory). One of the EB installers has a really screwy directory by default that you have to manually delete (it says something like "delete this text"). It's often missed. The EB team really shouldn't have done that as most people just click a directory and hit "next"--this one you have to actually manually change the path in the text box.

EB comes with a validation script. Run it and see what it says.

In my next version of the installer, I should make it confirm that RTW is where it should be and that there are no screwy directories.

Mithick666
02-22-2009, 03:32
There's no reason why it shouldn't. You can always uninstall my installer if it doesn't work to your satisfaction. If it doesn't work, be sure to let me know as I'm trying to make this thing as compatible with other stuff as I can.
it does not work i get a error Script Error in eb/data/export_descr_unit.txt, at line 10091, column 34.
Could not find soldier battle model for unit type 'roman infantry evocatae'.
but i alredy solved this problem.
i try again whit installer for Europa Barbarorum with Barbarian Invasion i hope i could play.
which is the best IA BI or Alex???
and why the hastai batlle formation is how open they are so much separated or not???


:sweatdrop:

Yyrkoon
02-22-2009, 03:45
I uninstalled and reinstalled everything three times without success. Everything is going into the same folder C:\documents\my games\Rome - Total War. EB 1.2 works fine, but the BI installer keeps getting the same problem "Please Select an Item from the List"

I ran the validation script and it showed a lot of stuff that makes little sense to me but I suppose means there's something wrong somewhere, but I can't figure it out. Shouldn't this theoretically work if BI 1.2 works fine and its installed into the same Rome directory as everything else? If I can't figure it out, is there an easy way to just use BI.exe without the installer? I really want challenging AI and naval invasions to keep things spicy.