<?xml version="1.0" encoding="ISO-8859-1"?>

<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/">
	<channel>
		<title>The Org - Throne Room</title>
		<link>http://forums.totalwar.org/vb/</link>
		<description>TW Multiplayer Campaigns; including Hotseat Games, Play-By-eMail Campaigns (PBMs), and TW RPGs.</description>
		<language>en</language>
		<lastBuildDate>Fri, 24 May 2013 19:10:04 GMT</lastBuildDate>
		<generator>vBulletin</generator>
		<ttl>15</ttl>
		<image>
			<url>http://forums.totalwar.org/vb/images/kagemusha/TW2S/misc/rss.png</url>
			<title>The Org - Throne Room</title>
			<link>http://forums.totalwar.org/vb/</link>
		</image>
		<item>
			<title>HotM2 -  New M2TW Hotseat Game:  Sign Ups/ Rules Discussion</title>
			<link>http://forums.totalwar.org/vb/showthread.php?144104-New-M2TW-Hotseat-Game-Sign-Ups-Rules-Discussion&amp;goto=newpost</link>
			<pubDate>Thu, 09 May 2013 00:38:34 GMT</pubDate>
			<description>Hello everyone! 
 
Well with a couple of new faces around here, and just two games running currently, I think this is a fine time to get something new started. 
 
The concept is based on something I have been kicking around in my head for a while now, but is certainly not set in stone. 
...</description>
			<content:encoded><![CDATA[<div>Hello everyone!<br />
<br />
Well with a couple of new faces around here, and just two games running currently, I think this is a fine time to get something new started.<br />
<br />
The concept is based on something I have been kicking around in my head for a while now, but is certainly not set in stone.<br />
<br />
Essentially, Crusade mechanics are fully allowed, but all players are required to play as Catholic factions.  I feel that this should give some real weight to what the Pope thinks, and possibly lead to some interesting situations of contest when crusades are called.<br />
<br />
As to other rules, and mod choice, I think just about anything would be fine.  I would probably lean towards stainless steel 6.2 for mod personally.<br />
<br />
In any case, if you are interested please speak up, and if you have an opinion about rules o mod, please let it be known!<br />
<br />
Here are the basic set of rules we use in almost all games for reference.  Obviously, the rule against crusades would be removed, and a requirement of only playing catholic factions would be added.<br />
<br />
<br />
<div style="margin:5px 20px 20px 20px">

<div class="smallfont" style="margin-bottom:2px"><b>Spoiler Alert, click show to read:</b>&nbsp; 

<input type="button" value="Show" style="width:45px;font-size:10px;margin:0px;padding:0px;" onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = '';this.innerText = ''; this.value = 'Hide'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = 'Show'; }">

</div>

<div class="alt2" style="margin: 0px; padding: 6px; border: 1px inset;">

<div style="display: none;">

<br />
Each player has 48 hours to complete his turn (not counting weekends). After that the Admin may skip his faction or he can be subbed.<br />
<br />
Do not bypass or ignore zones of control to lift a siege (or in any other way).<br />
<br />
Do not attack ships in ports.<br />
<br />
Armies boarding ships in ports can't stay there for more than one turn.<br />
<br />
Don't leave blockaded ports without beating the blockading ships first.<br />
<br />
Don't stack merchants in armies or forts to get more than one to stand on the same resource (Merchant Fort)<br />
<br />
No surrounding armies or agents to destroy them. (Surround&amp;Destroy)<br />
<br />
Don't attack units who were left next to a settlement in order to capture it on the same turn in order to cheat the garrison script. In fact don't cheat the garrison script period. (this only applies vs AI factions)<br />
<br />
Don't use repeated offers for bribe to increase your faction leader's dread.<br />
<br />
Enable &quot;Unlimited men on battlefield&quot; in order to not abuse when leading battles vs the AI (PM me for instructions, though SS has this on by default)<br />
<br />
Armies that are defeated in battle by a player that comes after them in the turn list may not move the following turn. This is to make it fair for people who are defeated by players that come before them in the turn list, and thus lose all their movement points<br />
<br />
Armies that are defeated in battle may not be attacked on the following turn, as they are banned from moving, either by the game mechanics or by the rule above. They must be allowed to move first, or must be reinforced. If the defeated army retreats to a settlement or fort, this rule does not apply. <br />
<br />
Ballistas can't open anything, catapults can open wooden walls, trebuchets or better can open anything.<br />
<br />
Assassins are allowed to target anyone but the players are limited to one assassination attempt per turn. It must be the first action they do, before they spend money or do anything else. Upon a successful assassination the game admin can load that player's save and attempt the assassination. If the results are different there will be penalties for cheating.<br />
<br />
Spies are not allowed to open anything.<br />
<br />
Crusades and Jihads cannot be called, joined or used/exploited in any way.<br />
<br />
ONLY religious buildings can be destroyed upon the conquest of a settlement and ONLY if they are of a religion different than your own.<br />
<br />
No trading of provinces to receive free troops. If you trade provinces, make sure they have no garrison prior to the exchange.<br />
<br />
No deliberate deals that would put you in debt above -10,000 florins.<br />


</div>

</div>

</div></div>

]]></content:encoded>
			<category domain="http://forums.totalwar.org/vb/forumdisplay.php?38-Throne-Room">Throne Room</category>
			<dc:creator>Nightbringer</dc:creator>
			<guid isPermaLink="true">http://forums.totalwar.org/vb/showthread.php?144104-New-M2TW-Hotseat-Game-Sign-Ups-Rules-Discussion</guid>
		</item>
		<item>
			<title>.ORG vs TWH roll call</title>
			<link>http://forums.totalwar.org/vb/showthread.php?144022-ORG-vs-TWH-roll-call&amp;goto=newpost</link>
			<pubDate>Fri, 26 Apr 2013 07:48:33 GMT</pubDate>
			<description><![CDATA[OK guys, who will be defending the honour of the .org in the friendly team fight hotseat we will have with heavengames? Please post here, and also let's get this going. Rule discussion, mod choice etc. is happening here ...]]></description>
			<content:encoded><![CDATA[<div>OK guys, who will be defending the honour of the .org in the friendly team fight hotseat we will have with heavengames? Please post here, and also let's get this going. Rule discussion, mod choice etc. is happening <a href="http://rtw.heavengames.com/cgi-bin/forums/display.cgi?action=st&amp;fn=20&amp;tn=8373&amp;st=recent&amp;f=20,8373,0,10" target="_blank" rel="nofollow">here </a>right now.</div>

]]></content:encoded>
			<category domain="http://forums.totalwar.org/vb/forumdisplay.php?38-Throne-Room">Throne Room</category>
			<dc:creator>Myth</dc:creator>
			<guid isPermaLink="true">http://forums.totalwar.org/vb/showthread.php?144022-ORG-vs-TWH-roll-call</guid>
		</item>
		<item>
			<title>Renaissance of the Throne Room</title>
			<link>http://forums.totalwar.org/vb/showthread.php?144021-Renaissance-of-the-Throne-Room&amp;goto=newpost</link>
			<pubDate>Fri, 26 Apr 2013 07:19:19 GMT</pubDate>
			<description>Guys, the throne room has been a bit slow as of late. I attribute this to the loss of a great number of our regular players.   _Tristan_, Thanatos Eclipse and   SilverShield are away.   Ignoramus pops in once in a blue moon.   phonicsmonkey and   Zim went on to have real lives (traitors!).  ...</description>
			<content:encoded><![CDATA[<div>Guys, the throne room has been a bit slow as of late. I attribute this to the loss of a great number of our regular players.   @<a href="http://forums.totalwar.org/vb/member.php?u=23135" target="_blank">_Tristan_</a>, Thanatos Eclipse and   @<a href="http://forums.totalwar.org/vb/member.php?u=40259" target="_blank">SilverShield</a> are away.   @<a href="http://forums.totalwar.org/vb/member.php?u=10336" target="_blank">Ignoramus</a> pops in once in a blue moon.   @<a href="http://forums.totalwar.org/vb/member.php?u=23862" target="_blank">phonicsmonkey</a> and   @<a href="http://forums.totalwar.org/vb/member.php?u=22485" target="_blank">Zim</a> went on to have real lives (traitors!).   @<a href="http://forums.totalwar.org/vb/member.php?u=94564" target="_blank">Mithridate</a> is now away and super busy with other hotseats on the TWC. Then there were the two cheaters who got booted.<br />
<br />
We still have other active players, and the heavengames collaboration will see at least one good game start (when I get the time to resume organizing it). But in the mean time, what kind of game do you want to play? We need something new, and we need to advertise it around the .org as well.</div>

]]></content:encoded>
			<category domain="http://forums.totalwar.org/vb/forumdisplay.php?38-Throne-Room">Throne Room</category>
			<dc:creator>Myth</dc:creator>
			<guid isPermaLink="true">http://forums.totalwar.org/vb/showthread.php?144021-Renaissance-of-the-Throne-Room</guid>
		</item>
	</channel>
</rss>
