+ Post New Thread
Page 1 of 6
1 2 3 4 5 ... LastLast
Threads 1 to 30 of 163

Forum: Samurai Warlords

Shogun mod for Medieval:TW/VI.

  1. Sticky Thread Sticky: Samurai Warlords beta 8

    http://img249.imageshack.us/img249/3048/beta8adcopyrg1.jpg Download here. http://img201.imageshack.us/img201/5724/kibatainu7.gif Requirements for install: To install this mod you need a fresh unmodded version of Medieval:Total War + The Viking Invasion Add-On + The VI patch 2.01. (We've...

    Posted By R'as al Ghul
    12 Pages
    1 2 3 ... 12
    • Replies: 347
    • Views: 31,181
    Yesterday 20:42 Go to last post
  2. Sticky Thread Sticky: Feedback & Campaign reports

    You have done a wonderfull job with this mod. I have only had time to play a little bit, forgive me if you have already covered this. Trees.....I do hate the trees from MTW, is there a way to improve? Unit description pics-are pixelated...is this so or am I needing to flip a switch in my...

    Posted By Dimeolas
    3 Pages
    1 2 3
    • Replies: 83
    • Views: 5,466
    01-05-2010 14:40 Go to last post
  3. Sticky Thread Sticky: Tactical Fundamentals

    1. It's more effective to counter a CA with a shooter than to send an expensive YC chasing after it. A CA will loose a shootout with an SA or a teppo. YC are better used to protect your own shooters during the skirmish phase of the battle. If you are using YA or YS to protect your shooters from...

    Posted By Puzz3D
    • Replies: 6
    • Views: 1,320
    01-05-2010 13:18 Go to last post
  4. Sticky Thread Sticky: Sound Add-On

    Hello Samurai Warlords, I've wanted to release this for a long time and finally here it is: The Sound Add-On. This installs all original sounds and voice files of Shogun:Total War to the Samurai Warlords mod, betas 5 & 8. I've made two versions. One for each version of the mod. Currently...

    Posted By R'as al Ghul
    2 Pages
    1 2
    • Replies: 36
    • Views: 2,695
    12-17-2009 15:23 Go to last post
  5. Sticky Thread Sticky: Strategic Fundamentals in team play

    In a typical battle both sides will skirmish with ranged units to reduce the firepower of the opposing side. If one side takes too many ranged units, the answer to that is to attack with melee units. If one side takes too many melee units, the answer to that is to skirmish with ranged units as...

    Posted By Puzz3D
    • Replies: 6
    • Views: 1,192
    05-07-2008 02:10 Go to last post
  6. Sticky Thread Sticky: MP Replays

    where can I find samuri warlords mp replays?

    Posted By Nobunaga
    2 Pages
    1 2
    • Replies: 34
    • Views: 2,704
    02-24-2008 15:47 Go to last post
  7. Sticky Thread Sticky: The Order Of Battle

    http://i85.photobucket.com/albums/k57/tomisama/SamuraiColors.jpg Deployment zones on the battlefield are selectable, biased on the numeric hierarchy of the color you chose to represent your army. Please note: Choosing to remain with the original colors of a particular faction is highly...

    Posted By Tomisama
    • Replies: 11
    • Views: 1,493
    10-06-2007 17:15 Go to last post
  8. Sticky Thread Sticky: Teppos

    http://img96.imageshack.us/img96/1351/teppo2gz5.gif Hello, I thought we could collect our knowledge about Teppo units in this thread. Recently, CBR held a little lecture on how to use them correctly which was very revealing. The teppo units are used regularly in Multiplayer, 4-5 units are...

    Posted By R'as al Ghul
    2 Pages
    1 2
    • Replies: 34
    • Views: 2,589
    09-29-2007 15:47 Go to last post
  9. Sticky Thread Sticky: Samurai Wars Unit vs Unit Chart

    Samurai Wars unit vs unit performance: PT = portuguese teppo JT = japanese teppo YA = yari ashigaru YS = yari samurai SA = samurai archers ND = no-dachi NA = naginata WM = warrior monks

    Posted By Puzz3D
    • Replies: 16
    • Views: 3,234
    07-25-2007 20:52 Go to last post
  10. Sticky Thread Sticky: screenshots - old and new

    heres some pics... http://www.totalwar.org/barocca/mod_images/block_5.jpg - http://www.totalwar.org/barocca/mod_images/guns_1.jpg - http://www.totalwar.org/barocca/mod_images/CA_9.jpg - http://www.totalwar.org/barocca/mod_images/HC_27.jpg -...

    Posted By barocca
    3 Pages
    1 2 3
    • Replies: 63
    • Views: 15,816
    04-08-2007 10:46 Go to last post
  11. Sticky Thread Sticky: How the Combat System Works

    Combat System: --------------- Each man has an attack value and defend value used in calculating the chance to kill his opponent on each "strike" in a combat cycle. Each man who is fighting gets one "strike" within a combat cycle, but can parry many times. chance to kill = 1.9% * 1.2 ^ df...

    Posted By Puzz3D
    • Replies: 6
    • Views: 2,450
    01-20-2007 07:58 Go to last post
  12. Sticky Thread Sticky: How Morale Affects Units

    Morale States: -------------- Impetuous: 10 and above Steady: 2 to 14 Uncertain: -5 to 5 Wavering: -14 to -5 Routing: Less than -6 Rout point is -18 in MTW/VI for MP.

    Posted By Puzz3D
    • Replies: 0
    • Views: 1,476
    12-16-2006 17:27 Go to last post
  13. Sticky Thread Sticky: Samurai Wars 11b Multiplayer Unit Stats

    Samurai Wars 11b MP unit stats as distributed in STWmod beta_5 and STWmod beta_8. Designed to be played at 9k per player. The changes from 10b are: 1. Samurai Archers no longer have a negative anti-cav bonus. 2. Yari Ashigaru received a +2 morale increase. 3. Cavalry Archers accuracy...

    Posted By Puzz3D
    • Replies: 0
    • Views: 1,590
    09-11-2006 17:17 Go to last post
  1. All-in-One MULTIPLAYER Installer (beta5)

    Hello, here's a new installer that replaces the three installers we were using for beta_5 Multiplayer. We like to confuse you so I've called it "Samurai Wars All in one". It's also known as "Samurai Warlords", "Sam Wars", "Shogun mod", etc. You still need an unmodded copy of Medieval TW/VI...

    Posted By R'as al Ghul
    • Replies: 4
    • Views: 1,279
    01-05-2010 13:20 Go to last post
  2. Province Income

    How did you come up with the initial provincial income? I found a map that shows Daimyo holdings before Sekigahara (at maproom.org) and it shows a much different provincial income that either you or STW have. Does anyone have provincial income information for any time in the 1500's. Also does...

    Posted By daleef
    • Replies: 1
    • Views: 180
    01-04-2010 21:53 Go to last post
  3. Question Samurai Warlords

    I was wondering if anyone is still working on SW, and if we can expect a new version any time in the future. I just downloaded Beta 8 and installed the packs and everything, giving it a try tonight. Wish me luck! :book:

    Posted By edyzmedieval
    • Replies: 2
    • Views: 472
    11-11-2009 18:25 Go to last post
  4. Back On Track

    Disclaimer: Please ignore the following complaint, as I feel sure that it is not as important to you as it is to me (being older and having less time left on this planet :tongue: ). If you have “found the problem with beta8 that desynced MP,and we fixed it”, why aren’t we playing it? The...

    Posted By Tomisama
    • Replies: 28
    • Views: 1,297
    11-05-2009 04:50 Go to last post
  5. CTD

    First off, apologies if this has been mentioned before. I looked through several threads and didn't see this come up as a problem. I started out playing TW with Shogun, and even though I've loved all of them since (Empire not so much) Shogun will always be looked back on with a certain...

    Posted By Oh Geeze
    • Replies: 1
    • Views: 281
    10-18-2009 17:20 Go to last post
  6. How do I uninstall?

    Please help me, as my account name implies, I am a very fustrated user and would appreciate all and any help I can receive. I downloaded this mod, because the concept of it interested me... however, I quickly grew tired of the fact that this mod would always crash on me, and the fact that it...

    Posted By Fustrated User
    • Replies: 8
    • Views: 958
    09-07-2009 20:49 Go to last post
  7. crash reports please

    many thanks to all those who logged on this morning and ran the mod, we had 2 extra patches to test this morning, and we all had both installed concurrently, so we now have to figure out wether it was 8.1 or tms that caused the crash facts we were able to play 4v4 using tms (2008...

    Posted By barocca
    2 Pages
    1 2
    • Replies: 30
    • Views: 1,155
    09-02-2009 01:38 Go to last post
  8. Question Tournament 1v1?

    Hey All, I know I spoke to Masamune about this, and he might be right, proably is, but wanted to get everyone thoughts. I wanted to know if anyone here be up for a SW 1v1 Tournament? I was able to host a 1v1 VI Tournament and it's in the semi-finals stage (My oppenat Scias is 2-1 right now...

    • Replies: 2
    • Views: 696
    05-04-2009 16:12 Go to last post
  9. Question Beta 9 Games

    Hey all, Anyone here up for some Beta 9 games, since this really is the only Beta I will play, since I can't do Beta 8 because of comp problems with and (and no one can give me good reason why). It be like the Beta 8 games, we can do this on weekends. Who's up for it? :crown:

    • Replies: 1
    • Views: 623
    03-28-2009 16:27 Go to last post
  10. Any Interest in a Beta 8.1 Weekend or Two?

    Hi all, Is there any interest among the old gang and new in arranging to play some Beta 8.1 SamWars games in the near future? I'm assuming Beta 5 is still the most stable version for MP, and since we'd probably only be getting together temporarily, I'm thinking stability is important. Beta 5...

    Posted By Masamune
    2 Pages
    1 2
    • Replies: 47
    • Views: 1,833
    03-25-2009 16:49 Go to last post
  11. How to edit the launcher image ?

    Hey all, Does anyone know how to edit the ' 00000000.256 ' image file ? I can read it with the Ultimate paint but I can't save any change.

    Posted By OmarPacha
    • Replies: 3
    • Views: 463
    03-25-2009 16:40 Go to last post
  12. Online Competition Overall Victor

    What was the Online Competition Overall Victor badge and the other award to be used for? Just curious.

    • Replies: 2
    • Views: 593
    02-15-2009 19:15 Go to last post
  13. Reis2709 installation problem

    Hello Reis2709, if you want me to answer your Private messages, you need to delete some old messages to make room or post in this thread. My answer: Hello to Brasil. :beam: Let's keep this in English. I don't speak Portuguese, sorry. Ok let us try this step by step. 1. Do you have Medieval...

    Posted By R'as al Ghul
    • Replies: 1
    • Views: 509
    02-10-2009 19:58 Go to last post
  14. Balancing Kensai

    Ok, i've been theorizing on how to balance the kensai soldier, right now, the main problem is that he's far too vulnerable to missiles, yes? Well, I've thought that if you reduce the soldier's size, that is, scale, height, width etc. (in the unit_prod.txt) he'd be a smaller target to missiles, just...

    Posted By Raz
    • Replies: 4
    • Views: 618
    02-10-2009 10:45 Go to last post
  15. A Thank You and a Question about Geishas

    Hello, first of all I'd like to say thank you for creating such an excellent mod. Recently I pulled out my copy of Shogun: Warlord Edition and tried playing it...but it just didn't feel right. And then I came across this mod - it has everything I ever wanted: lots of clans, more units, political...

    Posted By oberyn
    • Replies: 3
    • Views: 736
    02-03-2009 03:55 Go to last post
  16. Mongol Unit mix

    I know this has been done before, but we are looking at the pointy end right now The Mongols are getting their Shogun Mix of units, plus Golden Horde Warriors from Medieval, what else do they need? how strong? why?

    Posted By barocca
    • Replies: 16
    • Views: 1,651
    01-31-2009 14:54 Go to last post
  17. Date for Teppo guys?

    Is there a set year where you can start recruiting teppo? I've built the hojutsu? dojo that says you can recruit portugese teppo but I can't.

    Posted By Xehh II
    • Replies: 2
    • Views: 618
    01-02-2009 19:19 Go to last post
  18. army composition

    I am new to Samurai Warlords, and I'm trying to figure out what should be in a 16 unit attack army and how the parts should work together. I have so little time to play right now, so I can't experiment much and it is getting annoying. Here is what I am thinking would be good. Suggestions are very...

    Posted By Brandy Blue
    • Replies: 2
    • Views: 677
    11-22-2008 02:01 Go to last post
  19. screenshots

    Guess who's coming to dinner... http://tubeimage.com/files/jpnroy6u3r65nkmmdzbx.jpg

    Posted By barocca
    • Replies: 2
    • Views: 957
    09-01-2008 14:58 Go to last post
  20. ongoing testing

    it seems the desync bugs have been fixed but we now have been seeing perplexing CTD's before we get to the battlemap. A number of theories now exist as to why, chiefly being:- 1. router to router error's. 2. FN_07 must be pagan (has not been) 3. missing files regarding mongol faction 4....

    Posted By barocca
    2 Pages
    1 2
    • Replies: 50
    • Views: 2,351
    08-28-2008 22:22 Go to last post
  21. Installation Problem

    I downloaded version 8 of this mod, but when I go to install it I get to the select folder bit, and when i choose Medieval: Total War it freezes. I only just re-installed MTW and VI this morning specifically to play this mod so they should be clean and it says that it is already at version 2.01. ...

    Posted By The Super Pope
    • Replies: 2
    • Views: 630
    07-23-2008 17:48 Go to last post
  22. weekend testing 12/13 july 2008

    plans were tentatively made for testing the TMS variant of samwars this coming weekend. TMS has already uploaded a little patch that adds MTW units in as "mongols". That is a usefull starting point for testing, though having played a few customs i think the steppe cav (light mongol anti-cav...

    Posted By barocca
    • Replies: 26
    • Views: 947
    07-13-2008 14:58 Go to last post
  23. MP Advice

    Hey All, I will be returning to SamWara Beta 5 Next Saturday, and I like to have some advice, if anyone wishs to share them with me, about Team Games and Such, since my team skills are quite sucky.

    • Replies: 4
    • Views: 652
    06-28-2008 20:15 Go to last post
  24. The Mongols invade SamWars mod...

    we found the problem with beta8 that desynced MP, and we fixed it. in doing so puzz added the original medieval unit mix back into the unit prod files and that got me thinking... most of the mongols were ported to medieval by creative assembly, they renamed some, and only really "lost" a...

    • Replies: 25
    • Views: 1,398
    06-28-2008 00:25 Go to last post
  25. Is it safe to add the mongols in beta 8

    i'm a just asking if you can add them with no problem, no matter how ahistorical it is???

    Posted By Ala al din
    • Replies: 3
    • Views: 609
    06-25-2008 23:42 Go to last post
  26. questions of MP construction

    version 8 multiplayer desync'd and has been put to one side, medieval has many limits that are not readily apparent even WHEN you bump into them, (like the maximum number of castles and upgrades that can exist in a buildprod file) if you are certain you have made no end of file mistakes or...

    Posted By TechnoMage of Shadows
    2 Pages
    1 2
    • Replies: 55
    • Views: 1,349
    06-24-2008 17:11 Go to last post
  27. AVG and Hosting.

    From comments passed in the Foyer last night regarding the 'new' AVG 8 anti-virus control. Some members are having difficulties with not being able to Host games. I have the new AVG 8 installed on my pc and am having no difficulties with Hosting games.

    Posted By Jochi Khan
    • Replies: 0
    • Views: 529
    06-09-2008 12:52 Go to last post
  28. Post to the wind

    a man can spend his life looking for the perfect cherry blossom and it would not be a wasted life the wind whispers a yamabushi is returning :bow:

    • Replies: 7
    • Views: 874
    06-08-2008 16:51 Go to last post
  29. Samurai Warlords Sunday

    The Samurai Warlords mod is the "best of the best", as it combines the two masterpiece games of Shogun Total War and Medieval Total War. Consequently it has attracted a highly dedicated following of players who want that "best of the best" experience. We encourage you to join us as we learn and...

    Posted By Tomisama
    • Replies: 25
    • Views: 1,387
    05-21-2008 12:03 Go to last post
  30. Question For Puzz

    Puzz, When I had problems (still do) with my game months ago, you told me to do something with the sound. What was that happen to be again? Thanks M8!!

    • Replies: 0
    • Views: 588
    05-16-2008 20:46 Go to last post

+ Post New Thread
Page 1 of 6
1 2 3 4 5 ... LastLast

Forum Information and Options

Moderators of this Forum

Thread Display Options

Use this control to limit the display of threads to those newer than the specified time frame.

Allows you to choose the data by which the thread list will be sorted.

Order threads in...

Note: when sorting by date, 'descending order' will show the newest results first.

Icon Legend

Contains unread posts
Contains unread posts
Contains no unread posts
Contains no unread posts
More than 30 replies or 200 views
Hot thread with unread posts
More than 30 replies or 200 views
Hot thread with no unread posts
Closed Thread
Thread is closed
Thread Contains a Message Written By You
You have posted in this thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts