-
Search Results
-
-
Entries
-
Caravel mod v3.3
Updated version
Dear user,
thank you for your interest in the Caravel mod.
The mod was made for Medieval Total War/VI version 2.1, english edition.
It modifies the early campaign of the main game, with the aim to make the vanilla gameplay shine.
It was made and playtested with the following settings in mind and its strongly suggested you play it thus:
1. Add after the -ian extension, the -loyalty:130 and the -green_generals shortcuts to your MTW exe shortut.
2. Choose to play either between huge (120man sword unit/200man spear/80man horse ) or normal
(60man sword unit/100man spear/40man horse ) unit settings. Once you have set the unit settings to your choice,
then choose the equivalent campaign ie "CRVL (huge)" or "CRVL (normal)" from the campaign choice menu.
My personal suggestion is huge, but default works just as well.
The campaign economics have been custom calibrated to the unit setting you choose, so make sure you have picked
the right one for your unit settings!
3. Choose hard or expert difficulty.
4. Turn off the clock in battles from the Game options menu.
In order to play the mod, you'll need to target the .rar archive that contains the Mod, to extract itself to
wherever your Main MTW game folder is.
The location of the main MTW game folder varies according to edition.
If you have the original game edition with the VI expansion patched to v2.1, then your game will be in:
C\Program Files\Total War\Medieval Total War
If you have the Gold edition, that includes combined the main game and the VI expansion and installs through DVD rom,
then make sure the game version is patched to v2.1 (for some gold editions you need to download and install the v2.1 exe
patch); for that the game will be in:
C\Program Files\The Creative Assembly\Medieval Total War
If you have installed the game in a custom location, then target The Caravel Mod.rar to extract itself there.
You will be prompted if you want the files replaced (with those of the Mod), choose "Yes to all"
In case you have any question, suggestion or anything else you wish to say about the mod, you are more than welcome to
do so in the relevant thread in www.totalwar.org, at the Engineer's guild found in the MTW modification subsection,
found at the Medieval Total war section of the forums.
I hope you enjoy the mod, as much as i do ;)
Regards
gollum |
Category
Full_Campaigns
|
|
|
|
Sepheus_ddraw_fix_v1.zip
A DirectDraw wrapper library written by Sepheus that allows MTW to correctly offer video resolutions when the system has newer cards and more than 2 GB memory.
Category
Tools
|
|
|
|
RSW BIFReader: TEST_readbif23c.zip
Nothing new but add some functions to manipulate the position of weapon or
shield.
Quick Start
1) load \Textures\Men\Peasent\Peasent.bif by 'Open file' menu.
2) load \Textures\Men\Actionspage\FedualSergents.txt by 'Load anime rect' menu.
3) click the 'Sort Anime Seq into Actions' button.
4) select the 'walk' action in the list.
5) use right mouse button to bring up the popup menu.
6) choose 'Load all Shield' in the popup menu.
7) goto Textures\Men\Items\Shield1\FedualSergents\ and click "open" under the open
dialog.
8) click one of the 4 angles' images.
9) click 'Add weapon or shield' button.
10) click one of the 3 images under 'add weap..' panel.
now you can see the preview image with a virtual shield on the left side.
11) the preview image can be zoomed in.
12) when you entered new data into the edit-box, and click the 'ok' button,
the old data will be cleared and the new data will be recorded.
if you enter the correct data the preview image will be updated, too.
13) the checkbox 'extend weapon' is used to predict how the weapon is drawn in
game.you can enter different numbers to see how the preview changed.
14) the virtual weapon or shield is in while color if they are drawn after the
soldier.and they will be in other colors if they might be transparent in that
situation.and this is what the checkbox 'draw item first' used for.
15) when you click the 'sort anime seq..' panel. you can drag the image of
seq 0 (in the top 3 images) and drag the image over the angel's box, then
drop the image to make the change.
16) you can click one of the top 3 images to choose the anime sequence.
then you click the 'add weapon...' panle to choose the frame you want to look or
add the weapon or shield. you can get the (x, y) pair when your mouse move over
the preview. the center point for the soldier was marked as a red point.
just try some (x,y) pairs and you will see how the data is used.
ps: This program might be failed under WINXP. you need to take your risk
for using this program. if you have problems with this program, you can write
it down on the org. I will fix the bugs ASAP.
Other version for Medieval: Total War
TEST_readbif23b.zip
TEST_readbif23a.zip
readbif22b.zip
RSW_read_bif_buf_v22a.zip
RSW_read_bif_buf_v22.zip
RSW_rbifsrc22.zip (source code)
RSW_read_bif_buf_v22_beta.zip
First releases
|
Category
Tools
|
|
|
|
|
|