A forum for Mod Development, Topics on the latest Mods being developed can be found here.
This link will take to to the Hosted Mods forum, which contains information on the Mods currently hosted by Total War.org
The Super Mod is now finally finished! Thank you for all of your support. You can get it from the following locations: BKB Super Mod Or the 3D Downloads link: 3D Downloads link And the patch, Version 2.1, can be found here:
http://chronicles.metw.net/files/forum/METW_title.gif Updates: 24-10-2003: ME:TW - Players forum 06-10-2003: News from the ME:TW-Team 04-09-2003: Medieval Earth: Total War version 0.1 available 24-8-2003: New screenshots added 23-8-2003: New screenshots added The Middle Earth: Total War...
Medieval: Total War XL This is the final version of the XL mod for MTW. I made the mod the way I belive MTW should had been, harder and with more factions. Features of version 3.0: - New versions of Early, High and Late. - New map with 9 new provinces. - 17 new factions. Included are:...
Here the links to download Hyborian Age beta version: http://www.atomicgamer.com/file.php?id=81040 http://uploading.com/files/6m4cb73e/HyboriaTotalWar.exe Since it's a complete conversion of MTW Viking Invasion you will be no more able to play Viking campaign. Some notes:
http://82.68.81.226/david/Wot2.jpg The Wheel of Time – Total War A mod for Medieval – Total War Based on the series of fantasy books by Robert Jordan The Wheel of Time turns and Ages come and go, leaving memories that become legend. Legend fades to myth, and even myth is long...
The first release of Age of Warlords is finally ready after two years in the making! This release is a BETA, and contains only the first period, Angevin Ascendancy. You can get it here: Age of Warlords Version 1.0 BETA And the first patch, Version 1.2, can be found here: Age of Warlords...
What's wrong has the cat got your tounge? http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif I got a better response to the Buffy thread and that was a joke http://www.totalwar.org/forum/non-cgi/emoticons/joker.gif BTW if you want to cantact us about this by email please do so at...
As Alexander the Great lay on his death bed, his generals and close friends gathered around him... soon the inevitable question had to be asked... who would be alexander's successor, to whom his kingdom would be passed? #Alexander responded simply.. To the strongest The Diadochi (Successors)...
Hello modderz and friendz. I want to ask you if you are interested in a Byzantium Total War mod. It's a new mod, which is gonna have a new map and new starting times. The geographical position is as you might expect, Asia Minor and Europe, where the great Byzantine Empire has once stood. Many...
The beta for the Medmod IV version 4.00 is now posted at my webpage. The castle pic at the bottom of this post is a link to it, as is the website button below that. The mod is divided into three portions. The Graphics portion must be installed before the Texts portion. The Maptex portion may be...
Upon the good advice of Gregoshi, I hereby declare the creation of this Silmarillion:Total War topic. Now, where to begin? Avarin.
I am pleased to now fully reveal my new project, Age of Warlords - Total War. It will feature a brand new map, recreated lovingly in the style of Medieval, and including for the first time in a Medieval - Total War mod Greenland and parts of North America! ...
How to create a Historical Battle (version 1.2) Historical battles have a number of advantages over Custom battles that means it is really worth the extra time it takes to create them. • You can write you own text to add a story to your battle. • You can position units anywhere on the map at...
Hi all. I've decided to begin this discussion to give people the possibility of make discussions, analisys, and to report bugs of Fall of Rome MTW mod. Current version of the mod is 2.0, now i've upload, in the upload section, the 2.1 version ... why 2.1 version and not 3.0? Because the...
Greetings http://www.totalwar.org/forum/non-cgi/emoticons/wave.gif Finally, I've developed a mod (for Viking Invasion) about the Spanish Reconquista. It works for Custom and Multiplayer only. This mod includes: - 16 new factions, including 7 catholic kingdoms, 7 muslim taifa kingdoms and 2...
There are many very promising mods in the making. Some have a completely new setting (like NTW, METW, HTW), while others focus on improving the original MTW (MedMod, Re Berengario's mod), but I can't see anyone improving the Viking Invasion add on. I would like to make a face lift of VI, but...
http://www.totalwar.org/forum/non-cgi/emoticons/gc-grin.gif] http://chronicles.metw.net/wotr/wotr_banner.gif Wars of the Roses BETA version 0.1 released The mod isn't finished yet and you will probably notice some glitches, but my progress is halting and I hope that feedback from the fans...
I'm new to modding, but rather than pace myself I intend to dive straight into making a total conversion mod. This mod is purely for my enjoyment and will reflect my particular mindset, but if any interest develops I'll be happy to share whatever I get done. I also plan on asking for lots of help,...
What dates do gunpowder and the compass become available? And are there any other events that can be used in "27 Invention requirements for building Label" in the build_prod? And also, is it possible in some way to make buildings not get sacked and destroyed when you take a province? This...
Now that my copy of MTW is back and running, I decided to make a small mini mod to improve gameplay with the least possible modifications. Just using the editors (Gnome...) and with some extra stuff should prove something useful. ~:) The MiniMod is for the Vikings Invasion expansion pack, with...
Hi guys, there's too many patches on Tyberius, so I've made a complete full version of it Including also the XL mod, so you can install the XL Mod AND the Tyberius patches on one single step. Now you only need MTW-Viking Invasion or the Golden edition as basis. New features: Includes the last...
Hi all MTW-people, I thought that it is about time we had a thread like this and thus making things a lot easier for all MTW-modders in listing all things that can't be changed in MTW in one single mighty list. So if you please guys, fill in the blanks and list all the hard-coded things in MTW...
Tyberius Mod 2.0 Final Version (a patch for MTW-VI-XL mod) After months of re-working on my patch I’m glad to show this community the final version of this work. Although based on XL mod, you will find substantial changes from the original version. This mod is intended as mainly a graphic...
Hi, In over a fue weeks i wil get my ATI 4850 1 Gig grafic card and i will be playing MTW and STW again. I will put all the mods i was playing before i got my Ge Force 8600 back on my PC again: *XL 3.0 Full *BKB Supermod v2.0 and 2.01 patch *NTW V6 full *Wes mod IV v4 and 2.04 patch *Fall...
Removed.
The time has come for those damned Napoleonic people to make their annual trip to the hallowed halls of modding to plague the venerable ones with questions. Apologies in advance but here goes........ With a great deal of help from the wise ones we carried out last year a number of improvements...
Hi all, Main halls moderator & part time samurai, Lord Naga, revealed in another post that 2 buildings in MTW-VI apparently are “indestructible”, as in not ever razed when a province “changes management”. I thought this was fairly interesting and relatively unknown so my guess is that perhaps...
Thought you guys might enjoy this. Something we put together to send to Napoleonic sites. http://www.youtube.com/watch?v=QzQUT7cY08s MGM watch out!! falkonfive http://s15.invisionfree.com/ntw1revival
Anyone be good enough to point us to the man in charge of getting our 1809 Napoleonic mod added to the Hosted Mods section? Regards, Falkonfive http://s15.invisionfree.com/ntw1revival
Note: These posts were split from a thread in the Main Hall. It is easy enough to play as the papacy: 1) Open the MTW installation directory and browse to the path: \campmap\startpos 2) Assuming you're playing the Early era, make a backup of "Early.txt" and then open the original file - it...
Hi all, I am just wondering here. Is it at all possible to modify the weather in MTW? If so, how? I downloaded the old weather editor from 2004-ish but it does not seem to work at all. Or am I doing something horridly wrong here or is this just hardcoded? Is it only possible to alter the weather...
I want to learn how to add new units into my MTW game. (I am using MTW Vikng 2.01) Who can teach me?THKS
I made some good prince faces pics suit for prince only,for they are yong and handsome,but after I put the TGA pics into the folder of PRINCE,the game only show general faces for my princes,what a pity!! So,how can I let the pics in PRINCE folder show right for my princes in the game ?
Can anyone help on how modding models in battle maps (Church, Houses, Cemeteries, Windmills)?
I'm considering returning to playing MTW despite the mouse-over bug (I've found a way to fight battles via improvisation). Actually, this improvisation is the point of this topic. I've modified the Human player's group formations, GroupFormations.txt, so that I can change unit depth in battle at...
Hello! When I was playing MTW, the mod i was enjoying the most was WeSW MeDmod, even if it was never totally finished. I think he introduced several revolutionary ideas there, which were then used in the most successfull mods of RTW like EB and RTR. I was playing his mod, massively changed...
How easy is it, or is it even possible? I'm thinking of making changes to some of the standard forts and castles as to how they appear on the battlefield and how they function. I'm not going to reveal too much as yet, but I have a few ideas as to how to change how sieges are fought. :bow:
I've read somewhere that in order to avoid the imposed limits of the standard MTW 1087 - 1453 campaign that a mod can be based on the VI campaign? Now before I even think about going to the trouble of "porting" everything over to this, what are the pitfalls? I'm sure that events will disappear? ...
I noticed that in XL a lot of the units that formerly required 1 turn to complete now require 2 turns. I tried to revert some of them back to 1 turn in the text files, but every time I re-start the game after doing this the game reverts back to making the units to 2 turns. Is there a way to make it...
Due to unfortunate differences with our fellow Axalon I have no longer permission to use his info pics and unit /review icons. So I had to block all links leading to patches/install files that contains his work. for all those who care about, I will replace it with my own work and re-release the...
Oops. I forgot to give proper credits to anyone for my tyberius mod versions 2.3 and 3.0 So, now I'll try to amend this: Credits and Special thanks regarding all Tyberius mod and patches: Viking Horde: for giving the permission to patch his mod. and for making it!
Just had a look at this post in the hosted mods for MTW2 http://forums.totalwar.org/vb/showthread.php?t=96186 It seems that the promoter is clearly going for the map of Hyborian continent of Vincent N. Darlage based on the essay of Dale Rippke. It will be truly interesting to consider a mod...
http://i39.photobucket.com/albums/e166/dubhdara/promo_pic_public1_small.jpg Not an MTW mod, but a BI mod that has attempted to port MTW: Viking Invasion to an updated engine. You can check it out in the RTW mod area here: http://forums.totalwar.org/vb/showthread.php?t=108009 Enjoy! ;)
This is a calling to all modders of MTW, young and old (and those in-between). Perhaps it is time to produce The Perfect MTW? A mod that blends realism with gameplay, and historical accuracy with... well, even more gameplay. A mod that is so graphically pleasing to the eye, both in battle and on...
Napoleonic Total War 1 v7 has finally been released - better late than never. The major changes are that 2 new campaigns have been added, that all factions now have specific units and that the Field of Battle and Eastern Alliance Multiplayer eras are better balanced than before - statswise and...
The MTW-Redux 1.0 VI-upgrade pack (Beta A) is now available. In order for anyone who might be interested in playing redux with a MTW version 2.01, this upgrade pack must be applied after MTW-Redux 1.0 is installed. (The mod itself is available at the regular redux thread, just around the corner). ...
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