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Forum: Modding Research Wiki

This forum is designed to be a comprehensive reference guide for Medieval 2 Total War modding information. Members can post and edit the information in the top post in each thread in order to keep each area up to date with the latest discoveries. Before creating a new thread, members should check to ensure that a thread does not already exist for this area. For more details see the stickied post 'How to use the Modding Research Wiki'.

  1. Sticky Thread Sticky: Conditions/Commands/Events - Things to know

    Started by alpaca, 05-05-2007 21:37
    • Replies: 1
    • Views: 6,621
    01-20-2008, 16:24 Go to last post
  2. Sticky Thread Sticky: File directory structure project

    Started by Modding Forum, 10-23-2006 00:57
    • Replies: 0
    • Views: 5,925
    10-23-2006, 00:57 Go to last post
  3. Sticky Thread Sticky: Hardcoded limits

    Started by alpaca, 01-04-2007 18:43
    2 Pages
    1 2
    • Replies: 33
    • Views: 28,660
    02-03-2008, 18:59 Go to last post
  4. Sticky Thread Sticky: How to use the Modding Research Wiki forum

    Started by Modding Forum, 10-23-2006 00:55
    • Replies: 0
    • Views: 5,845
    10-23-2006, 00:55 Go to last post
  5. Sticky Thread Sticky: Sandbox

    Started by Modding Forum, 10-23-2006 00:54
    • Replies: 2
    • Views: 7,344
    11-25-2006, 19:27 Go to last post
  6.    

  1. Creative Assembly A start on the .MESH file format

    Started by GrumpyOldMan, 02-14-2007 07:13
    22 Pages
    1 2 3 4 ... 22
    • Replies: 651
    • Views: 180,545
    12-06-2007, 19:23 Go to last post
  2. Accessing Files

    Started by Gwyain, 10-12-2009 23:12
    • Replies: 1
    • Views: 4,798
    12-07-2009, 14:32 Go to last post
  3. Adding a new culture

    Started by uanime5, 05-06-2007 16:51
    • Replies: 29
    • Views: 37,551
    11-24-2015, 03:45 Go to last post
  4. Adding a new religion

    Started by uanime5, 05-09-2007 12:29
    • Replies: 25
    • Views: 34,505
    02-28-2009, 15:32 Go to last post
  5. Agents

    Started by madalchemist, 01-05-2007 03:25
    • Replies: 4
    • Views: 9,998
    09-28-2007, 15:26 Go to last post
  6. Ai

    Started by Epistolary Richard, 12-05-2006 02:20
    • Replies: 2
    • Views: 3,798
    12-06-2006, 20:41 Go to last post
  7. Animation Woes ( again! )

    Started by Bwian, 08-17-2007 13:30
    • Replies: 4
    • Views: 2,602
    08-20-2007, 10:30 Go to last post
  8. Animations

    Started by Modding Forum, 10-23-2006 01:44
    • Replies: 2
    • Views: 2,399
    12-23-2006, 11:51 Go to last post
  9. Animations

    Started by alpaca, 04-10-2007 13:33
    9 Pages
    1 2 3 4 ... 9
    • Replies: 251
    • Views: 60,143
    08-24-2007, 05:54 Go to last post
  10. Animations .... what can we do with them?

    Started by Bwian, 05-21-2007 20:38
    • Replies: 21
    • Views: 4,548
    06-20-2007, 15:10 Go to last post
  11. Battle Odds balancing

    Started by FactionHeir, 04-05-2008 06:48
    • Replies: 4
    • Views: 6,640
    04-10-2008, 13:57 Go to last post
  12. Battlefields

    Started by Modding Forum, 10-23-2006 01:45
    • Replies: 8
    • Views: 9,184
    07-13-2016, 10:43 Go to last post
  13. Bounding Spheres ....er ?

    Started by Bwian, 06-07-2007 19:14
    • Replies: 17
    • Views: 4,711
    06-11-2007, 14:59 Go to last post
  14. Buildings & Settlements

    Started by Modding Forum, 10-23-2006 01:45
    • Replies: 24
    • Views: 17,006
    12-08-2007, 00:41 Go to last post
  15. Moved: Buildings for both town & castle

    Started by redmark, 06-05-2008 01:34
    •  
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  16. Campaign maps

    Started by Modding Forum, 10-23-2006 01:46
    2 Pages
    1 2
    • Replies: 43
    • Views: 15,235
    07-15-2007, 13:58 Go to last post
  17. Campaign/Diplomacy AI

    Started by nikolai1962, 11-19-2007 23:20
    3 Pages
    1 2 3
    • Replies: 84
    • Views: 51,146
    12-19-2007, 06:20 Go to last post
  18. Characters

    Started by Modding Forum, 10-23-2006 01:47
    • Replies: 7
    • Views: 4,652
    12-05-2006, 16:49 Go to last post
  19. Chariots taking me for a ride!

    Started by Bwian, 07-15-2007 11:32
    2 Pages
    1 2
    • Replies: 38
    • Views: 24,115
    08-27-2007, 22:53 Go to last post
  20. Command line switches

    Started by Modding Forum, 10-23-2006 02:01
    • Replies: 21
    • Views: 36,998
    12-14-2007, 02:51 Go to last post
  21. Config Fixer Trick for Mod Installers

    Started by Spur, 12-06-2006 00:06
    • Replies: 0
    • Views: 1,956
    12-06-2006, 00:06 Go to last post
  22. Cracking the .sd files

    Started by alpaca, 12-29-2006 21:55
    2 Pages
    1 2
    • Replies: 52
    • Views: 26,090
    09-13-2007, 08:53 Go to last post
  23. Dead Characters in descr_strat.txt

    Started by Foot, 08-19-2008 09:53
    • Replies: 1
    • Views: 8,852
    09-25-2008, 23:06 Go to last post
  24. Double Velocity

    Started by FactionHeir, 12-30-2007 16:33
    • Replies: 12
    • Views: 10,615
    01-01-2008, 23:07 Go to last post
  25. Editing banners

    Started by uanime5, 05-08-2007 14:31
    • Replies: 4
    • Views: 5,146
    07-11-2007, 23:37 Go to last post
  26. Editing the Settlement files

    Started by SigniferOne, 03-01-2007 02:21
    • Replies: 2
    • Views: 2,355
    03-01-2007, 17:55 Go to last post
  27. Events

    Started by Modding Forum, 10-23-2006 01:48
    • Replies: 5
    • Views: 8,679
    02-15-2007, 10:56 Go to last post
  28. Factions

    Started by Modding Forum, 10-23-2006 01:51
    • Replies: 6
    • Views: 3,248
    12-28-2006, 17:38 Go to last post
  29. Formations

    Started by Modding Forum, 10-23-2006 01:52
    • Replies: 2
    • Views: 2,781
    12-06-2006, 09:40 Go to last post
  30. Game AI stuff

    Started by nikolai1962, 04-19-2007 03:20
    • Replies: 19
    • Views: 14,624
    03-26-2009, 20:35 Go to last post

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