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Forum: Modding Tutorials & Tools

This subforum is solely for tutorials and tools for modifying your game. Only post a thread here if you are posting a new tutorial or tool. Threads researching modding an aspect of the game in depth are also acceptable, though you may also wish to post this information in the Modding Research Wiki. Questions or requests for tutorials should be posted in the Modding Questions forum.

  1. Sticky Thread Sticky: A list of current tutorials

    I updated our links section somewhat: http://forums.totalwar.org/vb/local_links.php?catid=136#linkid471 You can also perform a search inside the links section here However, I can't maintain it alone so please, if you find anything that isn't there add it. Just the name and the link are...

    Started by alpaca, 09-02-2007 12:54
    • Replies: 0
    • Views: 5,552
    09-02-2007 12:54 Go to last post
  1. Arrow Release of the CUF (font & text rendering) mod tool

    The Europa Barbarorum Team hereby releases the results of its efforts to open up the CUF file format for modding. The “CUF” project provides modders with tools to create their own CUF fonts as well as incorporate basic support for “rich text” in their mods. Originally developed for manipulating the...

    Started by Tellos Athenaios, 05-12-2010 20:46
    • Replies: 15
    • Views: 1,097
    08-27-2010 15:34 Go to last post
  2. .strings.bin converter

    Well, I wrote a small Python script that unpacks some of the .strings.bin files The problem with these things is that there are two types of these files: The first type is unfortunately untagged, and contains no useful info for conversion into a .txt file, so I ignored it (an example of this is...

    Started by alpaca, 12-16-2006 15:21
    3 Pages
    1 2 3
    • Replies: 65
    • Views: 26,647
    08-16-2010 02:48 Go to last post
  3. HowTo: Set up MTW2 for modding

    You can quote or link to this tutorial at wish, but please don't mirror it. This is required to keep discussion about it all in one place. Setting up MTW2 for modding In this tutorial I want to walk you through the necessary or at least very useful steps to set up a working modding...

    Started by alpaca, 12-28-2006 21:44
    8 Pages
    1 2 3 4 ... 8
    • Replies: 224
    • Views: 46,619
    07-06-2010 23:51 Go to last post
  4. ms3d Import/Export for 3ds Max and GMax, version 1.1

    This is an update to the importer/exporter of Milkshape .ms3d files into 3ds Max and Gmax. Monkwarrior and I have added two new buttons for importing and exporting geometry only parts of a model and along the way found and corrected three bugs (described below). You can find the script and...

    Started by KnightErrant, 12-03-2007 03:55
    • Replies: 16
    • Views: 9,482
    07-01-2010 00:06 Go to last post
  5. [Rewrite] For those not on 2.0 timescale: Making events occur when you want them to

    Hello. My original tutorial is found in the citadel since about the time M2TW was released, but I figured I should repost it in this part of the forum where people actually look for modding tutorials. As such, find a slightly modified version of it here: Introduction: Have you ever been...

    Started by FactionHeir, 05-07-2007 12:09
    • Replies: 8
    • Views: 8,608
    05-03-2010 16:26 Go to last post
  6. ms3d Import/Export for 3ds Max and GMax, version 1.1 ERROR !!

    http://forums.totalwar.org/vb/showthread.php?96043-ms3d-Import-Export-for-3ds-Max-and-GMax-version-1.1 If I invite an MS3D file with the script that comes from. :inquisitive: http://www.bilder-hochladen.net/files/9m0r-g.jpg Help me pls :computer: Sry for my bad English :spain:

    Started by FragenFragen, 03-26-2010 14:15
    • Replies: 1
    • Views: 296
    04-04-2010 08:36 Go to last post
  7. Milkshape ms3d importer/exporter for 3ds Max and Gmax

    In between tearing our hair out over animation problems with offset horse meshes, Bwian and I have been working on an importer/exporter of Milkshape .ms3d files into 3ds Max and Gmax. All the OBVIOUS bugs seem to be gone now so consider this an alpha release. You can find the script and...

    Started by KnightErrant, 11-18-2007 03:38
    • Replies: 25
    • Views: 10,025
    03-29-2010 13:12 Go to last post
  8. List of some building effects

    Caliban also provided this list of some of the new building effects - download it here.

    Started by Epistolary Richard, 12-04-2006 20:51
    • Replies: 1
    • Views: 7,742
    02-18-2010 11:35 Go to last post
  9. Mod folder installer

    The M2TW mod folder installer is a software that allows you to easily set up a mod folder with a custom name and ready-to-go in a few clicks. It's perfect for newbies that would just like to get their hands dirty as soon as possible, but it also saves a lot of time if you want to test something...

    Started by alpaca, 12-26-2006 15:00
    3 Pages
    1 2 3
    • Replies: 67
    • Views: 16,306
    02-17-2010 20:42 Go to last post
  10. ATVTW - Trait/Ancillary Validator

    Current Version: Version 2.0.7 Required: .Net Framework v3.5 or better What does ATVTW do? ATVTW is a program which validates the trait/ancillaries for Rome: Total War, Barbarian Invasions, Alexander: Total War, Medieval II Total War and Kingdoms. It checks most problems (common and rare)...

    Started by Squid, 02-08-2010 16:33
    • Replies: 0
    • Views: 596
    02-08-2010 16:33 Go to last post
  11. [Tool] EDU-matic: Automatic unit balance/EDU generation system

    http://img22.imageshack.us/img22/4319/edumatic.png General Info Tool Name: EDU-matic Latest Version: 1.3.1 (Basic & Advanced) - 25/10/2010 Brief Description: Automatic EDU balancer/generator for RTW/M2TW (and expansions) Dev Platform: MS Excel 2003 VBA (should be compatible with all...

    Started by Aradan, 11-23-2009 21:14
    • Replies: 1
    • Views: 698
    01-16-2010 11:57 Go to last post
  12. Unpacker help

    I'm having some trouble unpacking the .pack files, i'm not sure if it is a script problem or if the program doesen't work on vista or something, but anyway here is the commands text: unpacker.exe --source=..\..\packs\*.pack --destination=..\..\backup --verbosity=1 thanks for any help

    Started by Old_King_Coal, 01-11-2010 03:34
    • Replies: 4
    • Views: 557
    01-14-2010 04:56 Go to last post
  13. Making Generals Recruitable

    Difficulty: Beginner Programs Required: Notepad Approximate Duration with reading: 10 minutes Welcome to my first tutorial (on a game that's already been covered many times for many years but oh well :laugh4: ) I am going to show you how to make general bodyguard units recruitable so you can...

    Started by Thermal Mercury, 01-02-2010 16:37
    • Replies: 0
    • Views: 632
    01-02-2010 16:37 Go to last post
  14. need help on adding reiters to the england unit roster

    this is what i have modded and added to the battle_modelsdb.... 7 reiters 1 4 53 unit_models/_Units/RN_Half_3Q_Plate/reiters_lod0.mesh 121 53 unit_models/_Units/RN_Half_3Q_Plate/reiters_lod1.mesh 900 53 unit_models/_Units/RN_Half_3Q_Plate/reiters_lod2.mesh 2500 53...

    Started by vorenus secundus, 12-28-2009 03:38
    • Replies: 0
    • Views: 391
    12-28-2009 03:38 Go to last post
  15. need help opening export_units.txt.strings file

    ...i know i need to download a converter (strings_bin_converter_0.72 which i have) and python language scripting (ive downloaded python 2.5). how do i use these to open the export_units.txt.strings file into a txt file? plz help. lol im totally at a loss how to. this is for mtw2 incase theres a...

    Started by vorenus secundus, 12-26-2009 23:30
    • Replies: 0
    • Views: 390
    12-26-2009 23:30 Go to last post
  16. Where can I find Milkshape tutorals?

    Where can I find Milkshape tutorials ? Beacuse Gmax is not working. So if anyone can please let me know. Thank You, Arron Swan

    Started by Arron Swan, 07-05-2008 16:03
    • Replies: 1
    • Views: 783
    12-15-2009 05:46 Go to last post
  17. Unhappy Modding a factions unit roster (?)

    Hello everyone, I am new here and this is my first post. I desperatley need help. I have only one mod I want to make to M2TW above all else...I want to makean all mercenary army. I have tried to give ownership to a faction, but nothing happenns!:furious3: I really need help with this. On top of...

    Started by The Last Son, 05-05-2009 18:31
    • Replies: 2
    • Views: 1,005
    12-05-2009 19:08 Go to last post
  18. Thumbs up Enabling War Wagons and Wagon Walls

    Hello. Last days I moded game, and tried to create better viewable cod. And I found in export_descr_units.txt something interesting. CA had intentions to include war wagons and walls in MII TW, but for some unknown reason they never finish them, which I will show. :no: INVESTIGATION – PART...

    Started by DukeofSerbia, 02-06-2007 18:56
    • Replies: 5
    • Views: 4,360
    10-04-2009 15:43 Go to last post
  19. Landschneckt Pikemen for hre campaign roster

    hi guys, I want to add Landschneckt Pikemen in hre and it should be recruited from their large town wall. I already read some articles and tried export_descr_unit.txt and export_descr_builing.txt but it did not appear in hre campaign plz someone give detail solution for it. I already searched ...

    Started by patcar123, 09-24-2009 20:41
    • Replies: 0
    • Views: 661
    09-24-2009 20:41 Go to last post
  20. texture/dds converter

    Well, I "finished" the first version for my texture/dds converter. Please post any bugs or suggestions here ;) See the read-me for instructions. I want to thank Casuir for testing a preliminary version of this tool :) Version 0.1

    Started by alpaca, 12-21-2006 15:11
    4 Pages
    1 2 3 4
    • Replies: 104
    • Views: 30,182
    08-21-2009 20:58 Go to last post
  21. M2TW data text files

    Caliban from CA Oz has sent me the following data files to release: (go Caliban! :medievalcheers:) - The best way to use these files are to set up a mod folder using the mod switch. - Find info as to how these files work can be found here. From the data folder - download HERE...

    Started by Epistolary Richard, 12-04-2006 20:13
    5 Pages
    1 2 3 4 ... 5
    • Replies: 131
    • Views: 54,722
    08-17-2009 22:00 Go to last post
  22. Changing unit characteristics

    OK, I love the caligula editor for RTW, I am wondering if anyone knows if a similar file for M2TW exists and where I can find it, thx guys

    Started by paramedicguyer, 07-15-2009 00:45
    • Replies: 0
    • Views: 665
    07-15-2009 00:45 Go to last post
  23. Tutorial - Adding a unit to the game

    Ok. This is a LONG and involved process, and it will probably be made significantly easier when CA releases a few more tools. However, this is the process required to get a new unit into the game at the current time. I'm going to be using a unit I created as an example throughout this process....

    Started by Musashi, 12-21-2006 11:40
    9 Pages
    1 2 3 4 ... 9
    • Replies: 263
    • Views: 39,402
    06-14-2009 18:20 Go to last post
  24. Tutorial (Kingdoms): Merging two factions mid-campaign

    The second part of the Kalmar Union script is the merging of the Danish & Norwegian factions or, more accurately, the acquisition of the Norwegian faction by the Danish. This first one allows you to change a faction's icon in the middle of a campaign as part of the campaign script. Merging...

    Started by Epistolary Richard, 09-02-2007 15:02
    • Replies: 8
    • Views: 3,022
    05-17-2009 18:55 Go to last post
  25. Timescale

    :ave: I noticed earlier today that I can't find any tutorials on editing this... I did a bit of nosing around in \imperial_campaign\ and found the secret PRESENTING... campaigns\imperial_campaign\descr_strat.txt So, for those who don't know, near the bottom of the .txt file it has...

    Started by Schiltrom, 05-09-2009 18:40
    • Replies: 2
    • Views: 580
    05-10-2009 08:50 Go to last post
  26. Need Help on modding units

    Hi Guys, I have played MTW2 (excellent game). I want to add a unit to Portugal (Longbowmen) to make their playing style complete. I have read through all of the threads and guides and have run the unpacker, recovered it from Vista and have edited the export_descr files for both units and...

    Started by Financial Guy, 05-07-2009 17:15
    • Replies: 0
    • Views: 657
    05-07-2009 17:15 Go to last post
  27. Question: Troops as Siege weapons.

    SImply, how do you make units able to attack gates and walls?

    Started by xnajx, 05-05-2009 03:39
    • Replies: 1
    • Views: 504
    05-05-2009 04:05 Go to last post
  28. How to remove corpses from the batte battlefield

    Hi everyone, Im new to this forums. First of all I'd to give thanks to all those modders who have made this game so much better and fun :laugh4:. I like playing this game with Huge unit settings but sometimes my machine is not capable of processing all those graphics for me. I have tried many...

    Started by proximusj, 05-02-2009 20:25
    corpses, frame rates, remove
    • Replies: 0
    • Views: 572
    05-02-2009 20:25 Go to last post
  29. alpaca's Script-O-Rama

    Note that this is only about editing campaign_script.txt (and show_me scripts) I had a novel idea: We seriously need a scripting tutorial. I think it's pretty hard to learn it by yourself, but at the same time that's what you desperately have to do if you want to become good. So, I will start...

    Started by alpaca, 04-06-2007 22:55
    3 Pages
    1 2 3
    • Replies: 81
    • Views: 7,651
    03-03-2009 17:25 Go to last post
  30. Tutorial [Beginner coding/scripting]: Triggers&Monitors

    You can link to or quote this tutorial at wish, but please don't mirror it. This is required in order to keep discussion about it in one place. Prerequisites In order to be able to follow this tutorial, you should be confident with the following: - The traits tutorial and all that is...

    Started by alpaca, 01-09-2007 21:06
    • Replies: 24
    • Views: 7,828
    03-03-2009 01:06 Go to last post

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