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Forum: Modding Questions

This subforum is for asking technical questions about modifying the game. Check the Modding Tutorials subforum first to see if your question has already been answered. Additional information may be found in the Modding Research Wiki. Being polite and making your thread title as descriptive as possible will greatly increase a chance of an answer. Discussion of mods, including questions about specific mods, should be posted in Mod Chat.

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  1. A category for modders to add links to useful answers - either from questions they've asked themselves or when they've written the answers and would like to have it available for future reference.

    Moderators:

    1. TosaInu

    Forum Statistics:

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  1. Sticky Thread Sticky: Important: Before posting a new question

    Please do the following before posting a new question here: 1. Check the links section for any tutorials or listed modding answers (use keyword filters to your advantage) 2. Again, do a search in the links section. 3. Check the tutorials forum for any tutorials or how-tos on the matter at...

    Started by alpaca, 09-06-2007 11:21
    • Replies: 0
    • Views: 1,292
    09-06-2007 11:21 Go to last post
  1. Milkshape messing up textures -please help

    I have a problem when I open a model with Milkshape, even if I do not alter it in any way, just open and then immediatly save it again, the model in the game is messed up. This has something to do with the textures/materials but I have no idea what causes this. What Im trying to do is change the...

    Started by Nidhoggr, 05-01-2010 21:26
    • Replies: 2
    • Views: 305
    08-11-2010 04:29 Go to last post
  2. Need help unpack pack files for MTW2 Kingdoons

    i already know how to use the tool for MTW2 but i have no clue how to unpack file for kingdooms...can some1 pls kindly help me. TY

    Started by Bboy4life91, 08-05-2010 12:42
    • Replies: 1
    • Views: 141
    08-09-2010 18:22 Go to last post
  3. Unhappy how can i change archer to infantry

    Hi guys this is my first post, I hope some help:help::help::help::help::help::help::help:, i played Turks and many were archers and i always lose battles against any army has infantry or cavalry so i tried to change some files battle_model.modeldb 16 ottoman_infantry 1 3 70...

    Started by e_lizard, 07-27-2010 19:50
    • Replies: 1
    • Views: 107
    07-30-2010 18:58 Go to last post
  4. Crash in Battle when adding region.

    Hello guys, I just added Cornwall as a province to MTWII and everything works fine in the campaign. But whenever a fight a siege battle at Exeter, the capital, I get a CTD as soon as the battle loads. There is a large black patch under the assaulting army and then in suddenly CTD's. Can...

    Started by Ignoramus, 07-19-2010 03:11
    • Replies: 1
    • Views: 138
    07-20-2010 16:20 Go to last post
  5. Modding Help! - Zoom and Add

    PLEASE HELP ME!!! :help: I'm totally new to modding, but if anyone could help me, please answer this, or even put a link to some tutorial!!! I've never been satisfied with the focus on British Isles until Kingdoms was launched, but even after it, I continue looking for it. If finally I can made...

    Started by thyPlantagenet, 07-11-2010 22:13
    • Replies: 0
    • Views: 126
    07-11-2010 22:13 Go to last post
  6. DiplomacyMission trigger

    Hey, I've been playing around with some triggers and this is one that I'm not sure I can figure out. As I thought I understood it, it should be triggered whenever a diplomat or princess is involved in negotiations. However, I'm not sure anymore. I've been testing it using the English princess...

    Started by Hamsterkill, 07-06-2010 16:12
    • Replies: 0
    • Views: 85
    07-06-2010 16:12 Go to last post
  7. CTD with retrofit mod

    I change the retrofit mod game files a little. I make unlockable factions to be playable. And change the turn system from 2 to 0.5. And I got CTD when loading the battle. I noticed that it happens just with fighting French, sometimes it happens and sometimes it doesn't. Hope to get responses.

    Started by Iberia Auxilia, 07-03-2010 14:29
    • Replies: 1
    • Views: 153
    07-03-2010 14:48 Go to last post
  8. My imperial_campaign.txt not creating a new .bin

    Hi, I'm new at modding and I've recently used a lot of info from this site that helped me a lot, but now I've encountered the following problem and I desperately need some help solving it. I used the string converter posted by alpaca I think somewhere on this forum to convert the...

    Started by Jerrion, 06-25-2010 15:10
    • Replies: 0
    • Views: 179
    06-25-2010 15:10 Go to last post
  9. Can't set up for modding...getting frustrated

    I've been following the tutorial mentioned here... http://forums.totalwar.org/vb/showthread.php?76289-HowTo-Set-up-MTW2-for-modding I have tried both methods he has described. But all that ever happens when I try and run the mod is the game crashes. I have deleted descr_geography_new.db and...

    Started by s0nic_al, 06-03-2010 16:31
    • Replies: 2
    • Views: 199
    06-19-2010 16:56 Go to last post
  10. Hardcodes

    This is my first post and I was thinking of modding medieval 2 total war but I have a question before i start. Is there a place where all the medieval 2 total war hardcodes are posted. Thanks in advance.

    Started by zbullock0597, 06-11-2010 04:25
    • Replies: 5
    • Views: 244
    06-17-2010 05:13 Go to last post
  11. Problem changing time scale

    When trying to change the timescale from 2.00 to .50 it said "make sure path and file name are correct" Why won't it let me do the modding?

    Started by Horatius, 12-07-2009 03:39
    • Replies: 3
    • Views: 582
    06-14-2010 05:11 Go to last post
  12. Adding Wells and Food (and loss leads to riots)

    One of the main reasons that a settlement couldn't hold out was that retreating members of its society would rush to the relative protection of the walled settlement. Now suddenly the city/castle is forced to feed and offer water to a lot more people. And that's much more than they can plan for. ...

    Started by Nakandakari Lobato, 06-13-2010 02:38
    • Replies: 0
    • Views: 155
    06-13-2010 02:38 Go to last post
  13. Problem adding a new mount

    Hey there fellow m2tw players and modders I need your help! I've already posted this on twcenter but got no answer so far and I really want to get this done today because I won't have any time to play over the course of the week. So my problem is that I've been trying to make all knightly...

    Started by YXAndyYX, 06-06-2010 16:21
    • Replies: 1
    • Views: 181
    06-06-2010 19:26 Go to last post
  14. can't find Unit_Models

    Hey all, I've got M2TW Gold installed and unpacked, and was about halfway through giving Scotland Arquebusiers when I realized- I can't find the Unit_Models folder. Here's what I've got: http://i694.photobucket.com/albums/vv310/tlunsford729/missingfile.jpg What am I missing here?

    Started by O'Hea, 05-27-2010 07:20
    • Replies: 0
    • Views: 157
    05-27-2010 07:20 Go to last post
  15. Unit modding question

    Im toying with the idea of modding M2 and had a quick question. I wanted to make a region-specific unit, ie- a unit that can be built by pretty much anyone as long as they own x province. I trust this is possible? as I was reading some modding guides and it implied that some tricky colour...

    Started by lancelot, 03-04-2010 11:44
    • Replies: 1
    • Views: 284
    03-19-2010 04:48 Go to last post
  16. Enabling buildings quick question

    Im trying to open up the higher level cannon buildings for the byzantines. And Im using the retrofit/grand unit add on mod. To this end Ive gone into the data, export_descr_buildings file. The first city based gun building is the gunsmith with this entry- gunsmith city requires factions {...

    Started by lancelot, 03-11-2010 23:56
    • Replies: 1
    • Views: 201
    03-18-2010 17:06 Go to last post
  17. adding settlements

    is there a guide for adding settlements? u know, increasing settlement #s, and editing the campaign map stuff and so forth? other info - specifically im workin with m2tw.vanilla campaign right now. i have kingdoms aswell. also on a side note, does anyone know off hand the max ranges of the...

    Started by Seven.the.Hun, 02-04-2010 08:25
    • Replies: 1
    • Views: 346
    02-21-2010 13:35 Go to last post
  18. Ageing

    Hey, I'm not sure if this has been asked before, but is there any way for character to age appropriately, or to control how much time passes between turns? e.g. a character bonrn in 1080 will be 20 in 1100, rather than 5. Thanks :)

    Started by Alzash, 02-16-2010 18:15
    • Replies: 0
    • Views: 212
    02-16-2010 18:15 Go to last post
  19. Coding Traits Help

    Hi I've been looking at trying to code in a trait for Kingdoms (vanilla M2TW in this case) and was wondering if anyone could help as I am having no luck getting the game to pick it up. I have:- 1. used unpack_all.bat 2. found export_descr_character_traits.txt and added my trait (1. at the...

    Started by Scutarii, 02-07-2010 14:26
    • Replies: 0
    • Views: 317
    02-07-2010 14:26 Go to last post
  20. Exclamation Getting Unspecified Error Crash

    I hope someone can help me with this, it has been a long time since I have played Total War. I have just installed it on my laptop which has Core2 Duo 1.50Ghz cpu, 2GB of ram and an NVidia 8400M GS graphics card, The OS is Win7. I have installed Kingdoms (not patched) and am trying to run an old...

    Started by ezekiel6, 01-27-2010 15:58
    • Replies: 2
    • Views: 456
    01-30-2010 01:35 Go to last post
  21. Why cant I mod this?

    When I change my descr_strat file, afer I save it and start the game the changes don't take effect. I have also tried restarting the cpu afterward. The only change that took effect is when I changed the "The World Is Round" event to take effect sooner. What I tried to do was change what characters...

    Started by Narske, 01-09-2010 22:35
    • Replies: 2
    • Views: 367
    01-14-2010 22:13 Go to last post
  22. How to anticipate Mongol/Timurid invasion

    How can I anticipate the Mongol/Timurid invasion??? :help::help::help::help:

    Started by Michael333, 01-01-2010 22:32
    • Replies: 8
    • Views: 945
    01-13-2010 14:10 Go to last post
  23. hi am new here

    hi my name is Druvatar on TWC I have a mod I have been working on there and would like to post it here as well but this site is set up differently and I am confused by the navigation any help in directing me to the right area would be appreciated thank you!:stupid::stupid:

    Started by druvatar, 12-24-2009 00:06
    • Replies: 0
    • Views: 313
    12-24-2009 00:06 Go to last post
  24. read only is reborn EVERY SECOND

    No matter what I do my computer is absoloutly refusing to uncheck read only and so I am unable to make any even minor modificatioin, is there anything I could do? Sorry about the caps lock, but I'm not a computer idiot, and this has made me feel like I lost my nerd/geek status.

    Started by Horatius, 12-14-2009 19:08
    • Replies: 1
    • Views: 342
    12-22-2009 10:23 Go to last post
  25. Question how does arrow_generator work?

    sorrry for my poor English:sweatdrop: siege engine, such as siege tower, in the descr_engines.txt file, you see arrow_generator 2 21.8 3.3 aim_dir 0.0 0.0 1.0 aim_arc 1.0 fire_interval 1.5 how does it work? does it attact enermy units on the ground automatically?

    Started by trojanspy, 12-15-2009 01:36
    • Replies: 0
    • Views: 266
    12-15-2009 01:36 Go to last post
  26. Shiny Strat Models

    I've made a couple new strat models as per instructions... and they haven't exactly turned out as planned: http://snorkius.googlepages.com/assassin.jpg The white is actually lighting/shiny - it moves around with the model. I know 100% that the texture is fine but don't have the slightest...

    Started by Tchouk, 05-08-2008 13:51
    • Replies: 1
    • Views: 503
    12-11-2009 10:35 Go to last post
  27. Problem enabling the battlemap editor.

    I have the 1.3 version and it's not unpacked. I tought I make battlemap or few but I couldnt enable it for the game. I got it enabled on my mod (sethian) but it closes when I start to run it because I havent unpacked the files to mod folder. (I have no space for them atm). It just doesnt come under...

    Started by Sebastian Seth, 12-07-2009 15:14
    • Replies: 0
    • Views: 357
    12-07-2009 15:14 Go to last post
  28. Unpacking 1.5 & windows 7

    Have the right forum this time Hi again all, So my last PC finally crapped out and I finally got a brand new machine with Windows 7 Installed my Med II Gold edition - all fine Downloaded 1.5 - seemed all fine: kingdoms displays as 1.5 in kingdoms games and the game seems to play ok.

    Started by Gallicflair, 12-05-2009 12:26
    • Replies: 0
    • Views: 393
    12-05-2009 12:26 Go to last post
  29. --io.file_first

    Hey there I just made a simple text mod, edited the export_descr_vnvs_enums, export_descr_character_traits, and text/export_VnVs. I simply added a new trait for testing purposes. I used the --io.file_first command in a .bat file, at the end of the target of the desktop shortcut, and tried by...

    Started by Sal Dovian, 10-28-2009 23:19
    • Replies: 2
    • Views: 678
    11-02-2009 04:10 Go to last post
  30. Character Names question

    Is there a trick to it? I thought if I just went into desc_strat I could change a character's name, but it usually crashes when I do. Is there more that needs to be changed than desc_strat? I'm currently using Stainless Steel, if that helps. On a similar note, where would I go to change the...

    Started by Condottiero, 12-16-2008 14:35
    • Replies: 6
    • Views: 917
    10-22-2009 19:47 Go to last post

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