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I can just give them a Mercenary Barracks.
Very nice, you got what I was trying to say. Well this is good as no mod has it I think so ?. So this will be something new to the TW in general.
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Tire 1: Craetari; Numidian javelinmen (or moorah javelinmen - having problems with that name)
Tire 2: Scutarii; Mauretanian archers; Numidian cavalry.
Tire 3: Celtic Swordsmen; Baelric slingers; Samnite cavalry (still don't know about the samnites... they fought with Carthage couse Hannibal was there)
Tire 4: No idea
Tire 5: No idea
1.Craetari are iberian infantry which means they are Charthaginians.
2.Moorish javelinmen. The moors were berber tribes.
http://en.wikipedia.org/wiki/Moors
Just under the title History-overwiev and you will get the point.This link is just that you get informed a bit,so that I don't tell you to make units that you haven't even heard of.
3. Three tires are enough.
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I want to add something. When i said 12 units, i mean 12 faction-specific units. Even vanilla selucid have more than 20 units, but only one of those is adding a model. So, in theory you can give 100 units to a faction. The problem is that there is no real need - 35 phalanx units... yea, i really need them as a player.
Some factions will have more units,some will have less. Yes,there is no need for 10 phalanx units,but if a faction has an army composed only of phalanx units,you can't give to a faction only few phalanx units,like three,right ? So, there will be no 77 phalanx units,and we will balanc the game.
Let us concentrate our minds on recruiting(which we have almost finish debating of) and on Carthage as the first faction we are making.
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Well, we can do it one of two ways - add later, or try putting everything we need and then remove later. I don't think any of us prefers to remove a unit (not to mention, that in that time they'll be implemented and ready for play).
To sattle this- Rome, Carthage,Seleucid Empire,Ptolemaic Empire,The Kingdom of Antagonid Macedon,The Aetolian League & the Odrysian Kingdom wil MAYBE have 15-20 units, all other factions will have 15 or less units
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Well reforms = more units = more models :)
Just adding the camilean reform ads around 5-6 new models to the DMB. That was what i meant. :)
Ohh nice !
So also with the reforms we will go faction by faction- Carthage is first,they didn't have a reform. So You don't need to do anything for them.
Rome had few reforms, Seleucids also had a reform.,but lets think of it when we come to a certain faction.
So for now :
We need to add that mercenary barracks. Which is in my mind a good idea.