This cheat will display calculated values when negotiating instead of the unclear "balanced", "generous" and the like.
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An in-depth research topic, discussing common AI behaviour.
See also
Modding resources
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Thanks to CA's Caliban, the .cas converter CA uses to create M2TW strat map models.
See also
Campaign maps
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From CA's Caliban, how to generate sprites (used when viewing a unit from a great distance) for new units/textures used.
See also
Units
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Modifying unit battlefield models
See also
Units
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Using the change_battle_model command to change the battle model used by the faction leader or heir
See also
Characters
Scripting
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Using the give_everything_to_faction command to have one faction acquire another
See also
Factions
Scripting
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This guide explains how you can enable multiple campaigns with one set of game files for M2TW.
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A tutorial for beginners. This will walk you through the processes required for setting up your first mod.
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It allows you to extract the game's data and (English) text files (included), copies the other required files from your installation, and allows to copy the sounds, videos and loading screens (using CA's unpacker) to a new directory called mymod.
It also generates a mymod.cfg file out of your current medieval2.preference.cfg and creates a mymod.bat to run the mod folder.
See also
Modding resources
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This tool allows it to convert .texture files that were unpacked with CA's unpacker into the .dds format.
It also works the other way around, but only if the .dds files are in DXT1 or DXT5 format (virtually all files in the MTW2 release use one of these)
See also
Modding resources
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This small tool converts most of the .strings.bin files in data/text that were unpacked from the archives by CA's unpacker tool
See also
Modding resources
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A list of some of the new building effects in M2TW.
See also
Buildings
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A list of the events, commands and conditions used primarily in the campaign script, trait, advice and guild files.
See also
Scripting
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