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Forum: Modding Research Wiki

This forum is designed to be a comprehensive reference guide for Medieval 2 Total War modding information. Members can post and edit the information in the top post in each thread in order to keep each area up to date with the latest discoveries. Before creating a new thread, members should check to ensure that a thread does not already exist for this area. For more details see the stickied post 'How to use the Modding Research Wiki'.

  1. Sticky Thread Sticky: Hardcoded limits

    Started by alpaca, 01-04-2007 17:43
    2 Pages
    1 2
    • Replies: 33
    • Views: 9,050
    02-03-2008, 17:59 Go to last post
  2. Sticky Thread Sticky: Conditions/Commands/Events - Things to know

    Started by alpaca, 05-05-2007 21:37
    • Replies: 1
    • Views: 3,055
    01-20-2008, 15:24 Go to last post
  3. Sticky Thread Sticky: Sandbox

    Started by Modding Forum, 10-23-2006 00:54
    • Replies: 2
    • Views: 3,624
    11-25-2006, 18:27 Go to last post
  4. Sticky Thread Sticky: File directory structure project

    Started by Modding Forum, 10-23-2006 00:57
    • Replies: 0
    • Views: 2,815
    10-23-2006, 00:57 Go to last post
  5. Sticky Thread Sticky: How to use the Modding Research Wiki forum

    Started by Modding Forum, 10-23-2006 00:55
    • Replies: 0
    • Views: 2,829
    10-23-2006, 00:55 Go to last post
  6.    

  1. Adding a new culture

    Started by uanime5, 05-06-2007 16:51
    • Replies: 28
    • Views: 13,411
    11-14-2010, 21:27 Go to last post
  2. Accessing Files

    Started by Gwyain, 10-12-2009 23:12
    • Replies: 1
    • Views: 1,689
    12-07-2009, 13:32 Go to last post
  3. Game AI stuff

    Started by nikolai1962, 04-19-2007 03:20
    • Replies: 19
    • Views: 4,747
    03-26-2009, 20:35 Go to last post
  4. Adding a new religion

    Started by uanime5, 05-09-2007 12:29
    • Replies: 25
    • Views: 11,612
    02-28-2009, 14:32 Go to last post
  5. Hordes (campaign_db.xml)

    Started by FactionHeir, 04-05-2008 06:34
    • Replies: 6
    • Views: 2,939
    01-05-2009, 12:29 Go to last post
  6. Trading

    Started by uanime5, 09-19-2008 01:17
    • Replies: 2
    • Views: 1,543
    09-25-2008, 23:08 Go to last post
  7. Dead Characters in descr_strat.txt

    Started by Foot, 08-19-2008 09:53
    • Replies: 1
    • Views: 2,809
    09-25-2008, 23:06 Go to last post
    • Replies: 7
    • Views: 3,463
    08-19-2008, 15:33 Go to last post
  8. Vanilla Map Settlement Position Numbers

    Started by Nem Godslayer, 12-10-2006 17:02
    • Replies: 3
    • Views: 4,049
    08-14-2008, 16:35 Go to last post
  9. Self-replenishing units

    Started by TheLastPrivate, 07-23-2008 05:33
    • Replies: 4
    • Views: 3,382
    08-10-2008, 21:12 Go to last post
  10. Map editing for AI path-finding problems.

    Started by nikolai1962, 03-31-2007 01:10
    2 Pages
    1 2
    • Replies: 56
    • Views: 11,871
    07-03-2008, 04:14 Go to last post
  11. Research: Bribery Mechanics

    Started by alpaca, 10-10-2007 21:48
    • Replies: 6
    • Views: 2,702
    05-13-2008, 02:01 Go to last post
  12. Battle Odds balancing

    Started by FactionHeir, 04-05-2008 06:48
    • Replies: 4
    • Views: 2,093
    04-10-2008, 13:57 Go to last post
  13. Settlements: File Formats; Take 2

    Started by KnightErrant, 08-04-2007 04:48
    3 Pages
    1 2 3
    • Replies: 74
    • Views: 9,628
    03-31-2008, 17:54 Go to last post
  14. mount_effect

    Started by FactionHeir, 03-26-2008 16:12
    • Replies: 2
    • Views: 2,335
    03-27-2008, 17:42 Go to last post
  15. Double Velocity

    Started by FactionHeir, 12-30-2007 15:33
    • Replies: 12
    • Views: 3,170
    01-01-2008, 22:07 Go to last post
  16. Battlefields

    Started by Modding Forum, 10-23-2006 01:45
    • Replies: 6
    • Views: 2,793
    12-29-2007, 08:30 Go to last post
  17. Campaign/Diplomacy AI

    Started by nikolai1962, 11-19-2007 22:20
    3 Pages
    1 2 3
    • Replies: 84
    • Views: 11,960
    12-19-2007, 05:20 Go to last post
  18. Command line switches

    Started by Modding Forum, 10-23-2006 02:01
    • Replies: 21
    • Views: 16,459
    12-14-2007, 01:51 Go to last post
  19. Buildings & Settlements

    Started by Modding Forum, 10-23-2006 01:45
    • Replies: 24
    • Views: 6,637
    12-07-2007, 23:41 Go to last post
  20. Creative Assembly A start on the .MESH file format

    Started by GrumpyOldMan, 02-14-2007 06:13
    22 Pages
    1 2 3 4 ... 22
    • Replies: 651
    • Views: 63,590
    12-06-2007, 18:23 Go to last post
  21. Kingdoms commands

    Started by alpaca, 09-04-2007 18:28
    • Replies: 8
    • Views: 2,749
    11-25-2007, 10:05 Go to last post
  22. Mod folder for Kingdoms

    Started by Marcus Orentius, 10-22-2007 17:25
    • Replies: 6
    • Views: 2,060
    10-23-2007, 18:10 Go to last post
  23. Agents

    Started by madalchemist, 01-05-2007 02:25
    • Replies: 4
    • Views: 3,366
    09-28-2007, 15:26 Go to last post
  24. Kingdoms

    Started by Charge, 09-19-2007 00:04
    • Replies: 0
    • Views: 1,898
    09-19-2007, 00:04 Go to last post
  25. Cracking the .sd files

    Started by alpaca, 12-29-2006 20:55
    2 Pages
    1 2
    • Replies: 52
    • Views: 8,277
    09-13-2007, 08:53 Go to last post
  26. Unit Upgrade levels

    Started by GubZol, 08-21-2007 19:46
    • Replies: 2
    • Views: 1,988
    09-10-2007, 11:41 Go to last post
    • Replies: 0
    • Views: 3,557
    09-05-2007, 01:01 Go to last post
  27. Chariots taking me for a ride!

    Started by Bwian, 07-15-2007 11:32
    2 Pages
    1 2
    • Replies: 38
    • Views: 4,535
    08-27-2007, 22:53 Go to last post
  28. Animations

    Started by alpaca, 04-10-2007 13:33
    9 Pages
    1 2 3 4 ... 9
    • Replies: 251
    • Views: 24,390
    08-24-2007, 05:54 Go to last post

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