A forum for singleplayer guides, FAQs, and faction strategies.
The Complete Total War Unit Guide. #by Frogbeastegg I regret to say that I will no longer be updating this guide with corrections or suggestions; I just don't have the time any more. This is the final version. This document is entirely the work of frogbeastegg unless otherwise indicated. You...
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MTW economics 101 Summary: Your economy in MTW and STW for that matter hinges on the 4 pillars of the economy. These are mines, agriculture, trade and if you’ve got them, good governors. First off mines: A salt mine gives you 26 florins a year and costs 250 florins. A salt mine complex...
Post about any useful tools, downloads, files etc you find or make here. Please include both a link and a description. Clan Berserk unit comparison tool, a handy little gizmo that lets you compare the stats of all the units and match them up in simple simulated battles to get a rough idea of who...
A Beginners Guide to Medieval: Total War by frogbeastegg I regret to say that I will no longer be updating this guide with corrections or suggestions; I just don't have the time any more. This is the final version. This document is entirely the work of frogbeastegg unless otherwise indicated....
Guide to the guide forum The idea of the guide forum is to provide oganised, conscise yet open-ended information about the major aspects of MTW/VI. 1, New topics can be opened only by the moderators. 2, All topics are listed in the Table of Contents. 3, The first post of each topics...
early
EARLY The Empire is one of the least stable of the factions. It starts out with many low-loyalty generals spread over many provinces that are in contact with a half-dozen rival factions. My first recommendation would be to simply forget the early era Crusader goals. The Empire is not stable...
How to use Horse Archers The text before you is a short guide on how to use one of the most trickiest units in Medieval Total War: the mounted archer. The information in this text has been gathered from these two threads: -Teach me how to use HA -Horse Archers The following members have...
Summery of topic provided by ah_dut summary plus own tips: Alhomads: They are a fairly unique and peculiar faction. They can fight Christian style or Muslim style. First I wish to talk about the Alhomad style of battle. First the AUM or alhomad urban militia. This is considered to be able to...
EARLY ERA EGYPTIANS 1. Opening moves Invade Syria on the first turn with everything you can, leaving garrisons in only Antioch and Egypt. After that, many players wipe out the Turks immediately. I garrison Antioch and Syria and wait a turn or two. There is a good chance the Turks will offer a...
THE BYZANTINES — EARLY 1. Opening moves The Byzantines need to attack Turkey and then Egypt in a variation of katank’s patented “Ransom the Sultan” blitz for Turkey. There is also the isolated province of Naples to consider. The best defense there is an attack. Gather all available forces...
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Normal England In early you are one of the lesser catholic factions. However, you can reap certain advantages. By conquering Ireland and Scotland, you get Gallowglasses, kerns and highlanders. The gallows and highlanders are fast flanking inf. Without too much armour. The kern is a jav man, and...
HUNGARY — EARLY Invade Venice. Move your king and as much of your army as you can gather to Croatia on the first turn and invade Venice on the second. Send your emissary to the Italian Doge. The Italians always accept a ceasefire after you seize Venice. It is illogical, I admit, but it happens....
So people, I ask what brings you to the Italian shores? Is it the amazing light infantry, naval power, ludicrous wealth? I say yes to all. However, in medmod, you’ve got many amazing units like sailors and Italian heavy inf. If you think on it, the old Italian’s are OP. You’ve got wicked archers,...
Louis de la Ferte Ste Colombe has written a Beginner's Guide to MP, you can find it over in the Jousting Fields. This guide should answer any questions MP newbies may have, and contains loads of useful information. MP guides go in the MP forum, but who says I can't advertise worthy work here?
I know that frog beast has a good guide for newcomers. This post illustrates the economics of MTW. The keys to your MTW economy are mines, agriculture, trade and governors. This is on the income side of the house. Mines If you invest in the mines, the first mine yields a return of about...
Froggy's Guides The Beginner's Guide to Medieval: Total War The Complete Total War Unit Guide Other Guides Added 25AUG06: MTW Subterfuge Guide MTW Economics 101 condensed edition MTW economics 101 original edition
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