A total conversion dedicated to recreating the epic fantasy world of Krynn.
I gave up. I did. Too much to do, so little help. I got discouraged and just plain gave up. It's sad because I was making decent progress too! Anyways, since playing Empire: Total War with Darth Mod Ultimate Commander, I've gotten back into the Total War scene, and I'm thinking I'm going to go...
Like I said in the mod-status thread, I am going forward with light pre-production. Part of that is the design of the mod. I've used up 2 five-subject notebooks with my various notes and ideas for the mod, as well as questions I wish to ask the community on what can be done... just a few things...
Capital: Sanction Culture: Istaran Settlements: Sanction Current Ruler: TBD Strengths: Access to Knights of Solamnia and elven refugees, great defensive position in an exceptional trade city. Weaknesses: Most troop types are militia Since throwing off the shackles of the Dragonarmies,...
Capital: New Neraka Culture: Istaran Settlements: TBD Current Ruler: Lord of Night Baltasar Rennold Strengths: Well rounded in most areas Weaknesses: Lacks strong missile troops Recently split into competing factions, the Baltasar Rennold seeks to rebuild the once mighty Nerakan Knights...
Capital: Khur Culture: Khurish Settlements: TBD Current Ruler: TBD Strengths: Horse Archers and numbers Weaknesses: Little armor The desert wastes of Khur have long been the home of a mysterious nomadic people who value independence above all else. Little more than a collection of tribes...
I'm nearly done with my planning stages. I wanted to do this before I started putting together a staff because to have a bunch of people sitting around waiting for orders is not a good way to assemble an army, right? So here goes, within a week or two I will be "done" (is planning ever really...
UPDATED: Feb. 14th, 2010 I keep getting asked the same questions, so I figured this might be a good idea. I've also tried to anticipate a few questions. If you have any, please add them to this thread and I'll update the main post. What is the current status of the mod? I've just restarted...
http://i153.photobucket.com/albums/s226/adembroski/Total_War_Banner_by_reznor70.gif The War of Souls is ended, The Dark Queen is dead! The Valiant Warrior has shed is immortality. But the rest of the gods return and vie for power in their absence. The Dark Knights of Takhisis struggle amongst...
There have been two Dragonlance projects in the works for 3 years now, and we've finally come to our senses and started working together. The first planned release, we're hoping by October 2010, will be a provincial campaign called The Kinslayer Wars, which will feature the Elven civil war that...
This early in the project, very little is in final "presentable" form, so I thought I'd throw this out there so there's something to look at. Forgive the unchanged date:) http://i153.photobucket.com/albums/s226/adembroski/SothLoad.jpg ...
Hi guys, I think it's better to open a new topic. Last week I started my work on my mod, called "Dragonlance: Takhisis rising". The map_regions is finished yet and now I try to make the other tgas, but it's not that easy I thought before. Does somebody know, if the colour of the water...
Sorry for the delay, having trouble finding time.
Okay, I've gotten almost nothing done this weekend, but I wanted to give an update anyways. As I've said before, I'm really learning some of this, so a lot of it is trial and error... one of the reason I desperately need some experienced scripters/modelers/skinners on this project eventually. ...
... Short answer, as with most mods... "When it's done"... But, we do hope for our initial demo release to be out before the release of the expansion. No promises, just hopes. Further information when it becomes available.
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