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uanime5
02-02-2008, 01:27
Staff

Project designer, chief modder, scripter, text editor: uanime5

Open Positions

Skinner
Unit maker
Faction banner / symbol maker

If you are interested in any of these roles please PM me.

Mods current used in this mod

Ultimate Battle AI 1.2 (GrandViZ): improves AI's fighting ability, conduct during sieges, and unit formation. (http://www.twcenter.net/forums/downl...o=file&id=1602)

Ultimate AI Mod 1.6 (GrandViZ): improves AI's behaviour in campaign mod, diplomacy, and unit's attack. (http://www.twcenter.net/forums/downl...o=file&id=1643)

New Garrison Script (GrnEyedDvl): an AI settlement with a Governor will now recruit mercenaries when it's being sieged. (http://www.twcenter.net/forums/downl...o=file&id=1522)

Byg's Grim Reality 2.0 (Byg): character and supply traits (soldiers may munity if you spend too long in enemy terriory). (http://twcenter.net/forums/showthread.php?t=106060)

Highways mod (selenius4tsd): add highways (http://www.twcenter.net/forums/downl...o=file&id=1125)