1. 08-12-2010
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Forum: Hosted mods for M2TW

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  1. This forum is a central place to find artist, coders, composers or betatesters or to find a modification to use your talents.

    Moderators:

    1. TosaInu

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    Forum Statistics:

    • Threads: 17
    • Posts: 30
  2. A total coversion mod of M2TW set in the classical era, starting in 272BC.

    Sub-Forums:

    1. Europa Barbarorum

    Forum Actions:

    Forum Statistics:

    • Threads: 784
    • Posts: 23,045
  3. Forum Actions:

    Forum Statistics:

    • Threads: 46
    • Posts: 684
  4. The Renaissance Mod, running on the M2TW engine.

    Moderators:

    1. GodsPetMonkey
    2. TosaInu

    Forum Actions:

    Forum Statistics:

    • Threads: 5
    • Posts: 30
  5. This M2TW mod covers the turbulent period of world war that engulfed the great nations of the world from the year 989, on the Nordamian conquest of Manruni to the end of the Demon Scare in 1224.

    Forum Actions:

    Forum Statistics:

    • Threads: 7
    • Posts: 18
  6. It's first campaign will be based on Northern Europe between 918 - 1066 AD.

    Moderators:

    1. Ignoramus
    2. TosaInu

    Forum Actions:

    Forum Statistics:

    • Threads: 6
    • Posts: 19
  7. A mod focusing on South American pre-columbian history. Recreating the rise of the Inca Empire, and it's fights with many different other nations.

    Moderators:

    1. TosaInu

    Forum Actions:

    Forum Statistics:

    • Threads: 1
    • Posts: 14
  8. Forum Actions:

    Forum Statistics:

    • Threads: 21
    • Posts: 169
  9. Home of ProblemFixer Pure & Rebuild ProblemFixer. ProblemFixer Pure is pure bug-fixing only. Rebuild ProblemFixer rebuilds the AI and other parts of the game so as to produce a tougher challenge in campaign and, (eventually), custom battle play.

    Moderators:

    1. Carl
    2. TosaInu

    Forum Actions:

    Forum Statistics:

    • Threads: 6
    • Posts: 763
  10. A total conversion dedicated to recreating the epic fantasy world of Krynn.

    Moderators:

    1. adembroski
    2. Heledir
    3. TosaInu

    Forum Actions:

    Forum Statistics:

    • Threads: 14
    • Posts: 58
  11. Warhammer Total War

    Moderators:

    1. Bwian
    2. TosaInu

    Forum Actions:

    Forum Statistics:

    • Threads: 139
    • Posts: 4,524
  12. Conan: Total War is a total conversion modification for Medieval 2: Total War which aims to recreate the dark fantasy world of Robert E. Howard's Conan tales. It mixes decadent civilization with savage barbarism, proud chivalry with darkest sorcery, and glorious wonder with hideous terror.

    Moderators:

    1. Taranaich
    2. TosaInu

    Forum Actions:

    Forum Statistics:

    • Threads: 41
    • Posts: 843
  13. Tsardoms: Total War is a M2TW and Kingdoms modification that focuses on the Balkan, Near East and part of Italy starting from uprise of Tsar Stefan Uroš IV Dušan in 1345 and concluding in 1530. Tsardoms allow you to take control of 8 factions (in later versions even more!) all complete with over brand new artistically crafted warriors ready to do your command!

    Forum Actions:

    Forum Statistics:

    • Threads: 18
    • Posts: 391
  14. Broken Crescent.

    Moderators:

    1. mirage41
    2. TosaInu

    Forum Actions:

    Forum Statistics:

    • Threads: 62
    • Posts: 306
  15. Validus Regnum is a total conversion mod set between 1073-1218 AD. The map spans from Ireland in the west to the borders of China in the east, and from Norway in the north to Ghana and Somalia in the south. 31 factions are included, with new exotic factions such as the Wagadou Empire and the Kara-Khitans.

    Forum Actions:

    Forum Statistics:

    • Threads: 11
    • Posts: 46
  16. This modification aims to conserve a close to vanilla M2TW gaming experience while at the same time removing a host of annoying bugs and oversights.

    Moderators:

    1. FactionHeir
    2. TosaInu

    Forum Actions:

    Forum Statistics:

    • Threads: 56
    • Posts: 461
  17. This mod allows the player to start the campaign at different time points (such as after gun powder is invented or after America is discovered).

    Moderators:

    1. uanime5
    2. TosaInu

    Forum Actions:

    Forum Statistics:

    • Threads: 25
    • Posts: 223
  18. A modification for Medieval 2: Kingdoms, set on the North American continent. Play as one of four colonial European factions and claim the Frontier as your own, or attempt to resist as a native american tribe. You have between the years 1655 and 1774 to make a mark on the New World, whether it be brutal conquest or steadfast resilience.

    Moderators:

    1. Theodotos I
    2. TosaInu

    Forum Actions:

    Forum Statistics:

    • Threads: 5
    • Posts: 43
  19. Forum Actions:

    Forum Statistics:

    • Threads: 4
    • Posts: 56

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