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adembroski
12-25-2007, 20:13
This needs to be revamped in a major way for Empires, and I hope they do it well.

The simple "More taxes = more income" model was okay for a game based on a feudal society, but the rise of the middle class and wealth-creation changes things in a big way. Taxes, when raised excessively, actually lower revenue in a modern economy, as it lowers employment and incentive for business ventures.

I'm curious if they've talked about the economic model in depth yet... anybody hear anything?

Furious Mental
12-27-2007, 04:35
Seems to me that this is what the population growth mechanic achieves anyway.