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Re: The EBII Recruitment thread
Hello,
I am not sure if you are in need of any help right now, but I thought I'd volunteer since I'm almost desperate for a new hobby.
Here are a few things I'm skilled at:
- scripting in Python (I do this at work and school)
- modeling in SketchUp (is it possible that I could make city models in SketchUp for use with the mod? I'll put some time into researching this)
- English (need proofreading?)
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Re: The EBII Recruitment thread
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Re: The EBII Recruitment thread
Forgot to add, I can also proofread if you need some of that. Both GA and RP, a little biased towards RP though.
By the way, was the piece I submitted useful to you guys?
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Re: The EBII Recruitment thread
I would love to help out with the culture of the Persians/Iranians, since i love to read about history and i have a HUGE amount of spare time.
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2 Attachment(s)
Re: The EBII Recruitment thread
Hey EB-Team,
Some month ago i offered my help , but i never get a response.
Today i add some of my new works.
Modeling in Google Sketchup and repainted/matt painted in PS.
Attachment 4960
Attachment 4959
A simple yes or no would suffice. thanks
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Re: The EBII Recruitment thread
Quote:
Originally Posted by
skynet464
I would love to help out with the culture of the Persians/Iranians, since i love to read about history and i have a HUGE amount of spare time.
As you know most of the research is done and you need to show knowledge of that field. Also you didn't mention in what area do you wan't to help(unit research, province and/or unit descriptions, etc.)
However that is an area where we would need assistance.
Quote:
Originally Posted by
Haithabas
Hey EB-Team,
Some month ago i offered my help , but i never get a response.
Today i add some of my new works.
Modeling in Google Sketchup and repainted/matt painted in PS.
Attachment 4960
Attachment 4959
A simple yes or no would suffice. thanks
I would like to apologize for that, I've re-checked that and the thing is we don't really need concept artists as that's not what we are missing and wouldn't really help the development.
Also you showed too little, a nice concept of Hye Sparapet and some unfinished drawings...
However you clearly have some Photoshop skills which could be used for unit skinning and some modelling skills for some campaign map work.(watchtowers, forts, ports, characters, etc.)
So the areas where we need help would be: UI(design work, campaign and battle GUI), units(modelling and/or skinning), campaign map.
I'll forward your submission to the team and the meantime I would like to know in what area you would like to contribute.
You can PM for any further questions.
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Re: The EBII Recruitment thread
How are you on the Roman Music side of things, I am currently starting delve deeper the unexplored depths of research regards the music of the Romans
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Re: The EBII Recruitment thread
Send us a sample of your work, please.
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Re: The EBII Recruitment thread
Hello,
I would like to join EB Team, if you still need in help of course. That's what I can offer you:
3D Texturing (Not M2TW modding):
2D Art (UI):
Other abilities:
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Re: The EBII Recruitment thread
Hello.
I was a History Major who has recently graduated and find that I have a lot of time on my hands right now. I specialized in American, Irish, and Scottish history. Particularly the religion of the Picti. I just downloaded EB and think there could be some creative additions to the Britain and Ireland in regards to the religion at the time (certain gathering places and religious no-mans-land information sharing and market gathering zones would make for interesting additions should you be able to incorporate them). I have access to some books that clearly label where assorted Picti tribes were located when the Romans dealt with them. I would be happy to send you that information and help with development. I also think the historical battle of led by the Pict Calgacus (Pict losses 10,000 : Roman losses 360) would make for an interesting addition to the game. I also have done a lot of research on ancient biological warfare across the world during this time, such as Hannibal's snake catapults, scorpion bombs, methods of poisoning cities, and the poison arrows of the Steppe people.
Shoot me a mail if you are interested. I don't know how you could incorporate biological warfare, but if you could figure it out, it would make a wonderful addition to the game.
Thanks,
Ocean
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Re: The EBII Recruitment thread
i´m pretty sure that just adding the historical accurate information about such tactics is already in the spirit of the original project aslong as it can be well fundamented ofc we don´t need more batlefield ninjas
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Re: The EBII Recruitment thread
@Ocean, thank you for your offer however at the moment we're lacking in the unit, mapping or scripting department.
Most of the research is done and we lack the manpower to coordinate new members in these areas.
Maybe in the future.
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Re: The EBII Recruitment thread
You guys are going to snapped up by some company to do a complete revision once this comes out, then we'll have buy it.
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Re: The EBII Recruitment thread
Now I know I'm probably going to have the same problem as Ocean (as you guys seem pretty well off as far as the historic research area of expertise), but I'll give it a try anyway.
Now I may not have much more to offer to the team at this point, but I'm currently studying at the University of Illinois at Chicago, working on a major in anthropology. I'm planning to go into classical archaeology. As such, I have taken numerous courses in Latin, Mediterranean and Near Eastern art, classical history, and archaeology. If you feel like you could use my help, I'd be willing to devote a good many hours into research.
If your interested, just let me know, yet I know it's a tad late to jump on the research wagon at this point.
Thanks.
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Re: The EBII Recruitment thread
If you ever need a hand translating Greek and Latin drop me a PM. A Classics senior now and some extra practice won't hurt. :book2:
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Re: The EBII Recruitment thread
Hi, I've just heard from EB2, and I am already a great fan ;)
I do not have special knowledge of any kind, but still would like to propose a small work i made when starting discovering the tool.
I understood that you did not ask for any work like this and that it may not fit completely in your mod, but I thought you might be interested in this:
the work there is pretty basic, since it was just some learning example, but since it's started I guess i can finish it. walls and gates are fully functionnal, 30% of the map is made and textures used are vanilla ones, so it can still be a lot more improved. of course it's repetitive, that's to be expected.
so, just to let you know, but I guess there might be a few problems with it (the time frame to have such forts and historical accuracy: i'm no historian, i only took maps on the internet) and then how to implement it: i've got no idea ^^.
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Re: The EBII Recruitment thread
@Red_Devil
Looks promising. Do you think you would be able to model circular structures, structures with columns or add textures from outside of MTW2?
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Re: The EBII Recruitment thread
Quote:
Originally Posted by
Brennus
@
Red_Devil
Looks promising. Do you think you would be able to model circular structures, structures with columns or add textures from outside of MTW2?
the circular structures would not be any problem, and the columns aren't except if you want to keep a low poly count... but since I do not make destroyable buildings, this does not come into account (the destroyed parts having the greatest poly numbers)
here are a few examples of what i'm talking about. those are from some settelemnt i'm working on for TATW. still a lot of work to do ^^
the textures from outside is no problem, but i only have gimp and no possibilities converting to my own .texture files, so i can only map the textures on milkshape without testing them ingame. or some other people could give me the customized .texture and that would work perfectly.
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Re: The EBII Recruitment thread
Very nice. I will send you a PM with an invite to Campus Martius once I have set up a thread for you to work in.
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Re: The EBII Recruitment thread
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Re: The EBII Recruitment thread
@Red_Devil
Ok, someone else will PM you shortly about gaining access to Campus Martius.
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Re: The EBII Recruitment thread
This may be a longshot, but here goes: I have a history degree, though not focusing on classics, but I own Livy and I'm quite familiar with the time period. More importantly, I do a lot of reskinning and remodelling in Photoshop and Milkshape! I've never created anything from scratch, but if you need someone to edit .mesh files or crank out recolors, retextures, shields, armor patterns, etc. I would be happy to lend assistance. Here are some pictures of my work:
These shields retextured from Caudillo87:
https://imageshack.us/a/img27/7203/scoutatoi2.jpg
https://imageshack.us/a/img87/9213/scoutatoi1.jpg
These strat map models retextured from CBUR:
https://imageshack.us/a/img22/7701/byzstrat.jpg
I put the various helmets on these guys and gave them chainmail:
https://imageshack.us/photo/my-image...fyrdchain.jpg/
I'm also experienced in editing the EDU, battle_models, descr_strat, descr_mount, descr_character, etc. etc.
Finally, I write, mix, and edit music and have a highly musical background.
Cheers!
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Re: The EBII Recruitment thread
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Re: The EBII Recruitment thread
I sent a PM to JRMC in the TWC. Do you guys still visit that forum?
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Re: The EBII Recruitment thread
Hi again Aba, yes we do but JMRC is away for the moment.
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Re: The EBII Recruitment thread
Alright then is there anyone else who can recruit me? I'm kinda eager to rejoin. I've been in hospital, recovering, and moving house and I just got internet. and I read that you can import buildings into the battle map. I'd love to do those if possible.
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Re: The EBII Recruitment thread
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Re: The EBII Recruitment thread
yop, we've seen you're work, very nice models!
Tux should be getting you in normally. if not, PM me. (i do not have the rights, but i can remind him ;)
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Re: The EBII Recruitment thread
Hey I posted on twcenter a while back about helping with XML files and also learning scripting but then I lost internet for a while but now I'm here and would still love to help
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Re: The EBII Recruitment thread
okay, will advise the team ;)