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Sepheus_ddraw_fix_v1.zip
A DirectDraw wrapper library written by Sepheus that allows MTW to correctly offer video resolutions when the system has newer cards and more than 2 GB memory.
Category
Tools
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Caravel mod v3.3
Updated version
Dear user,
thank you for your interest in the Caravel mod.
The mod was made for Medieval Total War/VI version 2.1, english edition.
It modifies the early campaign of the main game, with the aim to make the vanilla gameplay shine.
It was made and playtested with the following settings in mind and its strongly suggested you play it thus:
1. Add after the -ian extension, the -loyalty:130 and the -green_generals shortcuts to your MTW exe shortut.
2. Choose to play either between huge (120man sword unit/200man spear/80man horse ) or normal
(60man sword unit/100man spear/40man horse ) unit settings. Once you have set the unit settings to your choice,
then choose the equivalent campaign ie "CRVL (huge)" or "CRVL (normal)" from the campaign choice menu.
My personal suggestion is huge, but default works just as well.
The campaign economics have been custom calibrated to the unit setting you choose, so make sure you have picked
the right one for your unit settings!
3. Choose hard or expert difficulty.
4. Turn off the clock in battles from the Game options menu.
In order to play the mod, you'll need to target the .rar archive that contains the Mod, to extract itself to
wherever your Main MTW game folder is.
The location of the main MTW game folder varies according to edition.
If you have the original game edition with the VI expansion patched to v2.1, then your game will be in:
C\Program Files\Total War\Medieval Total War
If you have the Gold edition, that includes combined the main game and the VI expansion and installs through DVD rom,
then make sure the game version is patched to v2.1 (for some gold editions you need to download and install the v2.1 exe
patch); for that the game will be in:
C\Program Files\The Creative Assembly\Medieval Total War
If you have installed the game in a custom location, then target The Caravel Mod.rar to extract itself there.
You will be prompted if you want the files replaced (with those of the Mod), choose "Yes to all"
In case you have any question, suggestion or anything else you wish to say about the mod, you are more than welcome to
do so in the relevant thread in www.totalwar.org, at the Engineer's guild found in the MTW modification subsection,
found at the Medieval Total war section of the forums.
I hope you enjoy the mod, as much as i do ;)
Regards
gollum |
Category
Full_Campaigns
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MTW VI 201 Patch
This is the official CA patch for MTW VI. This distribution doesn't use an installer and can also be used to patch custom installations. |
Category
Patches
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The MTW Pocket Mod v1.0.8-Beta has been released.
IMPORTANT: This is a BETA version, and is only partially tested. Download and use only if you wish to participate in testing, balancing and refinement of the mod.
Please report your bugs with full info and a screenshot if possible
This release is not savegame compatible with any previous versions.
Many changes have been made to this version so there are likely to be a lot of bugs. Please do not just fix bugs yourselves, post them up in the Pocket Mod forum in the MTW hosted mods section so that I can apply the fixes and get a new release out so that everyone can benefit. |
Summary
The MTW/VI Pocket Mod is a no frills mod for the main 1087 - 1453 Medieval campaign for MTW. It includes many realism and gameplay fixes but is neither a pure historical accuracy mod, nor a realism mod. The aim of the mod is to improve gameplay, realism and historical accuracy while keeping the mod itself as small as possible. It's features are constantly evolving and improving and are most notably:
- Homelands for most units to prevent them being trained outside their historical ethnic regions
- New provinces and a redesigned map, including new provinces in Iberia, Asia minor and the Levant.
- Various unit stat changes to improve game balance and reduce the number of redundant units
- Many units reassigned or restricted to certain factions
- New units, only where needed
- Renaming of many units to more historically accurate names
- New Harem building for the Muslim Factions to replace Taverns and Brothels
- Harem woman agent, the equivalent of a Muslim princess
- Revised and optimised technology tree with new buildings added and redundant ones removed where necessary
- Tweaked farming, trade and mining to give more income to the AI factions and provide a greater challenge
- Cheaper ships and ports that are quicker to build
- Many, many more tweaks and enhancements
Member Contribution
Member contribution is welcomed. We are always looking for information as to how to improve the mod. If you see an error or something that needs changing or adding, we would like to know about it. Bear in mind that the Pocket Mod's aim is to be as small as possible to download, and to change as little cosmetically as possible, while improving gameplay, realism and historical accuracy as much as possible.
Category
Mods
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MTW-Gold.zip
This is the official patch for MTW-Gold to 2.01.
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Category
Patches
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