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Forum: Modding Research Wiki

This forum is designed to be a comprehensive reference guide for Medieval 2 Total War modding information. Members can post and edit the information in the top post in each thread in order to keep each area up to date with the latest discoveries. Before creating a new thread, members should check to ensure that a thread does not already exist for this area. For more details see the stickied post 'How to use the Modding Research Wiki'.

  1. Sticky Thread Sticky: Hardcoded limits

    Started by alpaca, 01-04-2007 18:43
    2 Pages
    1 2
    • Replies: 33
    • Views: 28,627
    02-03-2008, 18:59 Go to last post
  2. Sticky Thread Sticky: Sandbox

    Started by Modding Forum, 10-23-2006 00:54
    • Replies: 2
    • Views: 7,339
    11-25-2006, 19:27 Go to last post
  3. Sticky Thread Sticky: Conditions/Commands/Events - Things to know

    Started by alpaca, 05-05-2007 21:37
    • Replies: 1
    • Views: 6,611
    01-20-2008, 16:24 Go to last post
  4. Sticky Thread Sticky: How to use the Modding Research Wiki forum

    Started by Modding Forum, 10-23-2006 00:55
    • Replies: 0
    • Views: 5,832
    10-23-2006, 00:55 Go to last post
  5. Sticky Thread Sticky: File directory structure project

    Started by Modding Forum, 10-23-2006 00:57
    • Replies: 0
    • Views: 5,909
    10-23-2006, 00:57 Go to last post
  6.    

  1. Creative Assembly A start on the .MESH file format

    Started by GrumpyOldMan, 02-14-2007 07:13
    22 Pages
    1 2 3 4 ... 22
    • Replies: 651
    • Views: 180,497
    12-06-2007, 19:23 Go to last post
  2. Animations

    Started by alpaca, 04-10-2007 13:33
    9 Pages
    1 2 3 4 ... 9
    • Replies: 251
    • Views: 60,141
    08-24-2007, 05:54 Go to last post
  3. Campaign/Diplomacy AI

    Started by nikolai1962, 11-19-2007 23:20
    3 Pages
    1 2 3
    • Replies: 84
    • Views: 51,121
    12-19-2007, 06:20 Go to last post
  4. Settlements: File Formats; Take 2

    Started by KnightErrant, 08-04-2007 04:48
    3 Pages
    1 2 3
    • Replies: 74
    • Views: 33,671
    03-31-2008, 17:54 Go to last post
  5. Map editing for AI path-finding problems.

    Started by nikolai1962, 03-31-2007 01:10
    2 Pages
    1 2
    • Replies: 56
    • Views: 39,081
    07-03-2008, 04:14 Go to last post
  6. Cracking the .sd files

    Started by alpaca, 12-29-2006 21:55
    2 Pages
    1 2
    • Replies: 52
    • Views: 26,061
    09-13-2007, 08:53 Go to last post
  7. Campaign maps

    Started by Modding Forum, 10-23-2006 01:46
    2 Pages
    1 2
    • Replies: 43
    • Views: 15,235
    07-15-2007, 13:58 Go to last post
  8. Chariots taking me for a ride!

    Started by Bwian, 07-15-2007 11:32
    2 Pages
    1 2
    • Replies: 38
    • Views: 24,094
    08-27-2007, 22:53 Go to last post
  9. Adding a new culture

    Started by uanime5, 05-06-2007 16:51
    • Replies: 29
    • Views: 37,539
    11-24-2015, 03:45 Go to last post
  10. Adding a new religion

    Started by uanime5, 05-09-2007 12:29
    • Replies: 25
    • Views: 34,489
    02-28-2009, 15:32 Go to last post
  11. Buildings & Settlements

    Started by Modding Forum, 10-23-2006 01:45
    • Replies: 24
    • Views: 16,996
    12-08-2007, 00:41 Go to last post
  12. Creative Assembly Models

    Started by Modding Forum, 10-23-2006 01:52
    • Replies: 24
    • Views: 11,539
    03-09-2007, 21:35 Go to last post
  13. Command line switches

    Started by Modding Forum, 10-23-2006 02:01
    • Replies: 21
    • Views: 36,981
    12-14-2007, 02:51 Go to last post
  14. Animations .... what can we do with them?

    Started by Bwian, 05-21-2007 20:38
    • Replies: 21
    • Views: 4,548
    06-20-2007, 15:10 Go to last post
  15. Units

    Started by Modding Forum, 10-23-2006 01:58
    • Replies: 20
    • Views: 8,603
    08-10-2007, 17:42 Go to last post
  16. Game AI stuff

    Started by nikolai1962, 04-19-2007 03:20
    • Replies: 19
    • Views: 14,614
    03-26-2009, 20:35 Go to last post
  17. Bounding Spheres ....er ?

    Started by Bwian, 06-07-2007 19:14
    • Replies: 17
    • Views: 4,711
    06-11-2007, 14:59 Go to last post
  18. Settlements: File Format Investigations

    Started by KnightErrant, 07-06-2007 06:09
    • Replies: 14
    • Views: 6,136
    08-04-2007, 04:44 Go to last post
  19. Traits

    Started by alpaca, 11-21-2006 14:46
    • Replies: 13
    • Views: 4,975
    01-04-2007, 09:50 Go to last post
  20. Double Velocity

    Started by FactionHeir, 12-30-2007 16:33
    • Replies: 12
    • Views: 10,603
    01-01-2008, 23:07 Go to last post
  21. Scripting

    Started by Modding Forum, 10-23-2006 01:55
    • Replies: 11
    • Views: 5,407
    01-31-2007, 05:14 Go to last post
  22. Battlefields

    Started by Modding Forum, 10-23-2006 01:45
    • Replies: 8
    • Views: 9,165
    07-13-2016, 10:43 Go to last post
  23. Kingdoms commands

    Started by alpaca, 09-04-2007 18:28
    • Replies: 8
    • Views: 7,409
    11-25-2007, 11:05 Go to last post
  24. Characters

    Started by Modding Forum, 10-23-2006 01:47
    • Replies: 7
    • Views: 4,652
    12-05-2006, 16:49 Go to last post
  25. Guilds

    Started by SirRethcir, 12-07-2006 10:48
    • Replies: 7
    • Views: 3,615
    12-14-2006, 15:25 Go to last post
    • Replies: 7
    • Views: 11,881
    08-19-2008, 15:33 Go to last post
  26. Factions

    Started by Modding Forum, 10-23-2006 01:51
    • Replies: 6
    • Views: 3,248
    12-28-2006, 17:38 Go to last post
  27. Research: Bribery Mechanics

    Started by alpaca, 10-10-2007 21:48
    • Replies: 6
    • Views: 7,959
    05-13-2008, 02:01 Go to last post
  28. Mod folder for Kingdoms

    Started by Marcus Orentius, 10-22-2007 17:25
    • Replies: 6
    • Views: 6,074
    10-23-2007, 18:10 Go to last post
  29. Hordes (campaign_db.xml)

    Started by FactionHeir, 04-05-2008 06:34
    • Replies: 6
    • Views: 8,085
    01-05-2009, 13:29 Go to last post

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