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Tyberius
12-13-2007, 00:25
Let me show you some of the artwork I've done for my own copy of MTW-VI-XL mod:
These extensive modifications are a culmination of endless nights of research and software testing, and most of all, hours and hours of photoshop-readbif open, extract, draw, copy, paste, modify, save, import, saving again. and so on..

well you all know what I'm talking about, now let's see some real stuff..
hope you like it...:2thumbsup:


Bedouin Camel Warriors with new spears and shields.
https://img91.imageshack.us/img91/1406/bedouinkd4.png

Our well known Faris: mounted state
https://img91.imageshack.us/img91/4175/farismtdcq9.png

New dismounted Faris, available to be trained too.
https://img91.imageshack.us/img91/4910/farisfootdl5.png

Early Ghulam Bodyguards with faction recolourable shields and black spears.
https://img91.imageshack.us/img91/682/ghulamknearlyxh0.png

High Ghulams, same updates.
https://img91.imageshack.us/img91/7137/ghulamknhighnq1.png

Ghulam cavalry, wooden shields, showing their lesser condition.
https://img91.imageshack.us/img91/9370/ghulamcavpr6.png

Arbalesters, now with arbalettes/arbalest, bigger than crossbows.
https://img91.imageshack.us/img91/5220/arbqf7.png

a comparison.
https://img91.imageshack.us/img91/2913/comparisoncz1.png

New pavises.
https://img91.imageshack.us/img91/7593/pavisexbowki6.png

Different pavises for arbalesters and crossbowmen.
https://img91.imageshack.us/img91/3674/pavisearbus7.png

New shields and swords for the Viking Karls
https://img91.imageshack.us/img91/6780/karlstj7.png

The same for Landsmenn
https://img91.imageshack.us/img91/4084/landsmennol1.png

Added Berserkers
https://img91.imageshack.us/img91/8237/berserkir9.png

Vikings with Viking shields and new axes
https://img91.imageshack.us/img91/9932/vikingsyf9.png

Viking Raider Cav.
https://img91.imageshack.us/img91/5921/vikingraiderdi5.png

Even the humble urban militiamen fights better now that they have fearsome looking bardiches. (stats unchanged)
https://img248.imageshack.us/img248/3150/urbanqy2.png

Militia sergeants's new poleaxes.
https://img248.imageshack.us/img248/7373/militiasgtuh0.png

Mtd sergeants, almost unchanged.
https://img248.imageshack.us/img248/8803/mountedsgtkr8.png

Early Royal Knights, with real Knight lances and faction coloured shields.
https://img248.imageshack.us/img248/7026/earlyroyaldc3.png

Murabitin horsemen now played by burncav texture and new spears.
https://img248.imageshack.us/img248/8885/murabitincavxt7.png

Saharan Cavalry wielding Scimitars.
https://img248.imageshack.us/img248/7237/saharanif6.png

Billmen's new billhacks.
https://img248.imageshack.us/img248/7098/billwb4.png

Swiss pikemen and their fearsome Pikes.
https://img248.imageshack.us/img248/3015/swissp2ud7.png

Charging and defeating Knights.
https://img248.imageshack.us/img248/8899/swissp1ea4.png

Plain Spearmen are not that plain now!
https://img248.imageshack.us/img248/420/roundsspearmengh8.png

Feudal Sergeants, not so different.
https://img248.imageshack.us/img248/2200/feudalsgtzr6.png

This new model of Handgun fires better!
https://img248.imageshack.us/img248/228/hgun1fa2.png

Indeed!
https://img248.imageshack.us/img248/6123/hgun2td6.png

Kerns Shooting.
https://img248.imageshack.us/img248/2366/kernhb3.png

Hobilars
https://img248.imageshack.us/img248/1498/hobilarrx8.png

Muwahid Foot Soldiers with the shields like in their info pic.
https://img248.imageshack.us/img248/1899/muwahidpu0.png

Murabitin Infantry also with their own shield.
https://img248.imageshack.us/img248/9078/murabitincy0.png

An Almoravid dialogue.
https://img248.imageshack.us/img248/6789/historietacg7.png

Wallachian Mercenary Cav. at full speed.
https://img248.imageshack.us/img248/1839/walachianuh5.png

Remember Saracen Swordsmen?, new Copper shields and scimitars.
https://img248.imageshack.us/img248/6552/saracensw1go2.png

Charging Backed up by the ghulams.
https://img248.imageshack.us/img248/3303/saracensw2nv2.png

The Polish heralic eagle on Polish Retainer's shields
https://img248.imageshack.us/img248/2217/retainersar9.png

New maces.
https://img248.imageshack.us/img248/5103/gothicknds1.png

Italian Infantry: proudly Italian.
https://img248.imageshack.us/img248/9053/italianqy0.png

Teutonic Knights, black lances, as historians tell.
https://img248.imageshack.us/img248/682/teutonicfo8.png

Chivalric Knights, with Chivalric lances and Chivalric faction recolourable Shields.
https://img248.imageshack.us/img248/8641/chivalricgerfa2.png

High Royal Knights, IMHO one of the most beautiful units in the game.
https://img248.imageshack.us/img248/9809/frenchhighws2.png
https://img248.imageshack.us/img248/1949/danishhighfc1.png
https://img248.imageshack.us/img248/2770/germhighka8.png
https://img248.imageshack.us/img248/8480/spanishhighqi9.png

The Inminent clash.
https://img248.imageshack.us/img248/7093/spanishvsgermansj0.png

bamff
12-13-2007, 07:43
Some magnificent work there, Tyberius! All modified units look truly fantastic.

Well done mate, well done!

cegorach
12-13-2007, 11:50
Very nice work !

Congratulations !

axel
12-13-2007, 21:34
real nice :2thumbsup:

OmarPacha
12-13-2007, 23:24
Impressing work, Tiberius.
My congratulations
:shakehands:

Tyberius
12-14-2007, 01:42
When I finally finish my work maybe I could pack 2 patches for Vanilla MTW-VI and for MTW-VI-XL. just modifying the graphics, without changing anything else.
Later a full patch for XL (new units, flags, buildings etc.) and, finally maybe my own mod.


here's some more pics.


The celtic warriors, celtic shield and sword.
https://img504.imageshack.us/img504/6394/celticcopyyq5.png

Bonnachts, repaired unit, unique irish green shields, and Heavy spears.
https://img504.imageshack.us/img504/3125/bonnachtscopyux0.png

Tyberius
12-14-2007, 02:14
delete this post*

Revenant
12-14-2007, 21:29
Great work :bow:

dimitrios the samian
12-15-2007, 13:29
Absolutely fantastic !! Well done Tyberius :2thumbsup:

axel
12-15-2007, 17:29
really nice :yes: :yes:

Belisario
12-16-2007, 17:52
Amazing work, Tyberius :2thumbsup:

gregori99
12-16-2007, 18:16
Lovely graphics. Great job!

ULC
12-17-2007, 18:05
Most excellent! Wish I had half of our skill, I wouldn't need to be concerned abot my unit graphics for DATW! In fact, do you know of anyone that coulddo the animations(besides your self)?

Hound of Ulster
12-17-2007, 19:11
That's nice. I like the shields for the Celtic Warriors.

Tyberius
12-21-2007, 00:06
Most excellent! Wish I had half of our skill, I wouldn't need to be concerned abot my unit graphics for DATW! In fact, do you know of anyone that coulddo the animations(besides your self)?

Just let me know what you want and I'll see if I can do it, let's start with a single texture, and If I manage to spare some time out, maybe I could be of help for your mod.

dimitrios the samian
12-21-2007, 08:13
:smash: Three cheers for Tyberius > hip hip hooray !! :applause: Tyberius I also look forward to you helping out YLC with some of his animations ,, As when Dark Ages is completed its another mod for us to sink our teeth into & a testament to MTW greatness ..
Perhaps along the same lines but somewhat much much easier than creating from scratch .. RESKINNING would it be possible .. hmm ? perhaps if not to difficult also enlarging some existing units .
BREIFLY > We curently have Elephants in two mods Hellenic HTW and Macsens Ancient TW which is still being developed and only going to get better with its upcoming release and proposed Diadochi expansion ,, What I envision is also having the option to add further elite units of Armoured Elephants !! :beam: where available in these mods .. The animations are already done so its just a matter of cloaking them in a Kataphrachtic skin ,,
Tyberius I have over the past 12 months learned the most basic of skills , tga's bifs-bufs ,review panels , parchments scrolls etc etc , I have also recently seen these animations work in motion as well ..
I would be willing to learn from you this most basic skill as we can do it in stages at the Lab ,, I am in no hurry so it can be done at your leisure & after or in conjuction with your modding schedule ..
Cheers to all ,, DTS ~:cheers:

Tyberius
12-23-2007, 04:27
:smash: Three cheers for Tyberius > hip hip hooray !! :applause: Tyberius I also look forward to you helping out YLC with some of his animations ,, As when Dark Ages is completed its another mod for us to sink our teeth into & a testament to MTW greatness ..
Perhaps along the same lines but somewhat much much easier than creating from scratch .. RESKINNING would it be possible .. hmm ? perhaps if not to difficult also enlarging some existing units .
BREIFLY > We curently have Elephants in two mods Hellenic HTW and Macsens Ancient TW which is still being developed and only going to get better with its upcoming release and proposed Diadochi expansion ,, What I envision is also having the option to add further elite units of Armoured Elephants !! :beam: where available in these mods .. The animations are already done so its just a matter of cloaking them in a Kataphrachtic skin ,,
Tyberius I have over the past 12 months learned the most basic of skills , tga's bifs-bufs ,review panels , parchments scrolls etc etc , I have also recently seen these animations work in motion as well ..
I would be willing to learn from you this most basic skill as we can do it in stages at the Lab ,, I am in no hurry so it can be done at your leisure & after or in conjuction with your modding schedule ..
Cheers to all ,, DTS ~:cheers:
Well, Reskinning is not much more difficult than just redo shields and weapons, is just lots and lots more work, since you have to reskin each single position on the 12 frames of the .bif file for each unit texture. I have myself had some failures on it (like trying to draw tartan texture on the peasant bif, just to have clansmen with Kilts, I abandoned the project after being finished the first frame) but to put scale mail to an elephant looks good. Where can I get the texture?........

Chainface
01-05-2008, 05:04
WOW! I signed up just to beg you to release these shields and weapons. It gives ME TW a well deserved facelift. Also, have you considered updating the arrow textures? I never liked the vanilla one.

Raz
01-05-2008, 11:29
At Chainface - :laugh4: you registered just to post that.
... well worth it too. I myself almost wet myself after seeing the Chivalric Lances. :sweatdrop:


Also Tyberius, I would truly love it if you could help out my Three Kingdoms mod set in China. You'd be an unbelievable help, really. You know, bamboo spears and the works.

Tyberius
01-06-2008, 01:27
At Chainface - :laugh4: you registered just to post that.
... well worth it too. I myself almost wet myself after seeing the Chivalric Lances. :sweatdrop:


Also Tyberius, I would truly love it if you could help out my Three Kingdoms mod set in China. You'd be an unbelievable help, really. You know, bamboo spears and the works. Sure!, I can do it, just send me the files and you'll get your bamboo. :beam:


WOW! I signed up just to beg you to release these shields and weapons. It gives ME TW a well deserved facelift. Also, have you considered updating the arrow textures? I never liked the vanilla one. I think Arrows and Javelins are a hardcoded stuff, if someone tells me how to find those archives, I will modify them.

Raz
01-06-2008, 04:06
Javelins and Arrows are located in the Textures folder too. You'll need Ultimate Paint to edit them, which is free I believe. It's named XploPage.lbm (I think)

If you're going to be a graphics wiz, you'll need Ultimate Paint to open and edit .lbm files. I believe that UP is downloadable from the Mizus server. It's a bit different so you'll have to get used to it like you might have gotten used to GIMP or Photoshop. Or simply exporting it into a bmp or something so you can edit it elsewhere is good. Have I dazed you with a yapping on yet? ^_^

Lbm files are used for some of the graphics used in the Battle folder. UP is handy because once you've got it, you can edit every bit of graphical work in all of MTW. That is assuming you have something that edits TGA files and of course, you have readBIF.

Tyberius
01-06-2008, 11:10
Javelins and Arrows are located in the Textures folder too. You'll need Ultimate Paint to edit them, which is free I believe. It's named XploPage.lbm (I think)

If you're going to be a graphics wiz, you'll need Ultimate Paint to open and edit .lbm files. I believe that UP is downloadable from the Mizus server. It's a bit different so you'll have to get used to it like you might have gotten used to GIMP or Photoshop. Or simply exporting it into a bmp or something so you can edit it elsewhere is good. Have I dazed you with a yapping on yet? ^_^

Lbm files are used for some of the graphics used in the Battle folder. UP is handy because once you've got it, you can edit every bit of graphical work in all of MTW. That is assuming you have something that edits TGA files and of course, you have readBIF.

I do have UP but not using it because it doesn't handle palettes well, every time I tried to edit an unit icon lbm it gave me a good image but unable to replace purples and greens for the faction colours, so I use seqgrab that is slightly more complicated but always gives me a full color replaceable lbm file.
since the xplopage doesn't have faction colours involved I think UP may work well this time, the problem now is where to find the file that tells the game where to find the arrow, cause if I modify the arrow's lenght it will appear sort of cropped.

Raz
01-06-2008, 11:25
I'm pretty sure that's hardcoded. But not certain, I could be wrong. Now what's all this I hear about seqgrab?

Achilleslastand
01-06-2008, 20:14
Wonderful work..........very impressive
Will they ever be uploaded into a patch for MTW VI XL?

Tyberius
01-07-2008, 22:19
Wonderful work..........very impressive
Will they ever be uploaded into a patch for MTW VI XL?See...I'll gladly pack and share all my graphics "facelift" to Viking Horde's amazing XL mod, and some cool units added from Bkb's Supermod, as well as all my own new units , but I don't know the protocol, if there is some kind of unseen copyright law, or if I have to give the credits to the corresponding authors, or just ask for permission. If someone could enlight me on that I will appreciate.

dimitrios the samian
01-08-2008, 00:22
Good to see you back Tyberius ... Your going to make plenty of people happpy with your XL graphical update !! nice :yes:
Ok .. Pm me your email address and I will send you the files of the Elephants that need re-skinning ..
cheers
DTS

Achilleslastand
01-08-2008, 06:40
See...I'll gladly pack and share all my graphics "facelift" to Viking Horde's amazing XL mod, and some cool units added from Bkb's Supermod, as well as all my own new units , but I don't know the protocol, if there is some kind of unseen copyright law, or if I have to give the credits to the corresponding authors, or just ask for permission. If someone could enlight me on that I will appreciate.
PLease someone enlighten Tyberius as to what he need to do to...to make his wonderful work available as a add-on/patch for MTW-VI-XL

Belisario
01-08-2008, 17:36
Hi Tyberius, I have send you a PM with the e-mail adress of VikingHorde. First I suggest that you ask for permission, and then mention the authors in the credits of your work.

Chainface
01-09-2008, 03:53
I don't think there are any set rules or copyright laws you have to worry about. But etiquette dictates you give credit and thanks to people who's other work you've used. As well as ask for permission before you borrow someone else's work.

Raz
01-09-2008, 09:45
You can always slap on the generic:


All work, including (but not limited to) graphics, contained in this modification belongs to their respective owners - (insert real name, © 2007-08)
Then say thanks to Viking Horde and BKB. Simple. (That is if you've already asked them. :beam: )
Also, I don't believe anybody in this forum could be bothered to take legal action over something as petty as this. Not to say that your graphics work is petty. <_<

Achilleslastand
01-10-2008, 06:06
I cant wait for these to be released in a patch/update for MTW/VI/XL so i can start a new campaign.............

Tyberius
01-12-2008, 00:54
Well, my work isn't over yet, Although, the graphic shield and weapon aesthetic surgery is over, now I'm working on the added units that are app. 40. app. 15 from BKB's supermod, and 25 of my own. Obviously the new units will have the renewed graphics, including Bkb's later I will give you a list of them.

Tyberius
01-13-2008, 07:33
Good news!:beam:
Viking Horde gave me his permission to release my unofficial Tyberius 1.0 patch for MTW-VI-XL 3.0 mod, so just wait for it to be finished.:2thumbsup:

Achilleslastand
01-13-2008, 08:37
Thats great news...cant wait

Belisario
01-13-2008, 13:40
Hi Tyberius, wow 40 new units! I can't wait to see your list :2thumbsup:

dimitrios the samian
01-14-2008, 00:23
FANTASTIC .....

Hound of Ulster
01-14-2008, 02:12
this should jazz up my MTWXL campaigns.

Tyberius
01-14-2008, 04:28
this should jazz up my MTWXL campaigns.
Sadly, I'm affraid that any preexistent campaign will be messed up due to the new units, since the non combat units such as agents, crusades, ships and mounts have been "pushed" down beyond the 256 row, so there will be fleets on top of lands and no agent will work properly. But a new campaign would work just perfectly.


The new units are:

1.-Berber Lancers
2.-CumanHorseArchers
3.-Seljuk Lancers
4.-Seljuk Horse Archers
5.-Berber Warriors
6.-Berber Archers
7.-Andalucian Cavalry
8.-Italian mercenary Cavalry
9.-Espadachines
10.-Hebredian Warriors
11.-Saxon Warriors (from Saxony)
12.-Gochos (portuguese mountainmen)
13.-Balcanic Warriors
14.-Croatian Lighthorse
15.-Papal Swiss Guard
16.-Steppe Warriors
17.-Byzantine Kontarioi
18.-Byzantine Skutatoi
19.-Milicia Concejil
20.-Breton Militia
21.-Kievan Lancers
22.-Volga Bulgar Warriors
23.-African Warriors
24.-African Skirmishers
25.-Karelian Warriors (finnish)
26.-Lowland Clansmen
27.-Norse Archers
28.- Psiloi
29.-Baltic Warriors
30.-Basque Warriors
31.-Carpathian Warriors
32.-English North Militia
33.-Mounted Squires
34.-Regular Bowmen
35.-Elite Bedouin Camel Warriors
36.-Khwarazmian Swordsmen
37.-Pecheng Cavalry
38.-Slav Horsemen
39.-Scottish men at arms
40.-Scottish Pikemen
41.-Milanese Mercenary Crossbowmen

EDITED: names corrected, new unit added

gregori99
01-14-2008, 13:24
My mouth is watering at the thought of all those new units...

Hound of Ulster
01-15-2008, 00:11
which of the units are faction specific/era specific and which can you recruit with all factions in all campaigns.

Tyberius
01-15-2008, 00:40
which of the units are faction specific/era specific and which can you recruit with all factions in all campaigns. I'll make an extended list including, faction, homeland and period.

By the way, feel free to propose alternate names for the units shown, any help will be welcome.

Chainface
01-15-2008, 01:30
By Gocho do you mean Gaucho?

And for Feudal Knights what do you think about adding a small pennon to the lance with the faction colors on it?

seireikhaan
01-15-2008, 01:50
:jawdrop: Wow, Tyberius, you've really outdone yourself. I particularly like the idea of a Cuman horse archer, always felt they deserved one.

Tyberius
01-15-2008, 04:51
By Gocho do you mean Gaucho?

And for Feudal Knights what do you think about adding a small pennon to the lance with the faction colors on it?


Nope, the Gochos are from the mountains of Portugal, and the Gauchos are from Argentina, sort of Sheep Boys.

and for the pennon, Its not a bad idea, it should be drawn attached to the lance on every frame of the unit .bif and could be different on each frame so it could wave.. ~:cool:

Chainface
01-15-2008, 05:18
wow I didn't think you could animate it. It seems like it would be a real pain getting it to synch up with the weapon. It will really wow people though.

Chainface
01-15-2008, 08:55
Btw here's something i whipped up in a few minutes for laughs.
Keep up the good work!!

[img=https://img149.imageshack.us/img149/6244/ghulamknearlyxh0vr0.th.jpg] (https://img149.imageshack.us/my.php?image=ghulamknearlyxh0vr0.jpg)

Belisario
01-16-2008, 19:41
By the way, feel free to propose alternate names for the units shown, any help will be welcome.

1. Algerian Lancers

During Middle Ages today Algeria was called "al-Magrib al-Awsat" (meanwhile today Morocco was called "al-Magrib al-Aqsa" and Tunisia was "Ifriqiya"). If you name this unit as "Algerian Lancers", you are utilizing a modern concept which is not appropriate for this period. Instead you could use the names of the Berber tribal confederations of the Magrib for this unit (and others): Sanhaja, Zanata, Lamtuna, Masmuda...

19. Castilian Spearmen

In the Iberian kingdoms (and many others) town militias were the bulk of the infantry. Good names for this unit could be "Concejo Militia"/"Milicia Concejil" or "Peones concejiles" ("peón" is the common term for an infantrymen in medieval spanish). But towns/concejos also provided an important type of mounted warrior, the "Caballeros Villanos".

Chainface
01-17-2008, 05:50
While we're on the subject, would lancer be an appropriate term for these units? To me lancer is a western term that applied only to late medieval/renaissance heavy cavalry.

But this really depends on how picky you want to be.

Tyberius
01-19-2008, 16:29
1. Algerian Lancers

During Middle Ages today Algeria was called "al-Magrib al-Awsat" (meanwhile today Morocco was called "al-Magrib al-Aqsa" and Tunisia was "Ifriqiya"). If you name this unit as "Algerian Lancers", you are utilizing a modern concept which is not appropriate for this period. Instead you could use the names of the Berber tribal confederations of the Magrib for this unit (and others): Sanhaja, Zanata, Lamtuna, Masmuda...Not knowing about some people's history may be a problem sometimes. I named this cavalry on the province from it raises, but to be more accurate and not too picky I will rename it "Berber Lancers" as a representative of any tribe.


19. Castilian Spearmen

In the Iberian kingdoms (and many others) town militias were the bulk of the infantry. Good names for this unit could be "Concejo Militia"/"Milicia Concejil" or "Peones concejiles" ("pe&#243;n" is the common term for an infantrymen in medieval spanish). But towns/concejos also provided an important type of mounted warrior, the "Caballeros Villanos". Renamed as "Milicia Concejil"


While we're on the subject, would lancer be an appropriate term for these units? To me lancer is a western term that applied only to late medieval/renaissance heavy cavalry.

But this really depends on how picky you want to be. Maybe "lancer" is a too western term but the name is given for the way the unit fights. they fight as lancers. If someone could give me the arabic word for lancers (in our alphabet obviously) gladly I'll rename it, For now I'll call them Berber Cavalry.

Belisario
01-19-2008, 19:39
Not knowing about some people's history may be a problem sometimes. I named this cavalry on the province from it raises, but to be more accurate and not too picky I will rename it "Berber Lancers" as a representative of any tribe.

Wise decision. What shield will bear this unit? The typical Berber shield was the adarga (Arabic "al-daraqah"), originally a round leather shield, then heart shaped. Wikipedia article:
http://en.wikipedia.org/wiki/Adarga


Renamed as "Milicia Concejil"

:2thumbsup:

Scias
01-25-2008, 17:35
Wow just saw the screenies and i really wanna get the XL mod patched up with your work!

How far are you from releasing the patch for the mod?

Tyberius
02-01-2008, 21:23
Progress Info:

Units Finished: Textures, Items, Info pics, Unit icons, Review panel icons, Prod.txt files. all done.



Now Working:Startpos files

Raz
02-02-2008, 04:30
Startpos!? You don't need to work on that! Just upload what you've done. No messing about with the that.
Also, what are you editing in the startpos? :inquisitive:
Is this going to turn into a whole campaign or something?

Tyberius
02-04-2008, 17:18
Startpos!? You don't need to work on that! Just upload what you've done. No messing about with the that.
Also, what are you editing in the startpos? :inquisitive:
Is this going to turn into a whole campaign or something?Nope, I'm only Adding some of the new units to the starting of early, high, and late xl campaigns, mainly to rebel provinces. On the other side, my patch also includes new flags and shields, and some faction colour changes. Be patient, it won't take a long.

Afsin
02-04-2008, 19:50
Tyberius, I have a question about the unit names.
13. Why Balcanic warriors and not simly 'Balkan Warriors'
37. Here I'd reccommend 'Pecheneg Cavalry', the term Pecheng isn't used so often.

For the next one I'm kinda nitpicking so you can ignore this one if you want :D
36. It's actually KhwarEzmian not KhwarAzmian
... sorry... just had to point that out ... :P

Tyberius
02-04-2008, 22:54
Tyberius, I have a question about the unit names.
13. Why Balcanic warriors and not simly 'Balkan Warriors'
37. Here I'd reccommend 'Pecheneg Cavalry', the term Pecheng isn't used so often.

For the next one I'm kinda nitpicking so you can ignore this one if you want :D
36. It's actually KhwarEzmian not KhwarAzmian
... sorry... just had to point that out ... :P

Balcanic is a modern term, I agree, Indeed the unit is called Balkan Warriors on the patch

Pecheng, Pecheneg, Pechenig, and so on....... vote for the best name xD

The proper name is Khwarezmid, not Kharazmian, nor Khwarezmian, but since in the original vanilla MTW they are called Khwarazmian, I just left it that way...