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Unit cards
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Tutorials regarding the small 2D graphic which denotes a specific unit on the campaign map and battlefield, also the larger 2D unit_info graphic included with the unit description.
Do not add links from this sub-category - instead create them from the
All Tutorials category. You will be able to associate it to this sub-category as part of the creation process.
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Entries
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Creating high quality unit info card renders.
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This tutorial explains how to make alpha channel parts invisible in 3dsmax renders. Useful for when creating the graphics for unit cards.
See also
--All Tutorials--
Models
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Epistolary Richard's useful and simple guide for new modders on teaching how to add new units.
See also
--All Tutorials--
Units
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A simple tutorial by Myrddraal telling us how to add or edit unit cards.
See also
--All Tutorials--
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From TWC: how to use the free art programme GIMP to make unit cards
See also
--All Tutorials--
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From TWC: model files found within the game which indicate the means by which CA probably design their own unit cards through rendering a scene in 3DSmax
See also
--All Tutorials--
Models
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From SCC: miscellaneous tutorials around modifying your units:
Finding and extracting the textures.
Simple colour conversions.
Alpha channels - Black bits on the model problem.
Applying textures to units.
Giving units to other factions.
Unit cards - Black peasant picture problem.
Altering unit info - unlocalised placement text problem.
See also
Skins (textures)
--All Tutorials--
Units
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From SCC: advice on how best to render your models in 3DSmax to take impressive screenshots. Rendered shots are often used for promotional purposes and to make unit cards.
See also
--All Tutorials--
Models
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One way of generating high quality pictures of models within the 3DSmax programme - for use as unit cards or for promotional reasons. Another way would be to import an animation and find a pose you like.
See also
--All Tutorials--
Models
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In RTW .pak files are compressed folders including many of the files the game uses - including unit textures (skins) and unit cards.
See also
--All Tutorials--
Skins (textures)
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