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Battlefields
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Tutorials regarding modding all aspects of the battlefield aside from units - including buildings, vegetation, sky, time of day, landscapes and creating custom battlefields using the Battle Editor.
Do not add links from this sub-category - instead create them from the
All Tutorials category. You will be able to associate it to this sub-category as part of the creation process.
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Entries
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Explains how to add new buildings to the building tree and add new 3d models to the building DB so that they will appear on battlemaps, by Seth Krn3ll
See also
--All Tutorials--
Buildings & Settlements
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From TWC: An extensive guide from Muizer concerning the structure and modification of the battlemap terrain as found in campaign games and custom battles - above and beyond the input of the map targas specifying heights, ground types, climates and features which are the typical domain of mappers.
See also
--All Tutorials--
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A minimod to add palm trees to the battlemap as vanilla RTW currently has none. The trees are placed in the semi-arid climate type.
See also
--All Tutorials--
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From SCC: Make battle maps that can be used in custom or multiplayer battles.
See also
--All Tutorials--
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This tutorial tells you how to create a new custom battle map from the Battle Editor - making it independent of the campaign map and allowing objects (such as buildings) to be placed on it.
See also
--All Tutorials--
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