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bdh takes us through his process for using satellite imagery for map making.
See also
--All Tutorials--
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For v1.4 and above - A quick method of generating 'focused' customed maps by cropping a larger one.
See also
--All Tutorials--
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For RTW v1.3 and above and all versions of BI - a tool that allows you to create the .hgt file necessary to make any changes to campaign maps.
See also
--All Tutorials--
Tools
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Graphical explanation of how to make land bridge (where armies can cross a stretch of water without the aid of a navy) and rivers which are traversable by navies.
See also
--All Tutorials--
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Instructions on how to play one of the other factions in the Sons of Mars introductory campaign.
See also
--All Tutorials--
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For 1.2 and below - A quick method of generating 'focused' customed maps by cropping a larger one.
See also
--All Tutorials--
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Generate your own battlefields in the battle editor and use this method to use them in your campaign maps.
See also
--All Tutorials--
Battlefields
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How to adjust the trade resources on the map to have different locations, graphics and trade values.
See also
--All Tutorials--
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A step-by-step guide to adding a new province on the campaign map.
See also
--All Tutorials--
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The "How to make a new Campaign" by Myrddraal. This does exactly what it says on the tin, tells you all you need to know about how to make a new campaign
See also
Buildings & Settlements
--All Tutorials--
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From SCC: How to change the colour of those bits that aren't land.
See also
--All Tutorials--
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Detailed discussion on possible methods of improving AI strategic expansion including altering map files and diplomatic settings.
See also
Factions
--All Tutorials--
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