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MTW_Gold_v2.01_CTD_Fix.zip
The prev/next button bif files from PMTW used to fix the CTD issue. |
Category
Mods
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MTW VI 201 Patch
This is the official CA patch for MTW VI. This distribution doesn't use an installer and can also be used to patch custom installations. |
Category
Patches
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giskard_pagandawnv2.zip
Pagan Dawn V2 By Giskard.
Website: http://www.respawn.co.uk
Feedback forum: http://www.respawn.co.uk/forums/inde...64&act=SF&f=11
Introduction.
Pagan Dawn is a new single player campaign for Medieval Total War. Most of Europe is fragmented and chaotic.
The player must bring order to Europe or by playing the pagan nations turn Europe into a Pagan State.
Installation.
Installation and Removal is easy. Just copy the Pagandawn.txt file into your Medieval Total War\campmap\startpos
folder. To remove it, just delete that file.
To play Pagan Dawn.
Pagan dawn is accessable via the Single player menu by selecting "New Campaign" and best played as a Domination style game, the other method of play may also work.
The Campaign description will not automatically appear. To view it, you must first click on one of the original campaigns then click back on Pagan Dawn.
This simple action is enough to display the campaign briefing. The Briefing also contains tips for different races. The Race information on the next screen is totally out of date.
Future Versions.
I plan on expanding the Pagan Dawn campaign to use custom maps for important regions. This will help prevent some maps being used more than once in the campaign like they currently do in the original campaigns.
I will also be making changes based on the feedback I get from the players. Please post your feedback in the forum linked at the top of page.
Other Campaign Makers and Map Makers.
If your making a new campaign and would like me to answer some questions about Pagan Dawn to help you with your own campaign feel free to post your questions in the forum listed above.
If you have any tips for me I would love to help them too. I am learning this as I go along, so I am by no means an expert at this time.
Because I plan on using custom maps for certain regions I could use the help of other map makers in providing the maps to use.
I will be making some my self but there are a lot of maps that need to be made. For instance, each castle upgrade requires a new map for the same region.
I dont have details yet but it is next on my list of things to figure out.
I hope you enjoy this campaign.
Changes in this version:
Pagan Regions now come with attributes you can award to your generals what will help them better control
other pagan regions. This attributes come with the name of a famous person from that region during the period the game
covers (Roughly). Pagan Factions who own these regions start with these attributes. So conquering a region just to
get hold of a title is now well worth it.
The Golden Horde watched public opinion in the regions they owned and provided incentives to keep them
loyal. As such Golder hord generals now have a higher loyalty value.
Starting Cash is now completely different for each Faction. The amount each recieves is dictated by the difficulty the
player faces with that faction. This should even things out a bit but some AI factions hae had their cash slightly increased
to make them more forceful at the opening period of the game.
Hungry now gets titles for advanced buildings. This was over looked in the first version.
All Factions are now more aggressive.
giskard
Giskard_rebeldawnv1
Giskard_rebeldawnv1.zip
Rebel Dawn V1 By Giskard.
email: giskard@respawn.co.uk
Website: http://www.respawn.co.uk
Feedback forum: http://www.respawn.co.uk/forums/index.php
Introduction.
Rebel Dawn is a new single player campaign for Medieval Total War based heavily on my Pagan Dawn Campaign.
Most of Europe is fragmented and chaotic. The player must bring order to Europe or by playing the
pagan nations turn Europe into a Pagan State.
Installation.
Installation and Removal is easy. Just copy the rebeldawn.txt file into your Medieval Total War\campmap\startpos
folder. To remove it, just delete that file.
To play Rebel Dawn.
Rebel dawn is accessable via the Single player menu by selecting "New Campaign" and best played as a Domination style game, the other method of play may also work.
The Campaign description will not automatically appear. To view it, you must first click on one of the original campaigns then click back on Rebel Dawn.
This simple action is enough to display the campaign briefing. The Briefing also contains tips for different races. The Race information on the next screen is totally out of date.
Differences between Pagan Dawn V2 and Rebel Dawn V1
Rebel Dawn has the following changes over the original Pagan Dawn Version 2.
Kings Starting points are all stable and produce at least 750 in tax each year.
All other regions now have a rebelion value of at least 1, in some cases it is more.
All Advanced structures that also give titles give +3 loyalty.
All none rebel regions now have just enough troops to make those regions more or less stable
at the start of the game. There is still a chance of revolt though.
All regions now have at least 200 income per turn. Enough to support the starting troops in the worst cases.
Most have a lot more so they have not been changed.
Interesting side effects of this Mod.
The players own opening moves general determine if his own regions will revolt. I have found careful players
will generally maintain control of 99% of their starting regions. There is always a small chance of revolt even
for careful players. Reckless players may see all their regions revolt.
Good landlords may see the rebelious nature of the region work in their favour. I noticed after
the polish army invaded my region at the start of the game that the Rebels where allied to me. I
had raised their zeal just enough in the first few turns to allow this to happen. It could also
work against you when you invade other factions regions.
giskard
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Category
Full_Campaigns
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B_MTW_MinorFaction_Campaigns.zip
MTW full campaign.
Barocca v1.02
1.00 : 7 September 2002
BUG FIXES :
1.01
8/sep/02 : Changed Scilian Barques to Dromon
(reported by Wart)
Sciliy could not use the barques it starts the game with,
and any further ships built would be added to the unusable fleets!
1.02
8/sep/02 : Changed Scilian Dromon to Galley
(reported by vonManstein)
An error loading any faction other than Sicily
regarding cultural inability to build Dromons - (Sicily's unique unit)
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You have in your Hot Little Hands,
1:- B's Minor Factions 16AD v1.01
2:- B's Minor Factions 1087 v1.01
READ EVERYTHING PLEASE
If you Find a Bug or something i've missed PLEASE
go here and report it in the Editing/Mods/Patches Forum,
https://forums.totalwar.org/vb
and I'll update as fast as your ideas come in, Just remeber i have to sleep sometimes :)
These mods enable player selection of the Early Era Minor Factions for MTW.
These mods are both fully compatible with EatColdSteels_No_Agents Mod!
There is one Drawback to beginning as a Minor Faction, resources - you don't have many. The Minor factions which are now selectable are Hungarian, Novgorod, Sicilian and Aragon.
Whichever Minor faction you choose will be tough, you will need to be agressive, ruthless and lucky. The Papacy is almost unplayable, and in the 16AD mod will likely fall early and thus be in exile - meaning you really don't want to have to assinate him, becuase you won't be able to find him!
This is a testing variant, completely unbalanced and some factions may well be unplayable. The Faction Selector will over/underlap the portrait, but the link is still selectable.
The 16AD mod :- This begins in 16AD, giving your 1400 years to conquer Europe, please not your King will die in the first year, fear not, that has been anticipated.
Change over to the Middle Era is 600 AD
Change over to the Late or High Era is 1000 AD
Simply place these files directly into the
..\Medieval\campmap\startpos\
folder,
Note :- to see the campaign description/background you will need to select the campaign, then select another campaign, then re-select your first choice,
This is a bug in the way MTW reads the campaign file,
There are currently no descriptions for the minor factions, you will however get a list of units available to that faction at the start of play.
An instructional Document will be made available at a later date!
(When we figure out what all the numbers really mean, especially the numbers listed beside faction leaders!)
This Insanity was Brought to you by Barocca
With the help of research by Sparky,
amd Inspiration by V'ger
barocca_x@hotmail.com - www.totalwar.org - forums - mod/patches forum
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Category
Full_Campaigns
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