Hello,
Finally SPQR:TW Version 6.1 for Rome total war patch 1.5 has been released!
Warning: SPQR 6.1 is for Patch 1.5, NOT RTW 1.2 you will get a Crash to Desktop!
Please, Please make sure you read the README! This is Very important as I will NOT answer any questions that are in the readme and all threads will be closed to allow other post to remain on the top.
Also notice that other info like readme etc is found in the sticky section of this Forum or the VERY top part.
Please do the following before installing SPQR 6.1
SPQR: Total War 6.1 full version requirements
1. Make sure you have a clean install of Rome: Total War
2. Make sure you have installed v1.3 patch for Rome: Total War
2. Make sure you have installed v1.5 patch for Rome: Total War
3. Make sure you have played and exit the Prologue before loading SPQR 6.0 or adjust in preference folder to "First Time Play" False
4. Then Install SPQR: Total War 6.1
5. There are no serious bugs or CTD's to be reported on for 6.1, it is based off of 6.0 and all serious bugs were squashed, some things considered bugs are either glitches, CA issues, or Features with SPQR mod.
Warning: SPQR 6.1 is for **** Patch 1.5 ****, NOT RTW 1.2 you will get a Crash to Desktop!
Download link for SPQR: Total War v6.1 FULL INSTALL 175Mb
SPQR: Total War 6.1 full version 175Mb (Mirror1 Link)
SPQR: Total War 6.1 full version 175Mb (Mirror2 Link)
SPQR Total WAR 6.1 Readme
Copyright (C) 2006 The Trivium Organization
v6.1 - 3/15/2006
Developers:.Lt_1956
Special Thanks:
Alcibiades of Athens (Modeler, Skinner for SPQR)
Sinuhet (Formation maker for SPQR)
Icetorque (Maker of Map)
Lordbula (Garrison Script)
Andymate (Beta Tester for SPQR)
Honor&Glory (SPQR Into movie maker)
EB team and Alin (Animations from EB mod)
Pinarius (Horse Mod)
Archer (Skymod)
Riczu (New Ship models)
General_Sun (Web hosting)
Spartan (CVP & Web hosting)
Vrabac (Some skins)
Trigger (Signifer, eagle bearer models)
DivineHammer (Killsheet maker for SPQR)
Nahirean (Beta Tester for SPQR)
Webbird (Some Barbarian skins)
LordGeordie (couple Armenian skins)
maximusminimus (Carthage Skins)
Prometheus (Gladiator Skins)
Warspite (Mercenary skins)
Ferres (Premarius skins/models)
weirdshadys (Banners)
ER & Gravedigger (some traits & Triggers)
ATG (Spartan model)
Titus Andronicus (Syrian Archer model)
All the fellow modders who shared on TWC (www.twcenter.net) and the ORG (www.totalwar.org).
And last but not least. My hearty thanks for Creative Assembly for designing this game.
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This software was developed for the Total War Center's (TWC) community in an effort to enhance its game play experience.
The TWC's URL: http://www.twcenter.net/
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Version History:
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6.0 2-15-2006
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Licence Agreement:
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Terms of Use
This Software is FREEWARE. This software is provided "as is", without any guarantee made as to its suitability or
fitness for any particular use. You are granted a non-exclusive right and license to use the Software and the related
documentation (the "Documentation") as set forth in this Agreement.For the purposes of protecting The Trivium and The
Creative Assembly Limited trade secrets, you may not decompile, disassemble, reverse-engineer or otherwise display the
Software in human-readable form. You may not modify, translate, rent, lease, distribute or lend the Software, and you
may not sell to others the right to use the Software on your computer. You may not remove any proprietary notices or
labels on the Software. You may not copy, transfer, transmit, sublicense or assign this license or the Software except
as expressly permitted in this Agreement. You agree that the terms of this paragraph apply to the Software or any portion
thereof, whether owned by The Trivium or The Creative Assembly Limited including without limitation Activision Corporation.
This Software may contain bugs, so use is at your own risk. We take no responsibility for any damage that may
unintentionally be caused through its use. We have verified it on local systems and on a number of other users computers,
but there is no way for us to be able to guarantee that it will work on each and every system configuration out there.
However if you can run RTW then this should be fine. SPQR has a LONG history of being Highly Stable and Bug Free.
Cooperation
You may not use this Software in a commercial product, without the express permission of The Trivium Organization or
The Creative Assembly Limited When applicable. You may use this software in a free product as long as the Trivium is
given credit and its contact information is included. If you are interested in redistributing the Software, either in
original or modified form, or wish to use Software source code in a product, or have any other idea of cooperation,
including job offers or a donations, please send e-mail to trivium@thetrivium.org with details.
Copyright Notice
The Trivium Organization holds valid copyright on our original work/software. Nothing in this agreement constitutes
a waiver of any rights under U.S. Copyright law or any other federal or state law.
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Installation Instructions:
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1. Make sure you have a clean install of Rome: Total War on your system
2. Make Sure you installed Patch V1.3 for Rome: Total War
3. Make Sure you installed Patch V1.5 for Rome: Total War
4. Make sure you have first played Prologue BEFORE installing SPQR Or First Time play set to FALSE in preferences.txt.
5. Install SPQR: Total War executable, making sure you have NO other Mods (RTR, etc.) installed.
6. If you have installed your game in another directory than default, make sure you point to that directory during install.
7. Historical Battles cannot be played with this version of SPQR: Total War and will result in a CTD
8. If you do a manual install, make sure you delete the events.dat file.
9. The Readme, Killsheet, and Icons are installed in the default RTW directory, in the README directory.
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Special Notes:
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1. This mod is not to be played with other modifications, if you do so it may cause game problems.
2. This mod is best played on Huge Settings
3. SPQR: Total War was created for the designer and therfore reflects his view of gameplay
4. SPQR: Total War is most challenging when you allow the AI to build up and grow before attacking.
5. There are several bugs in the original version of Rome: Total War, some of these bugs cannot be fixed and therefore will be in SPQR.
6. This mod was never designed to rival any other mods, nor was it done for personal glory, etc. I play it and like it. I hope you do.
7. SPQR: Total War is not set for complete realism but is intended to enhance gameplay with some realism added.
8. My intent is NOT to force a Player to play a certain way. If you wish to use blitz tactics or exploits you can, whatever makes the game fun for you.
9. I have included a Spreadsheet that you can use to talley your kills and losses.
10. THIS MOD IS FOR RTW Patch 1.5! IT WILL NOT WORK ON RTW WITH PATCH 1.2, 1.3 OR BARBARIAN INVASION.
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Latest Changes\ Update Log:
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===== SPQR Total War: 6.0 ====
1. Added New models and skins for All Factions, including rebels and UI cards
2. Cherry Vanilla Pack, Trivium mod added to this modification. It fixes a Number of RTW Bugs dealing with VnV etc.
3. Added an expansion to CVP with adds more traits etc. GAFHMod
4. Centurions w/ shields are added to all cohorts and Siege weapons
5. Eagle bearer or Aquilifer added to all First Cohorts
6. New Cavalry standards for Roman Cavalry, and Equites
7. New Cohort Signifers added and Vexillum.
8. Cavalry Officer added to all Roman Cavalry units
9. You can recruit first Cohorts, remember historically there was 1 per Legion. Try not to build an army of them.
10. Building times have been adjusted to a more realistic build time.
11. All nations are playable in the campaign except Spain, Numidia, SPQR, Briton, and Slaves.
12. All units have 0 wait time and allows you and the AI to build as much as you can afford and the population will allow. This is what Makes SPQR unique.
13. Upkeep costs of units are lowered to allow more armies in the field at one time.
14. Siege engines have had crews lowered in numbers.
15. Siege weapons for Ballistas and Scorpions have more Artillery.
16. Spartans have unbreakable morale and will NEVER retreat off the field.
17. Head Hurlers are now an Infantry unit and no longer a missile unit, they still throw heads before attack. Heads will do no damage, but units do frighten Foot & Horse.
18. All regulars spears have the Spear attribute, Phalanx do not, to prevent disadvantages.
19. Arcani, Druids, Legion Cavalry, War Dogs, Flaming Pigs, and Screeching Women are removed from the game.
20. Archers and Slingers have increased Ammunition
21. Increased the Number of Siege Ammunition
22. Battering Rams have better Health and Flame resistance.
23. Urban Cohorts are now an upgraded Town watch, they appear after Marius Reforms.
24. Praetorian Cavalry and Infantry only belong to senate now.
25. Campaign AI has been adjusted for aggressiveness.
26. Elephants have been added to Egypt and Armenia, but they must own provinces with that resource.
27. Elephants numbers have been reduced to a more realistic number.
28. Added Experience Bonuses to Taverns and Academies
29. Triarii now buildable when Princepes are.
30. Ships have been adjusted to sink more often
31. Chariots are improved and will not stop and go all the time like before.
32. Senate recruits only Praetorians in the campaign game from start.
33. The Better barracks for Late Legion Cohorts replaces Republican Cohort units. Only build the barracks if you wish to build just the Late Cohorts for that city. Late Legion Cohorts require Imperial Palace. This limits the recruiting areas and allows one to play with early cohorts longer.
34. Barbarians have been given a loose Square formation that is better than Horde formation but looks similar. AI reacts better than using Horde.
35. All Phalanx units have tighter side by side grouping to reflect a more accurate Phalanx, also better protects from breaking into the phalanx.
36. Better start garrisons for other factions. Romans factions have a small legion force.
37. Rome is now at war from start of game with Macedon, Greece, Germany, Gaul, Carthage.
38. Macedon and Seleucid have Militia hoplites removed, they have Levy pikemen.
39. Increased Cost of certain buildings: Palaces, Entertainment, Mines, Roads, walls, docks, have been increased to balance money concerns with the extra provinces.
40. New Units have been added: Carthaginian Archers, Carthaginian Numidian Cavalry, Roman Slingers, Briton Peltast, Briton Archers, Egyptian Elephants, Armenian Elephants, Dacian Bastarnae, Pharaoh’s Spearmen Guards, Pharoah Swordsmen Guards, Sword Hoplites
41. ALL units have been redone from scatch and are now more balanced to make the game more enjoyable for battles.
42. Battles last a LONG time now, Movement has been reduced also.
43. Fighting in Snow, Woods, gives advantages to Barbarians, Cavalry gets penalties fighting in woods.
44. Early Legions have been changed to reflect more accuracy for Caesars Legions, they no longer look like Late Legion clones.
45. Carthage and Egypt now have Ballistas, Barbarians no longer have Onagers.
46. STONE Thowing Ballistas added to the game, Egypt, Greeks, Roman, Carthage can build them with Catapult Barracks. The do not have Flaming boulders, so strategy must be used whether to use Ballistas or stone throwing ones. The later does Much more damage to walls, but is not good against infantry.
47. Heavy Onagers removed, Regular Onagers available when you build Siege Barracks. Still available in Custom Battles.
48. Repeating Ballistas Removed from Campaign game, Scorpions do the Job of repeating ballistas anyway, Unrealistic siege weapon and redundant, I think the stone throwing ones are MUCH better.
49. Scorpions are now an After Marius Reforms Item, so you will NOT see them until Marius Reforms.
50. Large and Epic Stones walls cannot be built in Campaign game, They were not very realistic and since CA didn’t make the ladders for them as they planned, makes these walls more like Disney land. Lol But I did leave them available to the Senate to make it Harder to take. So only the Senate and certain capitals can build these walls now, everyone else just Stone walls.
51. Removes all temples from Romans Except Jupiter.
52. Removed all farms from Romans except the first 3 farms.
53. Special tweaks made for population control, Temples population and experience bonuses work only for other factions not Romans, also Taverns work on for Barbarians. So unless the temple has a happiness or law bonus you want, it would be better to destroy it and build the Roman Temple. If you take a province with a tavern remember it only gives bonuses to the barbarians. You should destroy it if you are not a barbarian faction. I believe the above changes will solve the problem for Roman population explosions.
54. Added Scutarii and Bull Warriors to slave, so Spain rebels build them now.
55. Some Minor music added to the game for the Roman factions
56. Removed annoying the “Day is ours” etc. from the game.
57. Removed the Gong sound when ending a campaign turn.
58. Cost rebalance for all units for Multiplayer Battles.
59. All cavalry are more effective now in flank and rear routing of units.
60. Made 3 Shades of red for Roman Factions. Senate now a dark purple.
61. Added a Zone of Recruitment for Legionary Cohorts, Princepes, and Triarii. They Only can be built in italy and some bordering provinces, marked by a little Roman shield for provinces that can recruit them, cohorts, and 1st cohorts.
62. Changed speed of Roman Medium cavalry to be faster than before.
63. Adjusted Mass based off unit type and class. Heavy units now punch through light unit lines more.
64. Increased Character Movement Points, Armies can move farther now.
65. Roads now have Law Bonus, this is to reflect civilizations Laws and culture influence.
66. Added Eastern, Greek, Numidian Legionaries to Their respective provinces for Roman Players. Do not be fooled these units are NOT as good as Italian Legionaries, but better than Auxillia. Black shield Icon marked provinces where they can be recruited.
67. Adjusted Ships so Roman ships cost more and reduce build time to 0, Its MUCH harder now to keep the seas, and protect your supply lines!
68. Removed Britons from Playable faction and removed their Boats, They will now stay on their Island like in Real life, yet that Island will be bloody to take!
69. Foreign Temples, Taverns, Caravans, Secret police, Greek theaters, Blacksmiths now contain a Negative bonus which will hurt Population and Happiness. I recommend destroying the Buildings.
70. Added New Loading Screen and New Intro Video. Added New menu video
71. Added new FMV Videos for Lose, Win, and Death for Roman factions.
72. Added New Judean Zealots, Judean archers, Rebel only.
73. Added New Syrian Auxillia Archers for Romans.
74. Added Stronger armies for Spanish Rebels, Bull warriors etc
75. Added Gaul Heavy Spear Infantry, since Gaul has so few units and this was requested.
76. Raised Purchase & Upkeep cost of Mercenary units.
77. Increased abilities of mercenaries so they are more effected than their standard counterparts.
78. Adjusted Sounds so Roman Soldiers say something better, plus attacks statements are changed also.
79. Added Skymod for patch 1.5, Changes Weather and Time of day for Battles, morning, noon, and NIGHT BATTLES!
80. Added 0ver 200 more Quotes Mod
81. Changed Campaign menu maps to reflect the color and provinces each faction owns.
82. Added new Campaign music for Egyptian faction
83. Roman players can now recruit Praetorians "IF" they have ROME and if it has an Imperial Palace.
84. NEW FORMATION! Shield wall for Roman Infantry units, this formation replaces the Loose Formation for Roman infantry units. Loose formation applies to all other units as normal.
85. Added more grass to the battlefields.
86. Added Buttons to SPQR for campaign that matches the Custom buttons.
87. Tighter formations for most of the cavalry units.
88. Added new Traits for more AI command stars
89. Added New Group formations for Roman Player
90. Docks on have 1 trade fleet for Romans
91. Trading posts etc have less routes for Romans
93. Added Legion Names to 1st cohorts. Each of the 28 Regions have one 1st cohort that has a specific unique legion name. It up to the player to play historically with 1 legion name per legion or not.
94. Added New Triumph Trait for Romans, depends on how many enemies killed in battle, and how many provinces you take. Minor Triumph, Triumph, Large Triumph, Great Triumph, Spectacular Triumph.
95. Added Sinuhet's Version 3 Formations customized for SPQR mod.
96. Added New Icons on strategy map to show where Legions and imitation Legion can be recruited. Small Shields
97. Elephants and Chariot Riders now use Javelins. Makes them more effective in the game.
98. Increased mining bonus, and increased purchase cost, you also need a Large town to build the first Mine.
99. Added New Ship Models for Campaign Map from Riczu
100. Adjusted Particles to 2000 instead of 8000, much better performance for the HUGE battles in SPQR, plus no noticeable difference in Dust. Same was done for Smoke.
101. Changed Unit sizes for all Factions, Battle more epic and Players playing on Large settings get more balanced gameplay.
102. Besides adding new Roman fort that is fixed, I also added Forts for the Other Factions.
103. Added new campaign map from Icetorque, custom adjusted for SPQR
104. Spartans and Triarii can use Both swords and spears in battle.
105. Added New horse mod tailored for SPQR
106. HISTORICAL BATTLE DO NOT WORK CORRECTLY, PLAY AT OWN RISK.
107. Romans only ones that build Stone Roads, but other factions get Trade bonus on dirt roads, so not penalty. Makes an area Romanized.
108. Pre-Marius Artillery added, later replaced by Post-Marius Artillery.
109. Night Battles in Campaign game and Custom Maps now work in SPQR 6.0
110. New win conditions, you must take 155 province to Win in SPQR: TW
111. NEW GARRSION SCRIPT, when running the script by clicking the ESC key and then clicking on the “?” Icon and then clicking the showme Icon under the adviser you will activated a script that produces garrisons when the PLAYER no matter which faction he or she plays, gets NEAR to or SIEGES the city. The script will automatically make a garrison as if the town gathered to fight off the attack. You will need to activate the script EACH time you LOAD a SAVED GAME. Otherwise the script doesn’t have to be loaded constantly while playing the campaign.
112. SPQR Now ported over to 1.5 Patched RTW, DO NOT Use SPQR 6.0 Unless you have the 1.5 patch installed!
113. Scipii and Brutii factions removed, SPQR now uses a Unified Rome, with the Senate still in control of Rome.
114. Added Special EB animation pack from Alin, That adds, Javelin for Elephant and chariots, Roman Gladius fighting, Barbarian slashing sword (works for axemen also), foot archers, overhand hoplites and many more. All of which can be fast or regular movement depending on the unit.
115. Mines Produce more Money than Vanilla mines, this was in SPQR 5.0 but not mentioned in the readme.
116. Senate starts out with 5 Legions but can recruit Praetorians anytime. Rome cannot last long if attacked to many times, defend her well.
117. Elephants carry 4 riders now instead of 3. This makes them more effective than before.
118. Assassin traits adjusted, the better the Forum the better the assassin.
119. The player can now recruit Generals. The upkeep is low, but the purchase cost is high for the Romans. All factions can recruit Generals.
120. Cost and upkeep for Diplomats, Assassins, and Spies have been raised. This allows a More strategic use for these useful and important units. Romans cost for these units is more than the other factions. As your empire Grows you will be able to afford more of these special units.
***6.1 change*******
121. Building Amphitheaters will allow the recruitment of Gladiators, each level allows a different type to be built.
122. Game should be easier on Easy and Medium settings than for 6.0 version. Lower AI chevrons, and More mixed Units in AI armies.
123. Greek_Cities and Macedon now have ability to make Elephants if they have the resource.
124. 4 Turn per Year added to the garrison script this means if you use the script you must always use it during your campaign or risk corrupted saved games. No more turning the script on and off when wanted.
125. Higher level Barracks give Experience for Lower level units. Suggestion from a fan, which was a good idea.
126. Various Tweaks added to 6.1 over 6.0, and a few fixes. Fixed animation pack, etc. Discover the changes in your game. ;-)
The following is the New Zone of Recruitment for just the EASTERN, NUMIDIAN, GREEK Legionaries.
These regions are the ONLY ones that can recruit these units provided they have the required Imperial palace building. This will add new logistics for local troops where legions cannot be made and will not negatively effect the AI performance.
EASTERN Legionaries
Jerusalem
Sidon
Damascus
Arish
Antioch
NUMIDIAN Legionaries
Cirta
Carthage
Nepte
Thaspus
Sidrah
GREEK Legionaries
Tarsus
Pergamum
Pamphylia
Sardis
Halicarnassus
The following is the New Zone of Recruitment for just the Early/Late Legionary Cohorts, Princepes and Triarii.
These 28 regions are the ONLY ones that can recruit these units provided they have the required building.
This will add new logistics to using better roman troops and will not negatively effect the AI performance.
Also there a 28 1st cohorts that carry a Legion Name, 1 for each city/province. All of these are listed below.
Patavium: LEGIO I: AUGUSTA GERMANICUS
Neapolis: LEGIO II: ADIUTRIX
Massilia: LEGIO III: GALLICA
Thermon: LEGIO IV: MACEDONICA
Arretium: LEGIO V: ALAUDAE
Apulania: LEGIO VI: FERRATA
Osca: LEGIO VII: HISPANA
Croton: LEGIO VIII: AUGUSTA
Numantia: LEGIO IX: HISPANA
Cadiz: LEGIO X: EQUESTRIS
Mediolanium: LEGIO XI: FRETENSIS
Ariminum: LEGIO XII: FULMINATA
Segesta: LEGIO XIII: GEMINA
Capua: LEGIO XIV: GEMINA
Apollonia: LEGIO XV: APOLLINARIS
Narbo Martius: LEGIO XVI: GALLICA
Aventicum: LEGIO XVII: GERMANICA
Iuvavum: LEGIO XVIII: GERMANICA
Lugdunum: LEGIO XIX: GERMANICA
Messana: LEGIO XX: VALERIA VICTRIX
Syracuse: LEGIO XXI: RAPAX
Salona: LEGIO XXII: DEIOTARIANA
Caralis: LEGIO XXIII: PARTHICA
Tarentium: LEGIO XXIV: VICTRIX
Lilybaeum: LEGIO XXV: MARTIA
Ambracia: LEGIO XXVI: CYRENAICA
Palma: LEGIO XXVII: TRAIANA FORTIS
Asculum: LEGIO XXVIII: PRIMIGENIA
Category
Major modifications - Historical (Classical)
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