descr_sounds_accents.txt – no standalone events
descr_sounds_music.txt
• Hastings_Tutorial_Tension
• Hastings_Tutorial_Mobilize
• Hastings_Tutorial_Battle
• Arabic_Tension
• Mediterranean_Tension
• Euro_Tension
• Aztec_Tension
descr_sounds_interface.txt – no standalone events
descr_sounds_stratmap.txt- no standalone events
descr_sounds_stratmap_voice.txt – no standalone events
descr_sounds_units.txt - no standalone events
descr_sounds_units_ambient.txt – no standalone events
descr_sounds_units_idle.txt – no standalone events
descr_sounds_units_march.txt with this and another files i had problems. There were some standalone events there but had strange names so i copy all firsts lines.
• unit cavalry light, heavy, spearmen, skirmish, missile
season summer
terrain grass_short, grass_long, sand, forest_dense, scrub_dense, rock, mud_road, mud, swamp, dirt
• unit cavalry light, heavy, spearmen, skirmish, missile
season summer, winter
terrain stone_road, ice
• unit cavalry light, heavy, spearmen, skirmish, missile
season summer
terrain water
• unit cavalry light, heavy, spearmen, skirmish, missile
season winter
climates unused1, steppe, temperate_deciduous_forest, temperate_coniferous_forest, highland, alpine, tropical
terrain grass_short, grass_long, sand, forest_dense, scrub_dense, rock, dirt
• unit cavalry light, heavy, spearmen, skirmish, missile
season summer, winter
terrain wood
• type Bedouin Camel Riders, Camel Gunners, Tuareg Camel Spearmens
season summer, winter
terrain grass_short, grass_long, sand, forest_dense, scrub_dense, rock, wood, stone_road, ice, mud_road, mud, swamp, dirt
• type Bedouin Camel Riders, Camel Gunners, Tuareg Camel Spearmens
season winter
climates steppe, temperate_deciduous_forest, temperate_coniferous_forest, highland, alpine, tropical
terrain grass_short, grass_long, sand, forest_dense, scrub_dense, rock
• type Bedouin Camel Riders, Camel Gunners, Tuareg Camel Spearmens
season summer
terrain water
• type Bedouin Camel Riders, Camel Gunners, Tuareg Camel Spearmens
season winter
climates steppe, temperate_deciduous_forest, temperate_coniferous_forest, highland, alpine, tropical
terrain stone_road
• type Elephants, Elephant Artillery, Elephants Mercs, Elephant Artillery Mercs, Elephant Rocketeer
season summer
terrain grass_short, grass_long, sand, forest_dense, scrub_dense, rock, wood, stone_road, mud_road, mud, swamp, dirt, stone_road
• type Elephants, Elephant Artillery, Elephants Mercs, Elephant Artillery Mercs, Elephant Rocketeer
season winter
climates unused1, steppe, temperate_deciduous_forest, temperate_coniferous_forest, highland, alpine, tropical
terrain grass_short, grass_long, sand, forest_dense, scrub_dense, rock, dirt
• type Elephants, Elephant Artillery, Elephants Mercs, Elephant Artillery Mercs, Elephant Rocketeer
season summer
terrain water
descr_sounds_units_run.txt
• unit cavalry light, heavy, spearmen, skirmish, missile
season summer, winter
terrain grass_short, grass_long, sand, forest_dense, scrub_dense, rock, mud_road, mud, swamp, dirt
• unit cavalry light, heavy, spearmen, skirmish, missile
season summer, winter
terrain stone_road, ice
• unit cavalry light, heavy, spearmen, skirmish, missile
season summer
terrain water
• unit cavalry light, heavy, spearmen, skirmish, missile
season winter
climates steppe, temperate_deciduous_forest, temperate_coniferous_forest, highland, alpine, tropical
terrain grass_short, grass_long, sand, forest_dense, scrub_dense, rock
• unit cavalry light, heavy, spearmen, skirmish, missile
season summer, winter
terrain wood
• type Bedouin Camel Riders, Camel Gunners, Tuareg Camel Spearmens
season summer, winter
terrain grass_short, grass_long, sand, forest_dense, scrub_dense, rock, ice, wood, stone_road, ice, mud_road, mud, swamp, dirt
• type Bedouin Camel Riders, Camel Gunners, Tuareg Camel Spearmens
season winter
climates steppe, temperate_deciduous_forest, temperate_coniferous_forest, highland, alpine, tropical
terrain grass_short, grass_long, sand, forest_dense, scrub_dense, rock
• type Bedouin Camel Riders, Camel Gunners, Tuareg Camel Spearmens
season summer
terrain wate
• type Elephants, Elephant Artillery, Elephants Mercs, Elephant Artillery Mercs, Elephant Rocketeer
season summer
terrain grass_short, grass_long, sand, forest_dense, scrub_dense, rock, wood, stone_road, mud_road, mud, swamp
• type Elephants, Elephant Artillery, Elephants Mercs, Elephant Artillery Mercs, Elephant Rocketeer
season winter
climates steppe, temperate_deciduous_forest, temperate_coniferous_forest, highland, alpine, tropical
terrain stone_road
• type Elephants, Elephant Artillery, Elephants Mercs, Elephant Artillery Mercs, Elephant Rocketeer
season summer, winter
terrain water
• type Elephants, Elephant Artillery, Elephants Mercs, Elephant Artillery Mercs, Elephant Rocketeer
season winter
climates steppe, temperate_deciduous_forest, temperate_coniferous_forest, highland, alpine, tropical
terrain grass_short, grass_long, sand, forest_dense, scrub_dense, rock
descr_sounds_units_charge.txt - no standalone events
descr_sounds_units_fight.txt- no standalone events
descr_sounds_units_fire.txt - no standalone events
descr_sounds_units_anims.txt – no standalone events
descr_sounds_units_voice.txt– no standalone events
descr_sounds_units_reform.txt –no standalone events
descr_sounds_units_collide.txt– no standalone events
descr_sounds_units_taunt.txt– no standalone events
descr_sounds_units_retreat.txt– no standalone events
descr_sounds_units_confirm.txt– no standalone events
descr_sounds_units_celebrate.txt–no standalone events
descr_sounds_weapons.txt–no standalone events
descr_sounds_structures.txt- no standalone events
descr_sounds_enviro.txt- no standalone events
descr_sounds_engine.txt -no standalone events
descr_sounds_events.txt - no standalone events
descr_sounds_advice.txt - no standalone events
descr_sounds_prebattle.txt- no standalone events
descr_sounds_battle_events.txt - no standalone events
descr_sounds_narration.txt
HASTINGS_NARRATOR_1
HASTINGS_NARRATOR_2a
HASTINGS_NARRATOR_2b
HASTINGS_NARRATOR_2c
HASTINGS_NARRATOR_2d
HASTINGS_NARRATOR_3
HASTINGS_NARRATOR_4
HASTINGS_NARRATOR_5
HASTINGS_NARRATOR_6
HASTINGS_NARRATOR_7
HASTINGS_NARRATOR_8
HASTINGS_NARRATOR_9
HASTINGS_NARRATOR_10
PAVIA_NARRATOR_1
PAVIA_NARRATOR_2
PAVIA_NARRATOR_3
PAVIA_NARRATOR_4
PAVIA_NARRATOR_5
PAVIA_NARRATOR_6
PAVIA_NARRATOR_7
PAVIA_NARRATOR_8
PAVIA_NARRATOR_9
PAVIA_NARRATOR_10
PAVIA_NARRATOR_11
PAVIA_NARRATOR_12
OTUMBA_NARRATOR_1
OTUMBA_NARRATOR_2
OTUMBA_NARRATOR_3
OTUMBA_NARRATOR_4
OTUMBA_NARRATOR_5
OTUMBA_NARRATOR_6
OTUMBA_NARRATOR_7
OTUMBA_NARRATOR_8
OTUMBA_NARRATOR_9
OTUMBA_NARRATOR_10
OTUMBA_NARRATOR_11
OTUMBA_NARRATOR_12
OTUMBA_NARRATOR_13
AGINCOURT_NARRATOR_1
AGINCOURT_NARRATOR_2
AGINCOURT_NARRATOR_3
AGINCOURT_NARRATOR_4
AGINCOURT_NARRATOR_5
AGINCOURT_NARRATOR_6
AGINCOURT_NARRATOR_7
AGINCOURT_NARRATOR_8
AGINCOURT_NARRATOR_9
AGINCOURT_NARRATOR_10
AGINCOURT_NARRATOR_11
AGINCOURT_NARRATOR_12
AGINCOURT_NARRATOR_13
AGINCOURT_NARRATOR_14
AGINCOURT_NARRATOR_15
DORYLAEUM_NARRATOR_1
DORYLAEUM_NARRATOR_2
DORYLAEUM_NARRATOR_3
DORYLAEUM_NARRATOR_4
DORYLAEUM_NARRATOR_5
DORYLAEUM_NARRATOR_6
DORYLAEUM_NARRATOR_7
DORYLAEUM_NARRATOR_8
DORYLAEUM_NARRATOR_9
DORYLAEUM_NARRATOR_10
DORYLAEUM_NARRATOR_11
DORYLAEUM_NARRATOR_12
SETENIL_NARRATOR_1
SETENIL_NARRATOR_2
SETENIL_NARRATOR_3
SETENIL_NARRATOR_4
SETENIL_NARRATOR_5
SETENIL_NARRATOR_6
SETENIL_NARRATOR_7
SETENIL_NARRATOR_8
SETENIL_NARRATOR_9
HATTIN_NARRATOR_1
HATTIN_NARRATOR_2
HATTIN_NARRATOR_3
HATTIN_NARRATOR_4
HATTIN_NARRATOR_5
HATTIN_NARRATOR_6
HATTIN_NARRATOR_7
HATTIN_NARRATOR_8
HATTIN_NARRATOR_9
HATTIN_NARRATOR_10
HATTIN_NARRATOR_11
HATTIN_NARRATOR_12
TANNENBERG_NARRATOR_1a
TANNENBERG_NARRATOR_1b
TANNENBERG_NARRATOR_2
TANNENBERG_NARRATOR_3
TANNENBERG_NARRATOR_4
TANNENBERG_NARRATOR_5
TANNENBERG_NARRATOR_6
TANNENBERG_NARRATOR_7
TANNENBERG_NARRATOR_8
TANNENBERG_NARRATOR_9
ARSUF_NARRATOR_1
ARSUF_NARRATOR_2
ARSUF_NARRATOR_3
ARSUF_NARRATOR_4
ARSUF_NARRATOR_5
ARSUF_NARRATOR_6
ARSUF_NARRATOR_7
ARSUF_NARRATOR_8
ARSUF_NARRATOR_9
ARSUF_NARRATOR_10
TUTORIAL_NARRATOR_1
TUTORIAL_NARRATOR_2
TUTORIAL_NARRATOR_3
TUTORIAL_NARRATOR_4
TUTORIAL_NARRATOR_5
TUTORIAL_NARRATOR_6
TUTORIAL_NARRATOR_7
TUTORIAL_NARRATOR_8
TUTORIAL_NARRATOR_9
TUTORIAL_NARRATOR_10
TUTORIAL_NARRATOR_11
descr_sounds_generic.txt
Rocket_Launcher_Fire
Monster_Ribault_Fire
Ribault_Fire
SM_ANIM_FOOTSTEP
SM_ANIM_BATTLE
SM_ANIM_SWOOSH
SM_ANIM_SMALL_SWOOSH
SM_ANIM_SCRAPE
SM_ANIM_FALL
SM_ANIM_IDLE_NECK_CRACK
SM_ANIM_IDLE_STRETCH_ARMS
SM_ANIM_IDLE_STRETCH_BACK
SM_ANIM_IDLE_SNEEZE
SM_ANIM_IDLE_SCRATCH_HEAD
SM_ANIM_IDLE_CLEAR_THROAT
SM_ANIM_IDLE_SNIFF
SM_BODY_HIT
TOWER_ARROW_FIRING
TOWER_BALLISTA_FIRING
CANNON_FIRING
ambient_Settlement
ambient_Settlement_night
ambient_dog
ambient_dog_night
ambient_euro_bell
ambient_Settlement_arabic
ambient_farm
ambient_swamp
WELL
ambient_alchemy
ambient_archery
ambient_ballista
ambient_barracks
ambient_blacksmith
ambient_brothel
ambient_gunsmith
ambient_cannon
ambient_cathedral
ambient_catapult
ambient_church
ambient_market
ambient_arabic_market
ambient_tavern
ambient_small_church
ambient_horse_stables
Burning_building_large
Burning_building_medium
Burning_building_small
TORCH
NAPTHA_LOOP
FIRE_FLARE_UP
Burning_man_sound
BURNING_SCREAM
DRUID_CHANT
COW_IMPACT
COW_FLYS_BUZZING
COW_FLY
INCOMING
CANNON_HIT_GROUND
CANNON_HIT_GROUND_FIERY
ANIM_Building_collapse
ANIM_Building_collapse_LARGE
ANIM_Building_collapse_SMALL
ANIM_Stone_collapse_LARGE
ANIM_Stone_collapse_MEDIUM
ANIM_Stone_collapse_SMALL
ANIM_Stone_HITS
ANIM_Wood_collapse_LARGE
ANIM_Wood_collapse_SMALL
ANIM_Stone_collapse_LARGE_DISTANT
ANIM_Stone_collapse_MEDIUM_DISTANT
ANIM_Stone_collapse_SMALL_DISTANT
ANIM_Wood_collapse_LARGE_DISTANT
ANIM_Wood_collapse_SMALL_DISTANT
ANIM_Gate_wood_small_creak
ANIM_Gate_wood_small_OPEN
ANIM_Gate_wood_small_CLOSE
ANIM_Gate_wood_large_creak
ANIM_Gate_wood_large_open
ANIM_Gate_wood_large_close
ANIM_Gate_portcullis_move_down
ANIM_Gate_portcullis_move_up
ANIM_Gate_portcullis_UP
ANIM_Gate_portcullis_DOWN
ANIM_Gate_wood_SMALL_DESTROYED
ANIM_Gate_wood_LARGE_DESTROYED
ANIM_Gate_metal_DESTROYED
ANIM_Gate_wood_IMPACT
ANIM_Gate_metal_IMPACT
ANIM_Human_ready
ANIM_Flag_flapping
ANIM_KILL_MOUNT
ANIM_SWIM
ANIM_KICK
ANIM_STAB
ANIM_SWOOSH
ANIM_SCRAPE
ANIM_ARCHER_LOAD
ANIM_ARCHER_AIM
ANIM_ARCHER_FIRE
ANIM_SPEAR_FIRE
ANIM_Crossbow_Load
ANIM_Crossbow_Wind
ANIM_Crossbow_Wind_End
ANIM_Crossbow_Fire
ARROW_FLY
ARROW_WHIZZ_SOUND
CROSSBOW_FLY_CONSTANT
CROSSBOW_FLY
ANIM_Gunner_Fire
ANIM_Musket_Fire
ANIM_Musket_Ammo
ANIM_Musket_Gunpowder
ANIM_Musket_cock
ANIM_FALL_SQUASH
ANIM_SQUASH
ANIM_TESTUDO
ANIM_HORSE_ATTACK
ANIM_HORSE_DEATH
ANIM_HORSE_REGROUP
ANIM_CAMEL_ATTACK
ANIM_CAMEL_DEATH
ANIM_ELE_ATTACK
ANIM_ELE_DEATH
ANIM_WARDOG_BARK
ANIM_WARDOG_ATTACK
ANIM_WARDOG_DEATH
ANIM_Siege_Move_Medium
ANIM_Siege_Move_Large
ANIM_cannon_load_in
ANIM_cannon_load_out
ANIM_cannon_load_ball
ANIM_destroyed_siege_SMALL
ANIM_destroyed_siege_MEDIUM
ANIM_destroyed_siege_LARGE
ANIM_cannon_creaks
ANIM_cannon_thud
ANIM_cannon_wheel_bounce
ANIM_cannon_ball_roll
ANIM_cannon_ball_jam
ANIM_cannon_small_distant
ANIM_cannon_large_distant
ANIM_cannon_recover
ANIM_artillery_Fire
ANIM_Basilisk_Fire
ANIM_Bombard_Fire
ANIM_Culverin_Fire
ANIM_Great_Bombard_Fire
ANIM_Huge_Bombard_Fire
ANIM_Huge_Bombard_Recoil
ANIM_Huge_Bombard_Chain
ANIM_Huge_Bombard_Prepare
ANIM_Huge_Bombard_Move
ANIM_Mortar_Fire
ANIM_ribault_fuse
ANIM_Serpentine_Fire
ANIM_Ballista_Fire
ANIM_Ballista_distant_Fire
ANIM_Ballista_Crank
ANIM_Ballista_Finish_Crank
ANIM_Ballista_Load
ANIM_Catapult_whoosh
ANIM_Catapult_Fire
ANIM_Catapult_distant_Fire
ANIM_Catapult_Crank
ANIM_Catapult_Crank_Finish
ANIM_Trebuchet_Fire
ANIM_Trebuchet_Crank
ANIM_Trebuchet_distant_Fire
ANIM_Trebuchet_distant_Crank
ANIM_Trebuchet_recover
ANIM_Trebuchet_swing
ANIM_Trebuchet_Rope_drop
ANIM_RL_Fuse
ANIM_RL_Prepare
ANIM_RL_Fuse_loop
ANIM_Ladder_Raised
ANIM_Ladder_Destroyed
ANIM_Siege_Tower_Open
ANIM_Siege_Tower_Close
ANIM_Siege_Tower_Creak
ANIM_Siege_Tower_Wind
ANIM_Siege_Tower_Destroyed
ANIM_RAM_PREPARE
ANIM_Bell_Standard
STRAT_PRISONERS_EXECUTED
STRAT_PRISONERS_EXECUTED_GUNPOWDER
STRAT_PRISONERS_RELEASED
STRAT_PRISONERS_RANSOMED
STRAT_PRISONERS_PRE_RELEASE_HIGH
STRAT_PRISONERS_PRE_RELEASE_MED
STRAT_PRISONERS_PRE_RELEASE_LOW
STRAT_PRISONERS_PRE_RANSOM_HIGH
STRAT_PRISONERS_PRE_RANSOM_MED
STRAT_PRISONERS_PRE_RANSOM_LOW
STRAT_PRISONERS_PRE_EXECUTE_HIGH
STRAT_PRISONERS_PRE_EXECUTE_MED
STRAT_PRISONERS_PRE_EXECUTE_LOW
STRAT_PRISONERS_PRE_ACCEPT_HIGH
STRAT_PRISONERS_PRE_ACCEPT_MED
STRAT_PRISONERS_PRE_ACCEPT_LOW
STRAT_PRISONERS_PRE_REJECT_HIGH
STRAT_PRISONERS_PRE_REJECT_MED
STRAT_PRISONERS_PRE_REJECT_LOW
STRAT_SELECT_CARD
STRAT_DESELECT_CARD
BATTLE_UI_START_DRAG_FORMATION
BATTLE_UI_END_DRAG_FORMATION
BATTLE_UI_START_DRAG_SELECTION
BATTLE_UI_END_DRAG_SELECTION
BUTTON_DOWN
BATTLE_UI_FLASH_UNIT_UNDERLAYS
UI_NEXT_FACTION_BUTTON
UI_NEXT_TEAM_BUTTON
UI_CHANGE_ARMOUR
UI_CHANGE_EXPERIENCE
UI_CHANGE_WEAPON
UI_CLEAR_CURRENT_ARMY
UI_COMPUTER_CHOOSE_ARMY
UI_REFRESH_GAME_LIST
UI_MULTIPLAYER_TOGGLE_RECIEVE_INCOMING
UI_MULTIPLAYER_TOGGLE_RECIEVE_OUTGOING
UI_LOAD_KEY_SETTINGS
UI_SAVE_KEY_SETTINGS
START_GAME
UI_HIGHLIGHT
UI_SELECT_MENU_ITEM
UI_RETURN_TO_PREVIOUS
UI_TEXT_FIELD_CLICKED
UI_TEXT_FIELD_ENTERED
UI_FIELD_CHANGED
UI_TICK_BOX_ON
UI_TICK_BOX_OFF
UI_HELP_DIALOG_APPEAR
UI_HELP_DIALOG_DISAPPEAR
OPEN_MSG
MERGE_ARMIES
STRAT_SELECT_CHARACTER
STRAT_SELECT_CITY_DOWN
STRAT_SELECT_CITY
STRAT_TAB_SELECT
END_TURN
END_TURN_CULTURE_1
END_TURN_CULTURE_2
END_TURN_CULTURE_3
END_TURN_CULTURE_4
END_TURN_CULTURE_5
END_TURN_CULTURE_6
STRAT_END_TURN_DOWN
STRAT_BATTLE_ZOOM
STRAT_BUILD_FORT
STRAT_BUILD_WATCHTOWER
STRAT_TRAINING_QUEUE_SELECT_UNIT
STRAT_TRAINING_QUEUE_DELETE_UNIT
STRAT_TRAINING_QUEUE_DRAG_UNIT
STRAT_CONSTRUCTION_SELECT_BUILDING
STRAT_CONSTRUCTION_DELETE_BUILDING
STRAT_CONSTRUCTION_DRAG_BUILDING
STRAT_HIGHLIGHT
STRAT_TOOLTIP
STRAT_SHOW_INFO_RIGHT_CLICK
STRAT_HIDE_INFO_RIGHT_CLICK_AGAIN
STRAT_DISBAND_UNIT
STRAT_DESTROY_BUILDING
STRAT_SCROLL_OPENS
STRAT_SCROLL_CLOSES
STRAT_PANEL_MENU_SELECT
STRAT_PANEL_MENU_SCROLL_BALL
STRAT_PANEL_MENU_SCROLL_ARROWS
STRAT_PANEL_MENU_SCROLLING
STRAT_PANEL_MENU_TICK_BOX_ON
STRAT_PANEL_MENU_TICK_BOX_OFF
STRAT_PANEL_MENU_CLOSE_BUTTON
STRAT_PANEL_MENU_CHECK_BUTTON
STRAT_PANEL_MENU_X_BUTTON
STRAT_PANEL_MENU_FACTION_SHIELD_BUTTON
STRAT_SET_GAME_OPTIONS
STRAT_OPEN_DIPLOMATIC_STANDING_WINDOW
STRAT_OPEN_FACTION_SUMMARY
STRAT_OPEN_MISSIONS_LOG
STRAT_SHOW_TRADE_SUMMARY
STRAT_OPEN_FINANCES_WINDOW
STRAT_OPEN_POPE_TAB
STRAT_SHOW_FAMILY_TREE
STRAT_OPEN_CONTRUCTION_PANEL
STRAT_OPEN_TRAINING_PANEL
STRAT_CLICK_ON_RADAR_TELEPORTS_SCREEN
STRAT_PICKUP_CARD
STRAT_DROP_CARD
STRAT_SHOW_UNITS_IN_GARRISON
STRAT_SHOW_BUILDS_IN_SETTLEMENT
STRAT_SHOW_VISITORS_IN_SETTLEMENT
STRAT_SHOW_UNITS_ON_SHIP
STRAT_MOVE_CAMERA_TO_SELECTION_BUTTON
STRAT_SELECT_NEXT
STRAT_SELECT_PREVIOUS
STRAT_SHOW_MISSION_TARGET
STRAT_SHOW_CARDINAL_LIST
STRAT_SELECT_BUILDING
STRAT_ADD_BUILDING_TO_QUEUE
STRAT_REMOVE_FROM_QUEUE
STRAT_PICKUP_BUILDING
STRAT_DROP_BUILDING
STRAT_ADD_UNIT_TO_QUEUE
STRAT_REMOVE_UNIT_FROM_QUEUE
STRAT_PICKUP_UNIT
STRAT_DROP_UNIT
STRAT_ASK_FOR_ADVICE
STRAT_LOCATE_POSITION_OF_SETTLEMENT
STRAT_ASK_FOR_UNIT_ADVICE
STRAT_SHOW_RALLY_POINTS
STRAT_REMOVE_RALLY_POINT
STRAT_SHOW_UNITS_IN_GARRISON_THAT_REQURE_RETRAINING
STRAT_SHOW_EVENTS_LOG
STRAT_LOCATE_SELECTED_CHARACTER_ON_MAP
STRAT_SET_FACTION_HEIR
STRAT_VIEW_SETTLEMENT_ON_BATTLEMAP
STRAT_LOCATION_POSITION_OF_SETTLEMENT
STRAT_SHOW_BUILDINGS_IN_SETTLEMENT
STRAT_ARROW_BUTTONS
STRAT_SELECT_DETAIL
STRAT_ADVICE_PANEL_SLIDING_IN
STRAT_ADVICE_PANEL_SLIDING_OUT
STRAT_ADVICE_BUBBLE_APPEARS
STRAT_ADVICE_BUBBLE_DISAPPEARS
STRAT_NEW_MESSAGES_AVAILABLE
STRAT_EVENT_CARD_STARTS_TO_FALL
STRAT_EVENT_CARD_STOPS_FALLING
STRAT_MESSAGE_DISMISS
STRAT_DIPLOMACY_AMBIENT
STRAT_DIPLOMACY_SCROLL_OPEN
STRAT_DIPLOMACY_SCROLL_CLOSE
STRAT_DIPLOMACY_TEXT_CLICK
STRAT_DIPLOMACY_ARROW_BUTTONS
BATTLE_UI_SELECT_UNIT
BATTLE_UI_SWORD_ATTACK
BATTLE_UI_QUICK_SWORD_ATTACK
BATTLE_UI_SPEAR_ATTACK
BATTLE_UI_QUICK_SPEAR_ATTACK
BATTLE_UI_MISSILE_ATTACK
BATTLE_UI_QUICK_MISSILE_ATTACK
BATTLE_UI_SIEGE_ATTACK
BATTLE_UI_GRAB_SIEGE_WEAPON
BATTLE_UI_WALK_TO_LOCATION
BATTLE_UI_RUN_TO_LOCATION
BATTLE_SCROLL_OPENS
BATTLE_SCROLL_CLOSES
BATTLE_PANEL_MENU_SELECT
BATTLE_PANEL_MENU_SCROLL_BALL
BATTLE_PANEL_MENU_SCROLL_ARROWS
BATTLE_PANEL_MENU_SCROLLING
BATTLE_PANEL_MENU_TICK_BOX_ON
BATTLE_PANEL_MENU_TICK_BOX_OFF
BATTLE_PANEL_MENU_CLOSE_BUTTON
BATTLE_PANEL_MENU_CHECK_BUTTON
BATTLE_PANEL_MENU_X_BUTTON
BATTLE_END_DEPLOYMENT
BATTLE_FOLLOW_UNIT
BATTLE_STOP_FOLLOWING_UNIT
BATTLE_ZOOM_UNIT
BATTLE_HIDE_UI
BATTLE_UNHIDE_UI
BATTLE_TURN_MUSIC_ON
BATTLE_TURN_MUSIC_OFF
BATTLE_TURN_SOUND_EFFECTS_ON_
BATTLE_TURN_SOUND_EFFECTS_OFF
BATTLE_ZOOM_RADAR_IN
BATTLE_ZOOM_RADAR_OUT
BATTLE_PAUSE
BATTLE_UNPAUSE
BATTLE_DOUBLE_SPEED
BATTLE_TRIPLE_SPEED
BATTLE_SELECT_CARD
BATTLE_DESELECT_CARD
BATTLE_PICKUP_CARD
BATTLE_DROP_CARD
BATTLE_ZOOM_TO_UNIT
BATTLE_ZOOM_GENERAL
BATTLE_SELECT_ALL
BATTLE_DESELECT_ALL
BATTLE_SELECT_CAVALRY
BATTLE_SELECT_INFANTRY
BATTLE_SELECT_MELEE
BATTLE_SELECT_MISSILE_
BATTLE_SELECT_SIEGE
BATTLE_SELECT_NEXT_GROUP
BATTLE_SELECT_PREVIOUS_GROUP
BATTLE_HALT_STOP_CURRENT_ORDERS
BATTLE_WITHDRAW
BATTLE_GROUP_SELECTED_UNITS
BATTLE_UNGROUP_SELECTED_UNITS
BATTLE_ENABLE_LINKING
BATTLE_DISABLE_LINKING
BATTLE_TIGHT_FORMATION
BATTLE_LOOSE_FORMATION
BATTLE_ENABLE_SKIRMISH_MODE
BATTLE_DISABLE_SKIRMISH_MODE
BATTLE_ENABLE_FIRE_AT_WILL
BATTLE_DISABLE_FIRE_AT_WILL
BATTLE_NORMAL_FORMATION
BATTLE_SPECIAL_FORMATION
BATTLE_ENABLE_GUARD_MODE
BATTLE_DISABLE_GUARD_MODE
BATTLE_RUN_MODE
BATTLE_WALK_MODE
BATTLE_SHOW_GROUP_FORMATIONS
BATTLE_HIDE_GROUP_FORMATIONS
BATTLE_SELECT_GROUP_FORMATION
BATTLE_AI_ASSISTANCE_ON
BATTLE_AI_ASSISTANCE_OFF
UI_F1_HELP
UI_HELP_DIALOG_CHECK
UI_ESC_KEY
UI_QUIT_DIALOG_APPEAR
UI_QUIT_DIALOG_CHECK
UI_QUIT_DIALOG_X
UI_QUIT_DIALOG_DISAPPEAR
UI_ERROR_DIALOG_APPEAR
UI_ERROR_DIALOG_CHECK
UI_ERROR_DIALOG_DISAPPEAR
UI_DROP_MENUS_DOWN
UI_DROP_MENUS_UP
UI_DROP_MENU_ITEM_HIGHLIGHT
UI_DROP_MENU_ITEM_SELECT
UI_DROP_MENU_SCROLL_ARROW_HEAD
UI_DROP_MENU_SCROLL_BALL
UI_DROP_MENU_SCROLLING
UI_CONTINUE_CAMPAIGN
UI_SELECT_A_FACTION
UI_FACTION_SHIELD_BUTTONS
UI_START_THE_CAMPAIGN
UI_SELECT_CAMPAIGN
UI_SELECT_BATTLE
UI_CHOOSE_AN_ARMY
UI_START_THE_HISTORICAL_BATTLE
UI_CHOOSE_LOCATION
UI_CUSTOMISE_THE_BATTLE
UI_ARROW_BUTTONS
UI_ATTACKER_BUTTON
UI_DEFFENDER_BUTTON
UI_NO_FACTION_BUTTON
UI_CUSTOMISE_THE_ARMIES
UI_PICK_UP_CARD
UI_DROP_CARD
UI_SELECT_UNIT
UI_REMOVE_UNIT
UI_LEVELS_ARROWS
UI_START_THE_BATTLE
UI_GAME_APPEARS
UI_GAME_DISAPPEARS
UI_JOIN_AS_SPECTATOR
UI_JOIN_GAME
UI_HOST_GAME
UI_REFRESH_GAME_LIST
UI_SORT_BY_COLUMN_BUTTONS
UI_SELECT_GAME
UI_CHOOSE_CONDITIONS_FOR_BATTLE
UI_LOAD_SELECT_GAME
UI_APPLY_VIDEO_SETTINGS
UI_SELECT_FUNCTION
UI_START_REASSIGNMENT
UI_KEY_REASSIGNED
UI_RESTORE_DEFAULT_KEYS
BATTLE_SELECT_UNIT_DESTINATION
BATTLE_INVALID_DESTINATION
BATTLE_MELEE_ATTACK_UNIT
BATTLE_CHARGE_MELEE_ATTACK_UNIT
BATTLE_MISSILE_ATTACK_UNIT
BATTLE_CHARGE_MISSILE_ATTACK_UNIT
BATTLE_SIEGE_ATTACK
BATTLE_CHARGE_SIEGE_ATTACK
BATTLE_INVALID_ATTACK_TARGET