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M2TW_Falkirk.zip
The Battle of Falkirk (1298 AD) English vs. Scots
In the historical battle, Edward Longshanks stole a night march on Wallace's Scots and forced them to give battle. Wallace drew up his army on higher ground overlooking a small creek (Westquarter Burn) with the Callender Wood to his rear. The ground opposite his center was a wet mire. He deployed his men in four schiltrons, with archers and light troops between and his Noble cavalry held in reserve.
Longshank's army entered the field in column lead by three bodies of knights who impetuously charged. The lead unit became mired in the marshy ground, extricated itself, and then circled left while the second unit circled right to hit the Scottish left and right flanks respectively. The schiltrons held, but the Scot archers and light troops who could not evade the English knights were cut down. At this point, Wallace's Noble cavalry left the field; whether this was by treacherous arrangement with Longshanks, as an act of self preservation, or as a result of combat is not known.
Unable to make headway against the leveled pikes of the Scots schiltrons with his Knights, Longshanks moved forward his archers as well as his Irish mercenaries, who were apparently skilled at the throwing of stones. Several historical sources record that Longshank's subject Welsh longbow units refused to participate. The English and Irish missile troops were able, however, to inflict casualties and create confusion in the schiltrons, which the English Knights were eventually able to exploit. Finally, the schiltrons broke and the remnants of Wallace's army fled in a panicked rout, leaving the field to the English. Wallace somehow escaped and was not heard from for several years thereafter.
Edward I had fallen from his horse during the night march preceding the battle and broken/bruised several ribs. Thus, when Wallace's army fled, he was content to let them go and spent the next several days resting while his men raided the local villages and tracked down stragglers.
Win Conditions:
Scots - destroy or rout the English
English - destroy or rout the Scots
Either side is playable - you may re-deploy your forces prior to starting the battle. Same for all below. |
Category
Historical Battles
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M2TW_Sagrajas.zip
Battle of Sagrajas 1086 AD Castile-Leon (Spanish) vs Almoravids
In 1086 AD King Alfonso VI of Castile-Leon recaptured the city of Toledo from the moslems. Alfonso rebuffed offers of tribute from the moslem "Taifa" states of Al-Andalus and marched south toward Grenada. In response, Mohammed al-Mutamid of Seville solicited help from Ben Yussef who brought an army of fanatical Almoravids across the Mediterranean from north Africa.
The advancing Spanish army defeated and pursued the Andalusian army, which fled along the road to Badajoz (Sagrajas) On route, the Spanish army found the Almoravid army encamped beyond a hill alongside their route.
King Alfonso resolved to attack the moslems rather than leave them in his rear. During the subsequent battle, the Spanish heavily engaged the Almoravids and fought for possession of their baggage. However, the Andalusian army regrouped and fell upon the Spanish rear. Alfonso VI, King of Castilla-Leon, suffered a serious defeat, and escaped with only a few of his followers.
The Almoravids decapitated thousands of Spanish soldiers and sent their heads to the most important cities of Al-Andalus. Ben Yusef, however, returned with his army to North Africa until 1091 AD, allowing Alfonso time to regroup, seek aid from France, and mend fences with his estranged general Rodrigo Díaz de Vivar (El Cid).
Win Conditions:
Spanish - destroy or rout the Almoravids
Almoravids - destroy or rout the Spanish
Category
Historical Battles
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********************************************************************************************
MTW2: Regnum Dei - All Factions version 1.7.7 Premium
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- Campaign: 1080 -1700 (covers the need for more playtime)
- All the factions are playable on the same map - including: Aztec, Papal States, Mongols and Timurids.
- If you play a nomad faction, then consider your self just a scouting clan arrived in Europe way before the main invasion. The larger invasion will come at the appropriate CA time and you will be able to control it. Until then you must survive by your own.
- If not used by the player all the new factions (except the Pope) will have the AI & movement freeze. They will unfreeze at the invasion time or as usual for the Aztecs when they are discovered.
- The nomad's invasion armies' size and skill has been reduced by 30-35%.
- Mercenary boats have been added for the Aztecs.
- 1 year equals 2 turns. Winter and summer can be seen in each year now.
- The rebel settlements have been partially edited to better facilitate the historic growth of the AI factions.
- Some factions are now more aggressive towards each other. Still relations can improve in time, etc. *See the main topic)
RDM Main ORG Topic - Information/Download
Published by Nevada Modding Association and developed by The Trivium Organization.
Mod Developers: Burebista (Cain), Spartan, bdtj1815
Personal use only - The material in this modification cannot be used in any other public modification without the creator's express permission.
Category
Mod Downloads
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IRELAND GRAND CAMPAIGN v1.0
MOD DOWNLOAD:http://files.filefront.com/irelandgr.../fileinfo.html
File Size:: 449MB
IRELAND GRAND CAMPAIGN
This is a complete addition of the Ireland faction from Kingdoms to the Grand Campaign. However it does'nt end there. This Mod also includes Custom units and units with their Gaelic Name and the Character Names Project. Aswell as some Custom Map Textures.
(KINGDOMS IS REQUIRED TO PLAY)
New Playable Factions
Ireland
Units
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All the Units from Kingdoms Ireland with changes and additions.
Curadhi 2H Swordsman added.
Tuagernn added.
Ceithernne changed to Spearmen.
Ulster Swordsmen renamed to Diolmanhi
Saigdeohr added
Peasants, Peasant Archers added.
Map Textures
Special thanks to Deus lo vult for the Map Textures
Special Thanks to Character Names Project
which added a large database of names for Ireland.
Screenshots
Screenshot 2
Screenshot 3
Updates will come as bugs are found and I have a few unit additions to make to Ireland. I also plan to include Wales to make (The Gaelic Pack). I then hope to make a BigMap Version and finally I plan to improve Scotland.
Installation
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Extract the irelandgrandcampaign folder to your mods folder. The IrelandGrandCampaign.bat and
IrelandGrandCampaign.cfg to your MAIN MTW2 Folder. Then double click the bat and play.
YOU MAY NEED MTW2 UNPACKED TO PLAY. I AM UNSURE YET
PERMISSION IS REQUIRED FROM ME TO USE THIS CONTENT IN YOUR MOD. IM ONE FOR SHARING SO JUST ASK.
Category
Mod Downloads
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