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comrade_general
12-30-2007, 23:30
https://i190.photobucket.com/albums/z217/comrade_general_2007/RTW%20-%20Persian%20Invasion/Title.png

Persia has the largest empire in history. The small, but free, city-states of Greece struggle to stay unified as they laugh in the face of annihilation. The Dahae, Scythians, Gerrheans, Celts, Illyrians, and even the Indians of the distant jungles plot to one day rule their own empires. How will history play out? You decide!

Factions:
https://i190.photobucket.com/albums/z217/comrade_general_2007/RTW%20-%20Persian%20Invasion/Moddb.jpg


Moddb Profile (http://www.moddb.com/mods/10474/persian-invasion)

Map Preview (https://forums.totalwar.org/vb/showpost.php?p=1985811&postcount=105)

RTW - Persian Invasion Beta release for Rtw 1.5 (Final Release);

Download from Filefront (http://files.filefront.com/PI+BETAzip/;13686849;/fileinfo.html)
Download from MODDB (http://www.moddb.com/mods/persian-invasion-alexander-only/downloads/rtw-persian-invasion-beta)

quickfix (https://forums.totalwar.org/vb/showpost.php?p=2229893&postcount=8)

Installation instructions and other info is in the enclosed readme file.

This uses the mod switch function so it will not alter your original game files.

Caius
12-31-2007, 00:00
The trouble is we have been trying like heck to get a map working, but we don't have very much experience in the matter. We would like someone to either pick up on the map we have now and get it in working order, or start with a fresh slate if the current one is in too bad of shape.
You are lucky. I could help.

comrade_general
12-31-2007, 00:05
You are lucky. I could help.

Excellent! I'll add you to messenger and we'll talk about it. :beam:

Caius
12-31-2007, 00:56
Excellent! I'll add you to messenger and we'll talk about it. :beam:
See you on MSN.

Uranos
12-31-2007, 10:05
Have you guys consider helping Rise of Persia or Hegemonia CS mods instead of making new one?

comrade_general
12-31-2007, 18:04
Have you guys consider helping Rise of Persia or Hegemonia CS mods instead of making new one?
We just wanted to do something simple but interesting of our own. This isn't a very major mod, as it is for Alexander (forgot to mention that above, sorry). Best of luck to Rise of Persia and Hegemonia, we aren't going for the hisotorical accuracy so we hope to create a unique history. :beam:

comrade_general
01-13-2008, 22:53
Moddb Profile (http://www.moddb.com/mods/10474/persian-invasion)

comrade_general
01-27-2008, 06:35
Website: http://www.pinvasion.co.nr/

Theres about 38 new units as of right now, the map is still in production, and the faction of Eleia has been added.

Makanyane
01-27-2008, 10:02
Very nicely done website :2thumbsup:

When you get more preview stuff I'd recommend putting some thumbnails here as well though, as people are sometimes a bit lazy about clicking through links...

Hound of Ulster
01-31-2008, 03:30
This actually sounds interesting. Why don't you ask the Troy:TW team for thier map?

comrade_general
02-01-2008, 22:12
This actually sounds interesting. Why don't you ask the Troy:TW team for thier map?

First of all thanks :2thumbsup:

Second, Troy:TW's map is too small for our needs. As you can see from the faction list we need room for India, the Dahae, some of Scythia, not to mention the entire Persian Empire, which means some of Egypt too. :yes:

Pretty much something like this, give or take:
http://edsitement.neh.gov/lesson_images/EvalGraphics/PersianEmpire03.jpg

Caius is currently working on a map, and we hope to get some working versions of it soon. But if anyone knows of a map very similar to the one above, by all means let us know (not the vanilla Alexander map :clown:).

comrade_general
02-02-2008, 21:43
Ok, scratch the previous post. The map is now being made by Spurius.

comrade_general
02-07-2008, 02:20
and here we go...
its only the base working version so there arent any rivers or regions and it needs to be a bit bigger
https://i190.photobucket.com/albums/z217/comrade_general_2007/69d9Dtmp.jpg


big thanks to Spurius

comrade_general
02-09-2008, 21:06
https://i190.photobucket.com/albums/z217/comrade_general_2007/RTW%20-%20Persian%20Invasion/69d9Dtmp.jpg

link went dead above, sorry
spurius has enlarged the map since this screenie, it now takes 7 seconds to scroll from greece to india :2thumbsup:

also we're adding the small kingdom of Gerrha so there is someone poking at persia from the south

Aradan
02-10-2008, 01:27
If the mod is centered around the struggle of the Greeks against the Persians, isn't the map a bit out of focus here?

Red Spot
02-10-2008, 13:05
If the mod is centered around the struggle of the Greeks against the Persians, isn't the map a bit out of focus here?


I'd say its just about what he wanted ...;
https://forums.totalwar.org/vb/showpost.php?p=1820537&postcount=11

:smiley:

ps; just as a suggestion but try to get the hang of EarthSculptor (http://www.earthsculptor.com), it will allow you to add much more reliƫf to your map with relative ease ..
(Small EarthSculptor guide (https://forums.totalwar.org/vb/showthread.php?t=83714))


G

Aradan
02-10-2008, 13:28
Yeah, the in-game map is exactly what they need if their "concept" map is what it is now, but I think that a mod dealing with the "Medika" (Greek-Persian conflict) shouldn't bother with India and much of what the map includes. Most of the factions are located in a small, confined area, while 90% of the map is a single faction and two-three more that are not important for the theme of the game. No disrespect to the guys making it, just some observations, which can be easily ignored.

comrade_general
02-12-2008, 01:34
Yeah, the in-game map is exactly what they need if their "concept" map is what it is now, but I think that a mod dealing with the "Medika" (Greek-Persian conflict) shouldn't bother with India and much of what the map includes. Most of the factions are located in a small, confined area, while 90% of the map is a single faction and two-three more that are not important for the theme of the game. No disrespect to the guys making it, just some observations, which can be easily ignored.

I appreciate the concern, and if we were making a serious historically meticulous creation then we would worry about where the focus of the map is. I think some people would want to play India and sweep over Persia from the east. :2thumbsup: Oh and btw, the in-game map covered about the same area, but if you compare their size of Greece (could only comfortably hold 1 city on the peloponnese) to our size (can theoretically hold 10-15 cities), then the vanilla just doesn't cut it. :beam: So in conclusion it should be fun for most people- your choice of playing the grand Persian Empire that dominates the world, a small but potential powerhouse greek city-state, the dormant power of the Dahae, or one of the outer factions just minding their own business. Woops, I didn't mean to rant so long. :skull:

Spartan198
02-26-2008, 07:06
As a hugely disappointed fan of Alexander.exe,I personally think that the map is excellent. Just because the theme of the mod is centered on the Greco-Persian Wars,it doesn't mean that it should be restricted to a tiny map with a few provinces. I like the idea of having 10-15 provinces on the Peloponnesus alone. Gives a general options (should I sack and burn Athens or Sparta or Tegea,or...?) and a reason to play as a faction other than the Greeks.

This one's definitely on my watch list,Comrade. :yes:

comrade_general
02-26-2008, 18:18
Thanks very much! :beam:

Quirinus
02-29-2008, 13:11
This looks interesting.

I have a question though: with the Persian Empire having sucha huge territory, how do you intend to balance out their inherently overwhelming military capacity? Especially as the AI is not particularly aggresive, playing as the Persians wouldn't be much of a challenge at all, as it would be only a matter of time before the full weight of Persia asserts itself.

EDIT: I've thought of another thing: what about the distance-to-capital penalty? With such a humongous piece of territory, wouldn't provinces start rioting left, right and center? I realise that that might be part of the intended challenge, but I doubt that many players would be thrilled with fighting rebels all the time.

comrade_general
03-01-2008, 02:17
First of all, thanks :2thumbsup:

Second of all, thanks again :beam: These are things we haven't much thought about yet since we don't have a map to fool around with, so we've been mostly making units, visuals, and other stuff. So thanks for bringing these topics to mind.

Sure the Persians will most likely have an overwhelming army, but that will make it more fun to try and stop them, or invade them. Also, playing as Persia might not be so easy, since you will probably end up fighting a war from 4 fronts :yes:

Haven't thought about the distance to capital penalty at all yet, so I got nothing there :laugh4:

Hound of Ulster
03-01-2008, 02:23
money may be a severe challenge with Persia, and your units don't match up well against the Greeks. Its going to be tougher than it looks.

comrade_general
03-02-2008, 02:04
money may be a severe challenge with Persia, and your units don't match up well against the Greeks. Its going to be tougher than it looks.
Exactly, those large armies would be costly. So you might have to create one for a specific purpose then disband it to avoid paying upkeep.

Hound of Ulster
03-02-2008, 05:02
What release date is the RTWPI team shooting for?

Flying Pig
03-02-2008, 13:21
money may be a severe challenge with Persia, and your units don't match up well against the Greeks. Its going to be tougher than it looks.

There's probably a way to make them work like the ERE in BI which should by rights win in a few turns but never does. Or do a campaign scri[t to make them hard to play as

comrade_general
03-04-2008, 02:27
What release date is the RTWPI team shooting for?
That's always the question :laugh4:
We're still waiting for Spurius to get the map ready for regions to be added. Factions, units, UI's, and other graphics are pretty much done. There's no telling how long it will take to add the regions, install the factions to their places, set up recruitment, mercenaries, balancing, ... oh god! :furious3: So I have no idea :2thumbsup:

edit: Oh yes, we added some Celts to chill out above Illyria.

Hound of Ulster
03-04-2008, 02:50
just take it slowly and always be on the look out for bugs.

Spartan198
03-04-2008, 03:59
not the vanilla Alexander map :clown:.

Yes,please stay away from vanilla Alexander's map. Like I said in a previous post,it was a horrible disappointment.

Sorry,that's all the advice I can think of at the moment.

comrade_general
03-22-2008, 18:13
With every thing else pretty close to completion, work has begun on the map...

Also, check out the Moddb Profile (http://www.moddb.com/mods/10474/persian-invasion) which shows the latest developments.

Ibrahim
03-24-2008, 08:35
I like to help, but first:
1-is the mod to be historically accurate?
2-why is the "naked" guy NOT naked? (just kidding)

that's a nice mod-be looking forward to seeing it.

comrade_general
03-26-2008, 01:51
1. - It is to be historically based. Not "historically based" like 300, I like to keep it more on the reasonable side.

2. - lol

Appreciate your offer to help, but I'm afraid there isn't any extra work to do. :juggle2:

Ibrahim
03-27-2008, 16:14
as long as the persian king isn't a naked guy with rings all over his face

Ferret
04-04-2008, 23:27
any more updates?

comrade_general
04-08-2008, 01:45
BETA Release - inviting everyone to try it out and test for bugs and stuff :beam:

Get it from ModDB (http://www.moddb.com/mods/10474/persian-invasion-alexander-only)
reminder: this requires the alexander add-on to be installed

edit: the alexander beta has been discontinued

Spartan198
04-15-2008, 21:25
Yay,beta! I'm gonna install Alexander and download it right now!

comrade_general
07-05-2008, 01:26
scratched

comrade_general
07-11-2008, 19:28
Ok scratch the last post. I've buckled down and started working on it myself. Here is a pic of the peloponnese in its very early stage.

https://i190.photobucket.com/albums/z217/comrade_general_2007/RTW%20-%20Persian%20Invasion/map.jpg

EDIT: Oh yea, I also ported it over to RTW!

comrade_general
07-14-2008, 04:13
Anyone still interested? :balloon2:

tigger_t
07-14-2008, 04:39
yeh:yes:

tigger_t
07-14-2008, 06:46
just downloaded the beta looks pretty good. good luck with the map.

comrade_general
07-14-2008, 18:11
Thanks tigger_t :2thumbsup:

It is all still in early stages of development. There are plenty of things that need touching up. I've also been brainstorming with ideas that include Macedonia...

Darkvicer98
07-14-2008, 18:54
This mod looks very interesting. The Peloponnese looks awesome. I can't say any more about how much i adore it. If you need any more help, i'll gladly take part.

comrade_general
07-16-2008, 01:29
This mod looks very interesting. The Peloponnese looks awesome. I can't say any more about how much i adore it. If you need any more help, i'll gladly take part.

What kind of modding do you do?

Darkvicer98
07-16-2008, 16:40
What kind of modding do you do?
I edit the campaign map(but i'm not that good at it, i have no experience)and the files(eg descr_strat,descr_regions etc). I change the owners of provinces and stuff like that.

comrade_general
07-17-2008, 02:06
I edit the campaign map(but i'm not that good at it, i have no experience)and the files(eg descr_strat,descr_regions etc). I change the owners of provinces and stuff like that.

I've got the map covered I'm afraid. I actually can't think of anything that you can do at the moment, sorry. I appreciate the offer though. :beam:

Darkvicer98
07-17-2008, 15:59
Ok if you are of any need of help. You know where to find me.:2thumbsup:

comrade_general
07-20-2008, 23:27
Two weekends of work. Progress, but still nowhere near being done.

https://i190.photobucket.com/albums/z217/comrade_general_2007/RTW%20-%20Persian%20Invasion/toils.jpg

tigger_t
07-21-2008, 02:41
sweet:yes::yes:

comrade_general
07-25-2008, 22:52
https://i190.photobucket.com/albums/z217/comrade_general_2007/RTW%20-%20Persian%20Invasion/jul25map.jpg

Spartan198
07-26-2008, 07:05
https://i190.photobucket.com/albums/z217/comrade_general_2007/RTW%20-%20Persian%20Invasion/jul25map.jpg
Just a little note, Comrade: Megalopolis and Messene weren't established until the Theban-Spartan wars, which were well after the Peloponnesian and Persian wars.

Edit: Oh, and the new map is looking great. :2thumbsup:

Darkvicer98
07-26-2008, 10:06
https://i190.photobucket.com/albums/z217/comrade_general_2007/RTW%20-%20Persian%20Invasion/jul25map.jpg
Looking Good.

comrade_general
07-26-2008, 16:58
Just a little note, Comrade: Megalopolis and Messene weren't established until the Theban-Spartan wars, which were well after the Peloponnesian and Persian wars.

Edit: Oh, and the new map is looking great. :2thumbsup:

Thanks, I'm not surprised that I got a few wrong. :laugh4: It was quite difficult to try and find settlements that were historically correct. Although I'm not obsessed with historical accuracy, I want to try and be close. :beam: I will get back to the books (google) and look for alternatives.

Spartan198
07-26-2008, 17:51
Well, just off the top of my head, you could change Messene to Pylos. The location of the settlement is acceptable for Pylos' historical location, and all you'd have to do is just rename the city.

As far as a tangible replacement for Megalopolis, I'd suggest Mycenae. Granted, you'll have to make some slight alterations to the positions of Argos and Corinth in order to make room.
But I'm only suggesting Mycenae ATM because 80 Mycenaean hoplites fought at Thermopylae with the Greek army in 480. But I'll see if I can find any other notable cities that match Megalopolis' position, though.

Anyway, I'll try to help out as much as I can on historical research (as this period is my specialty). Also, I know quite a bit about the weapons and equipment of the period, too, so feel free to PM me if you have any questions in that department. :beam:

comrade_general
07-26-2008, 18:58
I changed Messene to Ithome and Megaolopolis to Lycosura since it was in the same general area. I also changed Troezen to Hermione. Do you think this is ok Spartan198?

Darkvicer98
07-26-2008, 20:00
I would keep the settlement Troezen.

Spartan198
07-26-2008, 20:51
I agree with Darkvicer on keeping Troezen. Ithome is good, IMO, because it's a fairly major city. I'll have to do a bit of searching concerning Lycosura, though. I'll get back on that one.

Oh, and friends just call me Spartan. :2thumbsup:

Edit: Yeah, Lycosura's good.

A question: I can't seem to find anything on Pellene. What's its historical significance over a city in that general area such as Sikyon (http://en.wikipedia.org/wiki/Sikyon)

comrade_general
07-26-2008, 21:09
Ok I will put Troezen back in her place. I chose Pellene because it is part of Achaea, who will just be rebels. There isn't much room for Sicyon which would belong to Corinth, and Corinth has herself and Ambracia. I believe this is all correct, I remember reading about it. Correct me if I'm wrong though.

edit: Or would Sicyon not belong to Corinth? What say you Spartan?

Spartan198
07-26-2008, 23:39
Okay, I see what you're saying.
I'm still working on putting together a list of important cities that aren't shown (for Greece as a whole, not just the Peloponnesus, which currently has enough, IMO).

If possible, could you put up screenshots of a couple more areas of the map, so I can see which cities you have and which you don't?

Also, can I add your Persian Invasion pic to my own signature? Help draw some attention and let people know PI is reborn.

comrade_general
07-26-2008, 23:41
Certainly, here is the link
https://i190.photobucket.com/albums/z217/comrade_general_2007/RTW%20-%20Persian%20Invasion/Title_mini.png
anyone else want to use it go right ahead.

heres the bigger one too
https://i190.photobucket.com/albums/z217/comrade_general_2007/RTW%20-%20Persian%20Invasion/Title.png

Spartan198
07-27-2008, 00:27
edit: Or would Sicyon not belong to Corinth? What say you Spartan?
Put it this way ~
Athens = Home of philosophy
Sikyon = Home of drama and tragedy

Edit: Now that I look back, this answer had nothing to do with your question, did it? :embarassed:

comrade_general
07-27-2008, 00:31
What faction would Sikyon belong to at this time in history?

Spartan198
07-27-2008, 02:41
I'll have to do some research into that.

Edit: According to this (http://www.sikyon.com/Argos/history_eg.html), it was apparently under Spartan control (scroll down to The Battle of Thyreas).
I'll see what else I can dig up after while.

comrade_general
07-27-2008, 03:29
From what I've recently read it could go to Sparta or Corinth. I would just say it can go to Corinth since they are in the same area.

edit: What say you about me changing Aigio to Patras?

Spartan198
07-27-2008, 05:02
From what I've recently read it could go to Sparta or Corinth. I would just say it can go to Corinth since they are in the same area.
I would say either Sparta or Corinth, yeah.


edit: What say you about me changing Aigio to Patras?
Aigio may be too far north, I think, but I'll have to check for sure.


After looking over the map, here's right off the top of my head:
1. I'd rather not do too much crowding, but we could easily fit two more settlements on Cyprus.
2. There's plenty of room for a second settlement on Crete.
3. We could place Demitrios directly east of Larissa, on the coast.
4. Euboea (that island off the eastern coast of Attica) could also fit a second settlement.
5. This I'll have to look into, but I don't think Jerusalem was a very important city at that time.

When's the start date of the campaign? 480 BC like it's already set to?

comrade_general
07-27-2008, 05:33
The Aigio thing isn't a big deal, it could stay the same.

1. Sure, name a couple settlements and I'll put them in, or only one of them.
2. Again name a settlement and where it is. (maps would be nice if possible)
3. I can add Demitrios, what region would that be in?
4. Possibly
5. The place has been there forever so its just kind of general ya know? If there is something more important in that area I can easily change it.

Yeah probably 480 BC because I don't want to bother with the Ionian Revolt, I'd rather it just start with Persia on the warpath to Greece.

Thanks for the help, Spartan. :2thumbsup:

Darkvicer98
07-27-2008, 10:13
Do you mind if i add it to my Signature as well?

Have you got a bigger picture of the Aegean? You could add a settlement off the coast of Troezen on the middle island called Delos. This was the island where the Delian League met after the Persian wars. The group of Islands are called the Cyclades.

Spartan198
07-27-2008, 12:44
Here, this might help. I don't know the exact time period it reflects, but it's all I've got at the moment.

https://i294.photobucket.com/albums/mm97/SpartanWarrior198/GreeceAegean.jpg

Edit: And I found this site (http://sitemaker.umich.edu/mladjov/maps&). It has a few maps that reflect the period between 500 and 450 BC.

I'm still trying to find out what region Demetrios is located in, but everything so far points to Thessaly. Larissa would be better for said province, though, due to its location in the center of it.

And I'll search out some cities for those new settlement locales.

2nd Edit: You remember Kydonia, the original vanilla settlement on Crete, and where it was? It can be used as the second Cretan city opposite Knossos. This (http://sitemaker.umich.edu/mladjov/files/greecepersianwarss.jpg) map from the above site shows it.

Spartan198
07-27-2008, 16:01
I just looked at your screenshots at ModDB, and I thought I'd let you know, just in case you didn't, that overhand spear animations work much better without the phalanx ability. Hoplites will still raise their spears and shields when an enemy charges them (and they do it automatically, too, so no need to run to the unit to hit the phalanx button), and tweaks to the unit spacing can make them stand shield-to-shield.

Edit: Oh, and renaming Aigio to Patras would be acceptable, if you wish to do so. The location would be dead on, as far as I can tell from the maps I've seen.

comrade_general
07-27-2008, 16:54
@Darkvicer98 - absolutely go ahead and use it.

@Spartan

Demetrios could also be in Thessaly, I already have more than one city per province in other areas. I'll add Kydonia later today. As for the hoplites, our models are holding the spears with point facing up, so if they fought with them not in phalanx mode they would be holding the spears backwards. Its just a matter of shortening the pike they hold in phalanx mode, the short_pike attribute just doesnt work right.

edit: The hoplites are one of the biggest problems right now. Since its not on BI we dont have shield wall, plus with the spears backwards that wouldn't help either since every model would have to be changed.

Spartan198
07-27-2008, 19:41
I've done my own experiments in the past with the overhand hoplite animations (and even actually put them in the PI beta when I had it installed a while back), and I've noticed that they seem to work better without any "_pike" attributes, whatsoever.

Will custom battles function on that file you sent me? I've got the overhand animation data files in my downloads, so if custom battles will work, I can tinker around and see what kinds of results I can get, because I know I had both the General's Guard hoplites and the Athenian warrior women functioning as superbly as XGM's own hoplite units.

comrade_general
07-27-2008, 19:47
Indeed, I also found that for regular hoplites no _pike function works. The custom battles should work so please feel free to tinker all you like. You understand what how I want the hoplites to function? Overhand held spears about 9 feet long while holding a tight shield wall formation. I don't really want the hoplites breaking formation and fighting man to man on a whim.

Spartan198
07-27-2008, 19:59
I can't do any altering of the skins and models themselves, but I'm guessing we're both wanting a similar look and feel to what XGM has (minus shield_wall).

I'll have to consult the EDU Guide here at the .Org to touch up on unit spacing, but, like I said in my last post, I had both the General's Guard and the Athenian warrior women in shoulder-to-shoulder, shield-to-shield formation with spears over their heads and all pointed forward (the shield_wall attribute isn't necessary to achieve this, because, for one, I know EB has hoplites in tightly-packed formations like that without the need for it).

comrade_general
07-27-2008, 20:01
Is that using phalanx formation? Because without it they will just break formation.

Spartan198
07-28-2008, 00:47
In XGM or EB? EB hoplites don't use any kind of special ability at all, they're only spaced to stand close enough together that their shields interlock when they raise them. And in XGM, they use shield_wall.
But in both cases, they'll break formation once they make contact with the enemy, anyway.
If I could figure out how to take screenshots, I'd show you what I mean, but unfortunately I don't know how.


We also need to try to find an eastern historian to handle looking over the eastern half of the map. My knowledge doesn't stretch very deep into the east.

comrade_general
07-28-2008, 01:49
The trouble is each hoplite model will have to have its spear reversed so when they hold it over their heads the point is in front. The modeller could do that, except some hoplites are using models from the alexander add-on, which don't open in 3dsmax for some reason. If it came down to it we could replace those hoplites with models that can be edited.

As for an eastern guy, sure, the more opinions and info we have the better. You can find a lot of maps and stuff of the east if you look, though.

Spartan198
07-28-2008, 15:52
The trouble is each hoplite model will have to have its spear reversed so when they hold it over their heads the point is in front. The modeller could do that, except some hoplites are using models from the alexander add-on, which don't open in 3dsmax for some reason. If it came down to it we could replace those hoplites with models that can be edited.

As for an eastern guy, sure, the more opinions and info we have the better. You can find a lot of maps and stuff of the east if you look, though.
Yeah, true. But a specialist would still be a big help. That way, research can be divided between two people with differing areas of influence.

comrade_general
07-28-2008, 17:27
If I could figure out how to take screenshots, I'd show you what I mean, but unfortunately I don't know how.

Simply press the print screen button (PrtSc), close RTW, open paint (or other image editor) and paste.

Spartan198
07-29-2008, 16:44
Simply press the print screen button (PrtSc), close RTW, open paint (or other image editor) and paste.
Do you mean close RTW as in shut the program down, or is there some way to minimize it?
Escape (Esc) doesn't do it.

BTW, I'm having some personal issues, so I haven't looked at that map yet, but I will.

Edit: A question: Is the two settlements per province thing gonna be a final addition, or have you just not finished naming the provinces?

2nd Edit: We could push the start date back to 490, that way we can incorporate Darius I's earlier invasions of Eretria and Attica (and we still wouldn't need to deal with the Ionian Revolt outside of maybe an event card at the start of the campaign), seeing as they were a huge inspiration for Xerxes I's own invasion ten years later.
What do you think?

Darkvicer98
07-29-2008, 18:32
[QUOTE=Spartan198;1978158]Do you mean close RTW as in shut the program down, or is there some way to minimize it?
Escape (Esc) doesn't do it.QUOTE]
Ctrl+Esc and then your back on desktop.

Spartan198
07-29-2008, 18:49
Thanks, Dark.

Spartan198
07-29-2008, 20:26
Here's the Wikipedia article on the Greco-Persian Wars (http://en.wikipedia.org/wiki/Persian_Wars). It's not the most historically reliable source of info out there, but I'm sure at least some of the info there is correct.

Edit: Slapped myself for double-posting. :shame:

comrade_general
07-30-2008, 01:10
Edit: A question: Is the two settlements per province thing gonna be a final addition, or have you just not finished naming the provinces?

2nd Edit: We could push the start date back to 490, that way we can incorporate Darius I's earlier invasions of Eretria and Attica (and we still wouldn't need to deal with the Ionian Revolt outside of maybe an event card at the start of the campaign), seeing as they were a huge inspiration for Xerxes I's own invasion ten years later.
What do you think?


I'm not very concerned about region names, I just went with the general region that the city is in. The city name itself is more important in my opinion, but ofcourse, it is all easy to change.

490BC could work just fine, if you could dig up some info about where characters and their armies should start out on the map that would be great. We still have plenty to do before we think about the end piece though. :beam:

ThePianist
07-30-2008, 19:41
Please get this added in TWC as well
http://www.twcenter.net/forums/forumdisplay.php?f=214

Map looks great (westernmost Greece, easternmost Hindu-Kush). Another original strategic map, that doesn't have British Isles on the northwestern corner, Sahara on the southwestern corner, Arabia on the southeastern corner, Italy/Balkans in the center of the map, etc.

And it's great that mods are being made for Alexander, when the only one I've heard about is Megas Alexandros. ALX.exe is a much better platform for gaming and it's great that you are making a mod on that.

Look forward to this mod very much, and please add it to the TWC mod forums as well. That way all the mods in development can be seen in TWC as well as Totalwar.org and there are more people to help. I would love to help with Persian Invasion.

comrade_general
07-30-2008, 20:45
Please get this added in TWC as well
http://www.twcenter.net/forums/forumdisplay.php?f=214

Map looks great (westernmost Greece, easternmost Hindu-Kush). Another original strategic map, that doesn't have British Isles on the northwestern corner, Sahara on the southwestern corner, Arabia on the southeastern corner, Italy/Balkans in the center of the map, etc.

And it's great that mods are being made for Alexander, when the only one I've heard about is Megas Alexandros. ALX.exe is a much better platform for gaming and it's great that you are making a mod on that.

Look forward to this mod very much, and please add it to the TWC mod forums as well. That way all the mods in development can be seen in TWC as well as Totalwar.org and there are more people to help. I would love to help with Persian Invasion.

Thanks ThePianist, I'll get a forum up at TWC when I get the chance. Sorry to bust your bubble but this mod isn't on the ALX.exe platform anymore, we wanted to aim for a larger audience since a lot of people don't have the Alexander add-on, so it is now on RTW 1.5. What area of modding do you do?

Spartan198
07-31-2008, 03:37
Ditto. We can use the help, especially since development of WotD seems to be picking up and I've gotta split my time (don't worry, Comrade, I'm sticking with you here. :yes:).
What can you do for us?

Also, Comrade, have you considered asking Tosa for a development forum? Having more than one thread to discuss things in would be helpful.

comrade_general
07-31-2008, 18:24
I can make one here or at TWC. I don't really want to maintain two forums. So, here or there?

Spartan198
08-01-2008, 00:25
I can make one here or at TWC. I don't really want to maintain two forums. So, here or there?
I'm having difficulty accessing the .Org (IP address problems), so I'd suggest TWC.

ThePianist
08-01-2008, 10:08
Well, since it already started here, let's keep it here. I was suggesting TWC only for a second forum to spread maximum word, not for moving the forum from here to there.
I actually don't know how to mod yet. When I do learn I'll be able to help. My most extensive modding experience happened just yesterday, when I successfully modified the range of the Bucellarii in RTW:BI, and added some bucellarii to a campaign's starting army.
One thing I can help doing is historical research on units and faction descriptions, etc.

comrade_general
08-01-2008, 16:23
I put in a request at TWC late last night ~;p

Spartan198
08-02-2008, 00:36
One thing I can help doing is historical research on units and faction descriptions, etc.
That'd be a big help for me, especially since I've got six Greek faction rosters to build for my other commitment.

It's up to Comrade, though.

comrade_general
08-03-2008, 22:56
If we get a forum at TWC there will be a thread where anyone can post relevant information and/or suggestions. Just remember though I'm not obsessed with historical accuracy. :beam:

Spartan198
08-03-2008, 23:04
Just remember though I'm now obsessed with historical accuracy. :beam:
I'll do my best to be as accurate as I can be with my research and suggestions. :beam:

Darn, and here I was about to suggest Atlantean mercenary legionary cavalry wearing lorica segmentata and riding flaming pigs...:wall: :tongue:

comrade_general
08-04-2008, 02:53
That unit would pwn! ZOMG!!1! w00t!!!11!one
*cough*

Oh.. yes.. I added new campaign map graphics, it looks pretty sweet. I can't post any screens at the moment since I only have my laptop. I'm also in the process of adding factions to the map.

EDIT: Holy crap, I just noticed that my earlier post had a typo! I meant to say I'm not obessed with historical accuracy. lol woops

Spartan198
08-05-2008, 03:10
Atlantean mercenary legionary cavalry wearing lorica segmentata and riding flaming pigs, here we come! :tongue:

Darkvicer98
08-05-2008, 20:10
Are you going to include Macedon?

comrade_general
08-06-2008, 00:15
Oh right, Macedon has been included. You can see the planned roster on the ModDB page. Thanks for reminding me Dark. :beam:

Darkvicer98
08-06-2008, 18:56
How do you do all this stuff? You must need 3ds max to create the units, etc. Something to create the map. Add and change factions etc. How do you do it?

Also theres another light cavalry unit used by Greece and Macedon called Podromoi.

comrade_general
08-06-2008, 19:12
How do you do all this stuff? You must need 3ds max to create the units, etc. Something to create the map. Add and change factions etc. How do you do it?

Also theres another light cavalry unit used by Greece and Macedon called Podromoi.

I sense a little frustration, Dark. PI's modeler has 3ds max, but mostly we use models already in the game. He uses it to modify those units sometimes, but the primary use is to make UI's. I work on the map with just Photoshop. Everything else is just done with notepad to edit the text files. Just read up on the tutorials posted around, the rest is trial and error. You'll get the hang of it if you keep trying. :yes:

As for Macedonia, the roster is only in planning phase. No units have been given to them yet since I'm too busy with the map. The unit 'light cavalry' is pretty much the same thing, I can just change the name. :beam:

Darkvicer98
08-06-2008, 19:16
Thanks, there was no frustration. I was just a bit curious. So its all done it text files, even changing the appearance of units?

comrade_general
08-06-2008, 19:32
No, skinning is done with Photoshop, or other image editor that can open/save the files. Just look around here and TWC for skinning tutorials. ~:)

Darkvicer98
08-06-2008, 19:37
Ok thanks.

Spartan198
08-08-2008, 11:24
Okay, we need to change the name of the city of Rhodes, as I just recently found out that it hadn't been established until the late 400s BC.
I'm having difficulty finding reliable maps, though, so I'll name a replacement as soon as I can.

As for Cyprus, I haven't found any 480 BC maps of it at all yet, so I'll have to keep looking.

And sorry I've been scarce the last couple of days. I've been extremely busy as of late.

Any word from TWC on that dev forum yet?

comrade_general
08-08-2008, 16:06
Okay, we need to change the name of the city of Rhodes, as I just recently found out that it hadn't been established until the late 400s BC.
I'm having difficulty finding reliable maps, though, so I'll name a replacement as soon as I can.

As for Cyprus, I haven't found any 480 BC maps of it at all yet, so I'll have to keep looking.

And sorry I've been scarce the last couple of days. I've been extremely busy as of late.

Any word from TWC on that dev forum yet?

1. I changed Rhodes to Ialyssos.
2. I added Soli to Cyprus.
3. It's cool man. ~:)
4. No word yet. :no:

To everyone: I will be posting a map preview for sure later today or tomorrow.

comrade_general
08-10-2008, 03:20
Here we go, the map as of August 9th. Featuring new greek city models - special thanks to Prometheus for those, and new map graphics.


Starting with Greece...
https://i190.photobucket.com/albums/z217/comrade_general_2007/RTW%20-%20Persian%20Invasion/greece.jpg

Nile Delta...
https://i190.photobucket.com/albums/z217/comrade_general_2007/RTW%20-%20Persian%20Invasion/nile.jpg

Babylon...
https://i190.photobucket.com/albums/z217/comrade_general_2007/RTW%20-%20Persian%20Invasion/babylon.jpg

Gerrha...
https://i190.photobucket.com/albums/z217/comrade_general_2007/RTW%20-%20Persian%20Invasion/gerrha.jpg

Macedonia...
https://i190.photobucket.com/albums/z217/comrade_general_2007/RTW%20-%20Persian%20Invasion/macedon.jpg

Western Caucasus Mts...
https://i190.photobucket.com/albums/z217/comrade_general_2007/RTW%20-%20Persian%20Invasion/caucasus.jpg

and Siwa in the desert...
https://i190.photobucket.com/albums/z217/comrade_general_2007/RTW%20-%20Persian%20Invasion/siwa.jpg

Darkvicer98
08-10-2008, 10:25
That looks awesome.

Spartan198
08-10-2008, 21:35
Prometheus cities are the :daisy:!!!!!

Way to go on getting them, Comrade! :2thumbsup:

Aradan
08-11-2008, 00:20
Map textures are very good, nice job! Allow me to say, that is one crowded map of S. Hellas!

Just bitching around, but how do u intend to keep the mod from becoming a Total Siege game down there?

comrade_general
08-11-2008, 02:48
Map textures are very good, nice job! Allow me to say, that is one crowded map of S. Hellas!

Just bitching around, but how do u intend to keep the mod from becoming a Total Siege game down there?

Thanks, Aradan. About the Greeks, they will start off under an alliance and be at war with Persia. So hopefully there should be a few years of no Greek-on-Greek action, until one of them drops the ball and starts the inevitable Total Seige. Then one of the Greek factions will eventually gain the upper hand and lead their "united" Greeks into the heart of Persia. Sound good? :beam:

Spartan198
08-11-2008, 12:12
I suggest not giving Sparta a port at all, since Gythium technically is Sparta's port.

Anyway, I've been dealing with personal issues, plus I've been sick, for the past week or so. Give me a few days and I'll be back to 100%, okay?

Edit: "Siege: Total War". Good one, Aradan. :laugh4:

comrade_general
08-11-2008, 17:52
I suggest not giving Sparta a port at all, since Gythium technically is Sparta's port.

Anyway, I've been dealing with personal issues, plus I've been sick, for the past week or so. Give me a few days and I'll be back to 100%, okay?

Yeah I was thinking the same thing about Sparta's port. I was just going through and putting in some ports to test their placement so it crossed my mind, easily remedied.

Take all the time you need to sort out issues and get healthy, Spartan. I've been sick lately too, plus I've been neglecting my school work a bit. :shame:

comrade_general
08-21-2008, 02:07
Just letting everyone know this isn't at a standstill. I've been reworking all the units and trying to do some pre-balancing. I have finals next week so school has taken up most of my schedule as of late (yeah my school schedule is weird). After that I will start re-adding units and adding some new ones.

Spartan198
08-21-2008, 02:58
There's a thread here in the Forge called "Amazon Pack". What do you think about using them as mercenaries?

comrade_general
08-21-2008, 03:43
There's a thread here in the Forge called "Amazon Pack". What do you think about using them as mercenaries?
Thats a bit off the lines of history don't ya think? ~;p

Spartan198
08-21-2008, 15:53
True, but I figured no big deal since you aren't stressing 100% historical accuracy.

Plus the guy who made them is a buddy of mine, and I'm sure he'd be happy to let us use them if I asked.

comrade_general
08-21-2008, 18:21
Perhaps one or two of them, they would be very rare and expensive though. :beam:

comrade_general
09-22-2008, 02:53
The mod has kinda moved into a putt-putt state for a bit. Progress is still being made, albeit very slowly. Anyone who's still interested please don't give up hope.

Spartan198
10-11-2008, 14:37
^ Indeed. Things are just moving slow due to school and stuff.

comrade_general
10-11-2008, 23:52
Oh man I know it. College just jumped up and took a big bite out of my :clown: all of a sudden. :furious3:

Spartan198
10-13-2008, 05:55
As I said a while back, I'm still here when things pick up. :2thumbsup: Any news yet on us getting a dev forum at TWC?

Also, my tech issues with the .Org (unable to access without a proxy website) are seemingly resolved, so I'll be here more often now.

comrade_general
10-13-2008, 20:44
No news, and probably no chance of getting one while the mod is puttering along as it is. Nonetheless it is great to have your continued support, Spartan. :2thumbsup:

Darkvicer98
10-29-2008, 04:23
Hows the mod doing? Haven't heard from you in the forum for a while.

comrade_general
10-29-2008, 21:15
Its coming along, albeit slowly. The map is pretty much done, so are the barb factions (celts, illyrians, scythians). I have more school work now than I've ever had but I still find time to work on it here and there. Currently working on revamping the Greek units. Will try to get some pictures up sometime soon.

Spartan198
10-31-2008, 19:31
Hows the mod doing? Haven't heard from you in the forum for a while.
We're still here. :beam:

Olaf Blackeyes
12-02-2008, 23:41
this will be a good mod when it comes out keep it up

Chloe
12-06-2008, 01:08
Very nice work so far, keep it up!:D

Spartan198
12-06-2008, 20:46
Very nice work so far, keep it up!:D
Thanks, Legio. :2thumbsup:

Um...don't tell Turk I'm pulling double-duty, okay? :sweatdrop:

Hound of Ulster
12-06-2008, 22:42
Can't wait to drop a hammer on those dastardly Greeks:jumping:

comrade_general
01-17-2009, 05:39
Just pokin' the old thread to let everyone know PI is still here. I'm not really concentrating on any one thing right now, just workin' on random stuff. :juggle2:

Chloe
01-26-2009, 00:51
Just pokin' the old thread to let everyone know PI is still here. I'm not really concentrating on any one thing right now, just workin' on random stuff. :juggle2:

Cool!

Emperor of Graal
01-29-2009, 08:53
Wow this mod is looking awesome!

Finch
02-17-2009, 14:53
are there any updates?

Leviathan DarklyCute
02-17-2009, 20:27
I think it's dead.

comrade_general
02-19-2009, 02:13
I think it's dead.

Please don't make assumptions like that :sweatdrop:

Yes it has been going slow and I appologize for that, I have been finishing up my college career these last few weeks. PI will continue to be worked on in my spare time.

Chloe
02-19-2009, 16:24
Please don't make assumptions like that :sweatdrop:

Yes it has been going slow and I appologize for that, I have been finishing up my college career these last few weeks. PI will continue to be worked on in my spare time.

I never lost faith!:2thumbsup:

comrade_general
03-21-2009, 21:37
Thanks, Legio.

To everyone: I really need someone to help with some light modeling (just editing the models that already exist) and to make UIs. If you can help pm or email me, if you know someone who can offer help please let them know i need it. Thanks! :help:

Spartan198
03-25-2009, 22:02
I think it's dead.
No, definitely not. Like Comrade said, it's just going slow due to real life issues. I haven't been having as much time lately as I thought I'd have for modding. :bigcry:

comrade_general
04-26-2009, 03:29
Hark! Do you hear? Yes, that's right. A BETA is on its way...

Chloe
04-26-2009, 11:36
Hark! Do you hear? Yes, that's right. A BETA is on its way...

:2thumbsup:
Best of luck, it looks great!

comrade_general
04-30-2009, 04:50
Thanks, Legio

Well, I'm all set to release the BETA tomorrow, I hope.

comrade_general
04-30-2009, 18:22
And she is out, here is the release thread: https://forums.totalwar.org/vb/showthread.php?p=2226106#post2226106

krateros
05-13-2009, 14:07
the mode sounds very good, i download the beta but some times crashes, anyway i ll be waiting for the finnal relese, till then keep up the good work!!

just to propose something: it will be more historically accurate if u had shield wall in the hoplites all of them!!! thnx

Spartan198
10-11-2009, 09:05
just to propose something: it will be more historically accurate if u had shield wall in the hoplites all of them!!! thnx
AFAIK, Persian Invasion only runs on RTW, so no shield wall. Sorry.