Well this thread is meant to keep you up to date on the project status. I'll add some status reports about each of the mod's parts here, along with a changelog and last change date which will follow later. Most of these will say something like "alpha", "beta", "late beta", etc. In general,...
This is the final list for the first release: - Bourgogne-Provence (aka K. of Arles) - Ottonian dynasty - Canossa - House of Este - Venice - House of Luxemburg - Kingdom of Croatia - Aquileia
Hello everyone, I have an exciting announcement for you :) But first, let me talk about a problem that I think all modders and all mods face from time to time: lack of motivation. Everybody who has a more difficult hobby knows that it's sometimes hard to actually push a project through, primarily...
Just wanted to make sure that everyone knows we also have a public forum at twcenter.net which basically plays the same role as this one in feature development. All dev threads will be cross-posted there, so be sure to check out any discussions in them. You can find it here:...
Italia Invicta Aims and Goals Welcome to our aims and goals thread. This post is an overview about what our basic design concepts are, and will serve as a good point to start for people interested in this mod. On top of that, we will try to adhere to these fundamentals whenever possible, so...
Hello everybody, I know you haven't heard a lot from us during the last few months, and probably some of you already suspected that the mod is dead. Truth be told, the mod indeed lost most of the team, leaving us down to a group of 5 to 10 members, depending on how you count (which activity level...
Some of you may still remember our not-very-successful outdrop which was called the Provincial Titles Project, and the promise that we'd have a similar but more complicated and interesting system for MA (and now for II and later AD). The provincial titles are pretty much finished (except for...
This thread is supposed to serve as a base to discuss unit stats. First of all, let me quote Highlord_z0b talking about the general balance we're aiming for: And here are some stat propositions for weapons and armor: Weapons Attack Value Blade
Selling medicines and drugs online is somewhat suggestible sometimes you would rather got to grips with it, to improve you along your trail here are a few top tips, ideas and suggestions as to how you can be even more successful when selling medicines drugs online: Reap firm you medicines ...
I have been working on units for the Norman army beginning with he composition of the southern Italy invasion force. The army should consist of a large number of horsemen and many archers as well. Pictures of these units can be found in the Bayeux Tapestry:...
Hey guys, I decided to open a thread for the historic and non-historic events that shall be implemented in II. To start off, I want to explain a feature I'm currently working on: Basil's Italy campaign. In 1024, Basileios Boulgaroktonos had planned to invade Southern Italy with imperial...
Italia Invicta Feature Preview #5: Scalable Difficulty In our fourth preview, I want to talk about something that's maybe a bit less exciting but appears to me to be very important to show the more casual gamers that we haven't forgotten them. In the last two previews I was talking about...
Hello everyone. I'm the dev of the AI in Italia Invicta, I'm still learning but ideas are always welcome. Note : I will look at ideas that can be modded and that have sens, not dreaming ideas ;) Here are the major points of AI already chosen : Strong, realists and logicals alliances...
I. Faction 1. Names Male first names Altoman Altoman Balša Balša
This is mostly an excerpt from a post about a system for handling population growht a bit more interestingly that I derived from an idea of the EB team. They gave me their ok to put it into the mod, but I nevertheless decided to present the system to them beforehand. I didn't go into too great...
Hey guys, I decided to give you some other piece of info from the "odd-job feature" category - this time it's about the recruitment process in general and recruitment times in particular. Some amount of text has already been written on this in earlier posts but I thought it might be nice to go...
Here is my version of the Northern/Central Italian units. They are somewhat similar to yours. Also, I was using the same book mostly In Italy, there is a distinct separation between the commune (city) and contado (countryside). As far as the military is concerned, I propose that this separation...
Well I've been a bit quiet lately, but at least I crunched through a bit of stuff about how to organize unit recruitment in II. The current idea is this: Step 1: Urban/Rural split I don't know how far you're aware of it, but I'm planning to let the player decide on whether he wants to...
Hey, I just wanted to shortly let you know that work on the mod hasn't stopped. It's a bit quiet at the moment because I have a lot of real life stuff to attend to (and when RL kicks in, modding will always take a back seat) and what little modding time I have I'm spending on figuring out some...
Hey guys I've been talking with alpaca over the last few days and even though the amount of work I have contributed is INCREDIBLY small we thought I should open a thread for this :P Yea so far i've made the varangs which have been posted before.. and now i made the contado pedites... going to...
This topic is about our possibly most innovative and important feature, the influence system. I'd like to encourage you to read the Influence preview that was created earlier for some additional information. Here's what it's about anyways: One of our main aims is to design the mod in a way...
Our map is a mix of satellite elevation data and vector drawn layers. The global elevation was tweaked to bring low and medium altitude more in line with gameplay while keeping reasonably realistic proportions. Some areas, like the four alps pass, still had to be arranged more in detail to fit...
I'm wondering what to do with the capital. The way it's represented in the game is pretty much completely random. A lot of the time in the real middle ages, the "capital" would be wherever the king was at the moment instead of in a fixed location. There would of course often be important cities...
I. Faction 1. Names Note : The first name list is to be polished again since I have a couple more sources allowing frequency parsing and some articles about the subject to read (the stock of names is likely to be enlarged to match its realistic size, which is quite impressive). I've kept a...
I. Faction 1. Names Male first names Alexios Anastasios Andreas Andronikos
1. Faction Name Symbol
Thanks to bovi's tip, we received project hosting at sourceforge.net - they host open source projects, and it appears they rank mods among those. You can find our project page here I will update that page when I have time, and in general try to use it as much as possible. The services SF offers...
Today I re-implemented the view city feature for II as per Oppida specs (that is, it works in exactly the same way that Oppida does). If there are any propositions concerning that feature, I'll be happy to hear them and they should go into this thread.
This thread is dedicated to working on our provincial and office titles system. First, a quick introduction into how this is supposed to work look at the preview I posted a while ago. Provincial Titles You may already know the usual system utilized to represent provincial titles which is...
I. Faction 1. Names Male first names Adam Aimery Aimery Albert
I. Faction 1. Naming patterns a. General discussion All right, this is a complex matter and having a good name list with such a limited engine is trickier than one could think. I also think naming patterns play an important part in the immersive feeling a mod can provide. Since I have some...
Well another one. This is primarily for collecting quotes to display during the loading screens, but we also decided linking a feature to that. In some other mods (and other games, I first saw it in Civ4), the loading screens are used to pass small tips to the player. Those can just serve to make...
Well I promised we'd start developing through here, so this is the first topic I want to bring up (I don't just want to move threads from the private forums but write a bit of an introduction and what the current state of affairs is, so it'll take a little while) Character traits are one of the...
Any mod taking place in the 11th c. has some sort of problem when it comes to represent the different factions in the interface. Speaking of heraldry here would simply be an anachronism since this emblem system was born in the second third of the 12th century. Still, some primitive emblems already...
Since you are reading this thread, I assume that you're considering to apply for membership in our team. To do this, please post your application in this here thread. We are currently looking for pretty much all kinds of team members, especially any with modding and/or artistic skills. If...
Italia Invicta Feature Preview #2: Degrees of Independence Welcome to our second preview. I will try to make these previews a more regular appearance, so that you have a nice read now and then to build up your expectations. You might ask yourself: What the heck does he mean with "Degrees of...
Hey guys, as promised here's a first draft for a faction list for Italia Invictus (btw the tag will signify anything that has to do with our Italy scenario) The Katepanate of Italy (Byzantium) The Sicilian Emirates <- these may be split up depending on how it plays The Zirids The Normans...
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