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Forum: MTW Guides

A forum for singleplayer guides, FAQs, and faction strategies.

  1. Sticky Thread Sticky: The Complete Total War Unit Guide

    The Complete Total War Unit Guide. #by Frogbeastegg I regret to say that I will no longer be updating this guide with corrections or suggestions; I just don't have the time any more. This is the final version. This document is entirely the work of frogbeastegg unless otherwise indicated. You...

    Started by frogbeastegg, 12-12-2003 10:15
    6 Pages
    1 2 3 4 ... 6
    • Replies: 164
    • Views: 128,633
    03-25-2010 20:52 Go to last post
  2. Sticky Thread Sticky: Comments and suggestions

    content here

    Started by Cheetah, 04-07-2004 01:07
    3 Pages
    1 2 3
    • Replies: 79
    • Views: 11,487
    11-11-2009 08:30 Go to last post
  3. Sticky Thread Sticky: MTW economics 101 condensed edition

    MTW economics 101 Summary: Your economy in MTW and STW for that matter hinges on the 4 pillars of the economy. These are mines, agriculture, trade and if you’ve got them, good governors. First off mines: A salt mine gives you 26 florins a year and costs 250 florins. A salt mine complex...

    Started by ah_dut, 05-28-2004 19:08
    3 Pages
    1 2 3
    • Replies: 71
    • Views: 28,423
    06-10-2009 17:17 Go to last post
  4. Sticky Thread Sticky: Useful links, tools, files and downloads

    Post about any useful tools, downloads, files etc you find or make here. Please include both a link and a description. Clan Berserk unit comparison tool, a handy little gizmo that lets you compare the stats of all the units and match them up in simple simulated battles to get a rough idea of who...

    Started by frogbeastegg, 06-10-2004 10:45
    • Replies: 5
    • Views: 22,753
    01-15-2008 14:33 Go to last post
  5. Sticky Thread Sticky: A Beginners Guide to Medieval: Total War

    A Beginners Guide to Medieval: Total War by frogbeastegg I regret to say that I will no longer be updating this guide with corrections or suggestions; I just don't have the time any more. This is the final version. This document is entirely the work of frogbeastegg unless otherwise indicated....

    Started by frogbeastegg, 07-23-2003 22:33
    8 Pages
    1 2 3 4 ... 8
    • Replies: 220
    • Views: 167,129
    02-08-2007 16:16 Go to last post
  6. Sticky Thread Sticky: Guide to the Guide Forum / Table of Contents

    Guide to the guide forum The idea of the guide forum is to provide oganised, conscise yet open-ended information about the major aspects of MTW/VI. 1, New topics can be opened only by the moderators. 2, All topics are listed in the Table of Contents. 3, The first post of each topics...

    Started by Cheetah, 04-07-2004 01:05
    • Replies: 1
    • Views: 5,568
    08-29-2006 03:19 Go to last post
  1. Turks

    early

    Started by Cheetah, 04-07-2004 00:59
    6 Pages
    1 2 3 4 ... 6
    • Replies: 167
    • Views: 22,803
    03-29-2010 22:25 Go to last post
  2. HRE

    EARLY The Empire is one of the least stable of the factions. It starts out with many low-loyalty generals spread over many provinces that are in contact with a half-dozen rival factions. My first recommendation would be to simply forget the early era Crusader goals. The Empire is not stable...

    Started by Cheetah, 04-07-2004 00:48
    2 Pages
    1 2
    • Replies: 59
    • Views: 12,881
    03-25-2010 10:58 Go to last post
  3. How to use Horse Archers

    How to use Horse Archers The text before you is a short guide on how to use one of the most trickiest units in Medieval Total War: the mounted archer. The information in this text has been gathered from these two threads: -Teach me how to use HA -Horse Archers The following members have...

    Started by Ludens, 06-16-2004 22:21
    3 Pages
    1 2 3
    • Replies: 74
    • Views: 15,700
    02-21-2010 14:28 Go to last post
  4. Aragonese

    early

    Started by Cheetah, 04-07-2004 01:04
    • Replies: 22
    • Views: 7,697
    02-16-2010 20:21 Go to last post
  5. Danish

    early

    Started by Cheetah, 04-07-2004 00:47
    6 Pages
    1 2 3 4 ... 6
    • Replies: 152
    • Views: 22,079
    02-16-2010 19:13 Go to last post
  6. Novgorod / Russia

    early

    Started by Cheetah, 04-07-2004 00:51
    2 Pages
    1 2
    • Replies: 48
    • Views: 11,050
    02-16-2010 18:33 Go to last post
  7. Almohads

    Summery of topic provided by ah_dut summary plus own tips: Alhomads: They are a fairly unique and peculiar faction. They can fight Christian style or Muslim style. First I wish to talk about the Alhomad style of battle. First the AUM or alhomad urban militia. This is considered to be able to...

    Started by Cheetah, 04-07-2004 00:59
    3 Pages
    1 2 3
    • Replies: 66
    • Views: 12,131
    02-16-2010 18:28 Go to last post
  8. Egypt

    EARLY ERA EGYPTIANS 1. Opening moves Invade Syria on the first turn with everything you can, leaving garrisons in only Antioch and Egypt. After that, many players wipe out the Turks immediately. I garrison Antioch and Syria and wait a turn or two. There is a good chance the Turks will offer a...

    Started by Cheetah, 04-07-2004 01:02
    4 Pages
    1 2 3 4
    • Replies: 96
    • Views: 13,369
    02-16-2010 18:14 Go to last post
  9. Sicily

    early

    Started by Cheetah, 04-07-2004 01:03
    2 Pages
    1 2
    • Replies: 38
    • Views: 7,755
    02-16-2010 18:12 Go to last post
  10. French

    early

    Started by Cheetah, 04-07-2004 00:57
    2 Pages
    1 2
    • Replies: 58
    • Views: 11,073
    02-15-2010 18:14 Go to last post
  11. Byzantium

    THE BYZANTINES — EARLY 1. Opening moves The Byzantines need to attack Turkey and then Egypt in a variation of katank’s patented “Ransom the Sultan” blitz for Turkey. There is also the isolated province of Naples to consider. The best defense there is an attack. Gather all available forces...

    Started by TosaInu, 04-04-2004 19:43
    4 Pages
    1 2 3 4
    • Replies: 118
    • Views: 21,530
    02-15-2010 17:55 Go to last post
  12. The Irish

    summary

    Started by Cheetah, 04-18-2004 15:43
    • Replies: 28
    • Views: 8,950
    11-07-2009 00:44 Go to last post
  13. The Picts

    summary

    Started by Cheetah, 04-18-2004 15:44
    • Replies: 29
    • Views: 6,055
    11-02-2009 00:03 Go to last post
  14. The Vikings

    summary

    Started by Cheetah, 04-18-2004 15:45
    2 Pages
    1 2
    • Replies: 53
    • Views: 10,922
    09-20-2009 18:51 Go to last post
  15. Spain

    early

    Started by Cheetah, 04-07-2004 00:46
    3 Pages
    1 2 3
    • Replies: 61
    • Views: 11,842
    07-03-2009 06:36 Go to last post
  16. England

    Normal England In early you are one of the lesser catholic factions. However, you can reap certain advantages. By conquering Ireland and Scotland, you get Gallowglasses, kerns and highlanders. The gallows and highlanders are fast flanking inf. Without too much armour. The kern is a jav man, and...

    Started by ah_dut, 04-07-2004 00:55
    4 Pages
    1 2 3 4
    • Replies: 97
    • Views: 25,318
    11-05-2008 07:23 Go to last post
  17. Hungary

    HUNGARY — EARLY Invade Venice. Move your king and as much of your army as you can gather to Croatia on the first turn and invade Venice on the second. Send your emissary to the Italian Doge. The Italians always accept a ceasefire after you seize Venice. It is illogical, I admit, but it happens....

    Started by Cheetah, 04-07-2004 00:49
    2 Pages
    1 2
    • Replies: 41
    • Views: 7,798
    09-09-2008 07:10 Go to last post
  18. The Saxons

    summary

    Started by Cheetah, 04-18-2004 15:45
    • Replies: 10
    • Views: 5,082
    11-03-2007 13:06 Go to last post
  19. The Northumbrians

    summary

    Started by Cheetah, 04-18-2004 15:44
    • Replies: 14
    • Views: 4,653
    10-03-2007 14:51 Go to last post
  20. The Scots

    summary

    Started by Cheetah, 04-18-2004 15:45
    • Replies: 12
    • Views: 5,536
    10-02-2007 18:15 Go to last post
  21. The Mercians

    summary

    Started by Cheetah, 04-18-2004 15:44
    • Replies: 7
    • Views: 4,024
    09-19-2007 10:15 Go to last post
  22. The Welsh

    summary

    Started by Cheetah, 04-18-2004 15:46
    • Replies: 21
    • Views: 6,150
    08-02-2007 12:59 Go to last post
  23. Italy

    So people, I ask what brings you to the Italian shores? Is it the amazing light infantry, naval power, ludicrous wealth? I say yes to all. However, in medmod, you’ve got many amazing units like sailors and Italian heavy inf. If you think on it, the old Italian’s are OP. You’ve got wicked archers,...

    Started by ah_dut, 04-07-2004 00:45
    2 Pages
    1 2
    • Replies: 43
    • Views: 9,923
    05-02-2007 16:33 Go to last post
  24. Poland

    early

    Started by Cheetah, 04-07-2004 00:49
    2 Pages
    1 2
    • Replies: 57
    • Views: 10,862
    01-12-2007 10:28 Go to last post
  25. Beginner's Guide to Multiplayer

    Louis de la Ferte Ste Colombe has written a Beginner's Guide to MP, you can find it over in the Jousting Fields. This guide should answer any questions MP newbies may have, and contains loads of useful information. MP guides go in the MP forum, but who says I can't advertise worthy work here?

    Started by frogbeastegg, 06-08-2004 12:11
    • Replies: 1
    • Views: 3,906
    08-24-2005 11:09 Go to last post
  26. MTW Economics 101

    I know that frog beast has a good guide for newcomers. This post illustrates the economics of MTW. The keys to your MTW economy are mines, agriculture, trade and governors. This is on the income side of the house. Mines If you invest in the mines, the first mine yields a return of about...

    Started by mbrasher1, 03-09-2004 23:58
    3 Pages
    1 2 3
    • Replies: 69
    • Views: 13,660
    05-30-2004 21:26 Go to last post
  27. Table of Contents

    Froggy's Guides The Beginner's Guide to Medieval: Total War The Complete Total War Unit Guide Other Guides Added 25AUG06: MTW Subterfuge Guide MTW Economics 101 condensed edition MTW economics 101 original edition

    Started by Cheetah, 04-04-2004 19:12
    • Replies: 0
    • Views: 6,527
    04-04-2004 19:12 Go to last post

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