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Factions
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Tutorials as to modifications that can be made that effect the entirety of a faction, such as faction symbols, core personalities, hording and other attributes.
Do not add links from this sub-category - instead create them from the
All Tutorials category. You will be able to associate it to this sub-category as part of the creation process.
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Entries
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For 1.5 & 1.6 only, the basics of changing a faction's culture in descr_sm_factions.
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--All Tutorials--
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For 1.5 - modifying the other Roman families to use them with different cultures.
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--All Tutorials--
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For RTW 1.5 and BI only - setting the AI to encourage them to use naval invasions.
See also
--All Tutorials--
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For BI - Directions as to the text edit required to change the visible names of factions.
See also
--All Tutorials--
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For BI only - convert factions to hordes and hordes to normal factions.
See also
--All Tutorials--
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For v1.3 and below - The basic steps to convert the other Roman families to a other factions without being permanently allied.
See also
--All Tutorials--
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For v1.2 and below - How to set two different factions at preace, allied or at war at the start of the game.
See also
--All Tutorials--
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A useful Little tutorial by Atilius, he shows us How to convert a Roman Faction into a different culture
See also
--All Tutorials--
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From SCC: basic descr_strat files that unlock all factions (except senate & slave) in RTW and all non-emergent (and not slave) factions in BI 1.6.
See also
--All Tutorials--
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How to add new tribal/group names for the bands of rebels who appear across the map.
See also
--All Tutorials--
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Directions as to the various text edits required to change the visible names of factions.
See also
--All Tutorials--
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Detailed discussion on possible methods of improving AI strategic expansion including altering map files and diplomatic settings.
See also
Campaign maps
--All Tutorials--
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Tutorial on how to edit hording for factions in Barbarian Invasion.
See also
--All Tutorials--
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